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@@ -289,43 +289,37 @@ export class Cost {
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-export class WaveRewards {
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+export class HeroQualityWorth {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.waveMin = _buf_.ReadInt()
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- this.waveMax = _buf_.ReadInt()
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- this.level = _buf_.ReadInt()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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+ this.quality = _buf_.ReadInt()
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+ this.gold = _buf_.ReadInt()
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+ this.gem = _buf_.ReadInt()
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}
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/**
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- * idx
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+ * 唯一id
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*/
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readonly idx: number
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/**
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- * 波数下限
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- */
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- readonly waveMin: number
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- /**
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- * 波数上限
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+ * 品质
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*/
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- readonly waveMax: number
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+ readonly quality: Quality
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/**
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- * 难度
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+ * 局内金币
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*/
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- readonly level: number
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+ readonly gold: number
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/**
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- * 奖励列表
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+ * 局内宝石
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*/
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- readonly rewards: Common.Reward[]
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+ readonly gem: number
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resolve(tables:Tables) {
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- for (let _e of this.rewards) { _e?.resolve(tables); }
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}
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}
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@@ -333,13 +327,13 @@ export class WaveRewards {
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-export class HeroQualityWorth {
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+export class BattleSpacialSummon {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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this.quality = _buf_.ReadInt()
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- this.gold = _buf_.ReadInt()
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- this.gem = _buf_.ReadInt()
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+ this.weight = _buf_.ReadInt()
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+ this.costgem = _buf_.ReadInt()
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}
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/**
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@@ -351,13 +345,13 @@ export class HeroQualityWorth {
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*/
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readonly quality: Quality
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/**
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- * 局内金币
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+ * 权重
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*/
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- readonly gold: number
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+ readonly weight: number
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/**
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- * 局内宝石
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+ * 消耗宝石数量
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*/
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- readonly gem: number
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+ readonly costgem: number
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resolve(tables:Tables) {
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@@ -403,6 +397,38 @@ export class System {
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+export class BattleSummonWeight {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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+ this.weight = _buf_.ReadInt()
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+ }
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+
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+ /**
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+ * 唯一id
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+ */
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+ readonly idx: number
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+ /**
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+ * 品质
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+ */
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+ readonly quality: Quality
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+ /**
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+ * 权重
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+ */
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+ readonly weight: number
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+ }
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+}
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+
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+
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+
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+
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+
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export class Hero {
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constructor(_buf_: ByteBuf) {
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@@ -551,31 +577,43 @@ export class Skill {
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-export class Item {
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+export class WaveRewards {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.type = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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+ this.waveMin = _buf_.ReadInt()
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+ this.waveMax = _buf_.ReadInt()
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+ this.level = _buf_.ReadInt()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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}
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/**
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- * 道具ID
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+ * idx
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*/
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readonly idx: number
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/**
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- * 类型
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+ * 波数下限
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*/
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- readonly type: number
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+ readonly waveMin: number
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/**
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- * 道具名
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+ * 波数上限
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*/
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- readonly name: string
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+ readonly waveMax: number
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+ /**
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+ * 难度
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+ */
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+ readonly level: number
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+ /**
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+ * 奖励列表
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+ */
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+ readonly rewards: Common.Reward[]
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resolve(tables:Tables) {
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+
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+ for (let _e of this.rewards) { _e?.resolve(tables); }
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}
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}
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619
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@@ -583,37 +621,31 @@ export class Item {
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-export class BattleSpacialSummon {
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+export class Item {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.weight = _buf_.ReadInt()
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- this.costgem = _buf_.ReadInt()
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+ this.type = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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}
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/**
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- * 唯一id
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+ * 道具ID
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*/
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readonly idx: number
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/**
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- * 品质
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- */
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- readonly quality: Quality
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- /**
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- * 权重
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+ * 类型
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*/
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- readonly weight: number
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+ readonly type: number
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/**
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- * 消耗宝石数量
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+ * 道具名
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*/
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- readonly costgem: number
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+ readonly name: string
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resolve(tables:Tables) {
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-
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}
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}
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@@ -725,38 +757,6 @@ export class SkillBuff {
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727
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759
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728
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-export class BattleSummonWeight {
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-
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- constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.weight = _buf_.ReadInt()
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- }
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-
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- /**
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- * 唯一id
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- */
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- readonly idx: number
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- /**
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- * 品质
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742
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- */
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- readonly quality: Quality
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- /**
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- * 权重
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- */
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747
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- readonly weight: number
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-
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- resolve(tables:Tables) {
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-
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-
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-
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- }
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-}
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-
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-
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-
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-
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-
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export class Wave {
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761
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constructor(_buf_: ByteBuf) {
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@@ -837,6 +837,74 @@ export class Wave {
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837
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837
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838
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838
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839
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839
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840
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+export class Attr {
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841
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+
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+ constructor(_buf_: ByteBuf) {
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843
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+ this.idx = _buf_.ReadInt()
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844
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+ this.type = _buf_.ReadString()
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845
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+ this.showLogic = _buf_.ReadInt()
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846
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+ this.sort = _buf_.ReadInt()
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847
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+ this.icon = _buf_.ReadString()
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848
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+ this.fightFactor = _buf_.ReadFloat()
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849
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+ this.scoreFactor = _buf_.ReadFloat()
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850
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+ this.showType = _buf_.ReadInt()
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851
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+ this.baseValue = _buf_.ReadLongAsNumber()
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852
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+ }
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853
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+
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854
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+ /**
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855
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+ * 序列
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+ */
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+ readonly idx: number
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+ /**
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859
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+ * 属性ID
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+ */
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861
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+ readonly type: string
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+ /**
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863
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+ * 显示逻辑
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864
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+ */
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865
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+ readonly showLogic: number
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+ /**
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867
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+ * 排序
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+ */
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869
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+ readonly sort: number
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870
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+ /**
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871
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+ * 图标
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872
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+ */
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873
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+ readonly icon: string
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874
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+ /**
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|
875
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+ * 战力系数
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+ */
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877
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+ readonly fightFactor: number
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+ /**
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879
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+ * 评分系数
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880
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+ */
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881
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+ readonly scoreFactor: number
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882
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+ /**
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883
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+ * 显示类型
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|
884
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+ */
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885
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+ readonly showType: number
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+ /**
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887
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+ * 基础值
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888
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+ */
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889
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+ readonly baseValue: number
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890
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+
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891
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+ resolve(tables:Tables) {
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+ }
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902
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+}
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+
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+
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+
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+
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+
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840
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908
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export class HeroLevel {
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841
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909
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842
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910
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constructor(_buf_: ByteBuf) {
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@@ -1302,6 +1370,42 @@ export class TbBattleSpacialSummon {
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1370
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1303
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1371
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1304
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1372
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1373
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+/**
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|
1374
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+ * 赌博召唤表.xlsx
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1375
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+ */
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1376
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+export class TbAttr {
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1377
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+ private _dataMap: Map<number, Attr>
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1378
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+ private _dataList: Attr[]
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1379
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+ constructor(_buf_: ByteBuf) {
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1380
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+ this._dataMap = new Map<number, Attr>()
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1381
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+ this._dataList = []
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1382
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+ for(let n = _buf_.ReadInt(); n > 0; n--) {
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1383
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+ let _v: Attr
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1384
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+ _v = new Attr(_buf_)
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1385
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+ this._dataList.push(_v)
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1386
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+ this._dataMap.set(_v.idx, _v)
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1387
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+ }
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1388
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+ }
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|
1389
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+
|
|
1390
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+ getDataMap(): Map<number, Attr> { return this._dataMap; }
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|
1391
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+ getDataList(): Attr[] { return this._dataList; }
|
|
1392
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+
|
|
1393
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+ get(key: number): Attr | undefined {
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|
1394
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+ return this._dataMap.get(key);
|
|
1395
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+ }
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|
1396
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+
|
|
1397
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+ resolve(tables:Tables) {
|
|
1398
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+ for(let data of this._dataList)
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|
1399
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+ {
|
|
1400
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+ data.resolve(tables)
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|
1401
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+ }
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1402
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+ }
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1403
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+
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1404
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+}
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1405
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+
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1406
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+
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1407
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+
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1408
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+
|
1305
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1409
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type ByteBufLoader = (file: string) => ByteBuf
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1306
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1410
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|
1307
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1411
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export class Tables {
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|
@@ -1360,6 +1464,11 @@ export class Tables {
|
1360
|
1464
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* 赌博召唤表.xlsx
|
1361
|
1465
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*/
|
1362
|
1466
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get TbBattleSpacialSummon(): TbBattleSpacialSummon { return this._TbBattleSpacialSummon;}
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|
1467
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+ private _TbAttr: TbAttr
|
|
1468
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+ /**
|
|
1469
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+ * 赌博召唤表.xlsx
|
|
1470
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+ */
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|
1471
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+ get TbAttr(): TbAttr { return this._TbAttr;}
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1363
|
1472
|
|
1364
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1473
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static getTableNames(): string[] {
|
1365
|
1474
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let names: string[] = [];
|
|
@@ -1374,6 +1483,7 @@ export class Tables {
|
1374
|
1483
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names.push('tbheroqualityworth');
|
1375
|
1484
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names.push('tbbattlesummonweight');
|
1376
|
1485
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names.push('tbbattlespacialsummon');
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|
1486
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+ names.push('tbattr');
|
1377
|
1487
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return names;
|
1378
|
1488
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}
|
1379
|
1489
|
|
|
@@ -1389,6 +1499,7 @@ export class Tables {
|
1389
|
1499
|
this._TbHeroQualityWorth = new TbHeroQualityWorth(loader('tbheroqualityworth'))
|
1390
|
1500
|
this._TbBattleSummonWeight = new TbBattleSummonWeight(loader('tbbattlesummonweight'))
|
1391
|
1501
|
this._TbBattleSpacialSummon = new TbBattleSpacialSummon(loader('tbbattlespacialsummon'))
|
|
1502
|
+ this._TbAttr = new TbAttr(loader('tbattr'))
|
1392
|
1503
|
|
1393
|
1504
|
this._TbHero.resolve(this)
|
1394
|
1505
|
this._TbHeroLevel.resolve(this)
|
|
@@ -1401,6 +1512,7 @@ export class Tables {
|
1401
|
1512
|
this._TbHeroQualityWorth.resolve(this)
|
1402
|
1513
|
this._TbBattleSummonWeight.resolve(this)
|
1403
|
1514
|
this._TbBattleSpacialSummon.resolve(this)
|
|
1515
|
+ this._TbAttr.resolve(this)
|
1404
|
1516
|
}
|
1405
|
1517
|
}
|
1406
|
1518
|
|