Browse Source

auto config export

Hua 11 months ago
parent
commit
f630536a9a
1 changed files with 63 additions and 63 deletions
  1. 63 63
      schema/schema.ts

+ 63 - 63
schema/schema.ts

@@ -237,50 +237,6 @@ export class Rectangle extends test.Shape {
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-export class Hero {
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-
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-    constructor(_buf_: ByteBuf) {
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-        this.id = _buf_.ReadInt()
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-        this.quality = _buf_.ReadInt()
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-        this.attacktype = _buf_.ReadInt()
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-        this.name = _buf_.ReadString()
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-        { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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-    }
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-
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-    /**
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-     * 英雄ID
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-     */
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-    readonly id: number
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-    /**
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-     * 品质
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-     */
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-    readonly quality: Hero.Quality
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-    /**
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-     * 攻击类型
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-     */
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-    readonly attacktype: Hero.AttackType
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-    /**
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-     * 名字
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-     */
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-    readonly name: string
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-    /**
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-     * 技能列表
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-     */
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-    readonly skills: number[]
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-
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-    resolve(tables:Tables) {
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-        
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-        
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-        
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-        
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-        
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-    }
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-}
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-
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-
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-
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-
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-
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 export class SkillBuff {
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     constructor(_buf_: ByteBuf) {
@@ -385,15 +341,14 @@ export class SkillBuff {
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-export class HeroLevel {
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+export class Hero {
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     constructor(_buf_: ByteBuf) {
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         this.id = _buf_.ReadInt()
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-        this.level = _buf_.ReadInt()
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-        { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.unlockSkill = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.unlockSkill.push(_e0);}}
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-        this.unlockSkillDesc = _buf_.ReadString()
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-        this.atk = _buf_.ReadInt()
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-        this.atkSpeed = _buf_.ReadInt()
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+        this.quality = _buf_.ReadInt()
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+        this.attacktype = _buf_.ReadInt()
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+        this.name = _buf_.ReadString()
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+        { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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     }
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     /**
@@ -401,25 +356,21 @@ export class HeroLevel {
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      */
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     readonly id: number
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     /**
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-     * 等级
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-     */
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-    readonly level: number
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-    /**
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-     * 英雄解锁技能
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+     * 品质
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      */
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-    readonly unlockSkill: number[]
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+    readonly quality: Hero.Quality
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     /**
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-     * 解锁技能描述
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+     * 攻击类型
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      */
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-    readonly unlockSkillDesc: string
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+    readonly attacktype: Hero.AttackType
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     /**
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-     * 攻击力
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+     * 名字
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      */
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-    readonly atk: number
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+    readonly name: string
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     /**
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-     * 攻击速度
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+     * 技能列表
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      */
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-    readonly atkSpeed: number
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+    readonly skills: number[]
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     resolve(tables:Tables) {
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@@ -427,7 +378,6 @@ export class HeroLevel {
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-        
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     }
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 }
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@@ -521,6 +471,56 @@ export class Skill {
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+export class HeroLevel {
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+
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+    constructor(_buf_: ByteBuf) {
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+        this.id = _buf_.ReadInt()
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+        this.level = _buf_.ReadInt()
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+        { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.unlockSkill = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.unlockSkill.push(_e0);}}
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+        this.unlockSkillDesc = _buf_.ReadString()
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+        this.atk = _buf_.ReadInt()
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+        this.atkSpeed = _buf_.ReadInt()
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+    }
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+
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+    /**
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+     * 英雄ID
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+     */
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+    readonly id: number
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+    /**
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+     * 等级
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+     */
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+    readonly level: number
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+    /**
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+     * 英雄解锁技能
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+     */
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+    readonly unlockSkill: number[]
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+    /**
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+     * 解锁技能描述
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+     */
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+    readonly unlockSkillDesc: string
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+    /**
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+     * 攻击力
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+     */
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+    readonly atk: number
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+    /**
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+     * 攻击速度
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+     */
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+    readonly atkSpeed: number
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+
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+    resolve(tables:Tables) {
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+        
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+        
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+        
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+        
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+        
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+        
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+    }
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+}
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+
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+
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+
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+
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+
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 /**
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  * 英雄表.xlsx