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@@ -321,72 +321,26 @@ export class Item {
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-export class StrengthenLevel {
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-
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- constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.level = _buf_.ReadInt()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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- this.attributes = _buf_.ReadString()
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- }
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-
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- /**
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- * 唯一id
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- */
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- readonly idx: number
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- /**
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- * 品质
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- */
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- readonly quality: Quality
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- /**
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- * 等级
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- */
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- readonly level: number
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- /**
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- * 消耗
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- */
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- readonly rewards: Common.Reward[]
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- /**
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- * buff增加的属性
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- */
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- readonly attributes: string
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-
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- resolve(tables:Tables) {
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-
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-
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-
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- for (let _e of this.rewards) { _e?.resolve(tables); }
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-
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- }
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-}
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-
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-
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-
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-
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-
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-export class SkillBuff {
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+export class Skill {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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this.remark = _buf_.ReadString()
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- this.type = _buf_.ReadInt()
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- this.parameters = _buf_.ReadString()
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- this.probability = _buf_.ReadInt()
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+ this.skillId = _buf_.ReadInt()
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+ this.skillType = _buf_.ReadInt()
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+ this.cd = _buf_.ReadInt()
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+ this.gridRange = _buf_.ReadInt()
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+ this.range = _buf_.ReadInt()
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this.triggerCondition = _buf_.ReadString()
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- this.effectType = _buf_.ReadInt()
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- this.duration = _buf_.ReadInt()
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- this.overlapTimes = _buf_.ReadInt()
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- this.uniqueGain = _buf_.ReadBool()
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- this.halo = _buf_.ReadBool()
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- this.attributes = _buf_.ReadString()
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- this.mixBufficon = _buf_.ReadInt()
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- this.skillShowId = _buf_.ReadInt()
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- this.floatingTextId = _buf_.ReadInt()
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+ this.effects = _buf_.ReadString()
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+ this.buffId = _buf_.ReadString()
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+ this.skillName = _buf_.ReadString()
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+ this.desc = _buf_.ReadString()
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+ this.conflictSkillId = _buf_.ReadInt()
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}
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/**
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- * buffid
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+ * 主键id
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*/
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readonly idx: number
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/**
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@@ -394,57 +348,49 @@ export class SkillBuff {
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*/
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readonly remark: string
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/**
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- * buff类型
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- */
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- readonly type: number
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- /**
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- * buff参数
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- */
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- readonly parameters: string
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- /**
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- * 触发概率
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+ * 技能ID
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*/
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- readonly probability: number
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+ readonly skillId: number
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/**
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- * 触发条件
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+ * 类型
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*/
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- readonly triggerCondition: string
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+ readonly skillType: number
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/**
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- * 效果类型
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+ * 冷却时间
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*/
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- readonly effectType: number
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+ readonly cd: number
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/**
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- * 持续时间
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+ * 格子范围
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*/
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- readonly duration: number
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+ readonly gridRange: number
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/**
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- * 叠加次数
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+ * 攻击距离
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*/
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- readonly overlapTimes: number
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+ readonly range: number
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/**
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- * 唯一增益
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+ * 技能触发条件
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*/
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- readonly uniqueGain: boolean
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+ readonly triggerCondition: string
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/**
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- * 是否是光环
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+ * 效果列表
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*/
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- readonly halo: boolean
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+ readonly effects: string
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/**
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- * buff增加的属性
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+ * buff
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*/
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- readonly attributes: string
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+ readonly buffId: string
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/**
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- * 是否合并
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+ * 技能名字
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*/
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- readonly mixBufficon: number
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+ readonly skillName: string
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/**
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- * 效果id
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+ * 技能描述
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*/
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- readonly skillShowId: number
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+ readonly desc: string
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/**
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- * 飘字id
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+ * 冲突的技能id
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*/
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- readonly floatingTextId: number
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+ readonly conflictSkillId: number
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resolve(tables:Tables) {
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@@ -460,8 +406,6 @@ export class SkillBuff {
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-
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-
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}
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}
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@@ -469,12 +413,13 @@ export class SkillBuff {
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-export class BattleSummonWeight {
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+export class HeroQualityWorth {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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this.quality = _buf_.ReadInt()
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- this.weight = _buf_.ReadInt()
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+ this.gold = _buf_.ReadInt()
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+ this.gem = _buf_.ReadInt()
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}
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/**
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@@ -486,14 +431,19 @@ export class BattleSummonWeight {
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*/
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readonly quality: Quality
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/**
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- * 权重
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+ * 局内金币
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*/
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- readonly weight: number
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+ readonly gold: number
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+ /**
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+ * 局内宝石
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+ */
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+ readonly gem: number
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resolve(tables:Tables) {
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+
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}
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}
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@@ -501,43 +451,31 @@ export class BattleSummonWeight {
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-export class WaveRewards {
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+export class System {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.waveMin = _buf_.ReadInt()
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- this.waveMax = _buf_.ReadInt()
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- this.level = _buf_.ReadInt()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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+ this.mainKey = _buf_.ReadString()
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+ this.value = _buf_.ReadString()
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}
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/**
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- * idx
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+ * IDX
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*/
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readonly idx: number
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/**
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- * 波数下限
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- */
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- readonly waveMin: number
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- /**
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- * 波数上限
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- */
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- readonly waveMax: number
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- /**
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- * 难度
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+ * 常量主键
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*/
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- readonly level: number
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+ readonly mainKey: string
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/**
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- * 奖励列表
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+ * 常量值
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*/
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- readonly rewards: Common.Reward[]
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+ readonly value: string
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resolve(tables:Tables) {
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-
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- for (let _e of this.rewards) { _e?.resolve(tables); }
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}
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}
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@@ -583,31 +521,55 @@ export class BattleSpacialSummon {
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-export class System {
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+export class Hero {
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constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.mainKey = _buf_.ReadString()
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- this.value = _buf_.ReadString()
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+ this.id = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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+ this.attacktype = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.composeheros = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.composeheros.push(_e0);}}
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+ this.isShow = _buf_.ReadInt()
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}
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/**
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- * IDX
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+ * 英雄ID
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*/
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- readonly idx: number
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+ readonly id: number
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/**
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- * 常量主键
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+ * 品质
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*/
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- readonly mainKey: string
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+ readonly quality: Quality
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/**
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- * 常量值
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+ * 攻击类型
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*/
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- readonly value: string
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+ readonly attacktype: AttackType
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+ /**
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+ * 名字
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+ */
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+ readonly name: string
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+ /**
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+ * 技能列表
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+ */
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+ readonly skills: number[]
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+ /**
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+ * 合成英雄公式
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+ */
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+ readonly composeheros: number[]
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+ /**
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+ * 是否测试
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+ */
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+ readonly isShow: number
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resolve(tables:Tables) {
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+
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+
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+
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+
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}
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}
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@@ -615,13 +577,12 @@ export class System {
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-export class HeroQualityWorth {
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+export class BattleSummonWeight {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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this.quality = _buf_.ReadInt()
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- this.gold = _buf_.ReadInt()
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- this.gem = _buf_.ReadInt()
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+ this.weight = _buf_.ReadInt()
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}
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/**
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@@ -633,19 +594,14 @@ export class HeroQualityWorth {
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*/
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readonly quality: Quality
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/**
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- * 局内金币
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- */
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- readonly gold: number
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- /**
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- * 局内宝石
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+ * 权重
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*/
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- readonly gem: number
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+ readonly weight: number
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resolve(tables:Tables) {
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-
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}
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}
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@@ -653,91 +609,43 @@ export class HeroQualityWorth {
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-export class Skill {
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+export class WaveRewards {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.remark = _buf_.ReadString()
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- this.skillId = _buf_.ReadInt()
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662
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- this.skillType = _buf_.ReadInt()
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663
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- this.cd = _buf_.ReadInt()
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- this.gridRange = _buf_.ReadInt()
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665
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- this.range = _buf_.ReadInt()
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- this.triggerCondition = _buf_.ReadString()
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667
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- this.effects = _buf_.ReadString()
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668
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- this.buffId = _buf_.ReadString()
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669
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- this.skillName = _buf_.ReadString()
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- this.desc = _buf_.ReadString()
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- this.conflictSkillId = _buf_.ReadInt()
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+ this.waveMin = _buf_.ReadInt()
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+ this.waveMax = _buf_.ReadInt()
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+ this.level = _buf_.ReadInt()
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619
|
+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
|
672
|
620
|
}
|
673
|
621
|
|
674
|
622
|
/**
|
675
|
|
- * 主键id
|
|
623
|
+ * idx
|
676
|
624
|
*/
|
677
|
625
|
readonly idx: number
|
678
|
626
|
/**
|
679
|
|
- * 备注
|
680
|
|
- */
|
681
|
|
- readonly remark: string
|
682
|
|
- /**
|
683
|
|
- * 技能ID
|
684
|
|
- */
|
685
|
|
- readonly skillId: number
|
686
|
|
- /**
|
687
|
|
- * 类型
|
688
|
|
- */
|
689
|
|
- readonly skillType: number
|
690
|
|
- /**
|
691
|
|
- * 冷却时间
|
692
|
|
- */
|
693
|
|
- readonly cd: number
|
694
|
|
- /**
|
695
|
|
- * 格子范围
|
696
|
|
- */
|
697
|
|
- readonly gridRange: number
|
698
|
|
- /**
|
699
|
|
- * 攻击距离
|
700
|
|
- */
|
701
|
|
- readonly range: number
|
702
|
|
- /**
|
703
|
|
- * 技能触发条件
|
704
|
|
- */
|
705
|
|
- readonly triggerCondition: string
|
706
|
|
- /**
|
707
|
|
- * 效果列表
|
708
|
|
- */
|
709
|
|
- readonly effects: string
|
710
|
|
- /**
|
711
|
|
- * buff
|
|
627
|
+ * 波数下限
|
712
|
628
|
*/
|
713
|
|
- readonly buffId: string
|
|
629
|
+ readonly waveMin: number
|
714
|
630
|
/**
|
715
|
|
- * 技能名字
|
|
631
|
+ * 波数上限
|
716
|
632
|
*/
|
717
|
|
- readonly skillName: string
|
|
633
|
+ readonly waveMax: number
|
718
|
634
|
/**
|
719
|
|
- * 技能描述
|
|
635
|
+ * 难度
|
720
|
636
|
*/
|
721
|
|
- readonly desc: string
|
|
637
|
+ readonly level: number
|
722
|
638
|
/**
|
723
|
|
- * 冲突的技能id
|
|
639
|
+ * 奖励列表
|
724
|
640
|
*/
|
725
|
|
- readonly conflictSkillId: number
|
|
641
|
+ readonly rewards: Common.Reward[]
|
726
|
642
|
|
727
|
643
|
resolve(tables:Tables) {
|
728
|
644
|
|
729
|
645
|
|
730
|
646
|
|
731
|
647
|
|
732
|
|
-
|
733
|
|
-
|
734
|
|
-
|
735
|
|
-
|
736
|
|
-
|
737
|
|
-
|
738
|
|
-
|
739
|
|
-
|
740
|
|
-
|
|
648
|
+ for (let _e of this.rewards) { _e?.resolve(tables); }
|
741
|
649
|
}
|
742
|
650
|
}
|
743
|
651
|
|
|
@@ -745,46 +653,86 @@ export class Skill {
|
745
|
653
|
|
746
|
654
|
|
747
|
655
|
|
748
|
|
-export class Hero {
|
|
656
|
+export class SkillBuff {
|
749
|
657
|
|
750
|
658
|
constructor(_buf_: ByteBuf) {
|
751
|
|
- this.id = _buf_.ReadInt()
|
752
|
|
- this.quality = _buf_.ReadInt()
|
753
|
|
- this.attacktype = _buf_.ReadInt()
|
754
|
|
- this.name = _buf_.ReadString()
|
755
|
|
- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
|
756
|
|
- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.composeheros = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.composeheros.push(_e0);}}
|
757
|
|
- this.isShow = _buf_.ReadInt()
|
|
659
|
+ this.idx = _buf_.ReadInt()
|
|
660
|
+ this.remark = _buf_.ReadString()
|
|
661
|
+ this.type = _buf_.ReadInt()
|
|
662
|
+ this.parameters = _buf_.ReadString()
|
|
663
|
+ this.probability = _buf_.ReadInt()
|
|
664
|
+ this.triggerCondition = _buf_.ReadString()
|
|
665
|
+ this.effectType = _buf_.ReadInt()
|
|
666
|
+ this.duration = _buf_.ReadInt()
|
|
667
|
+ this.overlapTimes = _buf_.ReadInt()
|
|
668
|
+ this.uniqueGain = _buf_.ReadBool()
|
|
669
|
+ this.halo = _buf_.ReadBool()
|
|
670
|
+ this.attributes = _buf_.ReadString()
|
|
671
|
+ this.mixBufficon = _buf_.ReadInt()
|
|
672
|
+ this.skillShowId = _buf_.ReadInt()
|
|
673
|
+ this.floatingTextId = _buf_.ReadInt()
|
758
|
674
|
}
|
759
|
675
|
|
760
|
676
|
/**
|
761
|
|
- * 英雄ID
|
|
677
|
+ * buffid
|
762
|
678
|
*/
|
763
|
|
- readonly id: number
|
|
679
|
+ readonly idx: number
|
764
|
680
|
/**
|
765
|
|
- * 品质
|
|
681
|
+ * 备注
|
766
|
682
|
*/
|
767
|
|
- readonly quality: Quality
|
|
683
|
+ readonly remark: string
|
768
|
684
|
/**
|
769
|
|
- * 攻击类型
|
|
685
|
+ * buff类型
|
770
|
686
|
*/
|
771
|
|
- readonly attacktype: AttackType
|
|
687
|
+ readonly type: number
|
772
|
688
|
/**
|
773
|
|
- * 名字
|
|
689
|
+ * buff参数
|
774
|
690
|
*/
|
775
|
|
- readonly name: string
|
|
691
|
+ readonly parameters: string
|
776
|
692
|
/**
|
777
|
|
- * 技能列表
|
|
693
|
+ * 触发概率
|
778
|
694
|
*/
|
779
|
|
- readonly skills: number[]
|
|
695
|
+ readonly probability: number
|
780
|
696
|
/**
|
781
|
|
- * 合成英雄公式
|
|
697
|
+ * 触发条件
|
782
|
698
|
*/
|
783
|
|
- readonly composeheros: number[]
|
|
699
|
+ readonly triggerCondition: string
|
784
|
700
|
/**
|
785
|
|
- * 是否测试
|
|
701
|
+ * 效果类型
|
786
|
702
|
*/
|
787
|
|
- readonly isShow: number
|
|
703
|
+ readonly effectType: number
|
|
704
|
+ /**
|
|
705
|
+ * 持续时间
|
|
706
|
+ */
|
|
707
|
+ readonly duration: number
|
|
708
|
+ /**
|
|
709
|
+ * 叠加次数
|
|
710
|
+ */
|
|
711
|
+ readonly overlapTimes: number
|
|
712
|
+ /**
|
|
713
|
+ * 唯一增益
|
|
714
|
+ */
|
|
715
|
+ readonly uniqueGain: boolean
|
|
716
|
+ /**
|
|
717
|
+ * 是否是光环
|
|
718
|
+ */
|
|
719
|
+ readonly halo: boolean
|
|
720
|
+ /**
|
|
721
|
+ * buff增加的属性
|
|
722
|
+ */
|
|
723
|
+ readonly attributes: string
|
|
724
|
+ /**
|
|
725
|
+ * 是否合并
|
|
726
|
+ */
|
|
727
|
+ readonly mixBufficon: number
|
|
728
|
+ /**
|
|
729
|
+ * 效果id
|
|
730
|
+ */
|
|
731
|
+ readonly skillShowId: number
|
|
732
|
+ /**
|
|
733
|
+ * 飘字id
|
|
734
|
+ */
|
|
735
|
+ readonly floatingTextId: number
|
788
|
736
|
|
789
|
737
|
resolve(tables:Tables) {
|
790
|
738
|
|
|
@@ -794,6 +742,14 @@ export class Hero {
|
794
|
742
|
|
795
|
743
|
|
796
|
744
|
|
|
745
|
+
|
|
746
|
+
|
|
747
|
+
|
|
748
|
+
|
|
749
|
+
|
|
750
|
+
|
|
751
|
+
|
|
752
|
+
|
797
|
753
|
}
|
798
|
754
|
}
|
799
|
755
|
|
|
@@ -881,6 +837,50 @@ export class Wave {
|
881
|
837
|
|
882
|
838
|
|
883
|
839
|
|
|
840
|
+export class StrengthenLevel {
|
|
841
|
+
|
|
842
|
+ constructor(_buf_: ByteBuf) {
|
|
843
|
+ this.idx = _buf_.ReadInt()
|
|
844
|
+ this.quality = _buf_.ReadInt()
|
|
845
|
+ this.level = _buf_.ReadInt()
|
|
846
|
+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
|
|
847
|
+ this.attributes = _buf_.ReadString()
|
|
848
|
+ }
|
|
849
|
+
|
|
850
|
+ /**
|
|
851
|
+ * 唯一id
|
|
852
|
+ */
|
|
853
|
+ readonly idx: number
|
|
854
|
+ /**
|
|
855
|
+ * 品质
|
|
856
|
+ */
|
|
857
|
+ readonly quality: Quality
|
|
858
|
+ /**
|
|
859
|
+ * 等级
|
|
860
|
+ */
|
|
861
|
+ readonly level: number
|
|
862
|
+ /**
|
|
863
|
+ * 消耗
|
|
864
|
+ */
|
|
865
|
+ readonly rewards: Common.Reward[]
|
|
866
|
+ /**
|
|
867
|
+ * buff增加的属性
|
|
868
|
+ */
|
|
869
|
+ readonly attributes: string
|
|
870
|
+
|
|
871
|
+ resolve(tables:Tables) {
|
|
872
|
+
|
|
873
|
+
|
|
874
|
+
|
|
875
|
+ for (let _e of this.rewards) { _e?.resolve(tables); }
|
|
876
|
+
|
|
877
|
+ }
|
|
878
|
+}
|
|
879
|
+
|
|
880
|
+
|
|
881
|
+
|
|
882
|
+
|
|
883
|
+
|
884
|
884
|
export class Attr {
|
885
|
885
|
|
886
|
886
|
constructor(_buf_: ByteBuf) {
|