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@@ -289,36 +289,71 @@ export class Cost {
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-export class Hero {
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+export class Skill {
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constructor(_buf_: ByteBuf) {
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- this.id = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.attacktype = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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+ this.idx = _buf_.ReadInt()
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+ this.remark = _buf_.ReadString()
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+ this.skillId = _buf_.ReadInt()
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+ this.level = _buf_.ReadInt()
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+ this.skillType = _buf_.ReadInt()
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+ this.cd = _buf_.ReadInt()
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+ this.triggerCondition = _buf_.ReadString()
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+ this.effects = _buf_.ReadString()
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+ this.buffId = _buf_.ReadString()
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+ this.skillName = _buf_.ReadString()
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+ this.desc = _buf_.ReadString()
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+ this.conflictSkillId = _buf_.ReadInt()
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}
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/**
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- * 英雄ID
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+ * 主键id
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*/
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- readonly id: number
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+ readonly idx: number
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/**
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- * 品质
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+ * 备注
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*/
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- readonly quality: Quality
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+ readonly remark: string
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/**
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- * 攻击类型
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+ * 技能ID
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*/
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- readonly attacktype: AttackType
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+ readonly skillId: number
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/**
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- * 名字
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+ * 等级
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*/
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- readonly name: string
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+ readonly level: number
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/**
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- * 技能列表
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+ * 类型
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*/
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- readonly skills: number[]
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+ readonly skillType: number
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+ /**
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+ * 冷却时间
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+ */
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+ readonly cd: number
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+ /**
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+ * 技能触发条件
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+ */
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+ readonly triggerCondition: string
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+ /**
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+ * 效果列表
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+ */
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+ readonly effects: string
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+ /**
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+ * buff
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+ */
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+ readonly buffId: string
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+ /**
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+ * 技能名字
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+ */
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+ readonly skillName: string
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+ /**
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+ * 技能描述
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+ */
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+ readonly desc: string
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+ /**
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+ * 冲突的技能id
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+ */
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+ readonly conflictSkillId: number
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resolve(tables:Tables) {
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@@ -326,6 +361,13 @@ export class Hero {
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+
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}
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}
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@@ -437,154 +479,6 @@ export class SkillBuff {
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-export class HeroLevel {
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-
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- constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.id = _buf_.ReadInt()
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- this.level = _buf_.ReadInt()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.unlockSkill = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.unlockSkill.push(_e0);}}
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- this.unlockSkillDesc = _buf_.ReadString()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.upgradeconsume = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Cost(_buf_); this.upgradeconsume.push(_e0);}}
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- this.atk = _buf_.ReadInt()
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- this.atkSpeed = _buf_.ReadInt()
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- }
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-
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- /**
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- * 序號
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- */
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- readonly idx: number
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- /**
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- * 英雄ID
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- */
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- readonly id: number
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- /**
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- * 等级
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- */
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- readonly level: number
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- /**
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- * 英雄解锁技能
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- */
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- readonly unlockSkill: number[]
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- /**
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- * 解锁技能描述
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- */
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- readonly unlockSkillDesc: string
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- /**
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- * 升级消耗
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- */
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- readonly upgradeconsume: Common.Cost[]
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- /**
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- * 攻击力
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- */
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- readonly atk: number
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- /**
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- * 攻击速度
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- */
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- readonly atkSpeed: number
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-
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- resolve(tables:Tables) {
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-
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- for (let _e of this.upgradeconsume) { _e?.resolve(tables); }
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-
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-
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- }
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-}
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-
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-
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-export class Skill {
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-
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- constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.remark = _buf_.ReadString()
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- this.skillId = _buf_.ReadInt()
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- this.level = _buf_.ReadInt()
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- this.skillType = _buf_.ReadInt()
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- this.cd = _buf_.ReadInt()
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- this.triggerCondition = _buf_.ReadString()
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- this.effects = _buf_.ReadString()
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- this.buffId = _buf_.ReadString()
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- this.skillName = _buf_.ReadString()
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- this.desc = _buf_.ReadString()
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- this.conflictSkillId = _buf_.ReadInt()
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- }
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-
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- /**
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- * 主键id
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- */
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- readonly idx: number
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- /**
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- * 备注
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- */
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- readonly remark: string
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- /**
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- * 技能ID
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- */
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- readonly skillId: number
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- /**
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- * 等级
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- */
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- readonly level: number
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- /**
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- * 类型
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- */
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- readonly skillType: number
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- /**
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- * 冷却时间
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- */
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- readonly cd: number
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- /**
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- * 技能触发条件
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- */
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- readonly triggerCondition: string
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- /**
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- * 效果列表
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- */
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- readonly effects: string
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- /**
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- * buff
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- */
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- readonly buffId: string
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- /**
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- * 技能名字
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- */
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- readonly skillName: string
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- /**
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- * 技能描述
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- */
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- readonly desc: string
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- /**
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- * 冲突的技能id
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- */
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- readonly conflictSkillId: number
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-
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- resolve(tables:Tables) {
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- }
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-}
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export class WaveRewards {
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constructor(_buf_: ByteBuf) {
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@@ -629,31 +523,43 @@ export class WaveRewards {
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-export class System {
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+export class Hero {
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constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.mainKey = _buf_.ReadString()
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- this.value = _buf_.ReadString()
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+ this.id = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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+ this.attacktype = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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}
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/**
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- * IDX
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+ * 英雄ID
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*/
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- readonly idx: number
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+ readonly id: number
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/**
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- * 常量主键
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+ * 品质
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*/
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- readonly mainKey: string
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+ readonly quality: Quality
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/**
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- * 常量值
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+ * 攻击类型
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*/
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- readonly value: string
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+ readonly attacktype: AttackType
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+ /**
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+ * 名字
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+ */
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+ readonly name: string
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+ /**
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+ * 技能列表
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+ */
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+ readonly skills: number[]
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resolve(tables:Tables) {
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+
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+
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}
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}
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@@ -773,6 +679,100 @@ export class Wave {
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775
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+export class System {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.mainKey = _buf_.ReadString()
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+ this.value = _buf_.ReadString()
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+ }
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+
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+ /**
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+ * IDX
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+ */
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+ readonly idx: number
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+ /**
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+ * 常量主键
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+ */
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+ readonly mainKey: string
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+ /**
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+ * 常量值
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+ */
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+ readonly value: string
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+ }
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+}
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+
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+
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+
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+
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+
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+export class HeroLevel {
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715
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+
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+ constructor(_buf_: ByteBuf) {
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717
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+ this.idx = _buf_.ReadInt()
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718
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+ this.id = _buf_.ReadInt()
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719
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+ this.level = _buf_.ReadInt()
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720
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.unlockSkill = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.unlockSkill.push(_e0);}}
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721
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+ this.unlockSkillDesc = _buf_.ReadString()
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722
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.upgradeconsume = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Cost(_buf_); this.upgradeconsume.push(_e0);}}
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723
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+ this.atk = _buf_.ReadInt()
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724
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+ this.atkSpeed = _buf_.ReadInt()
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725
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+ }
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726
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+
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727
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+ /**
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728
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+ * 序號
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729
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+ */
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730
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+ readonly idx: number
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731
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+ /**
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732
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+ * 英雄ID
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733
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+ */
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734
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+ readonly id: number
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735
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+ /**
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736
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+ * 等级
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737
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+ */
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738
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+ readonly level: number
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739
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+ /**
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740
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+ * 英雄解锁技能
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741
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+ */
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742
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+ readonly unlockSkill: number[]
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743
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+ /**
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744
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+ * 解锁技能描述
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745
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+ */
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746
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+ readonly unlockSkillDesc: string
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747
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+ /**
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748
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+ * 升级消耗
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749
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+ */
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750
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+ readonly upgradeconsume: Common.Cost[]
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751
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+ /**
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752
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+ * 攻击力
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753
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+ */
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754
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+ readonly atk: number
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755
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+ /**
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756
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+ * 攻击速度
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757
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+ */
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758
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+ readonly atkSpeed: number
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759
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+
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760
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+ resolve(tables:Tables) {
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761
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+
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762
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+
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763
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+
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764
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+
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765
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+
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766
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+ for (let _e of this.upgradeconsume) { _e?.resolve(tables); }
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767
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+
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768
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+
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769
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+ }
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770
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+}
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771
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+
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+
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773
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+
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774
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+
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+
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776
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776
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777
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/**
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* 英雄表.xlsx
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