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@@ -289,98 +289,6 @@ export class Cost {
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-export class Skill {
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-
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- constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.remark = _buf_.ReadString()
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- this.skillId = _buf_.ReadInt()
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- this.skillType = _buf_.ReadInt()
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- this.cd = _buf_.ReadInt()
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- this.gridRange = _buf_.ReadInt()
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- this.range = _buf_.ReadInt()
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- this.triggerCondition = _buf_.ReadString()
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- this.effects = _buf_.ReadString()
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- this.buffId = _buf_.ReadString()
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- this.skillName = _buf_.ReadString()
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- this.desc = _buf_.ReadString()
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- this.conflictSkillId = _buf_.ReadInt()
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- }
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-
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- /**
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- * 主键id
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- */
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- readonly idx: number
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- /**
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- * 备注
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- */
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- readonly remark: string
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- /**
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- * 技能ID
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- */
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- readonly skillId: number
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- /**
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- * 类型
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- */
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- readonly skillType: number
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- /**
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- * 冷却时间
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- */
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- readonly cd: number
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- /**
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- * 格子范围
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- */
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- readonly gridRange: number
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- /**
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- * 攻击距离
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- */
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- readonly range: number
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- /**
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- * 技能触发条件
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- */
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- readonly triggerCondition: string
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- /**
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- * 效果列表
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- */
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- readonly effects: string
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- /**
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- * buff
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- */
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- readonly buffId: string
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- /**
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- * 技能名字
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- */
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- readonly skillName: string
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- /**
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- * 技能描述
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- */
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- readonly desc: string
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- /**
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- * 冲突的技能id
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- */
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- readonly conflictSkillId: number
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-
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- resolve(tables:Tables) {
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-
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- }
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-}
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export class System {
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constructor(_buf_: ByteBuf) {
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@@ -413,37 +321,31 @@ export class System {
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-export class BattleSpacialSummon {
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+export class Item {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.weight = _buf_.ReadInt()
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- this.costgem = _buf_.ReadInt()
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+ this.type = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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}
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/**
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- * 唯一id
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+ * 道具ID
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*/
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readonly idx: number
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/**
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- * 品质
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- */
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- readonly quality: Quality
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- /**
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- * 权重
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+ * 类型
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*/
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- readonly weight: number
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+ readonly type: number
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/**
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- * 消耗宝石数量
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+ * 道具名
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*/
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- readonly costgem: number
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+ readonly name: string
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resolve(tables:Tables) {
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-
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}
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}
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@@ -451,43 +353,55 @@ export class BattleSpacialSummon {
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-export class WaveRewards {
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+export class Hero {
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constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.waveMin = _buf_.ReadInt()
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- this.waveMax = _buf_.ReadInt()
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- this.level = _buf_.ReadInt()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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+ this.id = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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+ this.attacktype = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.composeheros = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.composeheros.push(_e0);}}
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+ this.isShow = _buf_.ReadInt()
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}
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/**
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- * idx
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+ * 英雄ID
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*/
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- readonly idx: number
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+ readonly id: number
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/**
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- * 波数下限
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+ * 品质
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*/
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- readonly waveMin: number
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+ readonly quality: Quality
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/**
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- * 波数上限
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+ * 攻击类型
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*/
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- readonly waveMax: number
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+ readonly attacktype: AttackType
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/**
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- * 难度
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+ * 名字
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*/
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- readonly level: number
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+ readonly name: string
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/**
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- * 奖励列表
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+ * 技能列表
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*/
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- readonly rewards: Common.Reward[]
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+ readonly skills: number[]
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+ /**
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+ * 合成英雄公式
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+ */
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+ readonly composeheros: number[]
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+ /**
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+ * 是否测试
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+ */
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+ readonly isShow: number
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resolve(tables:Tables) {
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- for (let _e of this.rewards) { _e?.resolve(tables); }
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+
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+
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+
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}
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}
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@@ -533,63 +447,91 @@ export class HeroQualityWorth {
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-export class BattleSummonWeight {
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+export class Skill {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.weight = _buf_.ReadInt()
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+ this.remark = _buf_.ReadString()
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+ this.skillId = _buf_.ReadInt()
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+ this.skillType = _buf_.ReadInt()
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+ this.cd = _buf_.ReadInt()
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+ this.gridRange = _buf_.ReadInt()
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+ this.range = _buf_.ReadInt()
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+ this.triggerCondition = _buf_.ReadString()
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+ this.effects = _buf_.ReadString()
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+ this.buffId = _buf_.ReadString()
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+ this.skillName = _buf_.ReadString()
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+ this.desc = _buf_.ReadString()
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+ this.conflictSkillId = _buf_.ReadInt()
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}
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/**
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- * 唯一id
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+ * 主键id
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*/
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readonly idx: number
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/**
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- * 品质
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+ * 备注
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*/
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- readonly quality: Quality
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+ readonly remark: string
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/**
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- * 权重
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+ * 技能ID
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*/
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- readonly weight: number
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-
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- resolve(tables:Tables) {
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-
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-
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-
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- }
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-}
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-
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-
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-
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-
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-export class Item {
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-
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- constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.type = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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- }
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-
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+ readonly skillId: number
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/**
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- * 道具ID
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+ * 类型
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*/
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- readonly idx: number
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+ readonly skillType: number
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/**
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- * 类型
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+ * 冷却时间
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*/
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- readonly type: number
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+ readonly cd: number
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/**
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- * 道具名
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+ * 格子范围
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*/
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- readonly name: string
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+ readonly gridRange: number
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+ /**
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+ * 攻击距离
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+ */
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+ readonly range: number
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+ /**
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+ * 技能触发条件
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+ */
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+ readonly triggerCondition: string
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+ /**
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+ * 效果列表
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+ */
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+ readonly effects: string
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+ /**
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+ * buff
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+ */
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+ readonly buffId: string
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+ /**
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+ * 技能名字
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+ */
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+ readonly skillName: string
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+ /**
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+ * 技能描述
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+ */
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+ readonly desc: string
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+ /**
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+ * 冲突的技能id
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+ */
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+ readonly conflictSkillId: number
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resolve(tables:Tables) {
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+
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}
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}
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@@ -597,55 +539,43 @@ export class Item {
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-export class Hero {
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+export class WaveRewards {
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constructor(_buf_: ByteBuf) {
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- this.id = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.attacktype = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.composeheros = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.composeheros.push(_e0);}}
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- this.isShow = _buf_.ReadInt()
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+ this.idx = _buf_.ReadInt()
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+ this.waveMin = _buf_.ReadInt()
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+ this.waveMax = _buf_.ReadInt()
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+ this.level = _buf_.ReadInt()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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}
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/**
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- * 英雄ID
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- */
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- readonly id: number
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- /**
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- * 品质
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- */
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- readonly quality: Quality
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- /**
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- * 攻击类型
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+ * idx
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*/
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- readonly attacktype: AttackType
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+ readonly idx: number
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/**
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- * 名字
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+ * 波数下限
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*/
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- readonly name: string
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+ readonly waveMin: number
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/**
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629
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- * 技能列表
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561
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+ * 波数上限
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630
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562
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*/
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- readonly skills: number[]
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+ readonly waveMax: number
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632
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/**
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633
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- * 合成英雄公式
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565
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+ * 难度
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634
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*/
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635
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- readonly composeheros: number[]
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+ readonly level: number
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636
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568
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/**
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- * 是否测试
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569
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+ * 奖励列表
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638
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570
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*/
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- readonly isShow: number
|
|
571
|
+ readonly rewards: Common.Reward[]
|
640
|
572
|
|
641
|
573
|
resolve(tables:Tables) {
|
642
|
574
|
|
643
|
575
|
|
644
|
576
|
|
645
|
577
|
|
646
|
|
-
|
647
|
|
-
|
648
|
|
-
|
|
578
|
+ for (let _e of this.rewards) { _e?.resolve(tables); }
|
649
|
579
|
}
|
650
|
580
|
}
|
651
|
581
|
|
|
@@ -757,6 +687,76 @@ export class SkillBuff {
|
757
|
687
|
|
758
|
688
|
|
759
|
689
|
|
|
690
|
+export class BattleSpacialSummon {
|
|
691
|
+
|
|
692
|
+ constructor(_buf_: ByteBuf) {
|
|
693
|
+ this.idx = _buf_.ReadInt()
|
|
694
|
+ this.quality = _buf_.ReadInt()
|
|
695
|
+ this.weight = _buf_.ReadInt()
|
|
696
|
+ this.costgem = _buf_.ReadInt()
|
|
697
|
+ }
|
|
698
|
+
|
|
699
|
+ /**
|
|
700
|
+ * 唯一id
|
|
701
|
+ */
|
|
702
|
+ readonly idx: number
|
|
703
|
+ /**
|
|
704
|
+ * 品质
|
|
705
|
+ */
|
|
706
|
+ readonly quality: Quality
|
|
707
|
+ /**
|
|
708
|
+ * 权重
|
|
709
|
+ */
|
|
710
|
+ readonly weight: number
|
|
711
|
+ /**
|
|
712
|
+ * 消耗宝石数量
|
|
713
|
+ */
|
|
714
|
+ readonly costgem: number
|
|
715
|
+
|
|
716
|
+ resolve(tables:Tables) {
|
|
717
|
+
|
|
718
|
+
|
|
719
|
+
|
|
720
|
+
|
|
721
|
+ }
|
|
722
|
+}
|
|
723
|
+
|
|
724
|
+
|
|
725
|
+
|
|
726
|
+
|
|
727
|
+
|
|
728
|
+export class BattleSummonWeight {
|
|
729
|
+
|
|
730
|
+ constructor(_buf_: ByteBuf) {
|
|
731
|
+ this.idx = _buf_.ReadInt()
|
|
732
|
+ this.quality = _buf_.ReadInt()
|
|
733
|
+ this.weight = _buf_.ReadInt()
|
|
734
|
+ }
|
|
735
|
+
|
|
736
|
+ /**
|
|
737
|
+ * 唯一id
|
|
738
|
+ */
|
|
739
|
+ readonly idx: number
|
|
740
|
+ /**
|
|
741
|
+ * 品质
|
|
742
|
+ */
|
|
743
|
+ readonly quality: Quality
|
|
744
|
+ /**
|
|
745
|
+ * 权重
|
|
746
|
+ */
|
|
747
|
+ readonly weight: number
|
|
748
|
+
|
|
749
|
+ resolve(tables:Tables) {
|
|
750
|
+
|
|
751
|
+
|
|
752
|
+
|
|
753
|
+ }
|
|
754
|
+}
|
|
755
|
+
|
|
756
|
+
|
|
757
|
+
|
|
758
|
+
|
|
759
|
+
|
760
|
760
|
export class Wave {
|
761
|
761
|
|
762
|
762
|
constructor(_buf_: ByteBuf) {
|