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@@ -289,13 +289,44 @@ export class Cost {
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-export class BattleSpacialSummon {
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+export class Item {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.type = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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+ }
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+
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+ /**
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+ * 道具ID
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+ */
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+ readonly idx: number
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+ /**
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+ * 类型
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+ */
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+ readonly type: number
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+ /**
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+ * 道具名
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+ */
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+ readonly name: string
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+ }
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+}
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+
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+
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+
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+export class BattleSummonWeight {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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this.quality = _buf_.ReadInt()
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this.weight = _buf_.ReadInt()
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- this.costgem = _buf_.ReadInt()
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}
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/**
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@@ -310,16 +341,11 @@ export class BattleSpacialSummon {
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* 权重
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*/
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readonly weight: number
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- /**
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- * 消耗宝石数量
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- */
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- readonly costgem: number
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resolve(tables:Tables) {
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-
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}
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}
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@@ -327,103 +353,37 @@ export class BattleSpacialSummon {
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-export class SkillBuff {
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+export class HeroQualityWorth {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.remark = _buf_.ReadString()
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- this.type = _buf_.ReadInt()
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- this.parameters = _buf_.ReadString()
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- this.probability = _buf_.ReadInt()
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- this.triggerCondition = _buf_.ReadString()
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- this.effectType = _buf_.ReadInt()
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- this.duration = _buf_.ReadInt()
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- this.overlapTimes = _buf_.ReadInt()
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- this.uniqueGain = _buf_.ReadBool()
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- this.halo = _buf_.ReadBool()
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- this.attributes = _buf_.ReadString()
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- this.mixBufficon = _buf_.ReadInt()
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- this.skillShowId = _buf_.ReadInt()
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- this.floatingTextId = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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+ this.gold = _buf_.ReadInt()
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+ this.gem = _buf_.ReadInt()
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}
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/**
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- * buffid
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+ * 唯一id
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*/
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readonly idx: number
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/**
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- * 备注
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- */
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- readonly remark: string
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- /**
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- * buff类型
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- */
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- readonly type: number
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- /**
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- * buff参数
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- */
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- readonly parameters: string
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- /**
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- * 触发概率
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- */
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- readonly probability: number
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- /**
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- * 触发条件
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- */
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- readonly triggerCondition: string
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- /**
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- * 效果类型
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- */
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- readonly effectType: number
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- /**
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- * 持续时间
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- */
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- readonly duration: number
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- /**
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- * 叠加次数
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- */
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- readonly overlapTimes: number
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- /**
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- * 唯一增益
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- */
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- readonly uniqueGain: boolean
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- /**
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- * 是否是光环
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- */
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- readonly halo: boolean
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- /**
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- * buff增加的属性
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- */
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- readonly attributes: string
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- /**
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- * 是否合并
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+ * 品质
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*/
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- readonly mixBufficon: number
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+ readonly quality: Quality
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/**
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- * 效果id
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+ * 局内金币
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*/
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- readonly skillShowId: number
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+ readonly gold: number
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/**
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- * 飘字id
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+ * 局内宝石
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*/
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- readonly floatingTextId: number
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+ readonly gem: number
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resolve(tables:Tables) {
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}
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}
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@@ -475,98 +435,52 @@ export class WaveRewards {
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-export class Item {
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+export class Hero {
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constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.type = _buf_.ReadInt()
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+ this.id = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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+ this.attacktype = _buf_.ReadInt()
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this.name = _buf_.ReadString()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.composeheros = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.composeheros.push(_e0);}}
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+ this.isShow = _buf_.ReadInt()
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}
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/**
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- * 道具ID
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+ * 英雄ID
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*/
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- readonly idx: number
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+ readonly id: number
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/**
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- * 类型
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+ * 品质
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*/
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- readonly type: number
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+ readonly quality: Quality
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/**
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- * 道具名
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+ * 攻击类型
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*/
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- readonly name: string
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-
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- resolve(tables:Tables) {
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-
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-
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-
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- }
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-}
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-
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-
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-
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-
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-
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-export class HeroQualityWorth {
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-
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- constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.gold = _buf_.ReadInt()
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- this.gem = _buf_.ReadInt()
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- }
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-
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+ readonly attacktype: AttackType
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/**
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- * 唯一id
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+ * 名字
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*/
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- readonly idx: number
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+ readonly name: string
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/**
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- * 品质
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+ * 技能列表
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*/
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- readonly quality: Quality
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+ readonly skills: number[]
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/**
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- * 局内金币
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+ * 合成英雄公式
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*/
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- readonly gold: number
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+ readonly composeheros: number[]
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/**
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- * 局内宝石
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+ * 是否测试
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*/
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- readonly gem: number
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+ readonly isShow: number
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resolve(tables:Tables) {
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- }
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-}
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-
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-
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-
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-
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-
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-export class BattleSummonWeight {
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-
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- constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.weight = _buf_.ReadInt()
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- }
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-
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- /**
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- * 唯一id
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- */
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- readonly idx: number
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- /**
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- * 品质
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- */
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- readonly quality: Quality
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- /**
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- * 权重
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- */
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- readonly weight: number
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-
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- resolve(tables:Tables) {
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@@ -577,26 +491,28 @@ export class BattleSummonWeight {
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-export class Skill {
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+export class SkillBuff {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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this.remark = _buf_.ReadString()
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- this.skillId = _buf_.ReadInt()
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- this.skillType = _buf_.ReadInt()
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- this.cd = _buf_.ReadInt()
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- this.gridRange = _buf_.ReadInt()
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- this.range = _buf_.ReadInt()
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+ this.type = _buf_.ReadInt()
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+ this.parameters = _buf_.ReadString()
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+ this.probability = _buf_.ReadInt()
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this.triggerCondition = _buf_.ReadString()
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- this.effects = _buf_.ReadString()
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- this.buffId = _buf_.ReadString()
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- this.skillName = _buf_.ReadString()
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- this.desc = _buf_.ReadString()
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- this.conflictSkillId = _buf_.ReadInt()
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+ this.effectType = _buf_.ReadInt()
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+ this.duration = _buf_.ReadInt()
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+ this.overlapTimes = _buf_.ReadInt()
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+ this.uniqueGain = _buf_.ReadBool()
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+ this.halo = _buf_.ReadBool()
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+ this.attributes = _buf_.ReadString()
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+ this.mixBufficon = _buf_.ReadInt()
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+ this.skillShowId = _buf_.ReadInt()
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+ this.floatingTextId = _buf_.ReadInt()
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}
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/**
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- * 主键id
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+ * buffid
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*/
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readonly idx: number
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/**
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@@ -604,49 +520,57 @@ export class Skill {
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*/
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readonly remark: string
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/**
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- * 技能ID
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+ * buff类型
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*/
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- readonly skillId: number
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+ readonly type: number
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/**
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- * 类型
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+ * buff参数
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*/
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- readonly skillType: number
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+ readonly parameters: string
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530
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/**
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- * 冷却时间
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+ * 触发概率
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*/
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- readonly cd: number
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+ readonly probability: number
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/**
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- * 格子范围
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+ * 触发条件
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*/
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- readonly gridRange: number
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+ readonly triggerCondition: string
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/**
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- * 攻击距离
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+ * 效果类型
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540
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*/
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- readonly range: number
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+ readonly effectType: number
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542
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/**
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627
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- * 技能触发条件
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543
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+ * 持续时间
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628
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544
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*/
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629
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- readonly triggerCondition: string
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+ readonly duration: number
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630
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546
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/**
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631
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- * 效果列表
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547
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+ * 叠加次数
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632
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548
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*/
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633
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- readonly effects: string
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549
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+ readonly overlapTimes: number
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634
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550
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/**
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635
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- * buff
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551
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+ * 唯一增益
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636
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552
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*/
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637
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- readonly buffId: string
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553
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+ readonly uniqueGain: boolean
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638
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554
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/**
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639
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- * 技能名字
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555
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+ * 是否是光环
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640
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556
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*/
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641
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- readonly skillName: string
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557
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+ readonly halo: boolean
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642
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558
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/**
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643
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- * 技能描述
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559
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+ * buff增加的属性
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644
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560
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*/
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645
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- readonly desc: string
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561
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+ readonly attributes: string
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646
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562
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/**
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647
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- * 冲突的技能id
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563
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+ * 是否合并
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648
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564
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*/
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649
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- readonly conflictSkillId: number
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565
|
+ readonly mixBufficon: number
|
|
566
|
+ /**
|
|
567
|
+ * 效果id
|
|
568
|
+ */
|
|
569
|
+ readonly skillShowId: number
|
|
570
|
+ /**
|
|
571
|
+ * 飘字id
|
|
572
|
+ */
|
|
573
|
+ readonly floatingTextId: number
|
650
|
574
|
|
651
|
575
|
resolve(tables:Tables) {
|
652
|
576
|
|
|
@@ -662,6 +586,8 @@ export class Skill {
|
662
|
586
|
|
663
|
587
|
|
664
|
588
|
|
|
589
|
+
|
|
590
|
+
|
665
|
591
|
}
|
666
|
592
|
}
|
667
|
593
|
|
|
@@ -669,31 +595,37 @@ export class Skill {
|
669
|
595
|
|
670
|
596
|
|
671
|
597
|
|
672
|
|
-export class System {
|
|
598
|
+export class BattleSpacialSummon {
|
673
|
599
|
|
674
|
600
|
constructor(_buf_: ByteBuf) {
|
675
|
601
|
this.idx = _buf_.ReadInt()
|
676
|
|
- this.mainKey = _buf_.ReadString()
|
677
|
|
- this.value = _buf_.ReadString()
|
|
602
|
+ this.quality = _buf_.ReadInt()
|
|
603
|
+ this.weight = _buf_.ReadInt()
|
|
604
|
+ this.costgem = _buf_.ReadInt()
|
678
|
605
|
}
|
679
|
606
|
|
680
|
607
|
/**
|
681
|
|
- * IDX
|
|
608
|
+ * 唯一id
|
682
|
609
|
*/
|
683
|
610
|
readonly idx: number
|
684
|
611
|
/**
|
685
|
|
- * 常量主键
|
|
612
|
+ * 品质
|
686
|
613
|
*/
|
687
|
|
- readonly mainKey: string
|
|
614
|
+ readonly quality: Quality
|
688
|
615
|
/**
|
689
|
|
- * 常量值
|
|
616
|
+ * 权重
|
690
|
617
|
*/
|
691
|
|
- readonly value: string
|
|
618
|
+ readonly weight: number
|
|
619
|
+ /**
|
|
620
|
+ * 消耗宝石数量
|
|
621
|
+ */
|
|
622
|
+ readonly costgem: number
|
692
|
623
|
|
693
|
624
|
resolve(tables:Tables) {
|
694
|
625
|
|
695
|
626
|
|
696
|
627
|
|
|
628
|
+
|
697
|
629
|
}
|
698
|
630
|
}
|
699
|
631
|
|
|
@@ -781,46 +713,76 @@ export class Wave {
|
781
|
713
|
|
782
|
714
|
|
783
|
715
|
|
784
|
|
-export class Hero {
|
|
716
|
+export class Skill {
|
785
|
717
|
|
786
|
718
|
constructor(_buf_: ByteBuf) {
|
787
|
|
- this.id = _buf_.ReadInt()
|
788
|
|
- this.quality = _buf_.ReadInt()
|
789
|
|
- this.attacktype = _buf_.ReadInt()
|
790
|
|
- this.name = _buf_.ReadString()
|
791
|
|
- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
|
792
|
|
- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.composeheros = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.composeheros.push(_e0);}}
|
793
|
|
- this.isShow = _buf_.ReadInt()
|
|
719
|
+ this.idx = _buf_.ReadInt()
|
|
720
|
+ this.remark = _buf_.ReadString()
|
|
721
|
+ this.skillId = _buf_.ReadInt()
|
|
722
|
+ this.skillType = _buf_.ReadInt()
|
|
723
|
+ this.cd = _buf_.ReadInt()
|
|
724
|
+ this.gridRange = _buf_.ReadInt()
|
|
725
|
+ this.range = _buf_.ReadInt()
|
|
726
|
+ this.triggerCondition = _buf_.ReadString()
|
|
727
|
+ this.effects = _buf_.ReadString()
|
|
728
|
+ this.buffId = _buf_.ReadString()
|
|
729
|
+ this.skillName = _buf_.ReadString()
|
|
730
|
+ this.desc = _buf_.ReadString()
|
|
731
|
+ this.conflictSkillId = _buf_.ReadInt()
|
794
|
732
|
}
|
795
|
733
|
|
796
|
734
|
/**
|
797
|
|
- * 英雄ID
|
|
735
|
+ * 主键id
|
798
|
736
|
*/
|
799
|
|
- readonly id: number
|
|
737
|
+ readonly idx: number
|
800
|
738
|
/**
|
801
|
|
- * 品质
|
|
739
|
+ * 备注
|
802
|
740
|
*/
|
803
|
|
- readonly quality: Quality
|
|
741
|
+ readonly remark: string
|
804
|
742
|
/**
|
805
|
|
- * 攻击类型
|
|
743
|
+ * 技能ID
|
806
|
744
|
*/
|
807
|
|
- readonly attacktype: AttackType
|
|
745
|
+ readonly skillId: number
|
808
|
746
|
/**
|
809
|
|
- * 名字
|
|
747
|
+ * 类型
|
810
|
748
|
*/
|
811
|
|
- readonly name: string
|
|
749
|
+ readonly skillType: number
|
812
|
750
|
/**
|
813
|
|
- * 技能列表
|
|
751
|
+ * 冷却时间
|
814
|
752
|
*/
|
815
|
|
- readonly skills: number[]
|
|
753
|
+ readonly cd: number
|
816
|
754
|
/**
|
817
|
|
- * 合成英雄公式
|
|
755
|
+ * 格子范围
|
818
|
756
|
*/
|
819
|
|
- readonly composeheros: number[]
|
|
757
|
+ readonly gridRange: number
|
820
|
758
|
/**
|
821
|
|
- * 是否测试
|
|
759
|
+ * 攻击距离
|
822
|
760
|
*/
|
823
|
|
- readonly isShow: number
|
|
761
|
+ readonly range: number
|
|
762
|
+ /**
|
|
763
|
+ * 技能触发条件
|
|
764
|
+ */
|
|
765
|
+ readonly triggerCondition: string
|
|
766
|
+ /**
|
|
767
|
+ * 效果列表
|
|
768
|
+ */
|
|
769
|
+ readonly effects: string
|
|
770
|
+ /**
|
|
771
|
+ * buff
|
|
772
|
+ */
|
|
773
|
+ readonly buffId: string
|
|
774
|
+ /**
|
|
775
|
+ * 技能名字
|
|
776
|
+ */
|
|
777
|
+ readonly skillName: string
|
|
778
|
+ /**
|
|
779
|
+ * 技能描述
|
|
780
|
+ */
|
|
781
|
+ readonly desc: string
|
|
782
|
+ /**
|
|
783
|
+ * 冲突的技能id
|
|
784
|
+ */
|
|
785
|
+ readonly conflictSkillId: number
|
824
|
786
|
|
825
|
787
|
resolve(tables:Tables) {
|
826
|
788
|
|
|
@@ -830,6 +792,44 @@ export class Hero {
|
830
|
792
|
|
831
|
793
|
|
832
|
794
|
|
|
795
|
+
|
|
796
|
+
|
|
797
|
+
|
|
798
|
+
|
|
799
|
+
|
|
800
|
+
|
|
801
|
+ }
|
|
802
|
+}
|
|
803
|
+
|
|
804
|
+
|
|
805
|
+
|
|
806
|
+
|
|
807
|
+
|
|
808
|
+export class System {
|
|
809
|
+
|
|
810
|
+ constructor(_buf_: ByteBuf) {
|
|
811
|
+ this.idx = _buf_.ReadInt()
|
|
812
|
+ this.mainKey = _buf_.ReadString()
|
|
813
|
+ this.value = _buf_.ReadString()
|
|
814
|
+ }
|
|
815
|
+
|
|
816
|
+ /**
|
|
817
|
+ * IDX
|
|
818
|
+ */
|
|
819
|
+ readonly idx: number
|
|
820
|
+ /**
|
|
821
|
+ * 常量主键
|
|
822
|
+ */
|
|
823
|
+ readonly mainKey: string
|
|
824
|
+ /**
|
|
825
|
+ * 常量值
|
|
826
|
+ */
|
|
827
|
+ readonly value: string
|
|
828
|
+
|
|
829
|
+ resolve(tables:Tables) {
|
|
830
|
+
|
|
831
|
+
|
|
832
|
+
|
833
|
833
|
}
|
834
|
834
|
}
|
835
|
835
|
|