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@@ -289,56 +289,6 @@ export class Cost {
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-export class Hero {
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-
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- constructor(_buf_: ByteBuf) {
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- this.id = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.attacktype = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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- this.isShow = _buf_.ReadInt()
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- }
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-
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- /**
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- * 英雄ID
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- */
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- readonly id: number
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- /**
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- * 品质
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- */
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- readonly quality: Quality
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- /**
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- * 攻击类型
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- */
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- readonly attacktype: AttackType
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- /**
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- * 名字
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- */
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- readonly name: string
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- /**
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- * 技能列表
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- */
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- readonly skills: number[]
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- /**
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- * 是否测试
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- */
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- readonly isShow: number
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-
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- resolve(tables:Tables) {
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- }
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-}
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export class SkillBuff {
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constructor(_buf_: ByteBuf) {
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@@ -443,76 +393,46 @@ export class SkillBuff {
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-export class Skill {
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+export class Hero {
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constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.remark = _buf_.ReadString()
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- this.skillId = _buf_.ReadInt()
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- this.skillType = _buf_.ReadInt()
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- this.cd = _buf_.ReadInt()
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- this.gridRange = _buf_.ReadInt()
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- this.range = _buf_.ReadInt()
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- this.triggerCondition = _buf_.ReadString()
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- this.effects = _buf_.ReadString()
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- this.buffId = _buf_.ReadString()
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- this.skillName = _buf_.ReadString()
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- this.desc = _buf_.ReadString()
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- this.conflictSkillId = _buf_.ReadInt()
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+ this.id = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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+ this.attacktype = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.composeheros = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.composeheros.push(_e0);}}
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+ this.isShow = _buf_.ReadInt()
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}
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/**
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- * 主键id
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- */
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- readonly idx: number
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- /**
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- * 备注
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- */
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- readonly remark: string
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- /**
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- * 技能ID
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- */
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- readonly skillId: number
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- /**
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- * 类型
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- */
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- readonly skillType: number
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- /**
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- * 冷却时间
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- */
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- readonly cd: number
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- /**
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- * 格子范围
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- */
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- readonly gridRange: number
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- /**
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- * 攻击距离
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+ * 英雄ID
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*/
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- readonly range: number
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+ readonly id: number
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/**
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- * 技能触发条件
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+ * 品质
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*/
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- readonly triggerCondition: string
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+ readonly quality: Quality
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/**
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- * 效果列表
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+ * 攻击类型
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*/
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- readonly effects: string
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+ readonly attacktype: AttackType
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/**
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- * buff
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+ * 名字
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*/
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- readonly buffId: string
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+ readonly name: string
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/**
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- * 技能名字
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+ * 技能列表
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*/
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- readonly skillName: string
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+ readonly skills: number[]
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/**
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- * 技能描述
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+ * 合成英雄公式
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*/
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- readonly desc: string
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+ readonly composeheros: number[]
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/**
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- * 冲突的技能id
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+ * 是否测试
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*/
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- readonly conflictSkillId: number
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+ readonly isShow: number
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resolve(tables:Tables) {
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@@ -522,12 +442,6 @@ export class Skill {
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-
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}
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}
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@@ -535,20 +449,12 @@ export class Skill {
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-export class Wave {
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+export class BattleSpacialSummonWeight {
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453
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.waveIndex = _buf_.ReadInt()
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- this.level = _buf_.ReadInt()
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- this.model = _buf_.ReadInt()
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- this.counter = _buf_.ReadInt()
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- this.hp = _buf_.ReadInt()
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- this.speed = _buf_.ReadInt()
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- this.gap = _buf_.ReadInt()
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- this.isboss = _buf_.ReadInt()
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- this.perAddCoid = _buf_.ReadInt()
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- this.perAddGem = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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+ this.weight = _buf_.ReadInt()
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}
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/**
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@@ -556,58 +462,50 @@ export class Wave {
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*/
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readonly idx: number
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/**
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- * 波数
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- */
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- readonly waveIndex: number
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- /**
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- * 难度
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- */
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- readonly level: number
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- /**
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- * 怪物模型
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- */
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- readonly model: number
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- /**
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- * 数量
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- */
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- readonly counter: number
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- /**
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- * 血量
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- */
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- readonly hp: number
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- /**
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- * 速度
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+ * 品质
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*/
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- readonly speed: number
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+ readonly quality: Quality
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/**
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- * 间距
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+ * 权重
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*/
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- readonly gap: number
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+ readonly weight: number
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+ }
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+}
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+
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+
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+
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+
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+
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+export class Item {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.type = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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+ }
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+
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/**
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- * 是否是boss
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+ * 道具ID
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*/
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- readonly isboss: number
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+ readonly idx: number
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/**
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- * 每只怪增加局内金币
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+ * 类型
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*/
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- readonly perAddCoid: number
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+ readonly type: number
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/**
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- * 每只怪增加局内宝石
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+ * 道具名
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*/
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- readonly perAddGem: number
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+ readonly name: string
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resolve(tables:Tables) {
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}
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}
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@@ -659,31 +557,123 @@ export class WaveRewards {
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-export class Item {
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+export class System {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.type = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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+ this.mainKey = _buf_.ReadString()
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+ this.value = _buf_.ReadString()
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}
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/**
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- * 道具ID
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+ * IDX
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+ */
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+ readonly idx: number
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+ /**
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+ * 常量主键
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+ */
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+ readonly mainKey: string
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+ /**
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+ * 常量值
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+ */
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+ readonly value: string
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+ }
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+}
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+
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+
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+
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+
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+
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+export class Skill {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.remark = _buf_.ReadString()
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+ this.skillId = _buf_.ReadInt()
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+ this.skillType = _buf_.ReadInt()
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+ this.cd = _buf_.ReadInt()
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+ this.gridRange = _buf_.ReadInt()
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+ this.range = _buf_.ReadInt()
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+ this.triggerCondition = _buf_.ReadString()
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+ this.effects = _buf_.ReadString()
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+ this.buffId = _buf_.ReadString()
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+ this.skillName = _buf_.ReadString()
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+ this.desc = _buf_.ReadString()
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+ this.conflictSkillId = _buf_.ReadInt()
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+ }
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+
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+ /**
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+ * 主键id
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*/
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readonly idx: number
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/**
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+ * 备注
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+ */
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+ readonly remark: string
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+ /**
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+ * 技能ID
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+ */
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+ readonly skillId: number
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+ /**
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* 类型
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*/
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- readonly type: number
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+ readonly skillType: number
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/**
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- * 道具名
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+ * 冷却时间
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*/
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- readonly name: string
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+ readonly cd: number
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+ /**
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+ * 格子范围
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+ */
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+ readonly gridRange: number
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+ /**
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+ * 攻击距离
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+ */
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+ readonly range: number
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+ /**
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+ * 技能触发条件
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+ */
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+ readonly triggerCondition: string
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+ /**
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+ * 效果列表
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+ */
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+ readonly effects: string
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+ /**
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+ * buff
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+ */
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+ readonly buffId: string
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+ /**
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+ * 技能名字
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+ */
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+ readonly skillName: string
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+ /**
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+ * 技能描述
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+ */
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+ readonly desc: string
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+ /**
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+ * 冲突的技能id
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+ */
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+ readonly conflictSkillId: number
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662
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resolve(tables:Tables) {
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664
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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}
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}
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689
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@@ -691,31 +681,37 @@ export class Item {
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691
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681
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692
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682
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693
|
683
|
|
694
|
|
-export class System {
|
|
684
|
+export class HeroQualityWorth {
|
695
|
685
|
|
696
|
686
|
constructor(_buf_: ByteBuf) {
|
697
|
687
|
this.idx = _buf_.ReadInt()
|
698
|
|
- this.mainKey = _buf_.ReadString()
|
699
|
|
- this.value = _buf_.ReadString()
|
|
688
|
+ this.quality = _buf_.ReadInt()
|
|
689
|
+ this.gold = _buf_.ReadInt()
|
|
690
|
+ this.gem = _buf_.ReadInt()
|
700
|
691
|
}
|
701
|
692
|
|
702
|
693
|
/**
|
703
|
|
- * IDX
|
|
694
|
+ * 唯一id
|
704
|
695
|
*/
|
705
|
696
|
readonly idx: number
|
706
|
697
|
/**
|
707
|
|
- * 常量主键
|
|
698
|
+ * 品质
|
708
|
699
|
*/
|
709
|
|
- readonly mainKey: string
|
|
700
|
+ readonly quality: Quality
|
710
|
701
|
/**
|
711
|
|
- * 常量值
|
|
702
|
+ * 局内金币
|
712
|
703
|
*/
|
713
|
|
- readonly value: string
|
|
704
|
+ readonly gold: number
|
|
705
|
+ /**
|
|
706
|
+ * 局内宝石
|
|
707
|
+ */
|
|
708
|
+ readonly gem: number
|
714
|
709
|
|
715
|
710
|
resolve(tables:Tables) {
|
716
|
711
|
|
717
|
712
|
|
718
|
713
|
|
|
714
|
+
|
719
|
715
|
}
|
720
|
716
|
}
|
721
|
717
|
|
|
@@ -755,13 +751,20 @@ export class BattleSummonWeight {
|
755
|
751
|
|
756
|
752
|
|
757
|
753
|
|
758
|
|
-export class HeroQualityWorth {
|
|
754
|
+export class Wave {
|
759
|
755
|
|
760
|
756
|
constructor(_buf_: ByteBuf) {
|
761
|
757
|
this.idx = _buf_.ReadInt()
|
762
|
|
- this.quality = _buf_.ReadInt()
|
763
|
|
- this.gold = _buf_.ReadInt()
|
764
|
|
- this.gem = _buf_.ReadInt()
|
|
758
|
+ this.waveIndex = _buf_.ReadInt()
|
|
759
|
+ this.level = _buf_.ReadInt()
|
|
760
|
+ this.model = _buf_.ReadInt()
|
|
761
|
+ this.counter = _buf_.ReadInt()
|
|
762
|
+ this.hp = _buf_.ReadInt()
|
|
763
|
+ this.speed = _buf_.ReadInt()
|
|
764
|
+ this.gap = _buf_.ReadInt()
|
|
765
|
+ this.isboss = _buf_.ReadInt()
|
|
766
|
+ this.perAddCoid = _buf_.ReadInt()
|
|
767
|
+ this.perAddGem = _buf_.ReadInt()
|
765
|
768
|
}
|
766
|
769
|
|
767
|
770
|
/**
|
|
@@ -769,23 +772,58 @@ export class HeroQualityWorth {
|
769
|
772
|
*/
|
770
|
773
|
readonly idx: number
|
771
|
774
|
/**
|
772
|
|
- * 品质
|
|
775
|
+ * 波数
|
773
|
776
|
*/
|
774
|
|
- readonly quality: Quality
|
|
777
|
+ readonly waveIndex: number
|
775
|
778
|
/**
|
776
|
|
- * 局内金币
|
|
779
|
+ * 难度
|
777
|
780
|
*/
|
778
|
|
- readonly gold: number
|
|
781
|
+ readonly level: number
|
779
|
782
|
/**
|
780
|
|
- * 局内宝石
|
|
783
|
+ * 怪物模型
|
781
|
784
|
*/
|
782
|
|
- readonly gem: number
|
|
785
|
+ readonly model: number
|
|
786
|
+ /**
|
|
787
|
+ * 数量
|
|
788
|
+ */
|
|
789
|
+ readonly counter: number
|
|
790
|
+ /**
|
|
791
|
+ * 血量
|
|
792
|
+ */
|
|
793
|
+ readonly hp: number
|
|
794
|
+ /**
|
|
795
|
+ * 速度
|
|
796
|
+ */
|
|
797
|
+ readonly speed: number
|
|
798
|
+ /**
|
|
799
|
+ * 间距
|
|
800
|
+ */
|
|
801
|
+ readonly gap: number
|
|
802
|
+ /**
|
|
803
|
+ * 是否是boss
|
|
804
|
+ */
|
|
805
|
+ readonly isboss: number
|
|
806
|
+ /**
|
|
807
|
+ * 每只怪增加局内金币
|
|
808
|
+ */
|
|
809
|
+ readonly perAddCoid: number
|
|
810
|
+ /**
|
|
811
|
+ * 每只怪增加局内宝石
|
|
812
|
+ */
|
|
813
|
+ readonly perAddGem: number
|
783
|
814
|
|
784
|
815
|
resolve(tables:Tables) {
|
785
|
816
|
|
786
|
817
|
|
787
|
818
|
|
788
|
819
|
|
|
820
|
+
|
|
821
|
+
|
|
822
|
+
|
|
823
|
+
|
|
824
|
+
|
|
825
|
+
|
|
826
|
+
|
789
|
827
|
}
|
790
|
828
|
}
|
791
|
829
|
|
|
@@ -1216,6 +1254,42 @@ export class TbBattleSummonWeight {
|
1216
|
1254
|
|
1217
|
1255
|
|
1218
|
1256
|
|
|
1257
|
+/**
|
|
1258
|
+ * 赌博召唤权重表.xlsx
|
|
1259
|
+ */
|
|
1260
|
+export class TbBattleSpacialSummonWeight {
|
|
1261
|
+ private _dataMap: Map<number, BattleSpacialSummonWeight>
|
|
1262
|
+ private _dataList: BattleSpacialSummonWeight[]
|
|
1263
|
+ constructor(_buf_: ByteBuf) {
|
|
1264
|
+ this._dataMap = new Map<number, BattleSpacialSummonWeight>()
|
|
1265
|
+ this._dataList = []
|
|
1266
|
+ for(let n = _buf_.ReadInt(); n > 0; n--) {
|
|
1267
|
+ let _v: BattleSpacialSummonWeight
|
|
1268
|
+ _v = new BattleSpacialSummonWeight(_buf_)
|
|
1269
|
+ this._dataList.push(_v)
|
|
1270
|
+ this._dataMap.set(_v.idx, _v)
|
|
1271
|
+ }
|
|
1272
|
+ }
|
|
1273
|
+
|
|
1274
|
+ getDataMap(): Map<number, BattleSpacialSummonWeight> { return this._dataMap; }
|
|
1275
|
+ getDataList(): BattleSpacialSummonWeight[] { return this._dataList; }
|
|
1276
|
+
|
|
1277
|
+ get(key: number): BattleSpacialSummonWeight | undefined {
|
|
1278
|
+ return this._dataMap.get(key);
|
|
1279
|
+ }
|
|
1280
|
+
|
|
1281
|
+ resolve(tables:Tables) {
|
|
1282
|
+ for(let data of this._dataList)
|
|
1283
|
+ {
|
|
1284
|
+ data.resolve(tables)
|
|
1285
|
+ }
|
|
1286
|
+ }
|
|
1287
|
+
|
|
1288
|
+}
|
|
1289
|
+
|
|
1290
|
+
|
|
1291
|
+
|
|
1292
|
+
|
1219
|
1293
|
type ByteBufLoader = (file: string) => ByteBuf
|
1220
|
1294
|
|
1221
|
1295
|
export class Tables {
|
|
@@ -1269,6 +1343,11 @@ export class Tables {
|
1269
|
1343
|
* 战斗召唤权重表.xlsx
|
1270
|
1344
|
*/
|
1271
|
1345
|
get TbBattleSummonWeight(): TbBattleSummonWeight { return this._TbBattleSummonWeight;}
|
|
1346
|
+ private _TbBattleSpacialSummonWeight: TbBattleSpacialSummonWeight
|
|
1347
|
+ /**
|
|
1348
|
+ * 赌博召唤权重表.xlsx
|
|
1349
|
+ */
|
|
1350
|
+ get TbBattleSpacialSummonWeight(): TbBattleSpacialSummonWeight { return this._TbBattleSpacialSummonWeight;}
|
1272
|
1351
|
|
1273
|
1352
|
static getTableNames(): string[] {
|
1274
|
1353
|
let names: string[] = [];
|
|
@@ -1282,6 +1361,7 @@ export class Tables {
|
1282
|
1361
|
names.push('tbsystem');
|
1283
|
1362
|
names.push('tbheroqualityworth');
|
1284
|
1363
|
names.push('tbbattlesummonweight');
|
|
1364
|
+ names.push('tbbattlespacialsummonweight');
|
1285
|
1365
|
return names;
|
1286
|
1366
|
}
|
1287
|
1367
|
|
|
@@ -1296,6 +1376,7 @@ export class Tables {
|
1296
|
1376
|
this._TbSystem = new TbSystem(loader('tbsystem'))
|
1297
|
1377
|
this._TbHeroQualityWorth = new TbHeroQualityWorth(loader('tbheroqualityworth'))
|
1298
|
1378
|
this._TbBattleSummonWeight = new TbBattleSummonWeight(loader('tbbattlesummonweight'))
|
|
1379
|
+ this._TbBattleSpacialSummonWeight = new TbBattleSpacialSummonWeight(loader('tbbattlespacialsummonweight'))
|
1299
|
1380
|
|
1300
|
1381
|
this._TbHero.resolve(this)
|
1301
|
1382
|
this._TbHeroLevel.resolve(this)
|
|
@@ -1307,6 +1388,7 @@ export class Tables {
|
1307
|
1388
|
this._TbSystem.resolve(this)
|
1308
|
1389
|
this._TbHeroQualityWorth.resolve(this)
|
1309
|
1390
|
this._TbBattleSummonWeight.resolve(this)
|
|
1391
|
+ this._TbBattleSpacialSummonWeight.resolve(this)
|
1310
|
1392
|
}
|
1311
|
1393
|
}
|
1312
|
1394
|
|