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@@ -333,103 +333,86 @@ export class Hero {
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-export class Item {
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+export class SkillBuff {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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+ this.remark = _buf_.ReadString()
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this.type = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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+ this.parameters = _buf_.ReadString()
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+ this.probability = _buf_.ReadInt()
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+ this.triggerCondition = _buf_.ReadString()
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+ this.effectType = _buf_.ReadInt()
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+ this.duration = _buf_.ReadInt()
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+ this.overlapTimes = _buf_.ReadInt()
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+ this.uniqueGain = _buf_.ReadBool()
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+ this.halo = _buf_.ReadBool()
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+ this.attributes = _buf_.ReadString()
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+ this.mixBufficon = _buf_.ReadInt()
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+ this.skillShowId = _buf_.ReadInt()
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+ this.floatingTextId = _buf_.ReadInt()
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}
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/**
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- * 道具ID
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+ * buffid
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*/
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readonly idx: number
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/**
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- * 类型
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+ * 备注
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*/
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- readonly type: number
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+ readonly remark: string
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/**
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- * 道具名
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+ * buff类型
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*/
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- readonly name: string
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-
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- resolve(tables:Tables) {
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-
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- }
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-}
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-
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-
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-
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-
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-export class Skill {
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-
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- constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.remark = _buf_.ReadString()
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- this.skillId = _buf_.ReadInt()
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- this.level = _buf_.ReadInt()
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- this.skillType = _buf_.ReadInt()
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- this.cd = _buf_.ReadInt()
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- this.triggerCondition = _buf_.ReadString()
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- this.effects = _buf_.ReadString()
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- this.buffId = _buf_.ReadString()
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- this.skillName = _buf_.ReadString()
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- this.desc = _buf_.ReadString()
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- this.conflictSkillId = _buf_.ReadInt()
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- }
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-
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+ readonly type: number
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/**
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- * 主键id
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+ * buff参数
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*/
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- readonly idx: number
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+ readonly parameters: string
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/**
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- * 备注
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+ * 触发概率
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*/
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- readonly remark: string
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+ readonly probability: number
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/**
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- * 技能ID
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+ * 触发条件
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*/
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- readonly skillId: number
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+ readonly triggerCondition: string
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/**
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- * 等级
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+ * 效果类型
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*/
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- readonly level: number
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+ readonly effectType: number
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/**
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- * 类型
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+ * 持续时间
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*/
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- readonly skillType: number
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+ readonly duration: number
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/**
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- * 冷却时间
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+ * 叠加次数
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*/
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- readonly cd: number
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+ readonly overlapTimes: number
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/**
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- * 技能触发条件
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+ * 唯一增益
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*/
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- readonly triggerCondition: string
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+ readonly uniqueGain: boolean
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/**
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- * 效果列表
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+ * 是否是光环
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*/
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- readonly effects: string
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+ readonly halo: boolean
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/**
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- * buff
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+ * buff增加的属性
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*/
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- readonly buffId: string
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+ readonly attributes: string
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/**
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- * 技能名字
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+ * 是否合并
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*/
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- readonly skillName: string
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+ readonly mixBufficon: number
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/**
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- * 技能描述
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+ * 效果id
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*/
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- readonly desc: string
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+ readonly skillShowId: number
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/**
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- * 冲突的技能id
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+ * 飘字id
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*/
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- readonly conflictSkillId: number
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+ readonly floatingTextId: number
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resolve(tables:Tables) {
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@@ -444,6 +427,9 @@ export class Skill {
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+
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+
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+
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}
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}
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@@ -513,66 +499,71 @@ export class HeroLevel {
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-export class Wave {
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+export class Skill {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.waveIndex = _buf_.ReadInt()
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+ this.remark = _buf_.ReadString()
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+ this.skillId = _buf_.ReadInt()
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this.level = _buf_.ReadInt()
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- this.model = _buf_.ReadInt()
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- this.counter = _buf_.ReadInt()
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- this.hp = _buf_.ReadInt()
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- this.speed = _buf_.ReadInt()
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- this.gap = _buf_.ReadInt()
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- this.isboss = _buf_.ReadInt()
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- this.perAddCoid = _buf_.ReadInt()
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- this.perAddGem = _buf_.ReadInt()
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+ this.skillType = _buf_.ReadInt()
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+ this.cd = _buf_.ReadInt()
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+ this.triggerCondition = _buf_.ReadString()
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+ this.effects = _buf_.ReadString()
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+ this.buffId = _buf_.ReadString()
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+ this.skillName = _buf_.ReadString()
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+ this.desc = _buf_.ReadString()
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+ this.conflictSkillId = _buf_.ReadInt()
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}
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/**
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- * 唯一id
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+ * 主键id
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*/
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readonly idx: number
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/**
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- * 波数
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+ * 备注
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*/
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- readonly waveIndex: number
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+ readonly remark: string
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/**
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- * 难度
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+ * 技能ID
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+ */
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+ readonly skillId: number
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+ /**
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+ * 等级
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*/
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readonly level: number
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/**
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- * 怪物模型
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+ * 类型
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*/
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- readonly model: number
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+ readonly skillType: number
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/**
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- * 数量
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+ * 冷却时间
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*/
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- readonly counter: number
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+ readonly cd: number
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/**
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- * 血量
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+ * 技能触发条件
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*/
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- readonly hp: number
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+ readonly triggerCondition: string
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/**
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- * 速度
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+ * 效果列表
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*/
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- readonly speed: number
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+ readonly effects: string
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/**
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- * 间距
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+ * buff
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*/
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- readonly gap: number
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+ readonly buffId: string
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/**
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- * 是否是boss
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+ * 技能名字
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*/
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- readonly isboss: number
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+ readonly skillName: string
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/**
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- * 每只怪增加局内金币
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+ * 技能描述
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*/
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- readonly perAddCoid: number
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+ readonly desc: string
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/**
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- * 每只怪增加局内宝石
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+ * 冲突的技能id
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*/
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- readonly perAddGem: number
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+ readonly conflictSkillId: number
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resolve(tables:Tables) {
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@@ -586,6 +577,51 @@ export class Wave {
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+
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+ }
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+}
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+
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+
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+
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+
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+
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+export class WaveRewards {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.waveMin = _buf_.ReadInt()
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+ this.waveMax = _buf_.ReadInt()
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+ this.level = _buf_.ReadInt()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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+ }
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+
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+ /**
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+ * idx
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+ */
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+ readonly idx: number
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+ /**
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+ * 波数下限
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+ */
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+ readonly waveMin: number
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+ /**
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+ * 波数上限
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+ */
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+ readonly waveMax: number
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+ /**
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+ * 难度
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+ */
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+ readonly level: number
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+ /**
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+ * 奖励列表
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+ */
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+ readonly rewards: Common.Reward[]
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+
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+ for (let _e of this.rewards) { _e?.resolve(tables); }
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}
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}
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@@ -625,103 +661,31 @@ export class System {
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661
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626
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663
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-export class SkillBuff {
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+export class Item {
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665
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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632
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- this.remark = _buf_.ReadString()
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this.type = _buf_.ReadInt()
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634
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- this.parameters = _buf_.ReadString()
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635
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- this.probability = _buf_.ReadInt()
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- this.triggerCondition = _buf_.ReadString()
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- this.effectType = _buf_.ReadInt()
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- this.duration = _buf_.ReadInt()
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- this.overlapTimes = _buf_.ReadInt()
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- this.uniqueGain = _buf_.ReadBool()
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- this.halo = _buf_.ReadBool()
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- this.attributes = _buf_.ReadString()
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643
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- this.mixBufficon = _buf_.ReadInt()
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644
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- this.skillShowId = _buf_.ReadInt()
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645
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- this.floatingTextId = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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}
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671
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648
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/**
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- * buffid
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673
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+ * 道具ID
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650
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674
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*/
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651
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675
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readonly idx: number
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652
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/**
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653
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- * 备注
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654
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- */
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- readonly remark: string
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- /**
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657
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- * buff类型
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+ * 类型
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*/
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readonly type: number
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/**
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- * buff参数
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662
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- */
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- readonly parameters: string
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664
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- /**
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665
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- * 触发概率
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666
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- */
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667
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- readonly probability: number
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668
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- /**
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- * 触发条件
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- */
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671
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- readonly triggerCondition: string
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672
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- /**
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673
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- * 效果类型
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674
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- */
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- readonly effectType: number
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- /**
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- * 持续时间
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678
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- */
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679
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- readonly duration: number
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680
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- /**
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681
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- * 叠加次数
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682
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- */
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683
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- readonly overlapTimes: number
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684
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- /**
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685
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- * 唯一增益
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686
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- */
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687
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- readonly uniqueGain: boolean
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688
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- /**
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689
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- * 是否是光环
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690
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- */
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691
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- readonly halo: boolean
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692
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- /**
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693
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- * buff增加的属性
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694
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- */
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695
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- readonly attributes: string
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696
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- /**
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697
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- * 是否合并
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698
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- */
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- readonly mixBufficon: number
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- /**
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701
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- * 效果id
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702
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- */
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703
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- readonly skillShowId: number
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704
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- /**
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705
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- * 飘字id
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681
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+ * 道具名
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706
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682
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*/
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707
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- readonly floatingTextId: number
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683
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+ readonly name: string
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708
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684
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709
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685
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resolve(tables:Tables) {
|
710
|
686
|
|
711
|
687
|
|
712
|
688
|
|
713
|
|
-
|
714
|
|
-
|
715
|
|
-
|
716
|
|
-
|
717
|
|
-
|
718
|
|
-
|
719
|
|
-
|
720
|
|
-
|
721
|
|
-
|
722
|
|
-
|
723
|
|
-
|
724
|
|
-
|
725
|
689
|
}
|
726
|
690
|
}
|
727
|
691
|
|
|
@@ -729,43 +693,79 @@ export class SkillBuff {
|
729
|
693
|
|
730
|
694
|
|
731
|
695
|
|
732
|
|
-export class WaveRewards {
|
|
696
|
+export class Wave {
|
733
|
697
|
|
734
|
698
|
constructor(_buf_: ByteBuf) {
|
735
|
699
|
this.idx = _buf_.ReadInt()
|
736
|
|
- this.waveMin = _buf_.ReadInt()
|
737
|
|
- this.waveMax = _buf_.ReadInt()
|
|
700
|
+ this.waveIndex = _buf_.ReadInt()
|
738
|
701
|
this.level = _buf_.ReadInt()
|
739
|
|
- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
|
|
702
|
+ this.model = _buf_.ReadInt()
|
|
703
|
+ this.counter = _buf_.ReadInt()
|
|
704
|
+ this.hp = _buf_.ReadInt()
|
|
705
|
+ this.speed = _buf_.ReadInt()
|
|
706
|
+ this.gap = _buf_.ReadInt()
|
|
707
|
+ this.isboss = _buf_.ReadInt()
|
|
708
|
+ this.perAddCoid = _buf_.ReadInt()
|
|
709
|
+ this.perAddGem = _buf_.ReadInt()
|
740
|
710
|
}
|
741
|
711
|
|
742
|
712
|
/**
|
743
|
|
- * idx
|
|
713
|
+ * 唯一id
|
744
|
714
|
*/
|
745
|
715
|
readonly idx: number
|
746
|
716
|
/**
|
747
|
|
- * 波数下限
|
748
|
|
- */
|
749
|
|
- readonly waveMin: number
|
750
|
|
- /**
|
751
|
|
- * 波数上限
|
|
717
|
+ * 波数
|
752
|
718
|
*/
|
753
|
|
- readonly waveMax: number
|
|
719
|
+ readonly waveIndex: number
|
754
|
720
|
/**
|
755
|
721
|
* 难度
|
756
|
722
|
*/
|
757
|
723
|
readonly level: number
|
758
|
724
|
/**
|
759
|
|
- * 奖励列表
|
|
725
|
+ * 怪物模型
|
760
|
726
|
*/
|
761
|
|
- readonly rewards: Common.Reward[]
|
|
727
|
+ readonly model: number
|
|
728
|
+ /**
|
|
729
|
+ * 数量
|
|
730
|
+ */
|
|
731
|
+ readonly counter: number
|
|
732
|
+ /**
|
|
733
|
+ * 血量
|
|
734
|
+ */
|
|
735
|
+ readonly hp: number
|
|
736
|
+ /**
|
|
737
|
+ * 速度
|
|
738
|
+ */
|
|
739
|
+ readonly speed: number
|
|
740
|
+ /**
|
|
741
|
+ * 间距
|
|
742
|
+ */
|
|
743
|
+ readonly gap: number
|
|
744
|
+ /**
|
|
745
|
+ * 是否是boss
|
|
746
|
+ */
|
|
747
|
+ readonly isboss: number
|
|
748
|
+ /**
|
|
749
|
+ * 每只怪增加局内金币
|
|
750
|
+ */
|
|
751
|
+ readonly perAddCoid: number
|
|
752
|
+ /**
|
|
753
|
+ * 每只怪增加局内宝石
|
|
754
|
+ */
|
|
755
|
+ readonly perAddGem: number
|
762
|
756
|
|
763
|
757
|
resolve(tables:Tables) {
|
764
|
758
|
|
765
|
759
|
|
766
|
760
|
|
767
|
761
|
|
768
|
|
- for (let _e of this.rewards) { _e?.resolve(tables); }
|
|
762
|
+
|
|
763
|
+
|
|
764
|
+
|
|
765
|
+
|
|
766
|
+
|
|
767
|
+
|
|
768
|
+
|
769
|
769
|
}
|
770
|
770
|
}
|
771
|
771
|
|