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@@ -289,37 +289,31 @@ export class Cost {
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-export class BattleSpacialSummon {
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+export class Item {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.weight = _buf_.ReadInt()
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- this.costgem = _buf_.ReadInt()
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+ this.type = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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}
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/**
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- * 唯一id
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+ * 道具ID
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*/
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readonly idx: number
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/**
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- * 品质
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- */
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- readonly quality: Quality
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- /**
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- * 权重
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+ * 类型
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*/
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- readonly weight: number
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+ readonly type: number
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/**
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- * 消耗宝石数量
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+ * 道具名
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*/
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- readonly costgem: number
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+ readonly name: string
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resolve(tables:Tables) {
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}
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}
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@@ -327,43 +321,31 @@ export class BattleSpacialSummon {
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-export class WaveRewards {
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+export class System {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.waveMin = _buf_.ReadInt()
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- this.waveMax = _buf_.ReadInt()
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- this.level = _buf_.ReadInt()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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+ this.mainKey = _buf_.ReadString()
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+ this.value = _buf_.ReadString()
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}
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/**
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- * idx
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+ * IDX
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*/
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readonly idx: number
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/**
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- * 波数下限
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- */
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- readonly waveMin: number
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- /**
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- * 波数上限
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- */
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- readonly waveMax: number
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- /**
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- * 难度
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+ * 常量主键
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*/
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- readonly level: number
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+ readonly mainKey: string
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/**
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- * 奖励列表
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+ * 常量值
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*/
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- readonly rewards: Common.Reward[]
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+ readonly value: string
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resolve(tables:Tables) {
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-
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- for (let _e of this.rewards) { _e?.resolve(tables); }
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}
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}
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@@ -371,55 +353,37 @@ export class WaveRewards {
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-export class Hero {
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+export class BattleSpacialSummon {
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constructor(_buf_: ByteBuf) {
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- this.id = _buf_.ReadInt()
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+ this.idx = _buf_.ReadInt()
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this.quality = _buf_.ReadInt()
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- this.attacktype = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.composeheros = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.composeheros.push(_e0);}}
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- this.isShow = _buf_.ReadInt()
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+ this.weight = _buf_.ReadInt()
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+ this.costgem = _buf_.ReadInt()
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}
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/**
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- * 英雄ID
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+ * 唯一id
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*/
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- readonly id: number
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+ readonly idx: number
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/**
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* 品质
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*/
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readonly quality: Quality
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/**
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- * 攻击类型
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- */
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- readonly attacktype: AttackType
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- /**
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- * 名字
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- */
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- readonly name: string
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- /**
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- * 技能列表
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- */
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- readonly skills: number[]
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- /**
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- * 合成英雄公式
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+ * 权重
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*/
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- readonly composeheros: number[]
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+ readonly weight: number
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/**
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- * 是否测试
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+ * 消耗宝石数量
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*/
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- readonly isShow: number
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+ readonly costgem: number
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resolve(tables:Tables) {
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}
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}
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@@ -427,13 +391,12 @@ export class Hero {
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-export class HeroQualityWorth {
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+export class BattleSummonWeight {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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this.quality = _buf_.ReadInt()
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- this.gold = _buf_.ReadInt()
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- this.gem = _buf_.ReadInt()
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+ this.weight = _buf_.ReadInt()
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}
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/**
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@@ -445,19 +408,14 @@ export class HeroQualityWorth {
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*/
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readonly quality: Quality
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/**
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- * 局内金币
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- */
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- readonly gold: number
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- /**
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- * 局内宝石
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+ * 权重
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*/
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- readonly gem: number
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+ readonly weight: number
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resolve(tables:Tables) {
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}
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}
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@@ -465,31 +423,43 @@ export class HeroQualityWorth {
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-export class Item {
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+export class WaveRewards {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.type = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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+ this.waveMin = _buf_.ReadInt()
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+ this.waveMax = _buf_.ReadInt()
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+ this.level = _buf_.ReadInt()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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}
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/**
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- * 道具ID
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+ * idx
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*/
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readonly idx: number
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/**
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- * 类型
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+ * 波数下限
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*/
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- readonly type: number
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+ readonly waveMin: number
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/**
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- * 道具名
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+ * 波数上限
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*/
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- readonly name: string
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+ readonly waveMax: number
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+ /**
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+ * 难度
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+ */
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+ readonly level: number
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+ /**
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+ * 奖励列表
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+ */
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+ readonly rewards: Common.Reward[]
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resolve(tables:Tables) {
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+
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+ for (let _e of this.rewards) { _e?.resolve(tables); }
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}
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}
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@@ -497,12 +467,13 @@ export class Item {
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-export class BattleSummonWeight {
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+export class HeroQualityWorth {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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this.quality = _buf_.ReadInt()
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- this.weight = _buf_.ReadInt()
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+ this.gold = _buf_.ReadInt()
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+ this.gem = _buf_.ReadInt()
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}
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/**
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@@ -514,14 +485,19 @@ export class BattleSummonWeight {
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*/
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readonly quality: Quality
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/**
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- * 权重
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+ * 局内金币
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*/
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- readonly weight: number
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+ readonly gold: number
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+ /**
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+ * 局内宝石
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+ */
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+ readonly gem: number
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resolve(tables:Tables) {
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}
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}
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@@ -529,31 +505,103 @@ export class BattleSummonWeight {
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-export class System {
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+export class SkillBuff {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.mainKey = _buf_.ReadString()
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- this.value = _buf_.ReadString()
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+ this.remark = _buf_.ReadString()
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+ this.type = _buf_.ReadInt()
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+ this.parameters = _buf_.ReadString()
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+ this.probability = _buf_.ReadInt()
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+ this.triggerCondition = _buf_.ReadString()
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+ this.effectType = _buf_.ReadInt()
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+ this.duration = _buf_.ReadInt()
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+ this.overlapTimes = _buf_.ReadInt()
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+ this.uniqueGain = _buf_.ReadBool()
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+ this.halo = _buf_.ReadBool()
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+ this.attributes = _buf_.ReadString()
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+ this.mixBufficon = _buf_.ReadInt()
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+ this.skillShowId = _buf_.ReadInt()
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+ this.floatingTextId = _buf_.ReadInt()
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}
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/**
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- * IDX
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+ * buffid
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*/
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readonly idx: number
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/**
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- * 常量主键
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+ * 备注
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*/
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- readonly mainKey: string
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+ readonly remark: string
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/**
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- * 常量值
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+ * buff类型
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*/
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- readonly value: string
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+ readonly type: number
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+ /**
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+ * buff参数
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+ */
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+ readonly parameters: string
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+ /**
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+ * 触发概率
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+ */
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+ readonly probability: number
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+ /**
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+ * 触发条件
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+ */
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+ readonly triggerCondition: string
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+ /**
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+ * 效果类型
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+ */
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+ readonly effectType: number
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+ /**
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+ * 持续时间
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+ */
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+ readonly duration: number
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+ /**
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+ * 叠加次数
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+ */
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+ readonly overlapTimes: number
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+ /**
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+ * 唯一增益
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+ */
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+ readonly uniqueGain: boolean
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+ /**
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+ * 是否是光环
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+ */
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+ readonly halo: boolean
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+ /**
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+ * buff增加的属性
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+ */
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+ readonly attributes: string
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+ /**
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+ * 是否合并
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+ */
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+ readonly mixBufficon: number
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+ /**
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+ * 效果id
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+ */
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+ readonly skillShowId: number
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+ /**
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+ * 飘字id
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+ */
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+ readonly floatingTextId: number
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resolve(tables:Tables) {
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+
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+
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}
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}
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@@ -653,86 +701,46 @@ export class Skill {
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701
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654
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655
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-export class SkillBuff {
|
|
704
|
+export class Hero {
|
657
|
705
|
|
658
|
706
|
constructor(_buf_: ByteBuf) {
|
659
|
|
- this.idx = _buf_.ReadInt()
|
660
|
|
- this.remark = _buf_.ReadString()
|
661
|
|
- this.type = _buf_.ReadInt()
|
662
|
|
- this.parameters = _buf_.ReadString()
|
663
|
|
- this.probability = _buf_.ReadInt()
|
664
|
|
- this.triggerCondition = _buf_.ReadString()
|
665
|
|
- this.effectType = _buf_.ReadInt()
|
666
|
|
- this.duration = _buf_.ReadInt()
|
667
|
|
- this.overlapTimes = _buf_.ReadInt()
|
668
|
|
- this.uniqueGain = _buf_.ReadBool()
|
669
|
|
- this.halo = _buf_.ReadBool()
|
670
|
|
- this.attributes = _buf_.ReadString()
|
671
|
|
- this.mixBufficon = _buf_.ReadInt()
|
672
|
|
- this.skillShowId = _buf_.ReadInt()
|
673
|
|
- this.floatingTextId = _buf_.ReadInt()
|
|
707
|
+ this.id = _buf_.ReadInt()
|
|
708
|
+ this.quality = _buf_.ReadInt()
|
|
709
|
+ this.attacktype = _buf_.ReadInt()
|
|
710
|
+ this.name = _buf_.ReadString()
|
|
711
|
+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
|
|
712
|
+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.composeheros = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.composeheros.push(_e0);}}
|
|
713
|
+ this.isShow = _buf_.ReadInt()
|
674
|
714
|
}
|
675
|
715
|
|
676
|
716
|
/**
|
677
|
|
- * buffid
|
678
|
|
- */
|
679
|
|
- readonly idx: number
|
680
|
|
- /**
|
681
|
|
- * 备注
|
682
|
|
- */
|
683
|
|
- readonly remark: string
|
684
|
|
- /**
|
685
|
|
- * buff类型
|
686
|
|
- */
|
687
|
|
- readonly type: number
|
688
|
|
- /**
|
689
|
|
- * buff参数
|
690
|
|
- */
|
691
|
|
- readonly parameters: string
|
692
|
|
- /**
|
693
|
|
- * 触发概率
|
694
|
|
- */
|
695
|
|
- readonly probability: number
|
696
|
|
- /**
|
697
|
|
- * 触发条件
|
698
|
|
- */
|
699
|
|
- readonly triggerCondition: string
|
700
|
|
- /**
|
701
|
|
- * 效果类型
|
702
|
|
- */
|
703
|
|
- readonly effectType: number
|
704
|
|
- /**
|
705
|
|
- * 持续时间
|
706
|
|
- */
|
707
|
|
- readonly duration: number
|
708
|
|
- /**
|
709
|
|
- * 叠加次数
|
|
717
|
+ * 英雄ID
|
710
|
718
|
*/
|
711
|
|
- readonly overlapTimes: number
|
|
719
|
+ readonly id: number
|
712
|
720
|
/**
|
713
|
|
- * 唯一增益
|
|
721
|
+ * 品质
|
714
|
722
|
*/
|
715
|
|
- readonly uniqueGain: boolean
|
|
723
|
+ readonly quality: Quality
|
716
|
724
|
/**
|
717
|
|
- * 是否是光环
|
|
725
|
+ * 攻击类型
|
718
|
726
|
*/
|
719
|
|
- readonly halo: boolean
|
|
727
|
+ readonly attacktype: AttackType
|
720
|
728
|
/**
|
721
|
|
- * buff增加的属性
|
|
729
|
+ * 名字
|
722
|
730
|
*/
|
723
|
|
- readonly attributes: string
|
|
731
|
+ readonly name: string
|
724
|
732
|
/**
|
725
|
|
- * 是否合并
|
|
733
|
+ * 技能列表
|
726
|
734
|
*/
|
727
|
|
- readonly mixBufficon: number
|
|
735
|
+ readonly skills: number[]
|
728
|
736
|
/**
|
729
|
|
- * 效果id
|
|
737
|
+ * 合成英雄公式
|
730
|
738
|
*/
|
731
|
|
- readonly skillShowId: number
|
|
739
|
+ readonly composeheros: number[]
|
732
|
740
|
/**
|
733
|
|
- * 飘字id
|
|
741
|
+ * 是否测试
|
734
|
742
|
*/
|
735
|
|
- readonly floatingTextId: number
|
|
743
|
+ readonly isShow: number
|
736
|
744
|
|
737
|
745
|
resolve(tables:Tables) {
|
738
|
746
|
|
|
@@ -742,14 +750,6 @@ export class SkillBuff {
|
742
|
750
|
|
743
|
751
|
|
744
|
752
|
|
745
|
|
-
|
746
|
|
-
|
747
|
|
-
|
748
|
|
-
|
749
|
|
-
|
750
|
|
-
|
751
|
|
-
|
752
|
|
-
|
753
|
753
|
}
|
754
|
754
|
}
|
755
|
755
|
|