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@@ -327,112 +327,42 @@ export class BattleSpacialSummon {
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-export class Item {
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-
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- constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.type = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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- }
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-
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- /**
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- * 道具ID
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- */
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- readonly idx: number
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- /**
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- * 类型
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- */
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- readonly type: number
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- /**
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- * 道具名
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- */
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- readonly name: string
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-
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- resolve(tables:Tables) {
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-
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-
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-
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- }
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-}
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-
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-
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-
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-
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-
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-export class WaveRewards {
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+export class StrengthenLevel {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.waveMin = _buf_.ReadInt()
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- this.waveMax = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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this.level = _buf_.ReadInt()
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{ let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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+ this.attributes = _buf_.ReadString()
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}
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/**
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- * idx
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+ * 唯一id
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*/
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readonly idx: number
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/**
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- * 波数下限
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- */
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- readonly waveMin: number
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- /**
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- * 波数上限
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+ * 品质
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*/
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- readonly waveMax: number
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+ readonly quality: Quality
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/**
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- * 难度
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+ * 等级
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*/
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readonly level: number
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/**
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- * 奖励列表
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+ * 消耗
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*/
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readonly rewards: Common.Reward[]
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-
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- resolve(tables:Tables) {
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-
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-
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-
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-
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- for (let _e of this.rewards) { _e?.resolve(tables); }
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- }
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-}
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-
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-
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-
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-
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-
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-export class HeroQualityWorth {
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-
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- constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.gold = _buf_.ReadInt()
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- this.gem = _buf_.ReadInt()
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- }
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-
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- /**
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- * 唯一id
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- */
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- readonly idx: number
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- /**
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- * 品质
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- */
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- readonly quality: Quality
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- /**
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- * 局内金币
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- */
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- readonly gold: number
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/**
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- * 局内宝石
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+ * buff增加的属性
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*/
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- readonly gem: number
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+ readonly attributes: string
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resolve(tables:Tables) {
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+ for (let _e of this.rewards) { _e?.resolve(tables); }
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}
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}
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@@ -545,43 +475,31 @@ export class SkillBuff {
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-export class StrengthenLevel {
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+export class System {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.level = _buf_.ReadInt()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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- this.attributes = _buf_.ReadString()
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+ this.mainKey = _buf_.ReadString()
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+ this.value = _buf_.ReadString()
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}
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/**
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- * 唯一id
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+ * IDX
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*/
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readonly idx: number
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/**
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- * 品质
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- */
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- readonly quality: Quality
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- /**
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- * 等级
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- */
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- readonly level: number
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- /**
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- * 消耗
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+ * 常量主键
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*/
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- readonly rewards: Common.Reward[]
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+ readonly mainKey: string
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/**
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- * buff增加的属性
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+ * 常量值
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*/
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- readonly attributes: string
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+ readonly value: string
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resolve(tables:Tables) {
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- for (let _e of this.rewards) { _e?.resolve(tables); }
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-
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}
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}
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@@ -589,31 +507,37 @@ export class StrengthenLevel {
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-export class System {
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+export class HeroQualityWorth {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.mainKey = _buf_.ReadString()
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- this.value = _buf_.ReadString()
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+ this.quality = _buf_.ReadInt()
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+ this.gold = _buf_.ReadInt()
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+ this.gem = _buf_.ReadInt()
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}
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/**
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- * IDX
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+ * 唯一id
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*/
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readonly idx: number
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/**
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- * 常量主键
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+ * 品质
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*/
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- readonly mainKey: string
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+ readonly quality: Quality
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/**
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- * 常量值
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+ * 局内金币
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*/
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- readonly value: string
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+ readonly gold: number
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+ /**
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+ * 局内宝石
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+ */
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+ readonly gem: number
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resolve(tables:Tables) {
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+
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}
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}
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@@ -745,6 +669,86 @@ export class Skill {
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+export class Wave {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.waveIndex = _buf_.ReadInt()
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+ this.level = _buf_.ReadInt()
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+ this.model = _buf_.ReadInt()
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+ this.counter = _buf_.ReadInt()
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+ this.hp = _buf_.ReadInt()
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+ this.speed = _buf_.ReadInt()
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+ this.gap = _buf_.ReadInt()
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+ this.isboss = _buf_.ReadInt()
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+ this.perAddCoid = _buf_.ReadInt()
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+ this.perAddGem = _buf_.ReadInt()
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+ }
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+
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+ /**
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+ * 唯一id
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+ */
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+ readonly idx: number
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+ /**
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+ * 波数
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+ */
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+ readonly waveIndex: number
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+ /**
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+ * 难度
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+ */
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+ readonly level: number
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+ /**
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+ * 怪物模型
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+ */
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+ readonly model: number
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+ /**
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+ * 数量
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+ */
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+ readonly counter: number
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+ /**
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+ * 血量
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+ */
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+ readonly hp: number
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+ /**
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+ * 速度
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+ */
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+ readonly speed: number
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+ /**
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+ * 间距
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+ */
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+ readonly gap: number
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+ /**
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+ * 是否是boss
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+ */
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+ readonly isboss: number
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+ /**
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+ * 每只怪增加局内金币
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+ */
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+ readonly perAddCoid: number
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+ /**
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+ * 每只怪增加局内宝石
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+ */
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+ readonly perAddGem: number
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+ }
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+}
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+
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+
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+
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+
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+
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export class Hero {
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constructor(_buf_: ByteBuf) {
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@@ -801,79 +805,75 @@ export class Hero {
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805
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802
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806
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803
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807
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804
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-export class Wave {
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+export class Item {
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809
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806
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constructor(_buf_: ByteBuf) {
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811
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this.idx = _buf_.ReadInt()
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808
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- this.waveIndex = _buf_.ReadInt()
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809
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- this.level = _buf_.ReadInt()
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810
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- this.model = _buf_.ReadInt()
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811
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- this.counter = _buf_.ReadInt()
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- this.hp = _buf_.ReadInt()
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- this.speed = _buf_.ReadInt()
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814
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- this.gap = _buf_.ReadInt()
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- this.isboss = _buf_.ReadInt()
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816
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- this.perAddCoid = _buf_.ReadInt()
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- this.perAddGem = _buf_.ReadInt()
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+ this.type = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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}
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819
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815
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820
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816
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/**
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821
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- * 唯一id
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817
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+ * 道具ID
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822
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818
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*/
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823
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819
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readonly idx: number
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824
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820
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/**
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825
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- * 波数
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826
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- */
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827
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- readonly waveIndex: number
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- /**
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829
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- * 难度
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830
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- */
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831
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- readonly level: number
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832
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- /**
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833
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- * 怪物模型
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834
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- */
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835
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- readonly model: number
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836
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- /**
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837
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- * 数量
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821
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+ * 类型
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838
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822
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*/
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839
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- readonly counter: number
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+ readonly type: number
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840
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824
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/**
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841
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- * 血量
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825
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+ * 道具名
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842
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826
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*/
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843
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- readonly hp: number
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+ readonly name: string
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+
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+ resolve(tables:Tables) {
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830
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+
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+
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+
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+ }
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+}
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+
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+
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+
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838
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+
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+
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840
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+export class WaveRewards {
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841
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+
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842
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+ constructor(_buf_: ByteBuf) {
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843
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+ this.idx = _buf_.ReadInt()
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844
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+ this.waveMin = _buf_.ReadInt()
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845
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+ this.waveMax = _buf_.ReadInt()
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846
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+ this.level = _buf_.ReadInt()
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847
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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848
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+ }
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849
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+
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844
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850
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/**
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845
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- * 速度
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851
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+ * idx
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846
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852
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*/
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847
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- readonly speed: number
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853
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+ readonly idx: number
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848
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854
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/**
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849
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- * 间距
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855
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+ * 波数下限
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850
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856
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*/
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851
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- readonly gap: number
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857
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+ readonly waveMin: number
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852
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858
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/**
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853
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- * 是否是boss
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859
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+ * 波数上限
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854
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860
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*/
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855
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- readonly isboss: number
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861
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+ readonly waveMax: number
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856
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862
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/**
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857
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- * 每只怪增加局内金币
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863
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+ * 难度
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858
|
864
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*/
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859
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- readonly perAddCoid: number
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865
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+ readonly level: number
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860
|
866
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/**
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861
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- * 每只怪增加局内宝石
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|
867
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+ * 奖励列表
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862
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868
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*/
|
863
|
|
- readonly perAddGem: number
|
|
869
|
+ readonly rewards: Common.Reward[]
|
864
|
870
|
|
865
|
871
|
resolve(tables:Tables) {
|
866
|
872
|
|
867
|
873
|
|
868
|
874
|
|
869
|
875
|
|
870
|
|
-
|
871
|
|
-
|
872
|
|
-
|
873
|
|
-
|
874
|
|
-
|
875
|
|
-
|
876
|
|
-
|
|
876
|
+ for (let _e of this.rewards) { _e?.resolve(tables); }
|
877
|
877
|
}
|
878
|
878
|
}
|
879
|
879
|
|