|
@@ -289,43 +289,31 @@ export class Cost {
|
289
|
289
|
|
290
|
290
|
|
291
|
291
|
|
292
|
|
-export class WaveRewards {
|
|
292
|
+export class System {
|
293
|
293
|
|
294
|
294
|
constructor(_buf_: ByteBuf) {
|
295
|
295
|
this.idx = _buf_.ReadInt()
|
296
|
|
- this.waveMin = _buf_.ReadInt()
|
297
|
|
- this.waveMax = _buf_.ReadInt()
|
298
|
|
- this.level = _buf_.ReadInt()
|
299
|
|
- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
|
|
296
|
+ this.mainKey = _buf_.ReadString()
|
|
297
|
+ this.value = _buf_.ReadString()
|
300
|
298
|
}
|
301
|
299
|
|
302
|
300
|
/**
|
303
|
|
- * idx
|
|
301
|
+ * IDX
|
304
|
302
|
*/
|
305
|
303
|
readonly idx: number
|
306
|
304
|
/**
|
307
|
|
- * 波数下限
|
308
|
|
- */
|
309
|
|
- readonly waveMin: number
|
310
|
|
- /**
|
311
|
|
- * 波数上限
|
312
|
|
- */
|
313
|
|
- readonly waveMax: number
|
314
|
|
- /**
|
315
|
|
- * 难度
|
|
305
|
+ * 常量主键
|
316
|
306
|
*/
|
317
|
|
- readonly level: number
|
|
307
|
+ readonly mainKey: string
|
318
|
308
|
/**
|
319
|
|
- * 奖励列表
|
|
309
|
+ * 常量值
|
320
|
310
|
*/
|
321
|
|
- readonly rewards: Common.Reward[]
|
|
311
|
+ readonly value: string
|
322
|
312
|
|
323
|
313
|
resolve(tables:Tables) {
|
324
|
314
|
|
325
|
315
|
|
326
|
316
|
|
327
|
|
-
|
328
|
|
- for (let _e of this.rewards) { _e?.resolve(tables); }
|
329
|
317
|
}
|
330
|
318
|
}
|
331
|
319
|
|
|
@@ -333,13 +321,12 @@ export class WaveRewards {
|
333
|
321
|
|
334
|
322
|
|
335
|
323
|
|
336
|
|
-export class BattleSpacialSummon {
|
|
324
|
+export class BattleSummonWeight {
|
337
|
325
|
|
338
|
326
|
constructor(_buf_: ByteBuf) {
|
339
|
327
|
this.idx = _buf_.ReadInt()
|
340
|
328
|
this.quality = _buf_.ReadInt()
|
341
|
329
|
this.weight = _buf_.ReadInt()
|
342
|
|
- this.costgem = _buf_.ReadInt()
|
343
|
330
|
}
|
344
|
331
|
|
345
|
332
|
/**
|
|
@@ -354,16 +341,11 @@ export class BattleSpacialSummon {
|
354
|
341
|
* 权重
|
355
|
342
|
*/
|
356
|
343
|
readonly weight: number
|
357
|
|
- /**
|
358
|
|
- * 消耗宝石数量
|
359
|
|
- */
|
360
|
|
- readonly costgem: number
|
361
|
344
|
|
362
|
345
|
resolve(tables:Tables) {
|
363
|
346
|
|
364
|
347
|
|
365
|
348
|
|
366
|
|
-
|
367
|
349
|
}
|
368
|
350
|
}
|
369
|
351
|
|
|
@@ -371,123 +353,43 @@ export class BattleSpacialSummon {
|
371
|
353
|
|
372
|
354
|
|
373
|
355
|
|
374
|
|
-export class Skill {
|
|
356
|
+export class WaveRewards {
|
375
|
357
|
|
376
|
358
|
constructor(_buf_: ByteBuf) {
|
377
|
359
|
this.idx = _buf_.ReadInt()
|
378
|
|
- this.remark = _buf_.ReadString()
|
379
|
|
- this.skillId = _buf_.ReadInt()
|
380
|
|
- this.skillType = _buf_.ReadInt()
|
381
|
|
- this.cd = _buf_.ReadInt()
|
382
|
|
- this.gridRange = _buf_.ReadInt()
|
383
|
|
- this.range = _buf_.ReadInt()
|
384
|
|
- this.triggerCondition = _buf_.ReadString()
|
385
|
|
- this.effects = _buf_.ReadString()
|
386
|
|
- this.buffId = _buf_.ReadString()
|
387
|
|
- this.skillName = _buf_.ReadString()
|
388
|
|
- this.desc = _buf_.ReadString()
|
389
|
|
- this.conflictSkillId = _buf_.ReadInt()
|
|
360
|
+ this.waveMin = _buf_.ReadInt()
|
|
361
|
+ this.waveMax = _buf_.ReadInt()
|
|
362
|
+ this.level = _buf_.ReadInt()
|
|
363
|
+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
|
390
|
364
|
}
|
391
|
365
|
|
392
|
366
|
/**
|
393
|
|
- * 主键id
|
|
367
|
+ * idx
|
394
|
368
|
*/
|
395
|
369
|
readonly idx: number
|
396
|
370
|
/**
|
397
|
|
- * 备注
|
398
|
|
- */
|
399
|
|
- readonly remark: string
|
400
|
|
- /**
|
401
|
|
- * 技能ID
|
402
|
|
- */
|
403
|
|
- readonly skillId: number
|
404
|
|
- /**
|
405
|
|
- * 类型
|
406
|
|
- */
|
407
|
|
- readonly skillType: number
|
408
|
|
- /**
|
409
|
|
- * 冷却时间
|
410
|
|
- */
|
411
|
|
- readonly cd: number
|
412
|
|
- /**
|
413
|
|
- * 格子范围
|
414
|
|
- */
|
415
|
|
- readonly gridRange: number
|
416
|
|
- /**
|
417
|
|
- * 攻击距离
|
418
|
|
- */
|
419
|
|
- readonly range: number
|
420
|
|
- /**
|
421
|
|
- * 技能触发条件
|
422
|
|
- */
|
423
|
|
- readonly triggerCondition: string
|
424
|
|
- /**
|
425
|
|
- * 效果列表
|
426
|
|
- */
|
427
|
|
- readonly effects: string
|
428
|
|
- /**
|
429
|
|
- * buff
|
|
371
|
+ * 波数下限
|
430
|
372
|
*/
|
431
|
|
- readonly buffId: string
|
|
373
|
+ readonly waveMin: number
|
432
|
374
|
/**
|
433
|
|
- * 技能名字
|
|
375
|
+ * 波数上限
|
434
|
376
|
*/
|
435
|
|
- readonly skillName: string
|
|
377
|
+ readonly waveMax: number
|
436
|
378
|
/**
|
437
|
|
- * 技能描述
|
|
379
|
+ * 难度
|
438
|
380
|
*/
|
439
|
|
- readonly desc: string
|
|
381
|
+ readonly level: number
|
440
|
382
|
/**
|
441
|
|
- * 冲突的技能id
|
|
383
|
+ * 奖励列表
|
442
|
384
|
*/
|
443
|
|
- readonly conflictSkillId: number
|
|
385
|
+ readonly rewards: Common.Reward[]
|
444
|
386
|
|
445
|
387
|
resolve(tables:Tables) {
|
446
|
388
|
|
447
|
389
|
|
448
|
390
|
|
449
|
391
|
|
450
|
|
-
|
451
|
|
-
|
452
|
|
-
|
453
|
|
-
|
454
|
|
-
|
455
|
|
-
|
456
|
|
-
|
457
|
|
-
|
458
|
|
-
|
459
|
|
- }
|
460
|
|
-}
|
461
|
|
-
|
462
|
|
-
|
463
|
|
-
|
464
|
|
-
|
465
|
|
-
|
466
|
|
-export class System {
|
467
|
|
-
|
468
|
|
- constructor(_buf_: ByteBuf) {
|
469
|
|
- this.idx = _buf_.ReadInt()
|
470
|
|
- this.mainKey = _buf_.ReadString()
|
471
|
|
- this.value = _buf_.ReadString()
|
472
|
|
- }
|
473
|
|
-
|
474
|
|
- /**
|
475
|
|
- * IDX
|
476
|
|
- */
|
477
|
|
- readonly idx: number
|
478
|
|
- /**
|
479
|
|
- * 常量主键
|
480
|
|
- */
|
481
|
|
- readonly mainKey: string
|
482
|
|
- /**
|
483
|
|
- * 常量值
|
484
|
|
- */
|
485
|
|
- readonly value: string
|
486
|
|
-
|
487
|
|
- resolve(tables:Tables) {
|
488
|
|
-
|
489
|
|
-
|
490
|
|
-
|
|
392
|
+ for (let _e of this.rewards) { _e?.resolve(tables); }
|
491
|
393
|
}
|
492
|
394
|
}
|
493
|
395
|
|
|
@@ -637,26 +539,26 @@ export class HeroQualityWorth {
|
637
|
539
|
|
638
|
540
|
|
639
|
541
|
|
640
|
|
-export class BattleSummonWeight {
|
|
542
|
+export class Item {
|
641
|
543
|
|
642
|
544
|
constructor(_buf_: ByteBuf) {
|
643
|
545
|
this.idx = _buf_.ReadInt()
|
644
|
|
- this.quality = _buf_.ReadInt()
|
645
|
|
- this.weight = _buf_.ReadInt()
|
|
546
|
+ this.type = _buf_.ReadInt()
|
|
547
|
+ this.name = _buf_.ReadString()
|
646
|
548
|
}
|
647
|
549
|
|
648
|
550
|
/**
|
649
|
|
- * 唯一id
|
|
551
|
+ * 道具ID
|
650
|
552
|
*/
|
651
|
553
|
readonly idx: number
|
652
|
554
|
/**
|
653
|
|
- * 品质
|
|
555
|
+ * 类型
|
654
|
556
|
*/
|
655
|
|
- readonly quality: Quality
|
|
557
|
+ readonly type: number
|
656
|
558
|
/**
|
657
|
|
- * 权重
|
|
559
|
+ * 道具名
|
658
|
560
|
*/
|
659
|
|
- readonly weight: number
|
|
561
|
+ readonly name: string
|
660
|
562
|
|
661
|
563
|
resolve(tables:Tables) {
|
662
|
564
|
|
|
@@ -669,31 +571,37 @@ export class BattleSummonWeight {
|
669
|
571
|
|
670
|
572
|
|
671
|
573
|
|
672
|
|
-export class Item {
|
|
574
|
+export class BattleSpacialSummon {
|
673
|
575
|
|
674
|
576
|
constructor(_buf_: ByteBuf) {
|
675
|
577
|
this.idx = _buf_.ReadInt()
|
676
|
|
- this.type = _buf_.ReadInt()
|
677
|
|
- this.name = _buf_.ReadString()
|
|
578
|
+ this.quality = _buf_.ReadInt()
|
|
579
|
+ this.weight = _buf_.ReadInt()
|
|
580
|
+ this.costgem = _buf_.ReadInt()
|
678
|
581
|
}
|
679
|
582
|
|
680
|
583
|
/**
|
681
|
|
- * 道具ID
|
|
584
|
+ * 唯一id
|
682
|
585
|
*/
|
683
|
586
|
readonly idx: number
|
684
|
587
|
/**
|
685
|
|
- * 类型
|
|
588
|
+ * 品质
|
686
|
589
|
*/
|
687
|
|
- readonly type: number
|
|
590
|
+ readonly quality: Quality
|
688
|
591
|
/**
|
689
|
|
- * 道具名
|
|
592
|
+ * 权重
|
690
|
593
|
*/
|
691
|
|
- readonly name: string
|
|
594
|
+ readonly weight: number
|
|
595
|
+ /**
|
|
596
|
+ * 消耗宝石数量
|
|
597
|
+ */
|
|
598
|
+ readonly costgem: number
|
692
|
599
|
|
693
|
600
|
resolve(tables:Tables) {
|
694
|
601
|
|
695
|
602
|
|
696
|
603
|
|
|
604
|
+
|
697
|
605
|
}
|
698
|
606
|
}
|
699
|
607
|
|
|
@@ -708,7 +616,6 @@ export class Hero {
|
708
|
616
|
this.quality = _buf_.ReadInt()
|
709
|
617
|
this.attacktype = _buf_.ReadInt()
|
710
|
618
|
this.name = _buf_.ReadString()
|
711
|
|
- this.attackRange = _buf_.ReadInt()
|
712
|
619
|
{ let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
|
713
|
620
|
{ let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.composeheros = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.composeheros.push(_e0);}}
|
714
|
621
|
this.isShow = _buf_.ReadInt()
|
|
@@ -731,10 +638,6 @@ export class Hero {
|
731
|
638
|
*/
|
732
|
639
|
readonly name: string
|
733
|
640
|
/**
|
734
|
|
- * 普攻距离
|
735
|
|
- */
|
736
|
|
- readonly attackRange: number
|
737
|
|
- /**
|
738
|
641
|
* 技能列表
|
739
|
642
|
*/
|
740
|
643
|
readonly skills: number[]
|
|
@@ -755,6 +658,97 @@ export class Hero {
|
755
|
658
|
|
756
|
659
|
|
757
|
660
|
|
|
661
|
+ }
|
|
662
|
+}
|
|
663
|
+
|
|
664
|
+
|
|
665
|
+
|
|
666
|
+
|
|
667
|
+
|
|
668
|
+export class Skill {
|
|
669
|
+
|
|
670
|
+ constructor(_buf_: ByteBuf) {
|
|
671
|
+ this.idx = _buf_.ReadInt()
|
|
672
|
+ this.remark = _buf_.ReadString()
|
|
673
|
+ this.skillId = _buf_.ReadInt()
|
|
674
|
+ this.skillType = _buf_.ReadInt()
|
|
675
|
+ this.cd = _buf_.ReadInt()
|
|
676
|
+ this.gridRange = _buf_.ReadInt()
|
|
677
|
+ this.range = _buf_.ReadInt()
|
|
678
|
+ this.triggerCondition = _buf_.ReadString()
|
|
679
|
+ this.effects = _buf_.ReadString()
|
|
680
|
+ this.buffId = _buf_.ReadString()
|
|
681
|
+ this.skillName = _buf_.ReadString()
|
|
682
|
+ this.desc = _buf_.ReadString()
|
|
683
|
+ this.conflictSkillId = _buf_.ReadInt()
|
|
684
|
+ }
|
|
685
|
+
|
|
686
|
+ /**
|
|
687
|
+ * 主键id
|
|
688
|
+ */
|
|
689
|
+ readonly idx: number
|
|
690
|
+ /**
|
|
691
|
+ * 备注
|
|
692
|
+ */
|
|
693
|
+ readonly remark: string
|
|
694
|
+ /**
|
|
695
|
+ * 技能ID
|
|
696
|
+ */
|
|
697
|
+ readonly skillId: number
|
|
698
|
+ /**
|
|
699
|
+ * 类型
|
|
700
|
+ */
|
|
701
|
+ readonly skillType: number
|
|
702
|
+ /**
|
|
703
|
+ * 冷却时间
|
|
704
|
+ */
|
|
705
|
+ readonly cd: number
|
|
706
|
+ /**
|
|
707
|
+ * 格子范围
|
|
708
|
+ */
|
|
709
|
+ readonly gridRange: number
|
|
710
|
+ /**
|
|
711
|
+ * 攻击距离
|
|
712
|
+ */
|
|
713
|
+ readonly range: number
|
|
714
|
+ /**
|
|
715
|
+ * 技能触发条件
|
|
716
|
+ */
|
|
717
|
+ readonly triggerCondition: string
|
|
718
|
+ /**
|
|
719
|
+ * 效果列表
|
|
720
|
+ */
|
|
721
|
+ readonly effects: string
|
|
722
|
+ /**
|
|
723
|
+ * buff
|
|
724
|
+ */
|
|
725
|
+ readonly buffId: string
|
|
726
|
+ /**
|
|
727
|
+ * 技能名字
|
|
728
|
+ */
|
|
729
|
+ readonly skillName: string
|
|
730
|
+ /**
|
|
731
|
+ * 技能描述
|
|
732
|
+ */
|
|
733
|
+ readonly desc: string
|
|
734
|
+ /**
|
|
735
|
+ * 冲突的技能id
|
|
736
|
+ */
|
|
737
|
+ readonly conflictSkillId: number
|
|
738
|
+
|
|
739
|
+ resolve(tables:Tables) {
|
|
740
|
+
|
|
741
|
+
|
|
742
|
+
|
|
743
|
+
|
|
744
|
+
|
|
745
|
+
|
|
746
|
+
|
|
747
|
+
|
|
748
|
+
|
|
749
|
+
|
|
750
|
+
|
|
751
|
+
|
758
|
752
|
|
759
|
753
|
}
|
760
|
754
|
}
|
|
@@ -854,6 +848,7 @@ export class HeroLevel {
|
854
|
848
|
{ let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.upgradeconsume = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Cost(_buf_); this.upgradeconsume.push(_e0);}}
|
855
|
849
|
this.atk = _buf_.ReadInt()
|
856
|
850
|
this.atkSpeed = _buf_.ReadInt()
|
|
851
|
+ this.atkRange = _buf_.ReadInt()
|
857
|
852
|
}
|
858
|
853
|
|
859
|
854
|
/**
|
|
@@ -888,6 +883,10 @@ export class HeroLevel {
|
888
|
883
|
* 攻击间隔
|
889
|
884
|
*/
|
890
|
885
|
readonly atkSpeed: number
|
|
886
|
+ /**
|
|
887
|
+ * 攻击间隔
|
|
888
|
+ */
|
|
889
|
+ readonly atkRange: number
|
891
|
890
|
|
892
|
891
|
resolve(tables:Tables) {
|
893
|
892
|
|
|
@@ -898,6 +897,7 @@ export class HeroLevel {
|
898
|
897
|
for (let _e of this.upgradeconsume) { _e?.resolve(tables); }
|
899
|
898
|
|
900
|
899
|
|
|
900
|
+
|
901
|
901
|
}
|
902
|
902
|
}
|
903
|
903
|
|