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@@ -339,82 +339,6 @@ export class Hero {
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-export class Item {
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-
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- constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.type = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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- }
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-
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- /**
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- * 道具ID
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- */
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- readonly idx: number
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- /**
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- * 类型
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- */
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- readonly type: number
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- /**
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- * 道具名
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- */
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- readonly name: string
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-
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- resolve(tables:Tables) {
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- }
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-}
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-
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-export class WaveRewards {
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-
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- constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.waveMin = _buf_.ReadInt()
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- this.waveMax = _buf_.ReadInt()
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- this.level = _buf_.ReadInt()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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- }
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-
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- /**
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- * idx
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- */
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- readonly idx: number
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- /**
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- * 波数下限
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- */
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- readonly waveMin: number
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- /**
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- * 波数上限
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- */
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- readonly waveMax: number
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- /**
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- * 难度
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- */
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- readonly level: number
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- /**
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- * 奖励列表
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- */
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- readonly rewards: Common.Reward[]
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-
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- resolve(tables:Tables) {
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-
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-
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-
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-
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- for (let _e of this.rewards) { _e?.resolve(tables); }
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- }
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-}
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-
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-
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-
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-
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-
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export class SkillBuff {
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constructor(_buf_: ByteBuf) {
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@@ -519,31 +443,91 @@ export class SkillBuff {
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-export class System {
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+export class Skill {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.mainKey = _buf_.ReadString()
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- this.value = _buf_.ReadString()
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+ this.remark = _buf_.ReadString()
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+ this.skillId = _buf_.ReadInt()
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+ this.skillType = _buf_.ReadInt()
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+ this.cd = _buf_.ReadInt()
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+ this.gridRange = _buf_.ReadInt()
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+ this.range = _buf_.ReadInt()
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+ this.triggerCondition = _buf_.ReadString()
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+ this.effects = _buf_.ReadString()
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+ this.buffId = _buf_.ReadString()
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+ this.skillName = _buf_.ReadString()
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+ this.desc = _buf_.ReadString()
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+ this.conflictSkillId = _buf_.ReadInt()
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}
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/**
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- * IDX
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+ * 主键id
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*/
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readonly idx: number
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/**
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- * 常量主键
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+ * 备注
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*/
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- readonly mainKey: string
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+ readonly remark: string
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/**
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- * 常量值
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+ * 技能ID
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*/
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- readonly value: string
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+ readonly skillId: number
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+ /**
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+ * 类型
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+ */
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+ readonly skillType: number
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+ /**
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+ * 冷却时间
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+ */
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+ readonly cd: number
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+ /**
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+ * 格子范围
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+ */
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+ readonly gridRange: number
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+ /**
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+ * 攻击距离
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+ */
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+ readonly range: number
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+ /**
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+ * 技能触发条件
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+ */
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+ readonly triggerCondition: string
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+ /**
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+ * 效果列表
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+ */
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+ readonly effects: string
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+ /**
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+ * buff
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+ */
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+ readonly buffId: string
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+ /**
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+ * 技能名字
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+ */
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+ readonly skillName: string
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+ /**
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+ * 技能描述
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+ */
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+ readonly desc: string
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+ /**
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+ * 冲突的技能id
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+ */
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+ readonly conflictSkillId: number
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resolve(tables:Tables) {
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+
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+
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+
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+
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+
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+
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+
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}
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}
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@@ -631,87 +615,173 @@ export class Wave {
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-export class Skill {
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+export class WaveRewards {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.remark = _buf_.ReadString()
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- this.skillId = _buf_.ReadInt()
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- this.skillType = _buf_.ReadInt()
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- this.cd = _buf_.ReadInt()
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- this.gridRange = _buf_.ReadInt()
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- this.range = _buf_.ReadInt()
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- this.triggerCondition = _buf_.ReadString()
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- this.effects = _buf_.ReadString()
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- this.buffId = _buf_.ReadString()
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- this.skillName = _buf_.ReadString()
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- this.desc = _buf_.ReadString()
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- this.conflictSkillId = _buf_.ReadInt()
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+ this.waveMin = _buf_.ReadInt()
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+ this.waveMax = _buf_.ReadInt()
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+ this.level = _buf_.ReadInt()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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}
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/**
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- * 主键id
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+ * idx
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*/
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readonly idx: number
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/**
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- * 备注
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+ * 波数下限
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*/
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- readonly remark: string
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+ readonly waveMin: number
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/**
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- * 技能ID
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+ * 波数上限
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*/
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- readonly skillId: number
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+ readonly waveMax: number
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/**
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- * 类型
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+ * 难度
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*/
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- readonly skillType: number
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+ readonly level: number
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/**
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- * 冷却时间
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+ * 奖励列表
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*/
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- readonly cd: number
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+ readonly rewards: Common.Reward[]
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+
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+ for (let _e of this.rewards) { _e?.resolve(tables); }
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+ }
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+}
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+
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+
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+
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+
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+
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+export class Item {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.type = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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+ }
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+
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/**
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- * 格子范围
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+ * 道具ID
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*/
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- readonly gridRange: number
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+ readonly idx: number
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/**
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- * 攻击距离
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+ * 类型
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*/
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- readonly range: number
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+ readonly type: number
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/**
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- * 技能触发条件
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+ * 道具名
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*/
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- readonly triggerCondition: string
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+ readonly name: string
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+ }
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+}
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+
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+
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+
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+
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+
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+export class System {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.mainKey = _buf_.ReadString()
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+ this.value = _buf_.ReadString()
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+ }
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+
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/**
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- * 效果列表
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+ * IDX
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*/
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- readonly effects: string
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+ readonly idx: number
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/**
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- * buff
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+ * 常量主键
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*/
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- readonly buffId: string
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+ readonly mainKey: string
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/**
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- * 技能名字
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+ * 常量值
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*/
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- readonly skillName: string
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+ readonly value: string
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+ }
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+}
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+
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+
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+
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+
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+
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+export class BattleSummonWeight {
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+
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+ constructor(_buf_: ByteBuf) {
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729
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+ this.idx = _buf_.ReadInt()
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730
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+ this.quality = _buf_.ReadInt()
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+ this.weight = _buf_.ReadInt()
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+ }
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+
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/**
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- * 技能描述
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+ * 唯一id
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*/
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- readonly desc: string
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+ readonly idx: number
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/**
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- * 冲突的技能id
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+ * 品质
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740
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*/
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- readonly conflictSkillId: number
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+ readonly quality: Quality
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+ /**
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+ * 权重
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+ */
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+ readonly weight: number
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746
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resolve(tables:Tables) {
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748
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749
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-
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-
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-
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-
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-
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-
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+ }
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+}
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+
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+
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+
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+
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+
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+export class HeroQualityWorth {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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+ this.gold = _buf_.ReadInt()
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+ this.gem = _buf_.ReadInt()
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+ }
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+
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+ /**
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+ * 唯一id
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+ */
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+ readonly idx: number
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+ /**
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+ * 品质
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+ */
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+ readonly quality: Quality
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+ /**
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+ * 局内金币
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+ */
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+ readonly gold: number
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+ /**
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+ * 局内宝石
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+ */
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+ readonly gem: number
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+
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784
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+ resolve(tables:Tables) {
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715
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785
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716
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786
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717
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787
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@@ -1074,6 +1144,78 @@ export class TbSystem {
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1074
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1144
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1075
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1145
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1076
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1146
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1147
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+/**
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1148
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+ * 英雄品质价值表.xlsx
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1149
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+ */
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|
1150
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+export class TbHeroQualityWorth {
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1151
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+ private _dataMap: Map<number, HeroQualityWorth>
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1152
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+ private _dataList: HeroQualityWorth[]
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1153
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+ constructor(_buf_: ByteBuf) {
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1154
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+ this._dataMap = new Map<number, HeroQualityWorth>()
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1155
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+ this._dataList = []
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1156
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+ for(let n = _buf_.ReadInt(); n > 0; n--) {
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1157
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+ let _v: HeroQualityWorth
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1158
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+ _v = new HeroQualityWorth(_buf_)
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1159
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+ this._dataList.push(_v)
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1160
|
+ this._dataMap.set(_v.idx, _v)
|
|
1161
|
+ }
|
|
1162
|
+ }
|
|
1163
|
+
|
|
1164
|
+ getDataMap(): Map<number, HeroQualityWorth> { return this._dataMap; }
|
|
1165
|
+ getDataList(): HeroQualityWorth[] { return this._dataList; }
|
|
1166
|
+
|
|
1167
|
+ get(key: number): HeroQualityWorth | undefined {
|
|
1168
|
+ return this._dataMap.get(key);
|
|
1169
|
+ }
|
|
1170
|
+
|
|
1171
|
+ resolve(tables:Tables) {
|
|
1172
|
+ for(let data of this._dataList)
|
|
1173
|
+ {
|
|
1174
|
+ data.resolve(tables)
|
|
1175
|
+ }
|
|
1176
|
+ }
|
|
1177
|
+
|
|
1178
|
+}
|
|
1179
|
+
|
|
1180
|
+
|
|
1181
|
+
|
|
1182
|
+
|
|
1183
|
+/**
|
|
1184
|
+ * 战斗召唤权重表.xlsx
|
|
1185
|
+ */
|
|
1186
|
+export class TbBattleSummonWeight {
|
|
1187
|
+ private _dataMap: Map<number, BattleSummonWeight>
|
|
1188
|
+ private _dataList: BattleSummonWeight[]
|
|
1189
|
+ constructor(_buf_: ByteBuf) {
|
|
1190
|
+ this._dataMap = new Map<number, BattleSummonWeight>()
|
|
1191
|
+ this._dataList = []
|
|
1192
|
+ for(let n = _buf_.ReadInt(); n > 0; n--) {
|
|
1193
|
+ let _v: BattleSummonWeight
|
|
1194
|
+ _v = new BattleSummonWeight(_buf_)
|
|
1195
|
+ this._dataList.push(_v)
|
|
1196
|
+ this._dataMap.set(_v.idx, _v)
|
|
1197
|
+ }
|
|
1198
|
+ }
|
|
1199
|
+
|
|
1200
|
+ getDataMap(): Map<number, BattleSummonWeight> { return this._dataMap; }
|
|
1201
|
+ getDataList(): BattleSummonWeight[] { return this._dataList; }
|
|
1202
|
+
|
|
1203
|
+ get(key: number): BattleSummonWeight | undefined {
|
|
1204
|
+ return this._dataMap.get(key);
|
|
1205
|
+ }
|
|
1206
|
+
|
|
1207
|
+ resolve(tables:Tables) {
|
|
1208
|
+ for(let data of this._dataList)
|
|
1209
|
+ {
|
|
1210
|
+ data.resolve(tables)
|
|
1211
|
+ }
|
|
1212
|
+ }
|
|
1213
|
+
|
|
1214
|
+}
|
|
1215
|
+
|
|
1216
|
+
|
|
1217
|
+
|
|
1218
|
+
|
1077
|
1219
|
type ByteBufLoader = (file: string) => ByteBuf
|
1078
|
1220
|
|
1079
|
1221
|
export class Tables {
|
|
@@ -1117,6 +1259,16 @@ export class Tables {
|
1117
|
1259
|
* 系统常量表.xlsx
|
1118
|
1260
|
*/
|
1119
|
1261
|
get TbSystem(): TbSystem { return this._TbSystem;}
|
|
1262
|
+ private _TbHeroQualityWorth: TbHeroQualityWorth
|
|
1263
|
+ /**
|
|
1264
|
+ * 英雄品质价值表.xlsx
|
|
1265
|
+ */
|
|
1266
|
+ get TbHeroQualityWorth(): TbHeroQualityWorth { return this._TbHeroQualityWorth;}
|
|
1267
|
+ private _TbBattleSummonWeight: TbBattleSummonWeight
|
|
1268
|
+ /**
|
|
1269
|
+ * 战斗召唤权重表.xlsx
|
|
1270
|
+ */
|
|
1271
|
+ get TbBattleSummonWeight(): TbBattleSummonWeight { return this._TbBattleSummonWeight;}
|
1120
|
1272
|
|
1121
|
1273
|
static getTableNames(): string[] {
|
1122
|
1274
|
let names: string[] = [];
|
|
@@ -1128,6 +1280,8 @@ export class Tables {
|
1128
|
1280
|
names.push('tbwaverewards');
|
1129
|
1281
|
names.push('tbitem');
|
1130
|
1282
|
names.push('tbsystem');
|
|
1283
|
+ names.push('tbheroqualityworth');
|
|
1284
|
+ names.push('tbbattlesummonweight');
|
1131
|
1285
|
return names;
|
1132
|
1286
|
}
|
1133
|
1287
|
|
|
@@ -1140,6 +1294,8 @@ export class Tables {
|
1140
|
1294
|
this._TbWaveRewards = new TbWaveRewards(loader('tbwaverewards'))
|
1141
|
1295
|
this._TbItem = new TbItem(loader('tbitem'))
|
1142
|
1296
|
this._TbSystem = new TbSystem(loader('tbsystem'))
|
|
1297
|
+ this._TbHeroQualityWorth = new TbHeroQualityWorth(loader('tbheroqualityworth'))
|
|
1298
|
+ this._TbBattleSummonWeight = new TbBattleSummonWeight(loader('tbbattlesummonweight'))
|
1143
|
1299
|
|
1144
|
1300
|
this._TbHero.resolve(this)
|
1145
|
1301
|
this._TbHeroLevel.resolve(this)
|
|
@@ -1149,6 +1305,8 @@ export class Tables {
|
1149
|
1305
|
this._TbWaveRewards.resolve(this)
|
1150
|
1306
|
this._TbItem.resolve(this)
|
1151
|
1307
|
this._TbSystem.resolve(this)
|
|
1308
|
+ this._TbHeroQualityWorth.resolve(this)
|
|
1309
|
+ this._TbBattleSummonWeight.resolve(this)
|
1152
|
1310
|
}
|
1153
|
1311
|
}
|
1154
|
1312
|
|