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@@ -263,79 +263,31 @@ export class Reward {
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-export class Wave {
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+export class Item {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.waveIndex = _buf_.ReadInt()
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- this.level = _buf_.ReadInt()
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- this.model = _buf_.ReadInt()
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- this.counter = _buf_.ReadInt()
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- this.hp = _buf_.ReadInt()
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- this.speed = _buf_.ReadInt()
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- this.gap = _buf_.ReadInt()
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- this.isboss = _buf_.ReadInt()
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- this.perAddCoid = _buf_.ReadInt()
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- this.perAddGem = _buf_.ReadInt()
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+ this.type = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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}
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/**
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- * 唯一id
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+ * 道具ID
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*/
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readonly idx: number
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/**
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- * 波数
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- */
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- readonly waveIndex: number
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- /**
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- * 难度
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- */
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- readonly level: number
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- /**
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- * 怪物模型
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- */
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- readonly model: number
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- /**
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- * 数量
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- */
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- readonly counter: number
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- /**
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- * 血量
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- */
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- readonly hp: number
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- /**
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- * 速度
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- */
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- readonly speed: number
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- /**
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- * 间距
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- */
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- readonly gap: number
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- /**
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- * 是否是boss
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- */
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- readonly isboss: number
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- /**
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- * 每只怪增加局内金币
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+ * 类型
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*/
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- readonly perAddCoid: number
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+ readonly type: number
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/**
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- * 每只怪增加局内宝石
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+ * 道具名
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*/
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- readonly perAddGem: number
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+ readonly name: string
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resolve(tables:Tables) {
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-
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}
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}
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@@ -429,6 +381,88 @@ export class Skill {
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+export class System {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.mainKey = _buf_.ReadString()
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+ this.value = _buf_.ReadString()
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+ }
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+
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+ /**
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+ * IDX
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+ */
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+ readonly idx: number
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+ /**
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+ * 常量主键
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+ */
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+ readonly mainKey: string
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+ /**
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+ * 常量值
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+ */
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+ readonly value: string
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+ }
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+}
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+
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+
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+
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+
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+
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+export class HeroLevel {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.id = _buf_.ReadInt()
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+ this.level = _buf_.ReadInt()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.unlockSkill = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.unlockSkill.push(_e0);}}
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+ this.unlockSkillDesc = _buf_.ReadString()
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+ this.atk = _buf_.ReadInt()
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+ this.atkSpeed = _buf_.ReadInt()
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+ }
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+
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+ /**
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+ * 英雄ID
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+ */
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+ readonly id: number
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+ /**
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+ * 等级
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+ */
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+ readonly level: number
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+ /**
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+ * 英雄解锁技能
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+ */
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+ readonly unlockSkill: number[]
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+ /**
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+ * 解锁技能描述
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+ */
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+ readonly unlockSkillDesc: string
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+ /**
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+ * 攻击力
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+ */
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+ readonly atk: number
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+ /**
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+ * 攻击速度
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+ */
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450
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+ readonly atkSpeed: number
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+
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+
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+
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+ }
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+}
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+
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+
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+
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+
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+
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466
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export class SkillBuff {
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433
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467
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434
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468
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constructor(_buf_: ByteBuf) {
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@@ -533,43 +567,43 @@ export class SkillBuff {
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533
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567
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534
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568
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535
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569
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536
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-export class Hero {
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570
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+export class WaveRewards {
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537
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571
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538
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572
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constructor(_buf_: ByteBuf) {
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539
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- this.id = _buf_.ReadInt()
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540
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- this.quality = _buf_.ReadInt()
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541
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- this.attacktype = _buf_.ReadInt()
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542
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- this.name = _buf_.ReadString()
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543
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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573
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+ this.idx = _buf_.ReadInt()
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574
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+ this.waveMin = _buf_.ReadInt()
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575
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+ this.waveMax = _buf_.ReadInt()
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576
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+ this.level = _buf_.ReadInt()
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577
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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544
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}
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545
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579
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546
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580
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/**
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547
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- * 英雄ID
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581
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+ * idx
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548
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582
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*/
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549
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- readonly id: number
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583
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+ readonly idx: number
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550
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584
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/**
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551
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- * 品质
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+ * 波数下限
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*/
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553
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- readonly quality: Hero.Quality
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+ readonly waveMin: number
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/**
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555
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- * 攻击类型
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589
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+ * 波数上限
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556
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*/
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557
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- readonly attacktype: Hero.AttackType
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+ readonly waveMax: number
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/**
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559
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- * 名字
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593
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+ * 难度
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560
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*/
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561
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- readonly name: string
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+ readonly level: number
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562
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/**
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563
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- * 技能列表
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597
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+ * 奖励列表
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564
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598
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*/
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565
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- readonly skills: number[]
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599
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+ readonly rewards: Common.Reward[]
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566
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600
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567
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601
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resolve(tables:Tables) {
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602
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569
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603
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570
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604
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571
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605
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572
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-
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606
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+ for (let _e of this.rewards) { _e?.resolve(tables); }
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573
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607
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}
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}
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575
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609
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@@ -577,15 +611,14 @@ export class Hero {
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577
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611
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578
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612
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579
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613
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580
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-export class HeroLevel {
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614
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+export class Hero {
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581
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615
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582
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616
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constructor(_buf_: ByteBuf) {
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583
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617
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this.id = _buf_.ReadInt()
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584
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- this.level = _buf_.ReadInt()
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585
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.unlockSkill = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.unlockSkill.push(_e0);}}
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586
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- this.unlockSkillDesc = _buf_.ReadString()
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587
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- this.atk = _buf_.ReadInt()
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588
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- this.atkSpeed = _buf_.ReadInt()
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618
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+ this.quality = _buf_.ReadInt()
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619
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+ this.attacktype = _buf_.ReadInt()
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620
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+ this.name = _buf_.ReadString()
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621
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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589
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622
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}
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590
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623
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591
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624
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/**
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@@ -593,25 +626,21 @@ export class HeroLevel {
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593
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626
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*/
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594
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627
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readonly id: number
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595
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628
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/**
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596
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- * 等级
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597
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- */
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598
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- readonly level: number
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599
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- /**
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600
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- * 英雄解锁技能
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629
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+ * 品质
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601
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630
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*/
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602
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- readonly unlockSkill: number[]
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631
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+ readonly quality: Hero.Quality
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603
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632
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/**
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604
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- * 解锁技能描述
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633
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+ * 攻击类型
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605
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634
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*/
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606
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- readonly unlockSkillDesc: string
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635
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+ readonly attacktype: Hero.AttackType
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607
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636
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/**
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608
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- * 攻击力
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637
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+ * 名字
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609
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638
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*/
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610
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- readonly atk: number
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639
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+ readonly name: string
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611
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640
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/**
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612
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- * 攻击速度
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641
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+ * 技能列表
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613
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642
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*/
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614
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- readonly atkSpeed: number
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643
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+ readonly skills: number[]
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615
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644
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616
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645
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resolve(tables:Tables) {
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617
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646
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@@ -619,7 +648,6 @@ export class HeroLevel {
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619
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648
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620
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649
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621
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650
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622
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-
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623
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651
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}
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624
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652
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}
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625
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653
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@@ -627,107 +655,79 @@ export class HeroLevel {
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627
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655
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628
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656
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629
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657
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630
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-export class Item {
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658
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+export class Wave {
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631
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659
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632
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660
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constructor(_buf_: ByteBuf) {
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633
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661
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this.idx = _buf_.ReadInt()
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634
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- this.type = _buf_.ReadInt()
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635
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- this.name = _buf_.ReadString()
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662
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+ this.waveIndex = _buf_.ReadInt()
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663
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+ this.level = _buf_.ReadInt()
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664
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+ this.model = _buf_.ReadInt()
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665
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+ this.counter = _buf_.ReadInt()
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666
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+ this.hp = _buf_.ReadInt()
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667
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+ this.speed = _buf_.ReadInt()
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668
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+ this.gap = _buf_.ReadInt()
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669
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+ this.isboss = _buf_.ReadInt()
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670
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+ this.perAddCoid = _buf_.ReadInt()
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671
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+ this.perAddGem = _buf_.ReadInt()
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636
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672
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}
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637
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673
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638
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674
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/**
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639
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- * 道具ID
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675
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+ * 唯一id
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640
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676
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*/
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|
641
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677
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readonly idx: number
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642
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678
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/**
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643
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- * 类型
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679
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+ * 波数
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644
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680
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*/
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645
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- readonly type: number
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681
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+ readonly waveIndex: number
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646
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682
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/**
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647
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- * 道具名
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683
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+ * 难度
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|
648
|
684
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*/
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649
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- readonly name: string
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650
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-
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651
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- resolve(tables:Tables) {
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652
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-
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653
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-
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654
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-
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655
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- }
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656
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-}
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657
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-
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658
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-
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659
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-
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660
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|
-
|
|
661
|
|
-
|
|
662
|
|
-export class System {
|
|
663
|
|
-
|
|
664
|
|
- constructor(_buf_: ByteBuf) {
|
|
665
|
|
- this.idx = _buf_.ReadInt()
|
|
666
|
|
- this.mainKey = _buf_.ReadString()
|
|
667
|
|
- this.value = _buf_.ReadString()
|
|
668
|
|
- }
|
|
669
|
|
-
|
|
|
685
|
+ readonly level: number
|
|
670
|
686
|
/**
|
|
671
|
|
- * IDX
|
|
|
687
|
+ * 怪物模型
|
|
672
|
688
|
*/
|
|
673
|
|
- readonly idx: number
|
|
|
689
|
+ readonly model: number
|
|
674
|
690
|
/**
|
|
675
|
|
- * 常量主键
|
|
|
691
|
+ * 数量
|
|
676
|
692
|
*/
|
|
677
|
|
- readonly mainKey: string
|
|
|
693
|
+ readonly counter: number
|
|
678
|
694
|
/**
|
|
679
|
|
- * 常量值
|
|
|
695
|
+ * 血量
|
|
680
|
696
|
*/
|
|
681
|
|
- readonly value: string
|
|
682
|
|
-
|
|
683
|
|
- resolve(tables:Tables) {
|
|
684
|
|
-
|
|
685
|
|
-
|
|
686
|
|
-
|
|
687
|
|
- }
|
|
688
|
|
-}
|
|
689
|
|
-
|
|
690
|
|
-
|
|
691
|
|
-
|
|
692
|
|
-
|
|
693
|
|
-
|
|
694
|
|
-export class WaveRewards {
|
|
695
|
|
-
|
|
696
|
|
- constructor(_buf_: ByteBuf) {
|
|
697
|
|
- this.idx = _buf_.ReadInt()
|
|
698
|
|
- this.waveMin = _buf_.ReadInt()
|
|
699
|
|
- this.waveMax = _buf_.ReadInt()
|
|
700
|
|
- this.level = _buf_.ReadInt()
|
|
701
|
|
- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
|
|
702
|
|
- }
|
|
703
|
|
-
|
|
|
697
|
+ readonly hp: number
|
|
704
|
698
|
/**
|
|
705
|
|
- * idx
|
|
|
699
|
+ * 速度
|
|
706
|
700
|
*/
|
|
707
|
|
- readonly idx: number
|
|
|
701
|
+ readonly speed: number
|
|
708
|
702
|
/**
|
|
709
|
|
- * 波数下限
|
|
|
703
|
+ * 间距
|
|
710
|
704
|
*/
|
|
711
|
|
- readonly waveMin: number
|
|
|
705
|
+ readonly gap: number
|
|
712
|
706
|
/**
|
|
713
|
|
- * 波数上限
|
|
|
707
|
+ * 是否是boss
|
|
714
|
708
|
*/
|
|
715
|
|
- readonly waveMax: number
|
|
|
709
|
+ readonly isboss: number
|
|
716
|
710
|
/**
|
|
717
|
|
- * 难度
|
|
|
711
|
+ * 每只怪增加局内金币
|
|
718
|
712
|
*/
|
|
719
|
|
- readonly level: number
|
|
|
713
|
+ readonly perAddCoid: number
|
|
720
|
714
|
/**
|
|
721
|
|
- * 奖励列表
|
|
|
715
|
+ * 每只怪增加局内宝石
|
|
722
|
716
|
*/
|
|
723
|
|
- readonly rewards: Common.Reward[]
|
|
|
717
|
+ readonly perAddGem: number
|
|
724
|
718
|
|
|
725
|
719
|
resolve(tables:Tables) {
|
|
726
|
720
|
|
|
727
|
721
|
|
|
728
|
722
|
|
|
729
|
723
|
|
|
730
|
|
- for (let _e of this.rewards) { _e?.resolve(tables); }
|
|
|
724
|
+
|
|
|
725
|
+
|
|
|
726
|
+
|
|
|
727
|
+
|
|
|
728
|
+
|
|
|
729
|
+
|
|
|
730
|
+
|
|
731
|
731
|
}
|
|
732
|
732
|
}
|
|
733
|
733
|
|