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@@ -289,49 +289,31 @@ export class Cost {
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-export class Hero {
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+export class System {
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constructor(_buf_: ByteBuf) {
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- this.id = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.attacktype = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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- this.isShow = _buf_.ReadInt()
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+ this.idx = _buf_.ReadInt()
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+ this.mainKey = _buf_.ReadString()
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+ this.value = _buf_.ReadString()
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}
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/**
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- * 英雄ID
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- */
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- readonly id: number
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- /**
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- * 品质
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- */
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- readonly quality: Quality
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- /**
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- * 攻击类型
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- */
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- readonly attacktype: AttackType
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- /**
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- * 名字
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+ * IDX
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*/
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- readonly name: string
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+ readonly idx: number
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/**
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- * 技能列表
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+ * 常量主键
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*/
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- readonly skills: number[]
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+ readonly mainKey: string
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/**
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- * 是否测试
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+ * 常量值
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*/
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- readonly isShow: number
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+ readonly value: string
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resolve(tables:Tables) {
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}
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}
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@@ -339,25 +321,28 @@ export class Hero {
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-export class Skill {
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+export class SkillBuff {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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this.remark = _buf_.ReadString()
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- this.skillId = _buf_.ReadInt()
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- this.skillType = _buf_.ReadInt()
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- this.cd = _buf_.ReadInt()
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- this.range = _buf_.ReadInt()
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+ this.type = _buf_.ReadInt()
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+ this.parameters = _buf_.ReadString()
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+ this.probability = _buf_.ReadInt()
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this.triggerCondition = _buf_.ReadString()
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- this.effects = _buf_.ReadString()
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- this.buffId = _buf_.ReadString()
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- this.skillName = _buf_.ReadString()
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- this.desc = _buf_.ReadString()
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- this.conflictSkillId = _buf_.ReadInt()
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+ this.effectType = _buf_.ReadInt()
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+ this.duration = _buf_.ReadInt()
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+ this.overlapTimes = _buf_.ReadInt()
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+ this.uniqueGain = _buf_.ReadBool()
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+ this.halo = _buf_.ReadBool()
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+ this.attributes = _buf_.ReadString()
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+ this.mixBufficon = _buf_.ReadInt()
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+ this.skillShowId = _buf_.ReadInt()
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+ this.floatingTextId = _buf_.ReadInt()
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}
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/**
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- * 主键id
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+ * buffid
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*/
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readonly idx: number
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/**
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@@ -365,45 +350,57 @@ export class Skill {
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*/
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readonly remark: string
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/**
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- * 技能ID
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+ * buff类型
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*/
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- readonly skillId: number
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+ readonly type: number
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/**
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- * 类型
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+ * buff参数
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*/
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- readonly skillType: number
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+ readonly parameters: string
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/**
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- * 冷却时间
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+ * 触发概率
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*/
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- readonly cd: number
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+ readonly probability: number
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/**
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- * 攻击距离
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+ * 触发条件
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*/
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- readonly range: number
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+ readonly triggerCondition: string
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/**
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- * 技能触发条件
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+ * 效果类型
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*/
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- readonly triggerCondition: string
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+ readonly effectType: number
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/**
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- * 效果列表
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+ * 持续时间
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*/
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- readonly effects: string
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+ readonly duration: number
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/**
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- * buff
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+ * 叠加次数
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*/
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- readonly buffId: string
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+ readonly overlapTimes: number
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/**
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- * 技能名字
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+ * 唯一增益
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*/
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- readonly skillName: string
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+ readonly uniqueGain: boolean
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/**
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- * 技能描述
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+ * 是否是光环
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*/
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- readonly desc: string
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+ readonly halo: boolean
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/**
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- * 冲突的技能id
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+ * buff增加的属性
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*/
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- readonly conflictSkillId: number
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+ readonly attributes: string
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+ /**
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+ * 是否合并
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+ */
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+ readonly mixBufficon: number
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+ /**
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+ * 效果id
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+ */
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+ readonly skillShowId: number
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+ /**
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+ * 飘字id
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+ */
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+ readonly floatingTextId: number
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resolve(tables:Tables) {
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@@ -418,6 +415,9 @@ export class Skill {
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+
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}
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}
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@@ -425,79 +425,31 @@ export class Skill {
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-export class Wave {
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+export class Item {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.waveIndex = _buf_.ReadInt()
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- this.level = _buf_.ReadInt()
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- this.model = _buf_.ReadInt()
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- this.counter = _buf_.ReadInt()
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- this.hp = _buf_.ReadInt()
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- this.speed = _buf_.ReadInt()
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- this.gap = _buf_.ReadInt()
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- this.isboss = _buf_.ReadInt()
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- this.perAddCoid = _buf_.ReadInt()
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- this.perAddGem = _buf_.ReadInt()
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+ this.type = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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}
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/**
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- * 唯一id
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+ * 道具ID
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*/
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readonly idx: number
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/**
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- * 波数
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- */
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- readonly waveIndex: number
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- /**
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- * 难度
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- */
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- readonly level: number
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- /**
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- * 怪物模型
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- */
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- readonly model: number
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- /**
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- * 数量
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- */
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- readonly counter: number
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- /**
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- * 血量
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- */
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- readonly hp: number
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- /**
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- * 速度
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- */
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- readonly speed: number
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- /**
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- * 间距
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- */
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- readonly gap: number
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- /**
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- * 是否是boss
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- */
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- readonly isboss: number
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- /**
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- * 每只怪增加局内金币
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+ * 类型
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*/
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- readonly perAddCoid: number
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+ readonly type: number
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/**
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- * 每只怪增加局内宝石
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+ * 道具名
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*/
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- readonly perAddGem: number
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+ readonly name: string
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resolve(tables:Tables) {
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}
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}
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@@ -549,63 +501,49 @@ export class WaveRewards {
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-export class Item {
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+export class Hero {
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constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.type = _buf_.ReadInt()
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+ this.id = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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+ this.attacktype = _buf_.ReadInt()
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this.name = _buf_.ReadString()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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+ this.isShow = _buf_.ReadInt()
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}
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/**
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- * 道具ID
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+ * 英雄ID
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*/
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- readonly idx: number
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+ readonly id: number
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/**
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- * 类型
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+ * 品质
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*/
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- readonly type: number
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+ readonly quality: Quality
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/**
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- * 道具名
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+ * 攻击类型
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*/
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- readonly name: string
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-
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- resolve(tables:Tables) {
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-
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-
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-
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- }
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-}
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-
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-
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-export class System {
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-
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- constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.mainKey = _buf_.ReadString()
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- this.value = _buf_.ReadString()
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- }
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-
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+ readonly attacktype: AttackType
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/**
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- * IDX
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+ * 名字
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*/
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- readonly idx: number
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+ readonly name: string
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/**
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- * 常量主键
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+ * 技能列表
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*/
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- readonly mainKey: string
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+ readonly skills: number[]
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/**
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- * 常量值
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+ * 是否测试
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*/
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- readonly value: string
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+ readonly isShow: number
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resolve(tables:Tables) {
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+
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+
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+
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}
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}
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549
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@@ -613,51 +551,66 @@ export class System {
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-export class HeroLevel {
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+export class Wave {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.id = _buf_.ReadInt()
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+ this.waveIndex = _buf_.ReadInt()
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this.level = _buf_.ReadInt()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.unlockSkill = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.unlockSkill.push(_e0);}}
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- this.unlockSkillDesc = _buf_.ReadString()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.upgradeconsume = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Cost(_buf_); this.upgradeconsume.push(_e0);}}
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625
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- this.atk = _buf_.ReadInt()
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- this.atkSpeed = _buf_.ReadInt()
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+ this.model = _buf_.ReadInt()
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+ this.counter = _buf_.ReadInt()
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+ this.hp = _buf_.ReadInt()
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+ this.speed = _buf_.ReadInt()
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+ this.gap = _buf_.ReadInt()
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+ this.isboss = _buf_.ReadInt()
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+ this.perAddCoid = _buf_.ReadInt()
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+ this.perAddGem = _buf_.ReadInt()
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627
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}
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628
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569
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629
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570
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/**
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630
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- * 序號
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571
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+ * 唯一id
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631
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572
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*/
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632
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573
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readonly idx: number
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633
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574
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/**
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634
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- * 英雄ID
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575
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+ * 波数
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635
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576
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*/
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636
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- readonly id: number
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577
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+ readonly waveIndex: number
|
637
|
578
|
/**
|
638
|
|
- * 等级
|
|
579
|
+ * 难度
|
639
|
580
|
*/
|
640
|
581
|
readonly level: number
|
641
|
582
|
/**
|
642
|
|
- * 英雄解锁技能
|
|
583
|
+ * 怪物模型
|
643
|
584
|
*/
|
644
|
|
- readonly unlockSkill: number[]
|
|
585
|
+ readonly model: number
|
645
|
586
|
/**
|
646
|
|
- * 解锁技能描述
|
|
587
|
+ * 数量
|
647
|
588
|
*/
|
648
|
|
- readonly unlockSkillDesc: string
|
|
589
|
+ readonly counter: number
|
649
|
590
|
/**
|
650
|
|
- * 升级消耗
|
|
591
|
+ * 血量
|
651
|
592
|
*/
|
652
|
|
- readonly upgradeconsume: Common.Cost[]
|
|
593
|
+ readonly hp: number
|
653
|
594
|
/**
|
654
|
|
- * 攻击力
|
|
595
|
+ * 速度
|
655
|
596
|
*/
|
656
|
|
- readonly atk: number
|
|
597
|
+ readonly speed: number
|
657
|
598
|
/**
|
658
|
|
- * 攻击间隔
|
|
599
|
+ * 间距
|
659
|
600
|
*/
|
660
|
|
- readonly atkSpeed: number
|
|
601
|
+ readonly gap: number
|
|
602
|
+ /**
|
|
603
|
+ * 是否是boss
|
|
604
|
+ */
|
|
605
|
+ readonly isboss: number
|
|
606
|
+ /**
|
|
607
|
+ * 每只怪增加局内金币
|
|
608
|
+ */
|
|
609
|
+ readonly perAddCoid: number
|
|
610
|
+ /**
|
|
611
|
+ * 每只怪增加局内宝石
|
|
612
|
+ */
|
|
613
|
+ readonly perAddGem: number
|
661
|
614
|
|
662
|
615
|
resolve(tables:Tables) {
|
663
|
616
|
|
|
@@ -665,7 +618,10 @@ export class HeroLevel {
|
665
|
618
|
|
666
|
619
|
|
667
|
620
|
|
668
|
|
- for (let _e of this.upgradeconsume) { _e?.resolve(tables); }
|
|
621
|
+
|
|
622
|
+
|
|
623
|
+
|
|
624
|
+
|
669
|
625
|
|
670
|
626
|
|
671
|
627
|
}
|
|
@@ -675,28 +631,25 @@ export class HeroLevel {
|
675
|
631
|
|
676
|
632
|
|
677
|
633
|
|
678
|
|
-export class SkillBuff {
|
|
634
|
+export class Skill {
|
679
|
635
|
|
680
|
636
|
constructor(_buf_: ByteBuf) {
|
681
|
637
|
this.idx = _buf_.ReadInt()
|
682
|
638
|
this.remark = _buf_.ReadString()
|
683
|
|
- this.type = _buf_.ReadInt()
|
684
|
|
- this.parameters = _buf_.ReadString()
|
685
|
|
- this.probability = _buf_.ReadInt()
|
|
639
|
+ this.skillId = _buf_.ReadInt()
|
|
640
|
+ this.skillType = _buf_.ReadInt()
|
|
641
|
+ this.cd = _buf_.ReadInt()
|
|
642
|
+ this.range = _buf_.ReadInt()
|
686
|
643
|
this.triggerCondition = _buf_.ReadString()
|
687
|
|
- this.effectType = _buf_.ReadInt()
|
688
|
|
- this.duration = _buf_.ReadInt()
|
689
|
|
- this.overlapTimes = _buf_.ReadInt()
|
690
|
|
- this.uniqueGain = _buf_.ReadBool()
|
691
|
|
- this.halo = _buf_.ReadBool()
|
692
|
|
- this.attributes = _buf_.ReadString()
|
693
|
|
- this.mixBufficon = _buf_.ReadInt()
|
694
|
|
- this.skillShowId = _buf_.ReadInt()
|
695
|
|
- this.floatingTextId = _buf_.ReadInt()
|
|
644
|
+ this.effects = _buf_.ReadString()
|
|
645
|
+ this.buffId = _buf_.ReadString()
|
|
646
|
+ this.skillName = _buf_.ReadString()
|
|
647
|
+ this.desc = _buf_.ReadString()
|
|
648
|
+ this.conflictSkillId = _buf_.ReadInt()
|
696
|
649
|
}
|
697
|
650
|
|
698
|
651
|
/**
|
699
|
|
- * buffid
|
|
652
|
+ * 主键id
|
700
|
653
|
*/
|
701
|
654
|
readonly idx: number
|
702
|
655
|
/**
|
|
@@ -704,57 +657,45 @@ export class SkillBuff {
|
704
|
657
|
*/
|
705
|
658
|
readonly remark: string
|
706
|
659
|
/**
|
707
|
|
- * buff类型
|
708
|
|
- */
|
709
|
|
- readonly type: number
|
710
|
|
- /**
|
711
|
|
- * buff参数
|
712
|
|
- */
|
713
|
|
- readonly parameters: string
|
714
|
|
- /**
|
715
|
|
- * 触发概率
|
716
|
|
- */
|
717
|
|
- readonly probability: number
|
718
|
|
- /**
|
719
|
|
- * 触发条件
|
|
660
|
+ * 技能ID
|
720
|
661
|
*/
|
721
|
|
- readonly triggerCondition: string
|
|
662
|
+ readonly skillId: number
|
722
|
663
|
/**
|
723
|
|
- * 效果类型
|
|
664
|
+ * 类型
|
724
|
665
|
*/
|
725
|
|
- readonly effectType: number
|
|
666
|
+ readonly skillType: number
|
726
|
667
|
/**
|
727
|
|
- * 持续时间
|
|
668
|
+ * 冷却时间
|
728
|
669
|
*/
|
729
|
|
- readonly duration: number
|
|
670
|
+ readonly cd: number
|
730
|
671
|
/**
|
731
|
|
- * 叠加次数
|
|
672
|
+ * 攻击距离
|
732
|
673
|
*/
|
733
|
|
- readonly overlapTimes: number
|
|
674
|
+ readonly range: number
|
734
|
675
|
/**
|
735
|
|
- * 唯一增益
|
|
676
|
+ * 技能触发条件
|
736
|
677
|
*/
|
737
|
|
- readonly uniqueGain: boolean
|
|
678
|
+ readonly triggerCondition: string
|
738
|
679
|
/**
|
739
|
|
- * 是否是光环
|
|
680
|
+ * 效果列表
|
740
|
681
|
*/
|
741
|
|
- readonly halo: boolean
|
|
682
|
+ readonly effects: string
|
742
|
683
|
/**
|
743
|
|
- * buff增加的属性
|
|
684
|
+ * buff
|
744
|
685
|
*/
|
745
|
|
- readonly attributes: string
|
|
686
|
+ readonly buffId: string
|
746
|
687
|
/**
|
747
|
|
- * 是否合并
|
|
688
|
+ * 技能名字
|
748
|
689
|
*/
|
749
|
|
- readonly mixBufficon: number
|
|
690
|
+ readonly skillName: string
|
750
|
691
|
/**
|
751
|
|
- * 效果id
|
|
692
|
+ * 技能描述
|
752
|
693
|
*/
|
753
|
|
- readonly skillShowId: number
|
|
694
|
+ readonly desc: string
|
754
|
695
|
/**
|
755
|
|
- * 飘字id
|
|
696
|
+ * 冲突的技能id
|
756
|
697
|
*/
|
757
|
|
- readonly floatingTextId: number
|
|
698
|
+ readonly conflictSkillId: number
|
758
|
699
|
|
759
|
700
|
resolve(tables:Tables) {
|
760
|
701
|
|
|
@@ -769,9 +710,68 @@ export class SkillBuff {
|
769
|
710
|
|
770
|
711
|
|
771
|
712
|
|
|
713
|
+ }
|
|
714
|
+}
|
|
715
|
+
|
|
716
|
+
|
|
717
|
+
|
|
718
|
+
|
|
719
|
+
|
|
720
|
+export class HeroLevel {
|
|
721
|
+
|
|
722
|
+ constructor(_buf_: ByteBuf) {
|
|
723
|
+ this.idx = _buf_.ReadInt()
|
|
724
|
+ this.id = _buf_.ReadInt()
|
|
725
|
+ this.level = _buf_.ReadInt()
|
|
726
|
+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.unlockSkill = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.unlockSkill.push(_e0);}}
|
|
727
|
+ this.unlockSkillDesc = _buf_.ReadString()
|
|
728
|
+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.upgradeconsume = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Cost(_buf_); this.upgradeconsume.push(_e0);}}
|
|
729
|
+ this.atk = _buf_.ReadInt()
|
|
730
|
+ this.atkSpeed = _buf_.ReadInt()
|
|
731
|
+ }
|
|
732
|
+
|
|
733
|
+ /**
|
|
734
|
+ * 序號
|
|
735
|
+ */
|
|
736
|
+ readonly idx: number
|
|
737
|
+ /**
|
|
738
|
+ * 英雄ID
|
|
739
|
+ */
|
|
740
|
+ readonly id: number
|
|
741
|
+ /**
|
|
742
|
+ * 等级
|
|
743
|
+ */
|
|
744
|
+ readonly level: number
|
|
745
|
+ /**
|
|
746
|
+ * 英雄解锁技能
|
|
747
|
+ */
|
|
748
|
+ readonly unlockSkill: number[]
|
|
749
|
+ /**
|
|
750
|
+ * 解锁技能描述
|
|
751
|
+ */
|
|
752
|
+ readonly unlockSkillDesc: string
|
|
753
|
+ /**
|
|
754
|
+ * 升级消耗
|
|
755
|
+ */
|
|
756
|
+ readonly upgradeconsume: Common.Cost[]
|
|
757
|
+ /**
|
|
758
|
+ * 攻击力
|
|
759
|
+ */
|
|
760
|
+ readonly atk: number
|
|
761
|
+ /**
|
|
762
|
+ * 攻击间隔
|
|
763
|
+ */
|
|
764
|
+ readonly atkSpeed: number
|
|
765
|
+
|
|
766
|
+ resolve(tables:Tables) {
|
|
767
|
+
|
|
768
|
+
|
772
|
769
|
|
773
|
770
|
|
774
|
771
|
|
|
772
|
+ for (let _e of this.upgradeconsume) { _e?.resolve(tables); }
|
|
773
|
+
|
|
774
|
+
|
775
|
775
|
}
|
776
|
776
|
}
|
777
|
777
|
|