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@@ -327,37 +327,43 @@ export class BattleSpacialSummon {
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-export class HeroQualityWorth {
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+export class WaveRewards {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.gold = _buf_.ReadInt()
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- this.gem = _buf_.ReadInt()
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+ this.waveMin = _buf_.ReadInt()
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+ this.waveMax = _buf_.ReadInt()
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+ this.level = _buf_.ReadInt()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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}
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/**
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- * 唯一id
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+ * idx
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*/
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readonly idx: number
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/**
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- * 品质
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+ * 波数下限
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*/
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- readonly quality: Quality
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+ readonly waveMin: number
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/**
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- * 局内金币
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+ * 波数上限
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*/
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- readonly gold: number
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+ readonly waveMax: number
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/**
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- * 局内宝石
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+ * 难度
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*/
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- readonly gem: number
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+ readonly level: number
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+ /**
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+ * 奖励列表
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+ */
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+ readonly rewards: Common.Reward[]
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resolve(tables:Tables) {
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+ for (let _e of this.rewards) { _e?.resolve(tables); }
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}
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}
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@@ -365,86 +371,46 @@ export class HeroQualityWorth {
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-export class SkillBuff {
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+export class Hero {
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constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.remark = _buf_.ReadString()
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- this.type = _buf_.ReadInt()
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- this.parameters = _buf_.ReadString()
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- this.probability = _buf_.ReadInt()
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- this.triggerCondition = _buf_.ReadString()
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- this.effectType = _buf_.ReadInt()
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- this.duration = _buf_.ReadInt()
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- this.overlapTimes = _buf_.ReadInt()
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- this.uniqueGain = _buf_.ReadBool()
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- this.halo = _buf_.ReadBool()
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- this.attributes = _buf_.ReadString()
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- this.mixBufficon = _buf_.ReadInt()
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- this.skillShowId = _buf_.ReadInt()
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- this.floatingTextId = _buf_.ReadInt()
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+ this.id = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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+ this.attacktype = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.composeheros = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.composeheros.push(_e0);}}
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+ this.isShow = _buf_.ReadInt()
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}
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/**
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- * buffid
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- */
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- readonly idx: number
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- /**
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- * 备注
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- */
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- readonly remark: string
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- /**
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- * buff类型
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- */
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- readonly type: number
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- /**
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- * buff参数
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- */
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- readonly parameters: string
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- /**
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- * 触发概率
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- */
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- readonly probability: number
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- /**
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- * 触发条件
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- */
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- readonly triggerCondition: string
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- /**
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- * 效果类型
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- */
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- readonly effectType: number
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- /**
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- * 持续时间
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- */
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- readonly duration: number
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- /**
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- * 叠加次数
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+ * 英雄ID
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*/
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- readonly overlapTimes: number
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+ readonly id: number
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/**
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- * 唯一增益
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+ * 品质
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*/
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- readonly uniqueGain: boolean
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+ readonly quality: Quality
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/**
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- * 是否是光环
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+ * 攻击类型
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*/
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- readonly halo: boolean
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+ readonly attacktype: AttackType
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/**
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- * buff增加的属性
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+ * 名字
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*/
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- readonly attributes: string
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+ readonly name: string
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/**
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- * 是否合并
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+ * 技能列表
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*/
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- readonly mixBufficon: number
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+ readonly skills: number[]
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/**
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- * 效果id
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+ * 合成英雄公式
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*/
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- readonly skillShowId: number
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+ readonly composeheros: number[]
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/**
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- * 飘字id
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+ * 是否测试
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*/
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- readonly floatingTextId: number
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+ readonly isShow: number
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resolve(tables:Tables) {
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@@ -454,14 +420,6 @@ export class SkillBuff {
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}
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}
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@@ -469,12 +427,13 @@ export class SkillBuff {
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-export class BattleSummonWeight {
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+export class HeroQualityWorth {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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this.quality = _buf_.ReadInt()
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- this.weight = _buf_.ReadInt()
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+ this.gold = _buf_.ReadInt()
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+ this.gem = _buf_.ReadInt()
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}
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/**
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@@ -486,14 +445,19 @@ export class BattleSummonWeight {
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*/
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readonly quality: Quality
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/**
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- * 权重
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+ * 局内金币
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*/
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- readonly weight: number
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+ readonly gold: number
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+ /**
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+ * 局内宝石
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+ */
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+ readonly gem: number
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resolve(tables:Tables) {
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+
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}
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}
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@@ -533,6 +497,38 @@ export class Item {
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+export class BattleSummonWeight {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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+ this.weight = _buf_.ReadInt()
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+ }
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+
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+ /**
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+ * 唯一id
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+ */
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+ readonly idx: number
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+ /**
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+ * 品质
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+ */
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+ readonly quality: Quality
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+ /**
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+ * 权重
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+ */
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+ readonly weight: number
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+ }
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+}
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+
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+
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+
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+
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+
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export class System {
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constructor(_buf_: ByteBuf) {
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@@ -657,90 +653,86 @@ export class Skill {
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-export class WaveRewards {
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+export class SkillBuff {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.waveMin = _buf_.ReadInt()
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- this.waveMax = _buf_.ReadInt()
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- this.level = _buf_.ReadInt()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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+ this.remark = _buf_.ReadString()
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+ this.type = _buf_.ReadInt()
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+ this.parameters = _buf_.ReadString()
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+ this.probability = _buf_.ReadInt()
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+ this.triggerCondition = _buf_.ReadString()
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+ this.effectType = _buf_.ReadInt()
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+ this.duration = _buf_.ReadInt()
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+ this.overlapTimes = _buf_.ReadInt()
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+ this.uniqueGain = _buf_.ReadBool()
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+ this.halo = _buf_.ReadBool()
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+ this.attributes = _buf_.ReadString()
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+ this.mixBufficon = _buf_.ReadInt()
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+ this.skillShowId = _buf_.ReadInt()
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+ this.floatingTextId = _buf_.ReadInt()
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}
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/**
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- * idx
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+ * buffid
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*/
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readonly idx: number
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/**
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675
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- * 波数下限
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+ * 备注
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*/
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- readonly waveMin: number
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+ readonly remark: string
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/**
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- * 波数上限
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+ * buff类型
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*/
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- readonly waveMax: number
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+ readonly type: number
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/**
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- * 难度
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+ * buff参数
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*/
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- readonly level: number
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+ readonly parameters: string
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/**
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- * 奖励列表
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+ * 触发概率
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*/
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- readonly rewards: Common.Reward[]
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-
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- resolve(tables:Tables) {
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-
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-
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-
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-
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- for (let _e of this.rewards) { _e?.resolve(tables); }
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- }
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-}
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-
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-
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-
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-
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-
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-export class Hero {
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-
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- constructor(_buf_: ByteBuf) {
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- this.id = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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709
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- this.attacktype = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.composeheros = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.composeheros.push(_e0);}}
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- this.isShow = _buf_.ReadInt()
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- }
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715
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-
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+ readonly probability: number
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716
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696
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/**
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717
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- * 英雄ID
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697
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+ * 触发条件
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718
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*/
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- readonly id: number
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+ readonly triggerCondition: string
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720
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/**
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721
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- * 品质
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+ * 效果类型
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722
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*/
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723
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- readonly quality: Quality
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+ readonly effectType: number
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724
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704
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/**
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725
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- * 攻击类型
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705
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+ * 持续时间
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726
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706
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*/
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727
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- readonly attacktype: AttackType
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707
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+ readonly duration: number
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728
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708
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/**
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729
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- * 名字
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709
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+ * 叠加次数
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730
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710
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*/
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731
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- readonly name: string
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711
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+ readonly overlapTimes: number
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732
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712
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/**
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733
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- * 技能列表
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713
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+ * 唯一增益
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734
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714
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*/
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735
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- readonly skills: number[]
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715
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+ readonly uniqueGain: boolean
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736
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716
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/**
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737
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- * 合成英雄公式
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717
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+ * 是否是光环
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738
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718
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*/
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739
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- readonly composeheros: number[]
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719
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+ readonly halo: boolean
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740
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720
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/**
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741
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- * 是否测试
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721
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+ * buff增加的属性
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742
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722
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*/
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743
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- readonly isShow: number
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723
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+ readonly attributes: string
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724
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+ /**
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725
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+ * 是否合并
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726
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+ */
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727
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+ readonly mixBufficon: number
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728
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+ /**
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729
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+ * 效果id
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730
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+ */
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731
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+ readonly skillShowId: number
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732
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+ /**
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733
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+ * 飘字id
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734
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+ */
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735
|
+ readonly floatingTextId: number
|
744
|
736
|
|
745
|
737
|
resolve(tables:Tables) {
|
746
|
738
|
|
|
@@ -750,6 +742,14 @@ export class Hero {
|
750
|
742
|
|
751
|
743
|
|
752
|
744
|
|
|
745
|
+
|
|
746
|
+
|
|
747
|
+
|
|
748
|
+
|
|
749
|
+
|
|
750
|
+
|
|
751
|
+
|
|
752
|
+
|
753
|
753
|
}
|
754
|
754
|
}
|
755
|
755
|
|