schema.ts 27 KB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // This code was generated by a tool.
  4. // Changes to this file may cause incorrect behavior and will be lost if
  5. // the code is regenerated.
  6. // </auto-generated>
  7. //------------------------------------------------------------------------------
  8. import ByteBuf from '../bright/serialization/ByteBuf'
  9. export namespace test {
  10. export enum ETestQuality {
  11. /**
  12. * 最高品质
  13. */
  14. A = 1,
  15. /**
  16. * 黑色的
  17. */
  18. B = 2,
  19. /**
  20. * 蓝色的
  21. */
  22. C = 3,
  23. /**
  24. * 最差品质
  25. */
  26. D = 4,
  27. }
  28. }
  29. export namespace test {
  30. export enum AccessFlag {
  31. WRITE = 1,
  32. READ = 2,
  33. TRUNCATE = 4,
  34. NEW = 8,
  35. READ_WRITE = WRITE|READ,
  36. }
  37. }
  38. export enum Quality {
  39. /**
  40. * 普通
  41. */
  42. Normal = 1,
  43. /**
  44. * 高级
  45. */
  46. Senior = 2,
  47. /**
  48. * 稀有
  49. */
  50. Rare = 3,
  51. /**
  52. * 传说
  53. */
  54. Legend = 4,
  55. /**
  56. * 神话
  57. */
  58. Myth = 5,
  59. }
  60. export enum AttackType {
  61. /**
  62. * 近战
  63. */
  64. CloseCombat = 1,
  65. /**
  66. * 远程
  67. */
  68. Remote = 2,
  69. }
  70. export namespace test {
  71. /**
  72. * 这是个测试excel结构
  73. */
  74. export class TestExcelBean1 {
  75. constructor(_buf_: ByteBuf) {
  76. this.x1 = _buf_.ReadInt()
  77. this.x2 = _buf_.ReadString()
  78. this.x3 = _buf_.ReadInt()
  79. this.x4 = _buf_.ReadFloat()
  80. }
  81. /**
  82. * 最高品质
  83. */
  84. readonly x1: number
  85. /**
  86. * 黑色的
  87. */
  88. readonly x2: string
  89. /**
  90. * 蓝色的
  91. */
  92. readonly x3: number
  93. /**
  94. * 最差品质
  95. */
  96. readonly x4: number
  97. resolve(tables:Tables) {
  98. }
  99. }
  100. }
  101. export namespace test {
  102. /**
  103. * 这是个测试excel结构
  104. */
  105. export class TestExcelBean2 {
  106. constructor(_buf_: ByteBuf) {
  107. this.y1 = _buf_.ReadInt()
  108. this.y2 = _buf_.ReadString()
  109. this.y3 = _buf_.ReadFloat()
  110. }
  111. /**
  112. * 最高品质
  113. */
  114. readonly y1: number
  115. /**
  116. * 黑色的
  117. */
  118. readonly y2: string
  119. /**
  120. * 蓝色的
  121. */
  122. readonly y3: number
  123. resolve(tables:Tables) {
  124. }
  125. }
  126. }
  127. export namespace test {
  128. export abstract class Shape {
  129. static constructorFrom(_buf_: ByteBuf): Shape{
  130. switch (_buf_.ReadInt()) {
  131. case 2131829196: return new test.Circle(_buf_)
  132. case 694982337: return new test2.Rectangle(_buf_)
  133. default: throw new Error()
  134. }
  135. }
  136. constructor(_buf_: ByteBuf) {
  137. }
  138. resolve(tables:Tables) {
  139. }
  140. }
  141. }
  142. export namespace test {
  143. /**
  144. * 圆
  145. */
  146. export class Circle extends test.Shape {
  147. constructor(_buf_: ByteBuf) {
  148. super(_buf_)
  149. this.radius = _buf_.ReadFloat()
  150. }
  151. /**
  152. * 半径
  153. */
  154. readonly radius: number
  155. resolve(tables:Tables) {
  156. super.resolve(tables)
  157. }
  158. }
  159. }
  160. export namespace test2 {
  161. /**
  162. * 矩形
  163. */
  164. export class Rectangle extends test.Shape {
  165. constructor(_buf_: ByteBuf) {
  166. super(_buf_)
  167. this.width = _buf_.ReadFloat()
  168. this.height = _buf_.ReadFloat()
  169. }
  170. /**
  171. * 宽度
  172. */
  173. readonly width: number
  174. /**
  175. * 高度
  176. */
  177. readonly height: number
  178. resolve(tables:Tables) {
  179. super.resolve(tables)
  180. }
  181. }
  182. }
  183. export namespace Common {
  184. export class Reward {
  185. constructor(_buf_: ByteBuf) {
  186. this.itemid = _buf_.ReadInt()
  187. this.num = _buf_.ReadInt()
  188. }
  189. /**
  190. * 道具id
  191. */
  192. readonly itemid: number
  193. /**
  194. * 数量
  195. */
  196. readonly num: number
  197. resolve(tables:Tables) {
  198. }
  199. }
  200. }
  201. export namespace Common {
  202. export class Cost {
  203. constructor(_buf_: ByteBuf) {
  204. this.itemid = _buf_.ReadInt()
  205. this.num = _buf_.ReadInt()
  206. }
  207. /**
  208. * 道具id
  209. */
  210. readonly itemid: number
  211. /**
  212. * 数量
  213. */
  214. readonly num: number
  215. resolve(tables:Tables) {
  216. }
  217. }
  218. }
  219. export class SkillBuff {
  220. constructor(_buf_: ByteBuf) {
  221. this.idx = _buf_.ReadInt()
  222. this.remark = _buf_.ReadString()
  223. this.type = _buf_.ReadInt()
  224. this.parameters = _buf_.ReadString()
  225. this.probability = _buf_.ReadInt()
  226. this.triggerCondition = _buf_.ReadString()
  227. this.effectType = _buf_.ReadInt()
  228. this.duration = _buf_.ReadInt()
  229. this.overlapTimes = _buf_.ReadInt()
  230. this.uniqueGain = _buf_.ReadBool()
  231. this.halo = _buf_.ReadBool()
  232. this.attributes = _buf_.ReadString()
  233. this.mixBufficon = _buf_.ReadInt()
  234. this.skillShowId = _buf_.ReadInt()
  235. this.floatingTextId = _buf_.ReadInt()
  236. }
  237. /**
  238. * buffid
  239. */
  240. readonly idx: number
  241. /**
  242. * 备注
  243. */
  244. readonly remark: string
  245. /**
  246. * buff类型
  247. */
  248. readonly type: number
  249. /**
  250. * buff参数
  251. */
  252. readonly parameters: string
  253. /**
  254. * 触发概率
  255. */
  256. readonly probability: number
  257. /**
  258. * 触发条件
  259. */
  260. readonly triggerCondition: string
  261. /**
  262. * 效果类型
  263. */
  264. readonly effectType: number
  265. /**
  266. * 持续时间
  267. */
  268. readonly duration: number
  269. /**
  270. * 叠加次数
  271. */
  272. readonly overlapTimes: number
  273. /**
  274. * 唯一增益
  275. */
  276. readonly uniqueGain: boolean
  277. /**
  278. * 是否是光环
  279. */
  280. readonly halo: boolean
  281. /**
  282. * buff增加的属性
  283. */
  284. readonly attributes: string
  285. /**
  286. * 是否合并
  287. */
  288. readonly mixBufficon: number
  289. /**
  290. * 效果id
  291. */
  292. readonly skillShowId: number
  293. /**
  294. * 飘字id
  295. */
  296. readonly floatingTextId: number
  297. resolve(tables:Tables) {
  298. }
  299. }
  300. export class Hero {
  301. constructor(_buf_: ByteBuf) {
  302. this.id = _buf_.ReadInt()
  303. this.quality = _buf_.ReadInt()
  304. this.attacktype = _buf_.ReadInt()
  305. this.name = _buf_.ReadString()
  306. { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
  307. { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.composeheros = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.composeheros.push(_e0);}}
  308. this.isShow = _buf_.ReadInt()
  309. }
  310. /**
  311. * 英雄ID
  312. */
  313. readonly id: number
  314. /**
  315. * 品质
  316. */
  317. readonly quality: Quality
  318. /**
  319. * 攻击类型
  320. */
  321. readonly attacktype: AttackType
  322. /**
  323. * 名字
  324. */
  325. readonly name: string
  326. /**
  327. * 技能列表
  328. */
  329. readonly skills: number[]
  330. /**
  331. * 合成英雄公式
  332. */
  333. readonly composeheros: number[]
  334. /**
  335. * 是否测试
  336. */
  337. readonly isShow: number
  338. resolve(tables:Tables) {
  339. }
  340. }
  341. export class BattleSpacialSummonWeight {
  342. constructor(_buf_: ByteBuf) {
  343. this.idx = _buf_.ReadInt()
  344. this.quality = _buf_.ReadInt()
  345. this.weight = _buf_.ReadInt()
  346. }
  347. /**
  348. * 唯一id
  349. */
  350. readonly idx: number
  351. /**
  352. * 品质
  353. */
  354. readonly quality: Quality
  355. /**
  356. * 权重
  357. */
  358. readonly weight: number
  359. resolve(tables:Tables) {
  360. }
  361. }
  362. export class Item {
  363. constructor(_buf_: ByteBuf) {
  364. this.idx = _buf_.ReadInt()
  365. this.type = _buf_.ReadInt()
  366. this.name = _buf_.ReadString()
  367. }
  368. /**
  369. * 道具ID
  370. */
  371. readonly idx: number
  372. /**
  373. * 类型
  374. */
  375. readonly type: number
  376. /**
  377. * 道具名
  378. */
  379. readonly name: string
  380. resolve(tables:Tables) {
  381. }
  382. }
  383. export class WaveRewards {
  384. constructor(_buf_: ByteBuf) {
  385. this.idx = _buf_.ReadInt()
  386. this.waveMin = _buf_.ReadInt()
  387. this.waveMax = _buf_.ReadInt()
  388. this.level = _buf_.ReadInt()
  389. { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
  390. }
  391. /**
  392. * idx
  393. */
  394. readonly idx: number
  395. /**
  396. * 波数下限
  397. */
  398. readonly waveMin: number
  399. /**
  400. * 波数上限
  401. */
  402. readonly waveMax: number
  403. /**
  404. * 难度
  405. */
  406. readonly level: number
  407. /**
  408. * 奖励列表
  409. */
  410. readonly rewards: Common.Reward[]
  411. resolve(tables:Tables) {
  412. for (let _e of this.rewards) { _e?.resolve(tables); }
  413. }
  414. }
  415. export class System {
  416. constructor(_buf_: ByteBuf) {
  417. this.idx = _buf_.ReadInt()
  418. this.mainKey = _buf_.ReadString()
  419. this.value = _buf_.ReadString()
  420. }
  421. /**
  422. * IDX
  423. */
  424. readonly idx: number
  425. /**
  426. * 常量主键
  427. */
  428. readonly mainKey: string
  429. /**
  430. * 常量值
  431. */
  432. readonly value: string
  433. resolve(tables:Tables) {
  434. }
  435. }
  436. export class Skill {
  437. constructor(_buf_: ByteBuf) {
  438. this.idx = _buf_.ReadInt()
  439. this.remark = _buf_.ReadString()
  440. this.skillId = _buf_.ReadInt()
  441. this.skillType = _buf_.ReadInt()
  442. this.cd = _buf_.ReadInt()
  443. this.gridRange = _buf_.ReadInt()
  444. this.range = _buf_.ReadInt()
  445. this.triggerCondition = _buf_.ReadString()
  446. this.effects = _buf_.ReadString()
  447. this.buffId = _buf_.ReadString()
  448. this.skillName = _buf_.ReadString()
  449. this.desc = _buf_.ReadString()
  450. this.conflictSkillId = _buf_.ReadInt()
  451. }
  452. /**
  453. * 主键id
  454. */
  455. readonly idx: number
  456. /**
  457. * 备注
  458. */
  459. readonly remark: string
  460. /**
  461. * 技能ID
  462. */
  463. readonly skillId: number
  464. /**
  465. * 类型
  466. */
  467. readonly skillType: number
  468. /**
  469. * 冷却时间
  470. */
  471. readonly cd: number
  472. /**
  473. * 格子范围
  474. */
  475. readonly gridRange: number
  476. /**
  477. * 攻击距离
  478. */
  479. readonly range: number
  480. /**
  481. * 技能触发条件
  482. */
  483. readonly triggerCondition: string
  484. /**
  485. * 效果列表
  486. */
  487. readonly effects: string
  488. /**
  489. * buff
  490. */
  491. readonly buffId: string
  492. /**
  493. * 技能名字
  494. */
  495. readonly skillName: string
  496. /**
  497. * 技能描述
  498. */
  499. readonly desc: string
  500. /**
  501. * 冲突的技能id
  502. */
  503. readonly conflictSkillId: number
  504. resolve(tables:Tables) {
  505. }
  506. }
  507. export class HeroQualityWorth {
  508. constructor(_buf_: ByteBuf) {
  509. this.idx = _buf_.ReadInt()
  510. this.quality = _buf_.ReadInt()
  511. this.gold = _buf_.ReadInt()
  512. this.gem = _buf_.ReadInt()
  513. }
  514. /**
  515. * 唯一id
  516. */
  517. readonly idx: number
  518. /**
  519. * 品质
  520. */
  521. readonly quality: Quality
  522. /**
  523. * 局内金币
  524. */
  525. readonly gold: number
  526. /**
  527. * 局内宝石
  528. */
  529. readonly gem: number
  530. resolve(tables:Tables) {
  531. }
  532. }
  533. export class BattleSummonWeight {
  534. constructor(_buf_: ByteBuf) {
  535. this.idx = _buf_.ReadInt()
  536. this.quality = _buf_.ReadInt()
  537. this.weight = _buf_.ReadInt()
  538. }
  539. /**
  540. * 唯一id
  541. */
  542. readonly idx: number
  543. /**
  544. * 品质
  545. */
  546. readonly quality: Quality
  547. /**
  548. * 权重
  549. */
  550. readonly weight: number
  551. resolve(tables:Tables) {
  552. }
  553. }
  554. export class Wave {
  555. constructor(_buf_: ByteBuf) {
  556. this.idx = _buf_.ReadInt()
  557. this.waveIndex = _buf_.ReadInt()
  558. this.level = _buf_.ReadInt()
  559. this.model = _buf_.ReadInt()
  560. this.counter = _buf_.ReadInt()
  561. this.hp = _buf_.ReadInt()
  562. this.speed = _buf_.ReadInt()
  563. this.gap = _buf_.ReadInt()
  564. this.isboss = _buf_.ReadInt()
  565. this.perAddCoid = _buf_.ReadInt()
  566. this.perAddGem = _buf_.ReadInt()
  567. }
  568. /**
  569. * 唯一id
  570. */
  571. readonly idx: number
  572. /**
  573. * 波数
  574. */
  575. readonly waveIndex: number
  576. /**
  577. * 难度
  578. */
  579. readonly level: number
  580. /**
  581. * 怪物模型
  582. */
  583. readonly model: number
  584. /**
  585. * 数量
  586. */
  587. readonly counter: number
  588. /**
  589. * 血量
  590. */
  591. readonly hp: number
  592. /**
  593. * 速度
  594. */
  595. readonly speed: number
  596. /**
  597. * 间距
  598. */
  599. readonly gap: number
  600. /**
  601. * 是否是boss
  602. */
  603. readonly isboss: number
  604. /**
  605. * 每只怪增加局内金币
  606. */
  607. readonly perAddCoid: number
  608. /**
  609. * 每只怪增加局内宝石
  610. */
  611. readonly perAddGem: number
  612. resolve(tables:Tables) {
  613. }
  614. }
  615. export class HeroLevel {
  616. constructor(_buf_: ByteBuf) {
  617. this.idx = _buf_.ReadInt()
  618. this.id = _buf_.ReadInt()
  619. this.level = _buf_.ReadInt()
  620. { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.unlockSkill = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.unlockSkill.push(_e0);}}
  621. this.unlockSkillDesc = _buf_.ReadString()
  622. { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.upgradeconsume = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Cost(_buf_); this.upgradeconsume.push(_e0);}}
  623. this.atk = _buf_.ReadInt()
  624. this.atkSpeed = _buf_.ReadInt()
  625. }
  626. /**
  627. * 序號
  628. */
  629. readonly idx: number
  630. /**
  631. * 英雄ID
  632. */
  633. readonly id: number
  634. /**
  635. * 等级
  636. */
  637. readonly level: number
  638. /**
  639. * 英雄解锁技能
  640. */
  641. readonly unlockSkill: number[]
  642. /**
  643. * 解锁技能描述
  644. */
  645. readonly unlockSkillDesc: string
  646. /**
  647. * 升级消耗
  648. */
  649. readonly upgradeconsume: Common.Cost[]
  650. /**
  651. * 攻击力
  652. */
  653. readonly atk: number
  654. /**
  655. * 攻击间隔
  656. */
  657. readonly atkSpeed: number
  658. resolve(tables:Tables) {
  659. for (let _e of this.upgradeconsume) { _e?.resolve(tables); }
  660. }
  661. }
  662. /**
  663. * 英雄表.xlsx
  664. */
  665. export class TbHero {
  666. private _dataMap: Map<number, Hero>
  667. private _dataList: Hero[]
  668. constructor(_buf_: ByteBuf) {
  669. this._dataMap = new Map<number, Hero>()
  670. this._dataList = []
  671. for(let n = _buf_.ReadInt(); n > 0; n--) {
  672. let _v: Hero
  673. _v = new Hero(_buf_)
  674. this._dataList.push(_v)
  675. this._dataMap.set(_v.id, _v)
  676. }
  677. }
  678. getDataMap(): Map<number, Hero> { return this._dataMap; }
  679. getDataList(): Hero[] { return this._dataList; }
  680. get(key: number): Hero | undefined {
  681. return this._dataMap.get(key);
  682. }
  683. resolve(tables:Tables) {
  684. for(let data of this._dataList)
  685. {
  686. data.resolve(tables)
  687. }
  688. }
  689. }
  690. /**
  691. * 英雄等级表.xlsx
  692. */
  693. export class TbHeroLevel {
  694. private _dataMap: Map<number, HeroLevel>
  695. private _dataList: HeroLevel[]
  696. constructor(_buf_: ByteBuf) {
  697. this._dataMap = new Map<number, HeroLevel>()
  698. this._dataList = []
  699. for(let n = _buf_.ReadInt(); n > 0; n--) {
  700. let _v: HeroLevel
  701. _v = new HeroLevel(_buf_)
  702. this._dataList.push(_v)
  703. this._dataMap.set(_v.idx, _v)
  704. }
  705. }
  706. getDataMap(): Map<number, HeroLevel> { return this._dataMap; }
  707. getDataList(): HeroLevel[] { return this._dataList; }
  708. get(key: number): HeroLevel | undefined {
  709. return this._dataMap.get(key);
  710. }
  711. resolve(tables:Tables) {
  712. for(let data of this._dataList)
  713. {
  714. data.resolve(tables)
  715. }
  716. }
  717. }
  718. /**
  719. * ZD技能Buff.xlsx
  720. */
  721. export class TbSkillBuff {
  722. private _dataMap: Map<number, SkillBuff>
  723. private _dataList: SkillBuff[]
  724. constructor(_buf_: ByteBuf) {
  725. this._dataMap = new Map<number, SkillBuff>()
  726. this._dataList = []
  727. for(let n = _buf_.ReadInt(); n > 0; n--) {
  728. let _v: SkillBuff
  729. _v = new SkillBuff(_buf_)
  730. this._dataList.push(_v)
  731. this._dataMap.set(_v.idx, _v)
  732. }
  733. }
  734. getDataMap(): Map<number, SkillBuff> { return this._dataMap; }
  735. getDataList(): SkillBuff[] { return this._dataList; }
  736. get(key: number): SkillBuff | undefined {
  737. return this._dataMap.get(key);
  738. }
  739. resolve(tables:Tables) {
  740. for(let data of this._dataList)
  741. {
  742. data.resolve(tables)
  743. }
  744. }
  745. }
  746. /**
  747. * ZD技能表.xlsx
  748. */
  749. export class TbSkill {
  750. private _dataMap: Map<number, Skill>
  751. private _dataList: Skill[]
  752. constructor(_buf_: ByteBuf) {
  753. this._dataMap = new Map<number, Skill>()
  754. this._dataList = []
  755. for(let n = _buf_.ReadInt(); n > 0; n--) {
  756. let _v: Skill
  757. _v = new Skill(_buf_)
  758. this._dataList.push(_v)
  759. this._dataMap.set(_v.skillId, _v)
  760. }
  761. }
  762. getDataMap(): Map<number, Skill> { return this._dataMap; }
  763. getDataList(): Skill[] { return this._dataList; }
  764. get(key: number): Skill | undefined {
  765. return this._dataMap.get(key);
  766. }
  767. resolve(tables:Tables) {
  768. for(let data of this._dataList)
  769. {
  770. data.resolve(tables)
  771. }
  772. }
  773. }
  774. /**
  775. * 波数表.xlsx
  776. */
  777. export class TbWave {
  778. private _dataMap: Map<number, Wave>
  779. private _dataList: Wave[]
  780. constructor(_buf_: ByteBuf) {
  781. this._dataMap = new Map<number, Wave>()
  782. this._dataList = []
  783. for(let n = _buf_.ReadInt(); n > 0; n--) {
  784. let _v: Wave
  785. _v = new Wave(_buf_)
  786. this._dataList.push(_v)
  787. this._dataMap.set(_v.idx, _v)
  788. }
  789. }
  790. getDataMap(): Map<number, Wave> { return this._dataMap; }
  791. getDataList(): Wave[] { return this._dataList; }
  792. get(key: number): Wave | undefined {
  793. return this._dataMap.get(key);
  794. }
  795. resolve(tables:Tables) {
  796. for(let data of this._dataList)
  797. {
  798. data.resolve(tables)
  799. }
  800. }
  801. }
  802. /**
  803. * 波数奖励表.xlsx
  804. */
  805. export class TbWaveRewards {
  806. private _dataMap: Map<number, WaveRewards>
  807. private _dataList: WaveRewards[]
  808. constructor(_buf_: ByteBuf) {
  809. this._dataMap = new Map<number, WaveRewards>()
  810. this._dataList = []
  811. for(let n = _buf_.ReadInt(); n > 0; n--) {
  812. let _v: WaveRewards
  813. _v = new WaveRewards(_buf_)
  814. this._dataList.push(_v)
  815. this._dataMap.set(_v.idx, _v)
  816. }
  817. }
  818. getDataMap(): Map<number, WaveRewards> { return this._dataMap; }
  819. getDataList(): WaveRewards[] { return this._dataList; }
  820. get(key: number): WaveRewards | undefined {
  821. return this._dataMap.get(key);
  822. }
  823. resolve(tables:Tables) {
  824. for(let data of this._dataList)
  825. {
  826. data.resolve(tables)
  827. }
  828. }
  829. }
  830. /**
  831. * 道具表.xlsx
  832. */
  833. export class TbItem {
  834. private _dataMap: Map<number, Item>
  835. private _dataList: Item[]
  836. constructor(_buf_: ByteBuf) {
  837. this._dataMap = new Map<number, Item>()
  838. this._dataList = []
  839. for(let n = _buf_.ReadInt(); n > 0; n--) {
  840. let _v: Item
  841. _v = new Item(_buf_)
  842. this._dataList.push(_v)
  843. this._dataMap.set(_v.idx, _v)
  844. }
  845. }
  846. getDataMap(): Map<number, Item> { return this._dataMap; }
  847. getDataList(): Item[] { return this._dataList; }
  848. get(key: number): Item | undefined {
  849. return this._dataMap.get(key);
  850. }
  851. resolve(tables:Tables) {
  852. for(let data of this._dataList)
  853. {
  854. data.resolve(tables)
  855. }
  856. }
  857. }
  858. /**
  859. * 系统常量表.xlsx
  860. */
  861. export class TbSystem {
  862. private _dataMap: Map<string, System>
  863. private _dataList: System[]
  864. constructor(_buf_: ByteBuf) {
  865. this._dataMap = new Map<string, System>()
  866. this._dataList = []
  867. for(let n = _buf_.ReadInt(); n > 0; n--) {
  868. let _v: System
  869. _v = new System(_buf_)
  870. this._dataList.push(_v)
  871. this._dataMap.set(_v.mainKey, _v)
  872. }
  873. }
  874. getDataMap(): Map<string, System> { return this._dataMap; }
  875. getDataList(): System[] { return this._dataList; }
  876. get(key: string): System | undefined {
  877. return this._dataMap.get(key);
  878. }
  879. resolve(tables:Tables) {
  880. for(let data of this._dataList)
  881. {
  882. data.resolve(tables)
  883. }
  884. }
  885. }
  886. /**
  887. * 英雄品质价值表.xlsx
  888. */
  889. export class TbHeroQualityWorth {
  890. private _dataMap: Map<number, HeroQualityWorth>
  891. private _dataList: HeroQualityWorth[]
  892. constructor(_buf_: ByteBuf) {
  893. this._dataMap = new Map<number, HeroQualityWorth>()
  894. this._dataList = []
  895. for(let n = _buf_.ReadInt(); n > 0; n--) {
  896. let _v: HeroQualityWorth
  897. _v = new HeroQualityWorth(_buf_)
  898. this._dataList.push(_v)
  899. this._dataMap.set(_v.idx, _v)
  900. }
  901. }
  902. getDataMap(): Map<number, HeroQualityWorth> { return this._dataMap; }
  903. getDataList(): HeroQualityWorth[] { return this._dataList; }
  904. get(key: number): HeroQualityWorth | undefined {
  905. return this._dataMap.get(key);
  906. }
  907. resolve(tables:Tables) {
  908. for(let data of this._dataList)
  909. {
  910. data.resolve(tables)
  911. }
  912. }
  913. }
  914. /**
  915. * 战斗召唤权重表.xlsx
  916. */
  917. export class TbBattleSummonWeight {
  918. private _dataMap: Map<number, BattleSummonWeight>
  919. private _dataList: BattleSummonWeight[]
  920. constructor(_buf_: ByteBuf) {
  921. this._dataMap = new Map<number, BattleSummonWeight>()
  922. this._dataList = []
  923. for(let n = _buf_.ReadInt(); n > 0; n--) {
  924. let _v: BattleSummonWeight
  925. _v = new BattleSummonWeight(_buf_)
  926. this._dataList.push(_v)
  927. this._dataMap.set(_v.idx, _v)
  928. }
  929. }
  930. getDataMap(): Map<number, BattleSummonWeight> { return this._dataMap; }
  931. getDataList(): BattleSummonWeight[] { return this._dataList; }
  932. get(key: number): BattleSummonWeight | undefined {
  933. return this._dataMap.get(key);
  934. }
  935. resolve(tables:Tables) {
  936. for(let data of this._dataList)
  937. {
  938. data.resolve(tables)
  939. }
  940. }
  941. }
  942. /**
  943. * 赌博召唤权重表.xlsx
  944. */
  945. export class TbBattleSpacialSummonWeight {
  946. private _dataMap: Map<number, BattleSpacialSummonWeight>
  947. private _dataList: BattleSpacialSummonWeight[]
  948. constructor(_buf_: ByteBuf) {
  949. this._dataMap = new Map<number, BattleSpacialSummonWeight>()
  950. this._dataList = []
  951. for(let n = _buf_.ReadInt(); n > 0; n--) {
  952. let _v: BattleSpacialSummonWeight
  953. _v = new BattleSpacialSummonWeight(_buf_)
  954. this._dataList.push(_v)
  955. this._dataMap.set(_v.idx, _v)
  956. }
  957. }
  958. getDataMap(): Map<number, BattleSpacialSummonWeight> { return this._dataMap; }
  959. getDataList(): BattleSpacialSummonWeight[] { return this._dataList; }
  960. get(key: number): BattleSpacialSummonWeight | undefined {
  961. return this._dataMap.get(key);
  962. }
  963. resolve(tables:Tables) {
  964. for(let data of this._dataList)
  965. {
  966. data.resolve(tables)
  967. }
  968. }
  969. }
  970. type ByteBufLoader = (file: string) => ByteBuf
  971. export class Tables {
  972. private _TbHero: TbHero
  973. /**
  974. * 英雄表.xlsx
  975. */
  976. get TbHero(): TbHero { return this._TbHero;}
  977. private _TbHeroLevel: TbHeroLevel
  978. /**
  979. * 英雄等级表.xlsx
  980. */
  981. get TbHeroLevel(): TbHeroLevel { return this._TbHeroLevel;}
  982. private _TbSkillBuff: TbSkillBuff
  983. /**
  984. * ZD技能Buff.xlsx
  985. */
  986. get TbSkillBuff(): TbSkillBuff { return this._TbSkillBuff;}
  987. private _TbSkill: TbSkill
  988. /**
  989. * ZD技能表.xlsx
  990. */
  991. get TbSkill(): TbSkill { return this._TbSkill;}
  992. private _TbWave: TbWave
  993. /**
  994. * 波数表.xlsx
  995. */
  996. get TbWave(): TbWave { return this._TbWave;}
  997. private _TbWaveRewards: TbWaveRewards
  998. /**
  999. * 波数奖励表.xlsx
  1000. */
  1001. get TbWaveRewards(): TbWaveRewards { return this._TbWaveRewards;}
  1002. private _TbItem: TbItem
  1003. /**
  1004. * 道具表.xlsx
  1005. */
  1006. get TbItem(): TbItem { return this._TbItem;}
  1007. private _TbSystem: TbSystem
  1008. /**
  1009. * 系统常量表.xlsx
  1010. */
  1011. get TbSystem(): TbSystem { return this._TbSystem;}
  1012. private _TbHeroQualityWorth: TbHeroQualityWorth
  1013. /**
  1014. * 英雄品质价值表.xlsx
  1015. */
  1016. get TbHeroQualityWorth(): TbHeroQualityWorth { return this._TbHeroQualityWorth;}
  1017. private _TbBattleSummonWeight: TbBattleSummonWeight
  1018. /**
  1019. * 战斗召唤权重表.xlsx
  1020. */
  1021. get TbBattleSummonWeight(): TbBattleSummonWeight { return this._TbBattleSummonWeight;}
  1022. private _TbBattleSpacialSummonWeight: TbBattleSpacialSummonWeight
  1023. /**
  1024. * 赌博召唤权重表.xlsx
  1025. */
  1026. get TbBattleSpacialSummonWeight(): TbBattleSpacialSummonWeight { return this._TbBattleSpacialSummonWeight;}
  1027. static getTableNames(): string[] {
  1028. let names: string[] = [];
  1029. names.push('tbhero');
  1030. names.push('tbherolevel');
  1031. names.push('tbskillbuff');
  1032. names.push('tbskill');
  1033. names.push('tbwave');
  1034. names.push('tbwaverewards');
  1035. names.push('tbitem');
  1036. names.push('tbsystem');
  1037. names.push('tbheroqualityworth');
  1038. names.push('tbbattlesummonweight');
  1039. names.push('tbbattlespacialsummonweight');
  1040. return names;
  1041. }
  1042. constructor(loader: ByteBufLoader) {
  1043. this._TbHero = new TbHero(loader('tbhero'))
  1044. this._TbHeroLevel = new TbHeroLevel(loader('tbherolevel'))
  1045. this._TbSkillBuff = new TbSkillBuff(loader('tbskillbuff'))
  1046. this._TbSkill = new TbSkill(loader('tbskill'))
  1047. this._TbWave = new TbWave(loader('tbwave'))
  1048. this._TbWaveRewards = new TbWaveRewards(loader('tbwaverewards'))
  1049. this._TbItem = new TbItem(loader('tbitem'))
  1050. this._TbSystem = new TbSystem(loader('tbsystem'))
  1051. this._TbHeroQualityWorth = new TbHeroQualityWorth(loader('tbheroqualityworth'))
  1052. this._TbBattleSummonWeight = new TbBattleSummonWeight(loader('tbbattlesummonweight'))
  1053. this._TbBattleSpacialSummonWeight = new TbBattleSpacialSummonWeight(loader('tbbattlespacialsummonweight'))
  1054. this._TbHero.resolve(this)
  1055. this._TbHeroLevel.resolve(this)
  1056. this._TbSkillBuff.resolve(this)
  1057. this._TbSkill.resolve(this)
  1058. this._TbWave.resolve(this)
  1059. this._TbWaveRewards.resolve(this)
  1060. this._TbItem.resolve(this)
  1061. this._TbSystem.resolve(this)
  1062. this._TbHeroQualityWorth.resolve(this)
  1063. this._TbBattleSummonWeight.resolve(this)
  1064. this._TbBattleSpacialSummonWeight.resolve(this)
  1065. }
  1066. }