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@@ -41,6 +41,44 @@ export enum AccessFlag {
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}
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}
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+export namespace Hero {
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+export enum Quality {
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+ /**
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+ * 普通
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+ */
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+ Normal = 1,
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+ /**
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+ * 高级
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+ */
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+ Senior = 2,
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+ /**
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+ * 稀有
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+ */
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+ Rare = 3,
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+ /**
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+ * 传说
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+ */
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+ Legend = 4,
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+ /**
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+ * 神话
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+ */
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+ Myth = 5,
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+}
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+
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+}
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+export namespace Hero {
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+export enum AttackType {
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+ /**
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+ * 近战
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+ */
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+ CloseCombat = 1,
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+ /**
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+ * 远程
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+ */
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+ Remote = 2,
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+}
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+
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+}
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@@ -199,41 +237,130 @@ export class Rectangle extends test.Shape {
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-export class Item4 {
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+export class Hero {
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constructor(_buf_: ByteBuf) {
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this.id = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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+ this.attacktype = _buf_.ReadInt()
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this.name = _buf_.ReadString()
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- this.maxPileNum = _buf_.ReadInt()
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- this.icon = _buf_.ReadString()
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- this.iconBackgroud = _buf_.ReadString()
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- this.desc = _buf_.ReadString()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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}
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/**
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- * 道具编号
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+ * 英雄ID
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*/
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readonly id: number
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/**
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- * 道具名称
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+ * 品质
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+ */
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+ readonly quality: Hero.Quality
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+ /**
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+ * 攻击类型
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+ */
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+ readonly attacktype: Hero.AttackType
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+ /**
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+ * 名字
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*/
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readonly name: string
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/**
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- * 最大叠加数量
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+ * 技能列表
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*/
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- readonly maxPileNum: number
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+ readonly skills: number[]
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+
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+
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+ }
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+}
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+
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+
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+
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+
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+
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+export class SkillBuff {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.remark = _buf_.ReadString()
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+ this.type = _buf_.ReadInt()
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+ this.parameters = _buf_.ReadString()
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+ this.probability = _buf_.ReadInt()
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+ this.triggerCondition = _buf_.ReadString()
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+ this.effectType = _buf_.ReadInt()
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+ this.duration = _buf_.ReadInt()
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+ this.overlapTimes = _buf_.ReadInt()
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+ this.uniqueGain = _buf_.ReadBool()
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+ this.halo = _buf_.ReadBool()
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+ this.attributes = _buf_.ReadString()
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+ this.mixBufficon = _buf_.ReadInt()
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+ this.skillShowId = _buf_.ReadInt()
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+ this.floatingTextId = _buf_.ReadInt()
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+ }
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+
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/**
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- * 道具图标
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+ * buffid
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*/
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- readonly icon: string
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+ readonly idx: number
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/**
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- * 道具图标底衬
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+ * 备注
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*/
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- readonly iconBackgroud: string
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+ readonly remark: string
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/**
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- * 道具说明
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+ * buff类型
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*/
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- readonly desc: string
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+ readonly type: number
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+ /**
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+ * buff参数
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+ */
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+ readonly parameters: string
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+ /**
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+ * 触发概率
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+ */
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+ readonly probability: number
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+ /**
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+ * 触发条件
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+ */
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+ readonly triggerCondition: string
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+ /**
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+ * 效果类型
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+ */
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+ readonly effectType: number
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+ /**
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+ * 持续时间
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+ */
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+ readonly duration: number
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+ /**
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+ * 叠加次数
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+ */
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+ readonly overlapTimes: number
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+ /**
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+ * 唯一增益
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+ */
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+ readonly uniqueGain: boolean
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+ /**
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+ * 是否是光环
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+ */
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+ readonly halo: boolean
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+ /**
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+ * buff增加的属性
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+ */
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+ readonly attributes: string
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+ /**
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+ * 是否合并
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+ */
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+ readonly mixBufficon: number
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+ /**
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+ * 效果id
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+ */
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+ readonly skillShowId: number
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+ /**
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+ * 飘字id
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+ */
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+ readonly floatingTextId: number
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resolve(tables:Tables) {
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@@ -242,6 +369,15 @@ export class Item4 {
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+
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}
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}
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@@ -249,41 +385,41 @@ export class Item4 {
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-export class Item3 {
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+export class HeroLevel {
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constructor(_buf_: ByteBuf) {
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this.id = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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- this.maxPileNum = _buf_.ReadInt()
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- this.icon = _buf_.ReadString()
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- this.iconBackgroud = _buf_.ReadString()
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- this.desc = _buf_.ReadString()
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+ this.level = _buf_.ReadInt()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.unlockSkill = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.unlockSkill.push(_e0);}}
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+ this.unlockSkillDesc = _buf_.ReadString()
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+ this.atk = _buf_.ReadInt()
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+ this.atkSpeed = _buf_.ReadInt()
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}
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/**
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- * 道具编号
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+ * 英雄ID
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*/
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readonly id: number
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/**
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- * 道具名称
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+ * 等级
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*/
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- readonly name: string
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+ readonly level: number
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/**
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- * 最大叠加数量
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+ * 英雄解锁技能
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*/
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- readonly maxPileNum: number
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+ readonly unlockSkill: number[]
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/**
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- * 道具图标
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+ * 解锁技能描述
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*/
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- readonly icon: string
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+ readonly unlockSkillDesc: string
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/**
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- * 道具图标底衬
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+ * 攻击力
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*/
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- readonly iconBackgroud: string
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+ readonly atk: number
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/**
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- * 道具说明
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+ * 攻击速度
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*/
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- readonly desc: string
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+ readonly atkSpeed: number
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resolve(tables:Tables) {
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@@ -299,41 +435,71 @@ export class Item3 {
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-export class Item {
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+export class Skill {
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constructor(_buf_: ByteBuf) {
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- this.id = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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- this.maxPileNum = _buf_.ReadInt()
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- this.icon = _buf_.ReadString()
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- this.iconBackgroud = _buf_.ReadString()
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+ this.idx = _buf_.ReadInt()
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+ this.remark = _buf_.ReadString()
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+ this.skillId = _buf_.ReadInt()
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+ this.level = _buf_.ReadInt()
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+ this.skillType = _buf_.ReadInt()
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+ this.cd = _buf_.ReadInt()
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+ this.triggerCondition = _buf_.ReadString()
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+ this.effects = _buf_.ReadString()
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+ this.buffId = _buf_.ReadString()
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+ this.skillName = _buf_.ReadString()
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this.desc = _buf_.ReadString()
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+ this.conflictSkillId = _buf_.ReadInt()
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}
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/**
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- * 道具编号
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+ * 主键id
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*/
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- readonly id: number
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+ readonly idx: number
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/**
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- * 道具名称
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+ * 备注
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*/
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- readonly name: string
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+ readonly remark: string
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+ /**
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+ * 技能ID
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+ */
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+ readonly skillId: number
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+ /**
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+ * 等级
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+ */
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+ readonly level: number
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+ /**
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+ * 类型
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+ */
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+ readonly skillType: number
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/**
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- * 最大叠加数量
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+ * 冷却时间
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*/
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- readonly maxPileNum: number
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+ readonly cd: number
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/**
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- * 道具图标
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+ * 技能触发条件
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*/
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- readonly icon: string
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+ readonly triggerCondition: string
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/**
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- * 道具图标底衬
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+ * 效果列表
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*/
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- readonly iconBackgroud: string
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+ readonly effects: string
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/**
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- * 道具说明
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+ * buff
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+ */
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+ readonly buffId: string
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+ /**
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+ * 技能名字
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+ */
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+ readonly skillName: string
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+ /**
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+ * 技能描述
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*/
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readonly desc: string
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+ /**
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+ * 冲突的技能id
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+ */
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+ readonly conflictSkillId: number
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resolve(tables:Tables) {
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@@ -342,6 +508,12 @@ export class Item {
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+
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}
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}
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@@ -350,24 +522,27 @@ export class Item {
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-export class TbItem {
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- private _dataMap: Map<number, Item>
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- private _dataList: Item[]
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+/**
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+ * 英雄表.xlsx
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+ */
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+export class TbHero {
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+ private _dataMap: Map<number, Hero>
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+ private _dataList: Hero[]
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constructor(_buf_: ByteBuf) {
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- this._dataMap = new Map<number, Item>()
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+ this._dataMap = new Map<number, Hero>()
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this._dataList = []
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for(let n = _buf_.ReadInt(); n > 0; n--) {
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- let _v: Item
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- _v = new Item(_buf_)
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+ let _v: Hero
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+ _v = new Hero(_buf_)
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this._dataList.push(_v)
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this._dataMap.set(_v.id, _v)
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}
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}
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541
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- getDataMap(): Map<number, Item> { return this._dataMap; }
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- getDataList(): Item[] { return this._dataList; }
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+ getDataMap(): Map<number, Hero> { return this._dataMap; }
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+ getDataList(): Hero[] { return this._dataList; }
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- get(key: number): Item | undefined {
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+ get(key: number): Hero | undefined {
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return this._dataMap.get(key);
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}
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@@ -383,27 +558,25 @@ export class TbItem {
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-export class TbItem3 {
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- private _dataMap: Map<number, Item3>
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- private _dataList: Item3[]
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+/**
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+ * 英雄等级表.xlsx
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+ */
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+export class TbHeroLevel {
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+ private _dataList: HeroLevel[]
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+
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constructor(_buf_: ByteBuf) {
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- this._dataMap = new Map<number, Item3>()
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this._dataList = []
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for(let n = _buf_.ReadInt(); n > 0; n--) {
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- let _v: Item3
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- _v = new Item3(_buf_)
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+ let _v: HeroLevel
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+ _v = new HeroLevel(_buf_)
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this._dataList.push(_v)
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- this._dataMap.set(_v.id, _v)
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}
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}
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- getDataMap(): Map<number, Item3> { return this._dataMap; }
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- getDataList(): Item3[] { return this._dataList; }
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-
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- get(key: number): Item3 | undefined {
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- return this._dataMap.get(key);
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- }
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+ getDataList(): HeroLevel[] { return this._dataList }
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+ get(index: number): HeroLevel | undefined { return this._dataList[index] }
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+
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resolve(tables:Tables) {
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for(let data of this._dataList)
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{
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@@ -416,24 +589,27 @@ export class TbItem3 {
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-export class TbItem4 {
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- private _dataMap: Map<number, Item4>
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- private _dataList: Item4[]
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+/**
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+ * ZD技能Buff.xlsx
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+ */
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+export class TbSkillBuff {
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+ private _dataMap: Map<number, SkillBuff>
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+ private _dataList: SkillBuff[]
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constructor(_buf_: ByteBuf) {
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- this._dataMap = new Map<number, Item4>()
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+ this._dataMap = new Map<number, SkillBuff>()
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this._dataList = []
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for(let n = _buf_.ReadInt(); n > 0; n--) {
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- let _v: Item4
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- _v = new Item4(_buf_)
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+ let _v: SkillBuff
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+ _v = new SkillBuff(_buf_)
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this._dataList.push(_v)
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- this._dataMap.set(_v.id, _v)
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+ this._dataMap.set(_v.idx, _v)
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}
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}
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- getDataMap(): Map<number, Item4> { return this._dataMap; }
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- getDataList(): Item4[] { return this._dataList; }
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+ getDataMap(): Map<number, SkillBuff> { return this._dataMap; }
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+ getDataList(): SkillBuff[] { return this._dataList; }
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- get(key: number): Item4 | undefined {
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+ get(key: number): SkillBuff | undefined {
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return this._dataMap.get(key);
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}
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@@ -449,32 +625,80 @@ export class TbItem4 {
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+/**
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+ * ZD技能表.xlsx
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+ */
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+export class TbSkill {
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+ private _dataList: Skill[]
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+
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+ constructor(_buf_: ByteBuf) {
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+ this._dataList = []
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+ for(let n = _buf_.ReadInt(); n > 0; n--) {
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+ let _v: Skill
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+ _v = new Skill(_buf_)
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+ this._dataList.push(_v)
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+ }
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+ }
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+
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+ getDataList(): Skill[] { return this._dataList }
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+
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+ get(index: number): Skill | undefined { return this._dataList[index] }
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+
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+ resolve(tables:Tables) {
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+ for(let data of this._dataList)
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+ {
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+ data.resolve(tables)
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+ }
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+ }
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+
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+}
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+
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+
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+
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+
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type ByteBufLoader = (file: string) => ByteBuf
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export class Tables {
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- private _TbItem: TbItem
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- get TbItem(): TbItem { return this._TbItem;}
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- private _TbItem3: TbItem3
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- get TbItem3(): TbItem3 { return this._TbItem3;}
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- private _TbItem4: TbItem4
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- get TbItem4(): TbItem4 { return this._TbItem4;}
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+ private _TbHero: TbHero
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+ /**
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+ * 英雄表.xlsx
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+ */
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+ get TbHero(): TbHero { return this._TbHero;}
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+ private _TbHeroLevel: TbHeroLevel
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+ /**
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+ * 英雄等级表.xlsx
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+ */
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+ get TbHeroLevel(): TbHeroLevel { return this._TbHeroLevel;}
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+ private _TbSkillBuff: TbSkillBuff
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+ /**
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+ * ZD技能Buff.xlsx
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+ */
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+ get TbSkillBuff(): TbSkillBuff { return this._TbSkillBuff;}
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+ private _TbSkill: TbSkill
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+ /**
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+ * ZD技能表.xlsx
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+ */
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+ get TbSkill(): TbSkill { return this._TbSkill;}
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static getTableNames(): string[] {
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let names: string[] = [];
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- names.push('tbitem');
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- names.push('tbitem3');
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- names.push('tbitem4');
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+ names.push('tbhero');
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+ names.push('tbherolevel');
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+ names.push('tbskillbuff');
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+ names.push('tbskill');
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return names;
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}
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constructor(loader: ByteBufLoader) {
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- this._TbItem = new TbItem(loader('tbitem'))
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- this._TbItem3 = new TbItem3(loader('tbitem3'))
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- this._TbItem4 = new TbItem4(loader('tbitem4'))
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-
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- this._TbItem.resolve(this)
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- this._TbItem3.resolve(this)
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- this._TbItem4.resolve(this)
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+ this._TbHero = new TbHero(loader('tbhero'))
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+ this._TbHeroLevel = new TbHeroLevel(loader('tbherolevel'))
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+ this._TbSkillBuff = new TbSkillBuff(loader('tbskillbuff'))
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+ this._TbSkill = new TbSkill(loader('tbskill'))
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+
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+ this._TbHero.resolve(this)
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+ this._TbHeroLevel.resolve(this)
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+ this._TbSkillBuff.resolve(this)
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+ this._TbSkill.resolve(this)
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}
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}
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