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@@ -263,43 +263,79 @@ export class Reward {
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-export class WaveRewards {
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+export class Wave {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.waveMin = _buf_.ReadInt()
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- this.waveMax = _buf_.ReadInt()
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+ this.waveIndex = _buf_.ReadInt()
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this.level = _buf_.ReadInt()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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+ this.model = _buf_.ReadInt()
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+ this.counter = _buf_.ReadInt()
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+ this.hp = _buf_.ReadInt()
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+ this.speed = _buf_.ReadInt()
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+ this.gap = _buf_.ReadInt()
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+ this.isboss = _buf_.ReadInt()
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+ this.perAddCoid = _buf_.ReadInt()
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+ this.perAddGem = _buf_.ReadInt()
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}
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/**
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- * idx
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+ * 唯一id
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*/
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readonly idx: number
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/**
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- * 波数下限
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- */
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- readonly waveMin: number
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- /**
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- * 波数上限
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+ * 波数
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*/
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- readonly waveMax: number
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+ readonly waveIndex: number
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/**
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* 难度
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*/
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readonly level: number
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/**
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- * 奖励列表
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+ * 怪物模型
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*/
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- readonly rewards: Common.Reward[]
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+ readonly model: number
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+ /**
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+ * 数量
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+ */
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+ readonly counter: number
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+ /**
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+ * 血量
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+ */
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+ readonly hp: number
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+ /**
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+ * 速度
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+ */
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+ readonly speed: number
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+ /**
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+ * 间距
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+ */
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+ readonly gap: number
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+ /**
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+ * 是否是boss
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+ */
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+ readonly isboss: number
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+ /**
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+ * 每只怪增加局内金币
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+ */
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+ readonly perAddCoid: number
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+ /**
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+ * 每只怪增加局内宝石
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+ */
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+ readonly perAddGem: number
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resolve(tables:Tables) {
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- for (let _e of this.rewards) { _e?.resolve(tables); }
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+
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+
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+
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+
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+
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+
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}
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}
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@@ -307,28 +343,25 @@ export class WaveRewards {
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-export class SkillBuff {
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+export class Skill {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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this.remark = _buf_.ReadString()
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- this.type = _buf_.ReadInt()
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- this.parameters = _buf_.ReadString()
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- this.probability = _buf_.ReadInt()
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+ this.skillId = _buf_.ReadInt()
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+ this.level = _buf_.ReadInt()
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+ this.skillType = _buf_.ReadInt()
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+ this.cd = _buf_.ReadInt()
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this.triggerCondition = _buf_.ReadString()
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- this.effectType = _buf_.ReadInt()
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- this.duration = _buf_.ReadInt()
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- this.overlapTimes = _buf_.ReadInt()
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- this.uniqueGain = _buf_.ReadBool()
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- this.halo = _buf_.ReadBool()
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- this.attributes = _buf_.ReadString()
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- this.mixBufficon = _buf_.ReadInt()
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- this.skillShowId = _buf_.ReadInt()
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- this.floatingTextId = _buf_.ReadInt()
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+ this.effects = _buf_.ReadString()
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+ this.buffId = _buf_.ReadString()
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+ this.skillName = _buf_.ReadString()
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+ this.desc = _buf_.ReadString()
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+ this.conflictSkillId = _buf_.ReadInt()
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}
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/**
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- * buffid
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+ * 主键id
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*/
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readonly idx: number
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/**
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@@ -336,57 +369,45 @@ export class SkillBuff {
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*/
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readonly remark: string
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/**
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- * buff类型
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- */
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- readonly type: number
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- /**
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- * buff参数
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- */
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- readonly parameters: string
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- /**
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- * 触发概率
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- */
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- readonly probability: number
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- /**
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- * 触发条件
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+ * 技能ID
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*/
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- readonly triggerCondition: string
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+ readonly skillId: number
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/**
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- * 效果类型
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+ * 等级
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*/
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- readonly effectType: number
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+ readonly level: number
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/**
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- * 持续时间
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+ * 类型
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*/
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- readonly duration: number
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+ readonly skillType: number
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/**
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- * 叠加次数
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+ * 冷却时间
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*/
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- readonly overlapTimes: number
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+ readonly cd: number
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/**
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- * 唯一增益
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+ * 技能触发条件
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*/
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- readonly uniqueGain: boolean
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+ readonly triggerCondition: string
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/**
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- * 是否是光环
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+ * 效果列表
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*/
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- readonly halo: boolean
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+ readonly effects: string
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/**
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- * buff增加的属性
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+ * buff
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*/
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- readonly attributes: string
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+ readonly buffId: string
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/**
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- * 是否合并
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+ * 技能名字
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*/
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- readonly mixBufficon: number
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+ readonly skillName: string
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/**
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- * 效果id
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+ * 技能描述
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*/
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- readonly skillShowId: number
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+ readonly desc: string
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/**
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- * 飘字id
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+ * 冲突的技能id
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*/
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- readonly floatingTextId: number
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+ readonly conflictSkillId: number
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resolve(tables:Tables) {
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@@ -401,9 +422,6 @@ export class SkillBuff {
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-
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-
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-
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}
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}
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@@ -411,25 +429,28 @@ export class SkillBuff {
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-export class Skill {
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+export class SkillBuff {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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this.remark = _buf_.ReadString()
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- this.skillId = _buf_.ReadInt()
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- this.level = _buf_.ReadInt()
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- this.skillType = _buf_.ReadInt()
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- this.cd = _buf_.ReadInt()
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+ this.type = _buf_.ReadInt()
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+ this.parameters = _buf_.ReadString()
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+ this.probability = _buf_.ReadInt()
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this.triggerCondition = _buf_.ReadString()
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- this.effects = _buf_.ReadString()
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- this.buffId = _buf_.ReadString()
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- this.skillName = _buf_.ReadString()
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- this.desc = _buf_.ReadString()
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- this.conflictSkillId = _buf_.ReadInt()
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+ this.effectType = _buf_.ReadInt()
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+ this.duration = _buf_.ReadInt()
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+ this.overlapTimes = _buf_.ReadInt()
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+ this.uniqueGain = _buf_.ReadBool()
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+ this.halo = _buf_.ReadBool()
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+ this.attributes = _buf_.ReadString()
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+ this.mixBufficon = _buf_.ReadInt()
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+ this.skillShowId = _buf_.ReadInt()
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+ this.floatingTextId = _buf_.ReadInt()
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}
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/**
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- * 主键id
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+ * buffid
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*/
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readonly idx: number
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/**
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@@ -437,45 +458,57 @@ export class Skill {
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*/
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readonly remark: string
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/**
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- * 技能ID
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+ * buff类型
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*/
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- readonly skillId: number
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+ readonly type: number
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/**
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- * 等级
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+ * buff参数
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*/
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- readonly level: number
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+ readonly parameters: string
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/**
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- * 类型
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+ * 触发概率
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*/
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- readonly skillType: number
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+ readonly probability: number
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/**
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- * 冷却时间
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+ * 触发条件
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*/
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- readonly cd: number
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+ readonly triggerCondition: string
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/**
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- * 技能触发条件
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+ * 效果类型
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*/
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- readonly triggerCondition: string
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+ readonly effectType: number
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/**
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- * 效果列表
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+ * 持续时间
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*/
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- readonly effects: string
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+ readonly duration: number
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/**
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- * buff
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+ * 叠加次数
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*/
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- readonly buffId: string
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+ readonly overlapTimes: number
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/**
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- * 技能名字
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+ * 唯一增益
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*/
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- readonly skillName: string
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+ readonly uniqueGain: boolean
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/**
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- * 技能描述
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+ * 是否是光环
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*/
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- readonly desc: string
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+ readonly halo: boolean
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/**
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- * 冲突的技能id
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+ * buff增加的属性
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*/
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- readonly conflictSkillId: number
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+ readonly attributes: string
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+ /**
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+ * 是否合并
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+ */
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+ readonly mixBufficon: number
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+ /**
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+ * 效果id
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+ */
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+ readonly skillShowId: number
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+ /**
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+ * 飘字id
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+ */
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+ readonly floatingTextId: number
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resolve(tables:Tables) {
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@@ -490,6 +523,9 @@ export class Skill {
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+
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+
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+
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}
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}
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531
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@@ -591,26 +627,26 @@ export class HeroLevel {
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-export class System {
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+export class Item {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.mainKey = _buf_.ReadString()
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- this.value = _buf_.ReadString()
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+ this.type = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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}
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/**
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- * IDX
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+ * 道具ID
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*/
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readonly idx: number
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/**
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- * 常量主键
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+ * 类型
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*/
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- readonly mainKey: string
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+ readonly type: number
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/**
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- * 常量值
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+ * 道具名
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*/
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- readonly value: string
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+ readonly name: string
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resolve(tables:Tables) {
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@@ -623,26 +659,26 @@ export class System {
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-export class Item {
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+export class System {
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628
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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630
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- this.type = _buf_.ReadInt()
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631
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- this.name = _buf_.ReadString()
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+ this.mainKey = _buf_.ReadString()
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+ this.value = _buf_.ReadString()
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632
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}
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634
|
670
|
/**
|
635
|
|
- * 道具ID
|
|
671
|
+ * IDX
|
636
|
672
|
*/
|
637
|
673
|
readonly idx: number
|
638
|
674
|
/**
|
639
|
|
- * 类型
|
|
675
|
+ * 常量主键
|
640
|
676
|
*/
|
641
|
|
- readonly type: number
|
|
677
|
+ readonly mainKey: string
|
642
|
678
|
/**
|
643
|
|
- * 道具名
|
|
679
|
+ * 常量值
|
644
|
680
|
*/
|
645
|
|
- readonly name: string
|
|
681
|
+ readonly value: string
|
646
|
682
|
|
647
|
683
|
resolve(tables:Tables) {
|
648
|
684
|
|
|
@@ -655,79 +691,43 @@ export class Item {
|
655
|
691
|
|
656
|
692
|
|
657
|
693
|
|
658
|
|
-export class Wave {
|
|
694
|
+export class WaveRewards {
|
659
|
695
|
|
660
|
696
|
constructor(_buf_: ByteBuf) {
|
661
|
697
|
this.idx = _buf_.ReadInt()
|
662
|
|
- this.waveIndex = _buf_.ReadInt()
|
|
698
|
+ this.waveMin = _buf_.ReadInt()
|
|
699
|
+ this.waveMax = _buf_.ReadInt()
|
663
|
700
|
this.level = _buf_.ReadInt()
|
664
|
|
- this.model = _buf_.ReadInt()
|
665
|
|
- this.counter = _buf_.ReadInt()
|
666
|
|
- this.hp = _buf_.ReadInt()
|
667
|
|
- this.speed = _buf_.ReadInt()
|
668
|
|
- this.gap = _buf_.ReadInt()
|
669
|
|
- this.isboss = _buf_.ReadInt()
|
670
|
|
- this.perAddCoid = _buf_.ReadInt()
|
671
|
|
- this.perAddGem = _buf_.ReadInt()
|
|
701
|
+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
|
672
|
702
|
}
|
673
|
703
|
|
674
|
704
|
/**
|
675
|
|
- * 唯一id
|
|
705
|
+ * idx
|
676
|
706
|
*/
|
677
|
707
|
readonly idx: number
|
678
|
708
|
/**
|
679
|
|
- * 波数
|
680
|
|
- */
|
681
|
|
- readonly waveIndex: number
|
682
|
|
- /**
|
683
|
|
- * 难度
|
684
|
|
- */
|
685
|
|
- readonly level: number
|
686
|
|
- /**
|
687
|
|
- * 怪物模型
|
688
|
|
- */
|
689
|
|
- readonly model: number
|
690
|
|
- /**
|
691
|
|
- * 数量
|
692
|
|
- */
|
693
|
|
- readonly counter: number
|
694
|
|
- /**
|
695
|
|
- * 血量
|
696
|
|
- */
|
697
|
|
- readonly hp: number
|
698
|
|
- /**
|
699
|
|
- * 速度
|
700
|
|
- */
|
701
|
|
- readonly speed: number
|
702
|
|
- /**
|
703
|
|
- * 间距
|
|
709
|
+ * 波数下限
|
704
|
710
|
*/
|
705
|
|
- readonly gap: number
|
|
711
|
+ readonly waveMin: number
|
706
|
712
|
/**
|
707
|
|
- * 是否是boss
|
|
713
|
+ * 波数上限
|
708
|
714
|
*/
|
709
|
|
- readonly isboss: number
|
|
715
|
+ readonly waveMax: number
|
710
|
716
|
/**
|
711
|
|
- * 每只怪增加局内金币
|
|
717
|
+ * 难度
|
712
|
718
|
*/
|
713
|
|
- readonly perAddCoid: number
|
|
719
|
+ readonly level: number
|
714
|
720
|
/**
|
715
|
|
- * 每只怪增加局内宝石
|
|
721
|
+ * 奖励列表
|
716
|
722
|
*/
|
717
|
|
- readonly perAddGem: number
|
|
723
|
+ readonly rewards: Common.Reward[]
|
718
|
724
|
|
719
|
725
|
resolve(tables:Tables) {
|
720
|
726
|
|
721
|
727
|
|
722
|
728
|
|
723
|
729
|
|
724
|
|
-
|
725
|
|
-
|
726
|
|
-
|
727
|
|
-
|
728
|
|
-
|
729
|
|
-
|
730
|
|
-
|
|
730
|
+ for (let _e of this.rewards) { _e?.resolve(tables); }
|
731
|
731
|
}
|
732
|
732
|
}
|
733
|
733
|
|