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@@ -289,101 +289,103 @@ export class Cost {
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-export class Item {
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+export class SkillBuff {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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+ this.remark = _buf_.ReadString()
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this.type = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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+ this.parameters = _buf_.ReadString()
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+ this.probability = _buf_.ReadInt()
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+ this.triggerCondition = _buf_.ReadString()
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+ this.effectType = _buf_.ReadInt()
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+ this.duration = _buf_.ReadInt()
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+ this.overlapTimes = _buf_.ReadInt()
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+ this.uniqueGain = _buf_.ReadBool()
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+ this.halo = _buf_.ReadBool()
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+ this.attributes = _buf_.ReadString()
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+ this.mixBufficon = _buf_.ReadInt()
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+ this.skillShowId = _buf_.ReadInt()
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+ this.floatingTextId = _buf_.ReadInt()
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}
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/**
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- * 道具ID
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+ * buffid
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*/
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readonly idx: number
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/**
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- * 类型
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+ * 备注
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+ */
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+ readonly remark: string
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+ /**
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+ * buff类型
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*/
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readonly type: number
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/**
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- * 道具名
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+ * buff参数
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*/
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- readonly name: string
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-
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- resolve(tables:Tables) {
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- }
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-}
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-export class System {
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-
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- constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.mainKey = _buf_.ReadString()
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- this.value = _buf_.ReadString()
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- }
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-
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+ readonly parameters: string
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/**
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- * IDX
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+ * 触发概率
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*/
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- readonly idx: number
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+ readonly probability: number
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/**
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- * 常量主键
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+ * 触发条件
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*/
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- readonly mainKey: string
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+ readonly triggerCondition: string
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/**
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- * 常量值
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+ * 效果类型
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*/
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- readonly value: string
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-
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- resolve(tables:Tables) {
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-
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- }
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-}
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-
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-
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-
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-
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-export class BattleSpacialSummon {
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-
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- constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.weight = _buf_.ReadInt()
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- this.costgem = _buf_.ReadInt()
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- }
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-
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+ readonly effectType: number
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/**
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- * 唯一id
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+ * 持续时间
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*/
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- readonly idx: number
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+ readonly duration: number
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/**
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- * 品质
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+ * 叠加次数
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*/
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- readonly quality: Quality
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+ readonly overlapTimes: number
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/**
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- * 权重
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+ * 唯一增益
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*/
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- readonly weight: number
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+ readonly uniqueGain: boolean
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/**
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- * 消耗宝石数量
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+ * 是否是光环
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*/
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- readonly costgem: number
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+ readonly halo: boolean
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+ /**
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+ * buff增加的属性
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+ */
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+ readonly attributes: string
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+ /**
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+ * 是否合并
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+ */
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+ readonly mixBufficon: number
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+ /**
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+ * 效果id
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+ */
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+ readonly skillShowId: number
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+ /**
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+ * 飘字id
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+ */
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+ readonly floatingTextId: number
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resolve(tables:Tables) {
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+
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}
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}
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@@ -423,43 +425,37 @@ export class BattleSummonWeight {
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-export class WaveRewards {
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+export class HeroQualityWorth {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.waveMin = _buf_.ReadInt()
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- this.waveMax = _buf_.ReadInt()
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- this.level = _buf_.ReadInt()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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+ this.quality = _buf_.ReadInt()
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+ this.gold = _buf_.ReadInt()
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+ this.gem = _buf_.ReadInt()
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}
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/**
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- * idx
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+ * 唯一id
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*/
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readonly idx: number
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/**
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- * 波数下限
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- */
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- readonly waveMin: number
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- /**
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- * 波数上限
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+ * 品质
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*/
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- readonly waveMax: number
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+ readonly quality: Quality
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/**
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- * 难度
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+ * 局内金币
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*/
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- readonly level: number
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+ readonly gold: number
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/**
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- * 奖励列表
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+ * 局内宝石
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*/
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- readonly rewards: Common.Reward[]
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+ readonly gem: number
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resolve(tables:Tables) {
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- for (let _e of this.rewards) { _e?.resolve(tables); }
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}
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}
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@@ -467,37 +463,31 @@ export class WaveRewards {
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-export class HeroQualityWorth {
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+export class Item {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.gold = _buf_.ReadInt()
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- this.gem = _buf_.ReadInt()
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+ this.type = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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}
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/**
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- * 唯一id
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+ * 道具ID
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*/
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readonly idx: number
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/**
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- * 品质
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- */
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- readonly quality: Quality
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- /**
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- * 局内金币
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+ * 类型
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*/
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- readonly gold: number
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+ readonly type: number
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/**
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- * 局内宝石
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+ * 道具名
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*/
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- readonly gem: number
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+ readonly name: string
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resolve(tables:Tables) {
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-
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}
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}
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@@ -505,103 +495,31 @@ export class HeroQualityWorth {
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-export class SkillBuff {
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+export class System {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.remark = _buf_.ReadString()
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- this.type = _buf_.ReadInt()
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- this.parameters = _buf_.ReadString()
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- this.probability = _buf_.ReadInt()
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- this.triggerCondition = _buf_.ReadString()
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- this.effectType = _buf_.ReadInt()
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- this.duration = _buf_.ReadInt()
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- this.overlapTimes = _buf_.ReadInt()
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- this.uniqueGain = _buf_.ReadBool()
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- this.halo = _buf_.ReadBool()
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- this.attributes = _buf_.ReadString()
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- this.mixBufficon = _buf_.ReadInt()
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- this.skillShowId = _buf_.ReadInt()
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- this.floatingTextId = _buf_.ReadInt()
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+ this.mainKey = _buf_.ReadString()
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+ this.value = _buf_.ReadString()
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}
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/**
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- * buffid
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+ * IDX
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*/
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readonly idx: number
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/**
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- * 备注
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- */
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- readonly remark: string
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- /**
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- * buff类型
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- */
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- readonly type: number
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- /**
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- * buff参数
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- */
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- readonly parameters: string
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- /**
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- * 触发概率
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- */
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- readonly probability: number
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- /**
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- * 触发条件
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- */
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- readonly triggerCondition: string
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- /**
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- * 效果类型
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- */
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- readonly effectType: number
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- /**
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- * 持续时间
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- */
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- readonly duration: number
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- /**
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- * 叠加次数
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- */
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- readonly overlapTimes: number
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- /**
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- * 唯一增益
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- */
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- readonly uniqueGain: boolean
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- /**
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- * 是否是光环
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- */
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- readonly halo: boolean
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- /**
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- * buff增加的属性
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- */
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- readonly attributes: string
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- /**
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- * 是否合并
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- */
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- readonly mixBufficon: number
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- /**
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- * 效果id
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+ * 常量主键
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*/
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- readonly skillShowId: number
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+ readonly mainKey: string
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/**
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- * 飘字id
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+ * 常量值
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*/
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- readonly floatingTextId: number
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+ readonly value: string
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resolve(tables:Tables) {
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}
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}
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@@ -701,6 +619,88 @@ export class Skill {
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619
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703
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+export class WaveRewards {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.waveMin = _buf_.ReadInt()
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+ this.waveMax = _buf_.ReadInt()
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+ this.level = _buf_.ReadInt()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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+ }
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+
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+ /**
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+ * idx
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+ */
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+ readonly idx: number
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+ /**
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+ * 波数下限
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+ */
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+ readonly waveMin: number
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+ /**
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+ * 波数上限
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642
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+ */
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+ readonly waveMax: number
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+ /**
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+ * 难度
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+ */
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+ readonly level: number
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648
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+ /**
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649
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+ * 奖励列表
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650
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+ */
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651
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+ readonly rewards: Common.Reward[]
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652
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+
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653
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+ resolve(tables:Tables) {
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654
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+
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655
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+
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656
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+
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|
+
|
|
658
|
+ for (let _e of this.rewards) { _e?.resolve(tables); }
|
|
659
|
+ }
|
|
660
|
+}
|
|
661
|
+
|
|
662
|
+
|
|
663
|
+
|
|
664
|
+
|
|
665
|
+
|
|
666
|
+export class BattleSpacialSummon {
|
|
667
|
+
|
|
668
|
+ constructor(_buf_: ByteBuf) {
|
|
669
|
+ this.idx = _buf_.ReadInt()
|
|
670
|
+ this.quality = _buf_.ReadInt()
|
|
671
|
+ this.weight = _buf_.ReadInt()
|
|
672
|
+ this.costgem = _buf_.ReadInt()
|
|
673
|
+ }
|
|
674
|
+
|
|
675
|
+ /**
|
|
676
|
+ * 唯一id
|
|
677
|
+ */
|
|
678
|
+ readonly idx: number
|
|
679
|
+ /**
|
|
680
|
+ * 品质
|
|
681
|
+ */
|
|
682
|
+ readonly quality: Quality
|
|
683
|
+ /**
|
|
684
|
+ * 权重
|
|
685
|
+ */
|
|
686
|
+ readonly weight: number
|
|
687
|
+ /**
|
|
688
|
+ * 消耗宝石数量
|
|
689
|
+ */
|
|
690
|
+ readonly costgem: number
|
|
691
|
+
|
|
692
|
+ resolve(tables:Tables) {
|
|
693
|
+
|
|
694
|
+
|
|
695
|
+
|
|
696
|
+
|
|
697
|
+ }
|
|
698
|
+}
|
|
699
|
+
|
|
700
|
+
|
|
701
|
+
|
|
702
|
+
|
|
703
|
+
|
704
|
704
|
export class Hero {
|
705
|
705
|
|
706
|
706
|
constructor(_buf_: ByteBuf) {
|