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@@ -289,98 +289,26 @@ export class Cost {
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-export class HeroQualityWorth {
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-
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- constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.gold = _buf_.ReadInt()
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- this.gem = _buf_.ReadInt()
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- }
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-
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- /**
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- * 唯一id
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- */
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- readonly idx: number
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- /**
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- * 品质
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- */
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- readonly quality: Quality
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- /**
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- * 局内金币
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- */
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- readonly gold: number
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- /**
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- * 局内宝石
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- */
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- readonly gem: number
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-
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- resolve(tables:Tables) {
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-
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- }
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-}
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-
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-
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-
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-
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-export class Item {
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-
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- constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.type = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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- }
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-
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- /**
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- * 道具ID
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- */
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- readonly idx: number
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- /**
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- * 类型
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- */
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- readonly type: number
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- /**
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- * 道具名
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- */
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- readonly name: string
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-
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- resolve(tables:Tables) {
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-
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-
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-
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- }
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-}
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-
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-
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-
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-
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-
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-export class SkillBuff {
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+export class Skill {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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this.remark = _buf_.ReadString()
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- this.type = _buf_.ReadInt()
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- this.parameters = _buf_.ReadString()
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- this.probability = _buf_.ReadInt()
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+ this.skillId = _buf_.ReadInt()
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+ this.skillType = _buf_.ReadInt()
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+ this.cd = _buf_.ReadInt()
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+ this.gridRange = _buf_.ReadInt()
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+ this.range = _buf_.ReadInt()
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this.triggerCondition = _buf_.ReadString()
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- this.effectType = _buf_.ReadInt()
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- this.duration = _buf_.ReadInt()
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- this.overlapTimes = _buf_.ReadInt()
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- this.uniqueGain = _buf_.ReadBool()
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- this.halo = _buf_.ReadBool()
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- this.attributes = _buf_.ReadString()
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- this.mixBufficon = _buf_.ReadInt()
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- this.skillShowId = _buf_.ReadInt()
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- this.floatingTextId = _buf_.ReadInt()
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+ this.effects = _buf_.ReadString()
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+ this.buffId = _buf_.ReadString()
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+ this.skillName = _buf_.ReadString()
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+ this.desc = _buf_.ReadString()
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+ this.conflictSkillId = _buf_.ReadInt()
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}
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/**
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- * buffid
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+ * 主键id
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*/
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readonly idx: number
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/**
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@@ -388,57 +316,49 @@ export class SkillBuff {
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*/
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readonly remark: string
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/**
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- * buff类型
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- */
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- readonly type: number
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- /**
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- * buff参数
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- */
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- readonly parameters: string
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- /**
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- * 触发概率
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+ * 技能ID
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*/
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- readonly probability: number
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+ readonly skillId: number
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/**
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- * 触发条件
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+ * 类型
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*/
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- readonly triggerCondition: string
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+ readonly skillType: number
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/**
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- * 效果类型
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+ * 冷却时间
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*/
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- readonly effectType: number
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+ readonly cd: number
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/**
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- * 持续时间
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+ * 格子范围
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*/
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- readonly duration: number
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+ readonly gridRange: number
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/**
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- * 叠加次数
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+ * 攻击距离
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*/
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- readonly overlapTimes: number
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+ readonly range: number
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/**
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- * 唯一增益
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+ * 技能触发条件
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*/
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- readonly uniqueGain: boolean
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+ readonly triggerCondition: string
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/**
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- * 是否是光环
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+ * 效果列表
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*/
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- readonly halo: boolean
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+ readonly effects: string
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/**
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- * buff增加的属性
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+ * buff
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*/
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- readonly attributes: string
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+ readonly buffId: string
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/**
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- * 是否合并
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+ * 技能名字
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*/
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- readonly mixBufficon: number
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+ readonly skillName: string
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/**
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- * 效果id
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+ * 技能描述
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*/
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- readonly skillShowId: number
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+ readonly desc: string
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/**
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- * 飘字id
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+ * 冲突的技能id
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*/
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- readonly floatingTextId: number
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+ readonly conflictSkillId: number
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resolve(tables:Tables) {
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@@ -454,8 +374,6 @@ export class SkillBuff {
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-
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-
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}
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}
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@@ -463,43 +381,55 @@ export class SkillBuff {
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-export class WaveRewards {
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+export class Hero {
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constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.waveMin = _buf_.ReadInt()
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- this.waveMax = _buf_.ReadInt()
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- this.level = _buf_.ReadInt()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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+ this.id = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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+ this.attacktype = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.composeheros = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.composeheros.push(_e0);}}
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+ this.isShow = _buf_.ReadInt()
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}
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/**
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- * idx
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+ * 英雄ID
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*/
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- readonly idx: number
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+ readonly id: number
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/**
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- * 波数下限
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+ * 品质
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*/
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- readonly waveMin: number
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+ readonly quality: Quality
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/**
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- * 波数上限
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+ * 攻击类型
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*/
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- readonly waveMax: number
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+ readonly attacktype: AttackType
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/**
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- * 难度
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+ * 名字
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*/
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- readonly level: number
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+ readonly name: string
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/**
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- * 奖励列表
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+ * 技能列表
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*/
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- readonly rewards: Common.Reward[]
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+ readonly skills: number[]
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+ /**
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+ * 合成英雄公式
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+ */
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+ readonly composeheros: number[]
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+ /**
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+ * 是否测试
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+ */
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+ readonly isShow: number
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resolve(tables:Tables) {
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- for (let _e of this.rewards) { _e?.resolve(tables); }
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+
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+
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+
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}
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}
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@@ -507,12 +437,13 @@ export class WaveRewards {
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-export class BattleSummonWeight {
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+export class BattleSpacialSummon {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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this.quality = _buf_.ReadInt()
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this.weight = _buf_.ReadInt()
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+ this.costgem = _buf_.ReadInt()
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}
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/**
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@@ -527,11 +458,16 @@ export class BattleSummonWeight {
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* 权重
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*/
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readonly weight: number
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+ /**
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+ * 消耗宝石数量
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+ */
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+ readonly costgem: number
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resolve(tables:Tables) {
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+
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}
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}
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@@ -539,13 +475,13 @@ export class BattleSummonWeight {
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-export class BattleSpacialSummon {
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+export class HeroQualityWorth {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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this.quality = _buf_.ReadInt()
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- this.weight = _buf_.ReadInt()
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- this.costgem = _buf_.ReadInt()
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+ this.gold = _buf_.ReadInt()
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+ this.gem = _buf_.ReadInt()
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}
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/**
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@@ -557,13 +493,13 @@ export class BattleSpacialSummon {
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*/
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readonly quality: Quality
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/**
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- * 权重
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+ * 局内金币
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*/
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- readonly weight: number
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+ readonly gold: number
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/**
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- * 消耗宝石数量
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+ * 局内宝石
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*/
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- readonly costgem: number
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+ readonly gem: number
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resolve(tables:Tables) {
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@@ -609,52 +545,72 @@ export class System {
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-export class Hero {
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+export class WaveRewards {
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constructor(_buf_: ByteBuf) {
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- this.id = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.attacktype = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.composeheros = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.composeheros.push(_e0);}}
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- this.isShow = _buf_.ReadInt()
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+ this.idx = _buf_.ReadInt()
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+ this.waveMin = _buf_.ReadInt()
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+ this.waveMax = _buf_.ReadInt()
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+ this.level = _buf_.ReadInt()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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}
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/**
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- * 英雄ID
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- */
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- readonly id: number
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- /**
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- * 品质
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- */
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- readonly quality: Quality
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- /**
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- * 攻击类型
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+ * idx
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*/
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- readonly attacktype: AttackType
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+ readonly idx: number
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/**
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- * 名字
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+ * 波数下限
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*/
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- readonly name: string
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+ readonly waveMin: number
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/**
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- * 技能列表
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+ * 波数上限
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*/
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- readonly skills: number[]
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+ readonly waveMax: number
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/**
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- * 合成英雄公式
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571
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+ * 难度
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*/
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|
- readonly composeheros: number[]
|
|
573
|
+ readonly level: number
|
648
|
574
|
/**
|
649
|
|
- * 是否测试
|
|
575
|
+ * 奖励列表
|
650
|
576
|
*/
|
651
|
|
- readonly isShow: number
|
|
577
|
+ readonly rewards: Common.Reward[]
|
652
|
578
|
|
653
|
579
|
resolve(tables:Tables) {
|
654
|
580
|
|
655
|
581
|
|
656
|
582
|
|
657
|
583
|
|
|
584
|
+ for (let _e of this.rewards) { _e?.resolve(tables); }
|
|
585
|
+ }
|
|
586
|
+}
|
|
587
|
+
|
|
588
|
+
|
|
589
|
+
|
|
590
|
+
|
|
591
|
+
|
|
592
|
+export class Item {
|
|
593
|
+
|
|
594
|
+ constructor(_buf_: ByteBuf) {
|
|
595
|
+ this.idx = _buf_.ReadInt()
|
|
596
|
+ this.type = _buf_.ReadInt()
|
|
597
|
+ this.name = _buf_.ReadString()
|
|
598
|
+ }
|
|
599
|
+
|
|
600
|
+ /**
|
|
601
|
+ * 道具ID
|
|
602
|
+ */
|
|
603
|
+ readonly idx: number
|
|
604
|
+ /**
|
|
605
|
+ * 类型
|
|
606
|
+ */
|
|
607
|
+ readonly type: number
|
|
608
|
+ /**
|
|
609
|
+ * 道具名
|
|
610
|
+ */
|
|
611
|
+ readonly name: string
|
|
612
|
+
|
|
613
|
+ resolve(tables:Tables) {
|
658
|
614
|
|
659
|
615
|
|
660
|
616
|
|
|
@@ -665,26 +621,28 @@ export class Hero {
|
665
|
621
|
|
666
|
622
|
|
667
|
623
|
|
668
|
|
-export class Skill {
|
|
624
|
+export class SkillBuff {
|
669
|
625
|
|
670
|
626
|
constructor(_buf_: ByteBuf) {
|
671
|
627
|
this.idx = _buf_.ReadInt()
|
672
|
628
|
this.remark = _buf_.ReadString()
|
673
|
|
- this.skillId = _buf_.ReadInt()
|
674
|
|
- this.skillType = _buf_.ReadInt()
|
675
|
|
- this.cd = _buf_.ReadInt()
|
676
|
|
- this.gridRange = _buf_.ReadInt()
|
677
|
|
- this.range = _buf_.ReadInt()
|
|
629
|
+ this.type = _buf_.ReadInt()
|
|
630
|
+ this.parameters = _buf_.ReadString()
|
|
631
|
+ this.probability = _buf_.ReadInt()
|
678
|
632
|
this.triggerCondition = _buf_.ReadString()
|
679
|
|
- this.effects = _buf_.ReadString()
|
680
|
|
- this.buffId = _buf_.ReadString()
|
681
|
|
- this.skillName = _buf_.ReadString()
|
682
|
|
- this.desc = _buf_.ReadString()
|
683
|
|
- this.conflictSkillId = _buf_.ReadInt()
|
|
633
|
+ this.effectType = _buf_.ReadInt()
|
|
634
|
+ this.duration = _buf_.ReadInt()
|
|
635
|
+ this.overlapTimes = _buf_.ReadInt()
|
|
636
|
+ this.uniqueGain = _buf_.ReadBool()
|
|
637
|
+ this.halo = _buf_.ReadBool()
|
|
638
|
+ this.attributes = _buf_.ReadString()
|
|
639
|
+ this.mixBufficon = _buf_.ReadInt()
|
|
640
|
+ this.skillShowId = _buf_.ReadInt()
|
|
641
|
+ this.floatingTextId = _buf_.ReadInt()
|
684
|
642
|
}
|
685
|
643
|
|
686
|
644
|
/**
|
687
|
|
- * 主键id
|
|
645
|
+ * buffid
|
688
|
646
|
*/
|
689
|
647
|
readonly idx: number
|
690
|
648
|
/**
|
|
@@ -692,49 +650,57 @@ export class Skill {
|
692
|
650
|
*/
|
693
|
651
|
readonly remark: string
|
694
|
652
|
/**
|
695
|
|
- * 技能ID
|
|
653
|
+ * buff类型
|
696
|
654
|
*/
|
697
|
|
- readonly skillId: number
|
|
655
|
+ readonly type: number
|
698
|
656
|
/**
|
699
|
|
- * 类型
|
|
657
|
+ * buff参数
|
700
|
658
|
*/
|
701
|
|
- readonly skillType: number
|
|
659
|
+ readonly parameters: string
|
702
|
660
|
/**
|
703
|
|
- * 冷却时间
|
|
661
|
+ * 触发概率
|
704
|
662
|
*/
|
705
|
|
- readonly cd: number
|
|
663
|
+ readonly probability: number
|
706
|
664
|
/**
|
707
|
|
- * 格子范围
|
|
665
|
+ * 触发条件
|
708
|
666
|
*/
|
709
|
|
- readonly gridRange: number
|
|
667
|
+ readonly triggerCondition: string
|
710
|
668
|
/**
|
711
|
|
- * 攻击距离
|
|
669
|
+ * 效果类型
|
712
|
670
|
*/
|
713
|
|
- readonly range: number
|
|
671
|
+ readonly effectType: number
|
714
|
672
|
/**
|
715
|
|
- * 技能触发条件
|
|
673
|
+ * 持续时间
|
716
|
674
|
*/
|
717
|
|
- readonly triggerCondition: string
|
|
675
|
+ readonly duration: number
|
718
|
676
|
/**
|
719
|
|
- * 效果列表
|
|
677
|
+ * 叠加次数
|
720
|
678
|
*/
|
721
|
|
- readonly effects: string
|
|
679
|
+ readonly overlapTimes: number
|
722
|
680
|
/**
|
723
|
|
- * buff
|
|
681
|
+ * 唯一增益
|
724
|
682
|
*/
|
725
|
|
- readonly buffId: string
|
|
683
|
+ readonly uniqueGain: boolean
|
726
|
684
|
/**
|
727
|
|
- * 技能名字
|
|
685
|
+ * 是否是光环
|
728
|
686
|
*/
|
729
|
|
- readonly skillName: string
|
|
687
|
+ readonly halo: boolean
|
730
|
688
|
/**
|
731
|
|
- * 技能描述
|
|
689
|
+ * buff增加的属性
|
732
|
690
|
*/
|
733
|
|
- readonly desc: string
|
|
691
|
+ readonly attributes: string
|
734
|
692
|
/**
|
735
|
|
- * 冲突的技能id
|
|
693
|
+ * 是否合并
|
736
|
694
|
*/
|
737
|
|
- readonly conflictSkillId: number
|
|
695
|
+ readonly mixBufficon: number
|
|
696
|
+ /**
|
|
697
|
+ * 效果id
|
|
698
|
+ */
|
|
699
|
+ readonly skillShowId: number
|
|
700
|
+ /**
|
|
701
|
+ * 飘字id
|
|
702
|
+ */
|
|
703
|
+ readonly floatingTextId: number
|
738
|
704
|
|
739
|
705
|
resolve(tables:Tables) {
|
740
|
706
|
|
|
@@ -750,6 +716,40 @@ export class Skill {
|
750
|
716
|
|
751
|
717
|
|
752
|
718
|
|
|
719
|
+
|
|
720
|
+
|
|
721
|
+ }
|
|
722
|
+}
|
|
723
|
+
|
|
724
|
+
|
|
725
|
+
|
|
726
|
+
|
|
727
|
+
|
|
728
|
+export class BattleSummonWeight {
|
|
729
|
+
|
|
730
|
+ constructor(_buf_: ByteBuf) {
|
|
731
|
+ this.idx = _buf_.ReadInt()
|
|
732
|
+ this.quality = _buf_.ReadInt()
|
|
733
|
+ this.weight = _buf_.ReadInt()
|
|
734
|
+ }
|
|
735
|
+
|
|
736
|
+ /**
|
|
737
|
+ * 唯一id
|
|
738
|
+ */
|
|
739
|
+ readonly idx: number
|
|
740
|
+ /**
|
|
741
|
+ * 品质
|
|
742
|
+ */
|
|
743
|
+ readonly quality: Quality
|
|
744
|
+ /**
|
|
745
|
+ * 权重
|
|
746
|
+ */
|
|
747
|
+ readonly weight: number
|
|
748
|
+
|
|
749
|
+ resolve(tables:Tables) {
|
|
750
|
+
|
|
751
|
+
|
|
752
|
+
|
753
|
753
|
}
|
754
|
754
|
}
|
755
|
755
|
|