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@@ -393,55 +393,37 @@ export class SkillBuff {
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-export class Hero {
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+export class HeroQualityWorth {
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constructor(_buf_: ByteBuf) {
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- this.id = _buf_.ReadInt()
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+ this.idx = _buf_.ReadInt()
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this.quality = _buf_.ReadInt()
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- this.attacktype = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.composeheros = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.composeheros.push(_e0);}}
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- this.isShow = _buf_.ReadInt()
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+ this.gold = _buf_.ReadInt()
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+ this.gem = _buf_.ReadInt()
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}
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/**
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- * 英雄ID
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+ * 唯一id
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*/
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- readonly id: number
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+ readonly idx: number
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/**
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* 品质
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*/
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readonly quality: Quality
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/**
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- * 攻击类型
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- */
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- readonly attacktype: AttackType
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- /**
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- * 名字
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- */
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- readonly name: string
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- /**
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- * 技能列表
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- */
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- readonly skills: number[]
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- /**
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- * 合成英雄公式
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+ * 局内金币
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*/
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- readonly composeheros: number[]
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+ readonly gold: number
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/**
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- * 是否测试
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+ * 局内宝石
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*/
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- readonly isShow: number
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+ readonly gem: number
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resolve(tables:Tables) {
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}
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}
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@@ -449,7 +431,7 @@ export class Hero {
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-export class BattleSpacialSummonWeight {
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+export class BattleSummonWeight {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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@@ -481,6 +463,38 @@ export class BattleSpacialSummonWeight {
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+export class System {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.mainKey = _buf_.ReadString()
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+ this.value = _buf_.ReadString()
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+ }
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+
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+ /**
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+ * IDX
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+ */
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+ readonly idx: number
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+ /**
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+ * 常量主键
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+ */
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+ readonly mainKey: string
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+ /**
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+ * 常量值
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+ */
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+ readonly value: string
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+ }
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+}
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+
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+
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+
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+
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+
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export class Item {
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constructor(_buf_: ByteBuf) {
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@@ -557,31 +571,55 @@ export class WaveRewards {
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-export class System {
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+export class Hero {
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constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.mainKey = _buf_.ReadString()
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- this.value = _buf_.ReadString()
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+ this.id = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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+ this.attacktype = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.composeheros = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.composeheros.push(_e0);}}
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+ this.isShow = _buf_.ReadInt()
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}
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/**
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- * IDX
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+ * 英雄ID
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*/
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- readonly idx: number
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+ readonly id: number
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/**
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- * 常量主键
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+ * 品质
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*/
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- readonly mainKey: string
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+ readonly quality: Quality
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/**
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- * 常量值
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+ * 攻击类型
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*/
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- readonly value: string
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+ readonly attacktype: AttackType
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+ /**
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+ * 名字
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+ */
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+ readonly name: string
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+ /**
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+ * 技能列表
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+ */
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+ readonly skills: number[]
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+ /**
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+ * 合成英雄公式
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+ */
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+ readonly composeheros: number[]
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+ /**
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+ * 是否测试
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+ */
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+ readonly isShow: number
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resolve(tables:Tables) {
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+
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}
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}
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@@ -681,76 +719,6 @@ export class Skill {
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-export class HeroQualityWorth {
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-
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- constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.gold = _buf_.ReadInt()
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- this.gem = _buf_.ReadInt()
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- }
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-
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- /**
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- * 唯一id
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- */
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- readonly idx: number
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- /**
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- * 品质
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- */
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- readonly quality: Quality
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- /**
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- * 局内金币
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- */
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- readonly gold: number
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- /**
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- * 局内宝石
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- */
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- readonly gem: number
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-
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- resolve(tables:Tables) {
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-
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-
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-
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-
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- }
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-}
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-export class BattleSummonWeight {
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-
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- constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.weight = _buf_.ReadInt()
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- }
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-
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- /**
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- * 唯一id
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- */
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- readonly idx: number
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- /**
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- * 品质
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- */
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- readonly quality: Quality
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- /**
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- * 权重
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- */
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- readonly weight: number
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-
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- resolve(tables:Tables) {
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-
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- }
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-}
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export class Wave {
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constructor(_buf_: ByteBuf) {
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@@ -831,6 +799,44 @@ export class Wave {
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+export class BattleSpacialSummon {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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+ this.weight = _buf_.ReadInt()
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+ this.costgem = _buf_.ReadInt()
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+ }
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+
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+ /**
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+ * 唯一id
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+ */
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+ readonly idx: number
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+ /**
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+ * 品质
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+ */
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+ readonly quality: Quality
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+ /**
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+ * 权重
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+ */
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+ readonly weight: number
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+ /**
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+ * 消耗宝石数量
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+ */
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+ readonly costgem: number
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+ }
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+}
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+
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+
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+
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+
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export class HeroLevel {
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841
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constructor(_buf_: ByteBuf) {
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@@ -1255,26 +1261,26 @@ export class TbBattleSummonWeight {
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/**
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- * 赌博召唤权重表.xlsx
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+ * 赌博召唤表.xlsx
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*/
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-export class TbBattleSpacialSummonWeight {
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- private _dataMap: Map<number, BattleSpacialSummonWeight>
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- private _dataList: BattleSpacialSummonWeight[]
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+export class TbBattleSpacialSummon {
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+ private _dataMap: Map<number, BattleSpacialSummon>
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+ private _dataList: BattleSpacialSummon[]
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constructor(_buf_: ByteBuf) {
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- this._dataMap = new Map<number, BattleSpacialSummonWeight>()
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+ this._dataMap = new Map<number, BattleSpacialSummon>()
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this._dataList = []
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for(let n = _buf_.ReadInt(); n > 0; n--) {
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- let _v: BattleSpacialSummonWeight
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- _v = new BattleSpacialSummonWeight(_buf_)
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+ let _v: BattleSpacialSummon
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+ _v = new BattleSpacialSummon(_buf_)
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this._dataList.push(_v)
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this._dataMap.set(_v.idx, _v)
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}
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}
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- getDataMap(): Map<number, BattleSpacialSummonWeight> { return this._dataMap; }
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- getDataList(): BattleSpacialSummonWeight[] { return this._dataList; }
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+ getDataMap(): Map<number, BattleSpacialSummon> { return this._dataMap; }
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+ getDataList(): BattleSpacialSummon[] { return this._dataList; }
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- get(key: number): BattleSpacialSummonWeight | undefined {
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+ get(key: number): BattleSpacialSummon | undefined {
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return this._dataMap.get(key);
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}
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@@ -1343,11 +1349,11 @@ export class Tables {
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1349
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* 战斗召唤权重表.xlsx
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*/
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get TbBattleSummonWeight(): TbBattleSummonWeight { return this._TbBattleSummonWeight;}
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- private _TbBattleSpacialSummonWeight: TbBattleSpacialSummonWeight
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+ private _TbBattleSpacialSummon: TbBattleSpacialSummon
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/**
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- * 赌博召唤权重表.xlsx
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+ * 赌博召唤表.xlsx
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*/
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- get TbBattleSpacialSummonWeight(): TbBattleSpacialSummonWeight { return this._TbBattleSpacialSummonWeight;}
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+ get TbBattleSpacialSummon(): TbBattleSpacialSummon { return this._TbBattleSpacialSummon;}
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1357
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1352
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1358
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static getTableNames(): string[] {
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1353
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1359
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let names: string[] = [];
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@@ -1361,7 +1367,7 @@ export class Tables {
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names.push('tbsystem');
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names.push('tbheroqualityworth');
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names.push('tbbattlesummonweight');
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- names.push('tbbattlespacialsummonweight');
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+ names.push('tbbattlespacialsummon');
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return names;
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}
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@@ -1376,7 +1382,7 @@ export class Tables {
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this._TbSystem = new TbSystem(loader('tbsystem'))
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this._TbHeroQualityWorth = new TbHeroQualityWorth(loader('tbheroqualityworth'))
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this._TbBattleSummonWeight = new TbBattleSummonWeight(loader('tbbattlesummonweight'))
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- this._TbBattleSpacialSummonWeight = new TbBattleSpacialSummonWeight(loader('tbbattlespacialsummonweight'))
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+ this._TbBattleSpacialSummon = new TbBattleSpacialSummon(loader('tbbattlespacialsummon'))
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this._TbHero.resolve(this)
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this._TbHeroLevel.resolve(this)
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@@ -1388,7 +1394,7 @@ export class Tables {
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this._TbSystem.resolve(this)
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this._TbHeroQualityWorth.resolve(this)
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this._TbBattleSummonWeight.resolve(this)
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- this._TbBattleSpacialSummonWeight.resolve(this)
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+ this._TbBattleSpacialSummon.resolve(this)
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}
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|
1399
|
}
|
1394
|
1400
|
|