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@@ -289,31 +289,179 @@ export class Cost {
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-export class BattleSummonWeight {
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+export class System {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.weight = _buf_.ReadInt()
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+ this.mainKey = _buf_.ReadString()
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+ this.value = _buf_.ReadString()
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}
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/**
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- * 唯一id
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+ * IDX
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*/
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readonly idx: number
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/**
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+ * 常量主键
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+ */
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+ readonly mainKey: string
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+ /**
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+ * 常量值
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+ */
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+ readonly value: string
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+ }
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+}
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+
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+
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+
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+
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+export class Skill {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.remark = _buf_.ReadString()
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+ this.skillId = _buf_.ReadInt()
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+ this.skillType = _buf_.ReadInt()
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+ this.cd = _buf_.ReadInt()
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+ this.gridRange = _buf_.ReadInt()
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+ this.range = _buf_.ReadInt()
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+ this.triggerCondition = _buf_.ReadString()
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+ this.effects = _buf_.ReadString()
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+ this.buffId = _buf_.ReadString()
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+ this.skillName = _buf_.ReadString()
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+ this.desc = _buf_.ReadString()
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+ this.conflictSkillId = _buf_.ReadInt()
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+ }
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+
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+ /**
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+ * 主键id
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+ */
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+ readonly idx: number
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+ /**
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+ * 备注
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+ */
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+ readonly remark: string
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+ /**
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+ * 技能ID
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+ */
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+ readonly skillId: number
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+ /**
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+ * 类型
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+ */
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+ readonly skillType: number
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+ /**
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+ * 冷却时间
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+ */
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+ readonly cd: number
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+ /**
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+ * 格子范围
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+ */
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+ readonly gridRange: number
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+ /**
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+ * 攻击距离
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+ */
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+ readonly range: number
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+ /**
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+ * 技能触发条件
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+ */
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+ readonly triggerCondition: string
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+ /**
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+ * 效果列表
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+ */
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+ readonly effects: string
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+ /**
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+ * buff
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+ */
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+ readonly buffId: string
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+ /**
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+ * 技能名字
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+ */
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+ readonly skillName: string
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+ /**
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+ * 技能描述
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+ */
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+ readonly desc: string
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+ /**
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+ * 冲突的技能id
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+ */
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+ readonly conflictSkillId: number
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+ }
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+}
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+
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+
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+
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+
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+
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+export class Hero {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.id = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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+ this.attacktype = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.composeheros = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.composeheros.push(_e0);}}
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+ this.isShow = _buf_.ReadInt()
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+ }
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+
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+ /**
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+ * 英雄ID
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+ */
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+ readonly id: number
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+ /**
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* 品质
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*/
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readonly quality: Quality
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/**
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- * 权重
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+ * 攻击类型
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*/
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- readonly weight: number
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+ readonly attacktype: AttackType
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+ /**
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+ * 名字
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+ */
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+ readonly name: string
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+ /**
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+ * 技能列表
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+ */
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+ readonly skills: number[]
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+ /**
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+ * 合成英雄公式
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+ */
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+ readonly composeheros: number[]
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+ /**
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+ * 是否测试
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+ */
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+ readonly isShow: number
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resolve(tables:Tables) {
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+
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+
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+
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+
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}
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}
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@@ -321,43 +469,69 @@ export class BattleSummonWeight {
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-export class WaveRewards {
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+export class HeroQualityWorth {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.waveMin = _buf_.ReadInt()
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- this.waveMax = _buf_.ReadInt()
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- this.level = _buf_.ReadInt()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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+ this.quality = _buf_.ReadInt()
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+ this.gold = _buf_.ReadInt()
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+ this.gem = _buf_.ReadInt()
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}
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/**
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- * idx
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+ * 唯一id
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*/
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readonly idx: number
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/**
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- * 波数下限
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+ * 品质
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*/
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- readonly waveMin: number
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+ readonly quality: Quality
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/**
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- * 波数上限
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+ * 局内金币
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*/
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- readonly waveMax: number
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+ readonly gold: number
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/**
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- * 难度
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+ * 局内宝石
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*/
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- readonly level: number
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+ readonly gem: number
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+
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+ }
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+}
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+
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+
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+
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+
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+
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+export class Item {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.type = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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+ }
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+
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/**
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- * 奖励列表
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+ * 道具ID
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*/
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- readonly rewards: Common.Reward[]
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+ readonly idx: number
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+ /**
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+ * 类型
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+ */
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+ readonly type: number
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+ /**
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+ * 道具名
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+ */
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+ readonly name: string
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530
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resolve(tables:Tables) {
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532
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533
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-
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- for (let _e of this.rewards) { _e?.resolve(tables); }
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}
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}
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@@ -469,13 +643,12 @@ export class SkillBuff {
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-export class BattleSpacialSummon {
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+export class BattleSummonWeight {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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this.quality = _buf_.ReadInt()
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this.weight = _buf_.ReadInt()
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- this.costgem = _buf_.ReadInt()
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}
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/**
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@@ -490,16 +663,11 @@ export class BattleSpacialSummon {
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663
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* 权重
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664
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*/
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readonly weight: number
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- /**
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- * 消耗宝石数量
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- */
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- readonly costgem: number
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666
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resolve(tables:Tables) {
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668
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669
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670
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-
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}
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}
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673
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@@ -507,37 +675,43 @@ export class BattleSpacialSummon {
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675
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676
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509
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677
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510
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-export class HeroQualityWorth {
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+export class WaveRewards {
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679
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.gold = _buf_.ReadInt()
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- this.gem = _buf_.ReadInt()
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+ this.waveMin = _buf_.ReadInt()
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+ this.waveMax = _buf_.ReadInt()
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+ this.level = _buf_.ReadInt()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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}
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687
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688
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/**
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- * 唯一id
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+ * idx
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*/
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readonly idx: number
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/**
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- * 品质
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+ * 波数下限
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*/
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- readonly quality: Quality
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+ readonly waveMin: number
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/**
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- * 局内金币
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+ * 波数上限
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*/
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- readonly gold: number
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+ readonly waveMax: number
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/**
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- * 局内宝石
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+ * 难度
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533
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*/
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- readonly gem: number
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+ readonly level: number
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+ /**
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+ * 奖励列表
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+ */
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+ readonly rewards: Common.Reward[]
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708
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536
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resolve(tables:Tables) {
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710
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711
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712
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540
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713
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+ for (let _e of this.rewards) { _e?.resolve(tables); }
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}
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}
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717
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@@ -545,31 +719,37 @@ export class HeroQualityWorth {
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545
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719
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546
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720
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547
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721
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548
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-export class Item {
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722
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+export class BattleSpacialSummon {
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549
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723
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550
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724
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constructor(_buf_: ByteBuf) {
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551
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725
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this.idx = _buf_.ReadInt()
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552
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- this.type = _buf_.ReadInt()
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553
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- this.name = _buf_.ReadString()
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726
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+ this.quality = _buf_.ReadInt()
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+ this.weight = _buf_.ReadInt()
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728
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+ this.costgem = _buf_.ReadInt()
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729
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}
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555
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730
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731
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/**
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557
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- * 道具ID
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732
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+ * 唯一id
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558
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733
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*/
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559
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734
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readonly idx: number
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560
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735
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/**
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561
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- * 类型
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736
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+ * 品质
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562
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737
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*/
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- readonly type: number
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738
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+ readonly quality: Quality
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564
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739
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/**
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- * 道具名
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740
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+ * 权重
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566
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741
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*/
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567
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- readonly name: string
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742
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+ readonly weight: number
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+ /**
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744
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+ * 消耗宝石数量
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745
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+ */
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746
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+ readonly costgem: number
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568
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747
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569
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748
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resolve(tables:Tables) {
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570
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749
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571
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750
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572
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+
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}
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}
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755
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@@ -657,186 +837,6 @@ export class Wave {
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657
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837
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658
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838
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659
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839
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660
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-export class Skill {
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661
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-
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662
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- constructor(_buf_: ByteBuf) {
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663
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- this.idx = _buf_.ReadInt()
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664
|
|
- this.remark = _buf_.ReadString()
|
665
|
|
- this.skillId = _buf_.ReadInt()
|
666
|
|
- this.skillType = _buf_.ReadInt()
|
667
|
|
- this.cd = _buf_.ReadInt()
|
668
|
|
- this.gridRange = _buf_.ReadInt()
|
669
|
|
- this.range = _buf_.ReadInt()
|
670
|
|
- this.triggerCondition = _buf_.ReadString()
|
671
|
|
- this.effects = _buf_.ReadString()
|
672
|
|
- this.buffId = _buf_.ReadString()
|
673
|
|
- this.skillName = _buf_.ReadString()
|
674
|
|
- this.desc = _buf_.ReadString()
|
675
|
|
- this.conflictSkillId = _buf_.ReadInt()
|
676
|
|
- }
|
677
|
|
-
|
678
|
|
- /**
|
679
|
|
- * 主键id
|
680
|
|
- */
|
681
|
|
- readonly idx: number
|
682
|
|
- /**
|
683
|
|
- * 备注
|
684
|
|
- */
|
685
|
|
- readonly remark: string
|
686
|
|
- /**
|
687
|
|
- * 技能ID
|
688
|
|
- */
|
689
|
|
- readonly skillId: number
|
690
|
|
- /**
|
691
|
|
- * 类型
|
692
|
|
- */
|
693
|
|
- readonly skillType: number
|
694
|
|
- /**
|
695
|
|
- * 冷却时间
|
696
|
|
- */
|
697
|
|
- readonly cd: number
|
698
|
|
- /**
|
699
|
|
- * 格子范围
|
700
|
|
- */
|
701
|
|
- readonly gridRange: number
|
702
|
|
- /**
|
703
|
|
- * 攻击距离
|
704
|
|
- */
|
705
|
|
- readonly range: number
|
706
|
|
- /**
|
707
|
|
- * 技能触发条件
|
708
|
|
- */
|
709
|
|
- readonly triggerCondition: string
|
710
|
|
- /**
|
711
|
|
- * 效果列表
|
712
|
|
- */
|
713
|
|
- readonly effects: string
|
714
|
|
- /**
|
715
|
|
- * buff
|
716
|
|
- */
|
717
|
|
- readonly buffId: string
|
718
|
|
- /**
|
719
|
|
- * 技能名字
|
720
|
|
- */
|
721
|
|
- readonly skillName: string
|
722
|
|
- /**
|
723
|
|
- * 技能描述
|
724
|
|
- */
|
725
|
|
- readonly desc: string
|
726
|
|
- /**
|
727
|
|
- * 冲突的技能id
|
728
|
|
- */
|
729
|
|
- readonly conflictSkillId: number
|
730
|
|
-
|
731
|
|
- resolve(tables:Tables) {
|
732
|
|
-
|
733
|
|
-
|
734
|
|
-
|
735
|
|
-
|
736
|
|
-
|
737
|
|
-
|
738
|
|
-
|
739
|
|
-
|
740
|
|
-
|
741
|
|
-
|
742
|
|
-
|
743
|
|
-
|
744
|
|
-
|
745
|
|
- }
|
746
|
|
-}
|
747
|
|
-
|
748
|
|
-
|
749
|
|
-
|
750
|
|
-
|
751
|
|
-
|
752
|
|
-export class Hero {
|
753
|
|
-
|
754
|
|
- constructor(_buf_: ByteBuf) {
|
755
|
|
- this.id = _buf_.ReadInt()
|
756
|
|
- this.quality = _buf_.ReadInt()
|
757
|
|
- this.attacktype = _buf_.ReadInt()
|
758
|
|
- this.name = _buf_.ReadString()
|
759
|
|
- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
|
760
|
|
- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.composeheros = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.composeheros.push(_e0);}}
|
761
|
|
- this.isShow = _buf_.ReadInt()
|
762
|
|
- }
|
763
|
|
-
|
764
|
|
- /**
|
765
|
|
- * 英雄ID
|
766
|
|
- */
|
767
|
|
- readonly id: number
|
768
|
|
- /**
|
769
|
|
- * 品质
|
770
|
|
- */
|
771
|
|
- readonly quality: Quality
|
772
|
|
- /**
|
773
|
|
- * 攻击类型
|
774
|
|
- */
|
775
|
|
- readonly attacktype: AttackType
|
776
|
|
- /**
|
777
|
|
- * 名字
|
778
|
|
- */
|
779
|
|
- readonly name: string
|
780
|
|
- /**
|
781
|
|
- * 技能列表
|
782
|
|
- */
|
783
|
|
- readonly skills: number[]
|
784
|
|
- /**
|
785
|
|
- * 合成英雄公式
|
786
|
|
- */
|
787
|
|
- readonly composeheros: number[]
|
788
|
|
- /**
|
789
|
|
- * 是否测试
|
790
|
|
- */
|
791
|
|
- readonly isShow: number
|
792
|
|
-
|
793
|
|
- resolve(tables:Tables) {
|
794
|
|
-
|
795
|
|
-
|
796
|
|
-
|
797
|
|
-
|
798
|
|
-
|
799
|
|
-
|
800
|
|
-
|
801
|
|
- }
|
802
|
|
-}
|
803
|
|
-
|
804
|
|
-
|
805
|
|
-
|
806
|
|
-
|
807
|
|
-
|
808
|
|
-export class System {
|
809
|
|
-
|
810
|
|
- constructor(_buf_: ByteBuf) {
|
811
|
|
- this.idx = _buf_.ReadInt()
|
812
|
|
- this.mainKey = _buf_.ReadString()
|
813
|
|
- this.value = _buf_.ReadString()
|
814
|
|
- }
|
815
|
|
-
|
816
|
|
- /**
|
817
|
|
- * IDX
|
818
|
|
- */
|
819
|
|
- readonly idx: number
|
820
|
|
- /**
|
821
|
|
- * 常量主键
|
822
|
|
- */
|
823
|
|
- readonly mainKey: string
|
824
|
|
- /**
|
825
|
|
- * 常量值
|
826
|
|
- */
|
827
|
|
- readonly value: string
|
828
|
|
-
|
829
|
|
- resolve(tables:Tables) {
|
830
|
|
-
|
831
|
|
-
|
832
|
|
-
|
833
|
|
- }
|
834
|
|
-}
|
835
|
|
-
|
836
|
|
-
|
837
|
|
-
|
838
|
|
-
|
839
|
|
-
|
840
|
840
|
export class HeroLevel {
|
841
|
841
|
|
842
|
842
|
constructor(_buf_: ByteBuf) {
|