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@@ -41,7 +41,7 @@ export enum AccessFlag {
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}
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}
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-export namespace Hero {
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+
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export enum Quality {
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/**
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* 普通
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@@ -65,8 +65,8 @@ export enum Quality {
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Myth = 5,
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}
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-}
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-export namespace Hero {
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+
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+
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export enum AttackType {
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/**
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* 近战
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@@ -78,7 +78,7 @@ export enum AttackType {
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Remote = 2,
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}
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-}
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+
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@@ -289,86 +289,36 @@ export class Cost {
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-export class SkillBuff {
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+export class Hero {
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constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.remark = _buf_.ReadString()
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- this.type = _buf_.ReadInt()
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- this.parameters = _buf_.ReadString()
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- this.probability = _buf_.ReadInt()
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- this.triggerCondition = _buf_.ReadString()
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- this.effectType = _buf_.ReadInt()
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- this.duration = _buf_.ReadInt()
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- this.overlapTimes = _buf_.ReadInt()
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- this.uniqueGain = _buf_.ReadBool()
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- this.halo = _buf_.ReadBool()
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- this.attributes = _buf_.ReadString()
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- this.mixBufficon = _buf_.ReadInt()
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- this.skillShowId = _buf_.ReadInt()
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- this.floatingTextId = _buf_.ReadInt()
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+ this.id = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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+ this.attacktype = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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}
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/**
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- * buffid
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- */
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- readonly idx: number
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- /**
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- * 备注
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- */
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- readonly remark: string
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- /**
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- * buff类型
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- */
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- readonly type: number
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- /**
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- * buff参数
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- */
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- readonly parameters: string
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- /**
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- * 触发概率
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- */
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- readonly probability: number
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- /**
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- * 触发条件
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- */
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- readonly triggerCondition: string
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- /**
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- * 效果类型
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- */
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- readonly effectType: number
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- /**
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- * 持续时间
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- */
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- readonly duration: number
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- /**
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- * 叠加次数
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- */
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- readonly overlapTimes: number
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- /**
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- * 唯一增益
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- */
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- readonly uniqueGain: boolean
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- /**
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- * 是否是光环
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+ * 英雄ID
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*/
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- readonly halo: boolean
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+ readonly id: number
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/**
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- * buff增加的属性
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+ * 品质
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*/
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- readonly attributes: string
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+ readonly quality: Quality
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/**
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- * 是否合并
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+ * 攻击类型
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*/
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- readonly mixBufficon: number
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+ readonly attacktype: AttackType
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/**
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- * 效果id
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+ * 名字
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*/
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- readonly skillShowId: number
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+ readonly name: string
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/**
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- * 飘字id
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+ * 技能列表
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*/
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- readonly floatingTextId: number
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+ readonly skills: number[]
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resolve(tables:Tables) {
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@@ -376,16 +326,6 @@ export class SkillBuff {
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-
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-
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}
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}
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@@ -393,31 +333,61 @@ export class SkillBuff {
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-export class Item {
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+export class HeroLevel {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.type = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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+ this.id = _buf_.ReadInt()
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+ this.level = _buf_.ReadInt()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.unlockSkill = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.unlockSkill.push(_e0);}}
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+ this.unlockSkillDesc = _buf_.ReadString()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.upgradeconsume = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Cost(_buf_); this.upgradeconsume.push(_e0);}}
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+ this.atk = _buf_.ReadInt()
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+ this.atkSpeed = _buf_.ReadInt()
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}
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/**
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- * 道具ID
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+ * 序號
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*/
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readonly idx: number
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/**
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- * 类型
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+ * 英雄ID
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*/
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- readonly type: number
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+ readonly id: number
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/**
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- * 道具名
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+ * 等级
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*/
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- readonly name: string
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+ readonly level: number
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+ /**
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+ * 英雄解锁技能
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+ */
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+ readonly unlockSkill: number[]
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+ /**
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+ * 解锁技能描述
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+ */
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+ readonly unlockSkillDesc: string
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+ /**
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+ * 升级消耗
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+ */
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+ readonly upgradeconsume: Common.Cost[]
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+ /**
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+ * 攻击力
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+ */
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+ readonly atk: number
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+ /**
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+ * 攻击速度
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+ */
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+ readonly atkSpeed: number
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resolve(tables:Tables) {
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+
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+
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+ for (let _e of this.upgradeconsume) { _e?.resolve(tables); }
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+
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+
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}
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}
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@@ -511,80 +481,66 @@ export class Skill {
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-export class WaveRewards {
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+export class Wave {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.waveMin = _buf_.ReadInt()
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- this.waveMax = _buf_.ReadInt()
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+ this.waveIndex = _buf_.ReadInt()
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this.level = _buf_.ReadInt()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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+ this.model = _buf_.ReadInt()
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+ this.counter = _buf_.ReadInt()
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+ this.hp = _buf_.ReadInt()
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+ this.speed = _buf_.ReadInt()
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+ this.gap = _buf_.ReadInt()
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+ this.isboss = _buf_.ReadInt()
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+ this.perAddCoid = _buf_.ReadInt()
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+ this.perAddGem = _buf_.ReadInt()
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}
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/**
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- * idx
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+ * 唯一id
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*/
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readonly idx: number
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/**
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- * 波数下限
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- */
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- readonly waveMin: number
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- /**
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- * 波数上限
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+ * 波数
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*/
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- readonly waveMax: number
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+ readonly waveIndex: number
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/**
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* 难度
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*/
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readonly level: number
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/**
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- * 奖励列表
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+ * 怪物模型
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*/
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- readonly rewards: Common.Reward[]
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-
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- resolve(tables:Tables) {
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-
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-
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-
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-
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- for (let _e of this.rewards) { _e?.resolve(tables); }
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- }
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-}
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-
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-
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-
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-
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-
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-export class Hero {
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-
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- constructor(_buf_: ByteBuf) {
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- this.id = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.attacktype = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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- }
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-
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+ readonly model: number
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/**
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- * 英雄ID
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+ * 数量
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*/
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- readonly id: number
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+ readonly counter: number
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/**
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- * 品质
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+ * 血量
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*/
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- readonly quality: Hero.Quality
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+ readonly hp: number
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/**
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- * 攻击类型
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+ * 速度
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*/
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- readonly attacktype: Hero.AttackType
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+ readonly speed: number
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/**
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- * 名字
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+ * 间距
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*/
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- readonly name: string
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+ readonly gap: number
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/**
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- * 技能列表
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+ * 是否是boss
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*/
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- readonly skills: number[]
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+ readonly isboss: number
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+ /**
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+ * 每只怪增加局内金币
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+ */
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+ readonly perAddCoid: number
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+ /**
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+ * 每只怪增加局内宝石
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+ */
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+ readonly perAddGem: number
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resolve(tables:Tables) {
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@@ -592,6 +548,12 @@ export class Hero {
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+
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+
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+
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}
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}
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@@ -599,31 +561,43 @@ export class Hero {
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-export class System {
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+export class WaveRewards {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.mainKey = _buf_.ReadString()
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- this.value = _buf_.ReadString()
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+ this.waveMin = _buf_.ReadInt()
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+ this.waveMax = _buf_.ReadInt()
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+ this.level = _buf_.ReadInt()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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}
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/**
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- * IDX
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+ * idx
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*/
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readonly idx: number
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/**
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- * 常量主键
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+ * 波数下限
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*/
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- readonly mainKey: string
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+ readonly waveMin: number
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/**
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- * 常量值
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+ * 波数上限
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*/
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- readonly value: string
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+ readonly waveMax: number
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+ /**
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+ * 难度
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+ */
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+ readonly level: number
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+ /**
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+ * 奖励列表
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+ */
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+ readonly rewards: Common.Reward[]
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resolve(tables:Tables) {
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+
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+ for (let _e of this.rewards) { _e?.resolve(tables); }
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}
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628
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602
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}
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629
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603
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@@ -631,66 +605,86 @@ export class System {
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631
|
605
|
|
632
|
606
|
|
633
|
607
|
|
634
|
|
-export class Wave {
|
|
608
|
+export class SkillBuff {
|
635
|
609
|
|
636
|
610
|
constructor(_buf_: ByteBuf) {
|
637
|
611
|
this.idx = _buf_.ReadInt()
|
638
|
|
- this.waveIndex = _buf_.ReadInt()
|
639
|
|
- this.level = _buf_.ReadInt()
|
640
|
|
- this.model = _buf_.ReadInt()
|
641
|
|
- this.counter = _buf_.ReadInt()
|
642
|
|
- this.hp = _buf_.ReadInt()
|
643
|
|
- this.speed = _buf_.ReadInt()
|
644
|
|
- this.gap = _buf_.ReadInt()
|
645
|
|
- this.isboss = _buf_.ReadInt()
|
646
|
|
- this.perAddCoid = _buf_.ReadInt()
|
647
|
|
- this.perAddGem = _buf_.ReadInt()
|
|
612
|
+ this.remark = _buf_.ReadString()
|
|
613
|
+ this.type = _buf_.ReadInt()
|
|
614
|
+ this.parameters = _buf_.ReadString()
|
|
615
|
+ this.probability = _buf_.ReadInt()
|
|
616
|
+ this.triggerCondition = _buf_.ReadString()
|
|
617
|
+ this.effectType = _buf_.ReadInt()
|
|
618
|
+ this.duration = _buf_.ReadInt()
|
|
619
|
+ this.overlapTimes = _buf_.ReadInt()
|
|
620
|
+ this.uniqueGain = _buf_.ReadBool()
|
|
621
|
+ this.halo = _buf_.ReadBool()
|
|
622
|
+ this.attributes = _buf_.ReadString()
|
|
623
|
+ this.mixBufficon = _buf_.ReadInt()
|
|
624
|
+ this.skillShowId = _buf_.ReadInt()
|
|
625
|
+ this.floatingTextId = _buf_.ReadInt()
|
648
|
626
|
}
|
649
|
627
|
|
650
|
628
|
/**
|
651
|
|
- * 唯一id
|
|
629
|
+ * buffid
|
652
|
630
|
*/
|
653
|
631
|
readonly idx: number
|
654
|
632
|
/**
|
655
|
|
- * 波数
|
|
633
|
+ * 备注
|
656
|
634
|
*/
|
657
|
|
- readonly waveIndex: number
|
|
635
|
+ readonly remark: string
|
658
|
636
|
/**
|
659
|
|
- * 难度
|
|
637
|
+ * buff类型
|
660
|
638
|
*/
|
661
|
|
- readonly level: number
|
|
639
|
+ readonly type: number
|
662
|
640
|
/**
|
663
|
|
- * 怪物模型
|
|
641
|
+ * buff参数
|
664
|
642
|
*/
|
665
|
|
- readonly model: number
|
|
643
|
+ readonly parameters: string
|
666
|
644
|
/**
|
667
|
|
- * 数量
|
|
645
|
+ * 触发概率
|
668
|
646
|
*/
|
669
|
|
- readonly counter: number
|
|
647
|
+ readonly probability: number
|
670
|
648
|
/**
|
671
|
|
- * 血量
|
|
649
|
+ * 触发条件
|
672
|
650
|
*/
|
673
|
|
- readonly hp: number
|
|
651
|
+ readonly triggerCondition: string
|
674
|
652
|
/**
|
675
|
|
- * 速度
|
|
653
|
+ * 效果类型
|
676
|
654
|
*/
|
677
|
|
- readonly speed: number
|
|
655
|
+ readonly effectType: number
|
678
|
656
|
/**
|
679
|
|
- * 间距
|
|
657
|
+ * 持续时间
|
680
|
658
|
*/
|
681
|
|
- readonly gap: number
|
|
659
|
+ readonly duration: number
|
682
|
660
|
/**
|
683
|
|
- * 是否是boss
|
|
661
|
+ * 叠加次数
|
684
|
662
|
*/
|
685
|
|
- readonly isboss: number
|
|
663
|
+ readonly overlapTimes: number
|
686
|
664
|
/**
|
687
|
|
- * 每只怪增加局内金币
|
|
665
|
+ * 唯一增益
|
688
|
666
|
*/
|
689
|
|
- readonly perAddCoid: number
|
|
667
|
+ readonly uniqueGain: boolean
|
690
|
668
|
/**
|
691
|
|
- * 每只怪增加局内宝石
|
|
669
|
+ * 是否是光环
|
692
|
670
|
*/
|
693
|
|
- readonly perAddGem: number
|
|
671
|
+ readonly halo: boolean
|
|
672
|
+ /**
|
|
673
|
+ * buff增加的属性
|
|
674
|
+ */
|
|
675
|
+ readonly attributes: string
|
|
676
|
+ /**
|
|
677
|
+ * 是否合并
|
|
678
|
+ */
|
|
679
|
+ readonly mixBufficon: number
|
|
680
|
+ /**
|
|
681
|
+ * 效果id
|
|
682
|
+ */
|
|
683
|
+ readonly skillShowId: number
|
|
684
|
+ /**
|
|
685
|
+ * 飘字id
|
|
686
|
+ */
|
|
687
|
+ readonly floatingTextId: number
|
694
|
688
|
|
695
|
689
|
resolve(tables:Tables) {
|
696
|
690
|
|
|
@@ -704,6 +698,10 @@ export class Wave {
|
704
|
698
|
|
705
|
699
|
|
706
|
700
|
|
|
701
|
+
|
|
702
|
+
|
|
703
|
+
|
|
704
|
+
|
707
|
705
|
}
|
708
|
706
|
}
|
709
|
707
|
|
|
@@ -711,61 +709,63 @@ export class Wave {
|
711
|
709
|
|
712
|
710
|
|
713
|
711
|
|
714
|
|
-export class HeroLevel {
|
|
712
|
+export class System {
|
715
|
713
|
|
716
|
714
|
constructor(_buf_: ByteBuf) {
|
717
|
715
|
this.idx = _buf_.ReadInt()
|
718
|
|
- this.id = _buf_.ReadInt()
|
719
|
|
- this.level = _buf_.ReadInt()
|
720
|
|
- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.unlockSkill = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.unlockSkill.push(_e0);}}
|
721
|
|
- this.unlockSkillDesc = _buf_.ReadString()
|
722
|
|
- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.upgradeconsume = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Cost(_buf_); this.upgradeconsume.push(_e0);}}
|
723
|
|
- this.atk = _buf_.ReadInt()
|
724
|
|
- this.atkSpeed = _buf_.ReadInt()
|
|
716
|
+ this.mainKey = _buf_.ReadString()
|
|
717
|
+ this.value = _buf_.ReadString()
|
725
|
718
|
}
|
726
|
719
|
|
727
|
720
|
/**
|
728
|
|
- * 序號
|
|
721
|
+ * IDX
|
729
|
722
|
*/
|
730
|
723
|
readonly idx: number
|
731
|
724
|
/**
|
732
|
|
- * 英雄ID
|
733
|
|
- */
|
734
|
|
- readonly id: number
|
735
|
|
- /**
|
736
|
|
- * 等级
|
737
|
|
- */
|
738
|
|
- readonly level: number
|
739
|
|
- /**
|
740
|
|
- * 英雄解锁技能
|
|
725
|
+ * 常量主键
|
741
|
726
|
*/
|
742
|
|
- readonly unlockSkill: number[]
|
|
727
|
+ readonly mainKey: string
|
743
|
728
|
/**
|
744
|
|
- * 解锁技能描述
|
|
729
|
+ * 常量值
|
745
|
730
|
*/
|
746
|
|
- readonly unlockSkillDesc: string
|
|
731
|
+ readonly value: string
|
|
732
|
+
|
|
733
|
+ resolve(tables:Tables) {
|
|
734
|
+
|
|
735
|
+
|
|
736
|
+
|
|
737
|
+ }
|
|
738
|
+}
|
|
739
|
+
|
|
740
|
+
|
|
741
|
+
|
|
742
|
+
|
|
743
|
+
|
|
744
|
+export class Item {
|
|
745
|
+
|
|
746
|
+ constructor(_buf_: ByteBuf) {
|
|
747
|
+ this.idx = _buf_.ReadInt()
|
|
748
|
+ this.type = _buf_.ReadInt()
|
|
749
|
+ this.name = _buf_.ReadString()
|
|
750
|
+ }
|
|
751
|
+
|
747
|
752
|
/**
|
748
|
|
- * 升级消耗
|
|
753
|
+ * 道具ID
|
749
|
754
|
*/
|
750
|
|
- readonly upgradeconsume: Common.Cost[]
|
|
755
|
+ readonly idx: number
|
751
|
756
|
/**
|
752
|
|
- * 攻击力
|
|
757
|
+ * 类型
|
753
|
758
|
*/
|
754
|
|
- readonly atk: number
|
|
759
|
+ readonly type: number
|
755
|
760
|
/**
|
756
|
|
- * 攻击速度
|
|
761
|
+ * 道具名
|
757
|
762
|
*/
|
758
|
|
- readonly atkSpeed: number
|
|
763
|
+ readonly name: string
|
759
|
764
|
|
760
|
765
|
resolve(tables:Tables) {
|
761
|
766
|
|
762
|
767
|
|
763
|
768
|
|
764
|
|
-
|
765
|
|
-
|
766
|
|
- for (let _e of this.upgradeconsume) { _e?.resolve(tables); }
|
767
|
|
-
|
768
|
|
-
|
769
|
769
|
}
|
770
|
770
|
}
|
771
|
771
|
|