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@@ -289,135 +289,43 @@ export class Cost {
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-export class SkillBuff {
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+export class WaveRewards {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.remark = _buf_.ReadString()
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- this.type = _buf_.ReadInt()
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- this.parameters = _buf_.ReadString()
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- this.probability = _buf_.ReadInt()
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- this.triggerCondition = _buf_.ReadString()
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- this.effectType = _buf_.ReadInt()
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- this.duration = _buf_.ReadInt()
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- this.overlapTimes = _buf_.ReadInt()
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- this.uniqueGain = _buf_.ReadBool()
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- this.halo = _buf_.ReadBool()
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- this.attributes = _buf_.ReadString()
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- this.mixBufficon = _buf_.ReadInt()
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- this.skillShowId = _buf_.ReadInt()
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- this.floatingTextId = _buf_.ReadInt()
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+ this.waveMin = _buf_.ReadInt()
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+ this.waveMax = _buf_.ReadInt()
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+ this.level = _buf_.ReadInt()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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}
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/**
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- * buffid
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+ * idx
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*/
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readonly idx: number
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/**
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- * 备注
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- */
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- readonly remark: string
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- /**
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- * buff类型
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- */
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- readonly type: number
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- /**
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- * buff参数
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- */
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- readonly parameters: string
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- /**
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- * 触发概率
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- */
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- readonly probability: number
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- /**
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- * 触发条件
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- */
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- readonly triggerCondition: string
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- /**
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- * 效果类型
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- */
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- readonly effectType: number
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- /**
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- * 持续时间
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- */
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- readonly duration: number
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- /**
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- * 叠加次数
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- */
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- readonly overlapTimes: number
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- /**
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- * 唯一增益
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- */
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- readonly uniqueGain: boolean
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- /**
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- * 是否是光环
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- */
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- readonly halo: boolean
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- /**
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- * buff增加的属性
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+ * 波数下限
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*/
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- readonly attributes: string
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+ readonly waveMin: number
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/**
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- * 是否合并
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+ * 波数上限
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*/
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- readonly mixBufficon: number
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+ readonly waveMax: number
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/**
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- * 效果id
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+ * 难度
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*/
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- readonly skillShowId: number
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+ readonly level: number
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/**
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- * 飘字id
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+ * 奖励列表
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*/
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- readonly floatingTextId: number
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+ readonly rewards: Common.Reward[]
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resolve(tables:Tables) {
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- }
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-}
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-
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-
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-
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-
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-export class BattleSummonWeight {
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-
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- constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.weight = _buf_.ReadInt()
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- }
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-
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- /**
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- * 唯一id
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- */
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- readonly idx: number
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- /**
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- * 品质
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- */
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- readonly quality: Quality
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- /**
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- * 权重
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- */
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- readonly weight: number
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-
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- resolve(tables:Tables) {
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-
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-
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-
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+ for (let _e of this.rewards) { _e?.resolve(tables); }
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}
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}
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@@ -463,26 +371,26 @@ export class HeroQualityWorth {
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-export class Item {
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+export class System {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.type = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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+ this.mainKey = _buf_.ReadString()
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+ this.value = _buf_.ReadString()
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}
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/**
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- * 道具ID
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+ * IDX
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*/
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readonly idx: number
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/**
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- * 类型
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+ * 常量主键
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*/
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- readonly type: number
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+ readonly mainKey: string
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/**
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- * 道具名
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+ * 常量值
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*/
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- readonly name: string
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+ readonly value: string
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resolve(tables:Tables) {
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@@ -495,31 +403,55 @@ export class Item {
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-export class System {
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+export class Hero {
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constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.mainKey = _buf_.ReadString()
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- this.value = _buf_.ReadString()
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+ this.id = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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+ this.attacktype = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.composeheros = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.composeheros.push(_e0);}}
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+ this.isShow = _buf_.ReadInt()
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}
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/**
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- * IDX
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+ * 英雄ID
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*/
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- readonly idx: number
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+ readonly id: number
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/**
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- * 常量主键
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+ * 品质
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*/
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- readonly mainKey: string
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+ readonly quality: Quality
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/**
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- * 常量值
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+ * 攻击类型
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*/
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- readonly value: string
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+ readonly attacktype: AttackType
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+ /**
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+ * 名字
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+ */
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+ readonly name: string
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+ /**
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+ * 技能列表
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+ */
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+ readonly skills: number[]
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+ /**
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+ * 合成英雄公式
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+ */
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+ readonly composeheros: number[]
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+ /**
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+ * 是否测试
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+ */
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+ readonly isShow: number
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resolve(tables:Tables) {
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+
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+
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+
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+
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}
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}
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@@ -619,43 +551,31 @@ export class Skill {
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-export class WaveRewards {
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+export class Item {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.waveMin = _buf_.ReadInt()
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- this.waveMax = _buf_.ReadInt()
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- this.level = _buf_.ReadInt()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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+ this.type = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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}
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/**
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- * idx
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+ * 道具ID
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*/
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readonly idx: number
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/**
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- * 波数下限
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- */
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- readonly waveMin: number
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- /**
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- * 波数上限
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- */
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- readonly waveMax: number
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- /**
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- * 难度
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+ * 类型
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*/
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- readonly level: number
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+ readonly type: number
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/**
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- * 奖励列表
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+ * 道具名
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*/
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- readonly rewards: Common.Reward[]
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+ readonly name: string
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resolve(tables:Tables) {
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-
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- for (let _e of this.rewards) { _e?.resolve(tables); }
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}
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}
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581
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@@ -701,46 +621,86 @@ export class BattleSpacialSummon {
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621
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623
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-export class Hero {
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+export class SkillBuff {
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constructor(_buf_: ByteBuf) {
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- this.id = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.attacktype = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.composeheros = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.composeheros.push(_e0);}}
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- this.isShow = _buf_.ReadInt()
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+ this.idx = _buf_.ReadInt()
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+ this.remark = _buf_.ReadString()
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+ this.type = _buf_.ReadInt()
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+ this.parameters = _buf_.ReadString()
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+ this.probability = _buf_.ReadInt()
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+ this.triggerCondition = _buf_.ReadString()
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+ this.effectType = _buf_.ReadInt()
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+ this.duration = _buf_.ReadInt()
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+ this.overlapTimes = _buf_.ReadInt()
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+ this.uniqueGain = _buf_.ReadBool()
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+ this.halo = _buf_.ReadBool()
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+ this.attributes = _buf_.ReadString()
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+ this.mixBufficon = _buf_.ReadInt()
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+ this.skillShowId = _buf_.ReadInt()
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+ this.floatingTextId = _buf_.ReadInt()
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}
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715
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716
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/**
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- * 英雄ID
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+ * buffid
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718
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*/
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- readonly id: number
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647
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+ readonly idx: number
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720
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648
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/**
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721
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- * 品质
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649
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+ * 备注
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722
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650
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*/
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723
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- readonly quality: Quality
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651
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+ readonly remark: string
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724
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652
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/**
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725
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- * 攻击类型
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653
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+ * buff类型
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726
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654
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*/
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727
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- readonly attacktype: AttackType
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655
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+ readonly type: number
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728
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656
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/**
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729
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- * 名字
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657
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+ * buff参数
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730
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658
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*/
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731
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- readonly name: string
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659
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+ readonly parameters: string
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732
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660
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/**
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733
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- * 技能列表
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661
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+ * 触发概率
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734
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662
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*/
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735
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- readonly skills: number[]
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663
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+ readonly probability: number
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736
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664
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/**
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737
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- * 合成英雄公式
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665
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+ * 触发条件
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738
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666
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*/
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739
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- readonly composeheros: number[]
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667
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+ readonly triggerCondition: string
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740
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668
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/**
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741
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- * 是否测试
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669
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+ * 效果类型
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742
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670
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*/
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743
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- readonly isShow: number
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671
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+ readonly effectType: number
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672
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+ /**
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673
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+ * 持续时间
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674
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+ */
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675
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+ readonly duration: number
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676
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+ /**
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677
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+ * 叠加次数
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678
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+ */
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679
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+ readonly overlapTimes: number
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680
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+ /**
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681
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+ * 唯一增益
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682
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+ */
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683
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+ readonly uniqueGain: boolean
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684
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+ /**
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685
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+ * 是否是光环
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686
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+ */
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687
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+ readonly halo: boolean
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688
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+ /**
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689
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+ * buff增加的属性
|
|
690
|
+ */
|
|
691
|
+ readonly attributes: string
|
|
692
|
+ /**
|
|
693
|
+ * 是否合并
|
|
694
|
+ */
|
|
695
|
+ readonly mixBufficon: number
|
|
696
|
+ /**
|
|
697
|
+ * 效果id
|
|
698
|
+ */
|
|
699
|
+ readonly skillShowId: number
|
|
700
|
+ /**
|
|
701
|
+ * 飘字id
|
|
702
|
+ */
|
|
703
|
+ readonly floatingTextId: number
|
744
|
704
|
|
745
|
705
|
resolve(tables:Tables) {
|
746
|
706
|
|
|
@@ -750,6 +710,46 @@ export class Hero {
|
750
|
710
|
|
751
|
711
|
|
752
|
712
|
|
|
713
|
+
|
|
714
|
+
|
|
715
|
+
|
|
716
|
+
|
|
717
|
+
|
|
718
|
+
|
|
719
|
+
|
|
720
|
+
|
|
721
|
+ }
|
|
722
|
+}
|
|
723
|
+
|
|
724
|
+
|
|
725
|
+
|
|
726
|
+
|
|
727
|
+
|
|
728
|
+export class BattleSummonWeight {
|
|
729
|
+
|
|
730
|
+ constructor(_buf_: ByteBuf) {
|
|
731
|
+ this.idx = _buf_.ReadInt()
|
|
732
|
+ this.quality = _buf_.ReadInt()
|
|
733
|
+ this.weight = _buf_.ReadInt()
|
|
734
|
+ }
|
|
735
|
+
|
|
736
|
+ /**
|
|
737
|
+ * 唯一id
|
|
738
|
+ */
|
|
739
|
+ readonly idx: number
|
|
740
|
+ /**
|
|
741
|
+ * 品质
|
|
742
|
+ */
|
|
743
|
+ readonly quality: Quality
|
|
744
|
+ /**
|
|
745
|
+ * 权重
|
|
746
|
+ */
|
|
747
|
+ readonly weight: number
|
|
748
|
+
|
|
749
|
+ resolve(tables:Tables) {
|
|
750
|
+
|
|
751
|
+
|
|
752
|
+
|
753
|
753
|
}
|
754
|
754
|
}
|
755
|
755
|
|