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@@ -289,103 +289,113 @@ export class Cost {
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-export class SkillBuff {
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+export class BattleSpacialSummon {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.remark = _buf_.ReadString()
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- this.type = _buf_.ReadInt()
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- this.parameters = _buf_.ReadString()
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- this.probability = _buf_.ReadInt()
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- this.triggerCondition = _buf_.ReadString()
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- this.effectType = _buf_.ReadInt()
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- this.duration = _buf_.ReadInt()
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- this.overlapTimes = _buf_.ReadInt()
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- this.uniqueGain = _buf_.ReadBool()
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- this.halo = _buf_.ReadBool()
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- this.attributes = _buf_.ReadString()
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- this.mixBufficon = _buf_.ReadInt()
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- this.skillShowId = _buf_.ReadInt()
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- this.floatingTextId = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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+ this.weight = _buf_.ReadInt()
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+ this.costgem = _buf_.ReadInt()
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}
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/**
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- * buffid
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+ * 唯一id
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*/
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readonly idx: number
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/**
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- * 备注
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- */
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- readonly remark: string
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- /**
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- * buff类型
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- */
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- readonly type: number
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- /**
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- * buff参数
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- */
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- readonly parameters: string
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- /**
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- * 触发概率
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+ * 品质
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*/
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- readonly probability: number
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+ readonly quality: Quality
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/**
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- * 触发条件
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+ * 权重
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*/
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- readonly triggerCondition: string
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+ readonly weight: number
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/**
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- * 效果类型
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+ * 消耗宝石数量
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*/
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- readonly effectType: number
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+ readonly costgem: number
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+ }
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+}
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+
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+
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+
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+
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+
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+export class Item {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.type = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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+ }
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+
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/**
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- * 持续时间
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+ * 道具ID
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*/
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- readonly duration: number
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+ readonly idx: number
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/**
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- * 叠加次数
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+ * 类型
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*/
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- readonly overlapTimes: number
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+ readonly type: number
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/**
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- * 唯一增益
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+ * 道具名
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*/
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- readonly uniqueGain: boolean
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+ readonly name: string
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+ }
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+}
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+
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+
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+
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+
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+
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+export class WaveRewards {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.waveMin = _buf_.ReadInt()
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+ this.waveMax = _buf_.ReadInt()
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+ this.level = _buf_.ReadInt()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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+ }
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+
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/**
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- * 是否是光环
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+ * idx
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*/
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- readonly halo: boolean
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+ readonly idx: number
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/**
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- * buff增加的属性
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+ * 波数下限
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*/
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- readonly attributes: string
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+ readonly waveMin: number
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/**
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- * 是否合并
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+ * 波数上限
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*/
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- readonly mixBufficon: number
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+ readonly waveMax: number
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/**
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- * 效果id
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+ * 难度
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*/
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- readonly skillShowId: number
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+ readonly level: number
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/**
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- * 飘字id
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+ * 奖励列表
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*/
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- readonly floatingTextId: number
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+ readonly rewards: Common.Reward[]
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resolve(tables:Tables) {
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-
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-
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+ for (let _e of this.rewards) { _e?.resolve(tables); }
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}
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}
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@@ -393,31 +403,37 @@ export class SkillBuff {
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-export class Item {
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+export class HeroQualityWorth {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.type = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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+ this.quality = _buf_.ReadInt()
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+ this.gold = _buf_.ReadInt()
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+ this.gem = _buf_.ReadInt()
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}
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/**
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- * 道具ID
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+ * 唯一id
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*/
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readonly idx: number
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/**
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- * 类型
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+ * 品质
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*/
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- readonly type: number
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+ readonly quality: Quality
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/**
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- * 道具名
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+ * 局内金币
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*/
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- readonly name: string
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+ readonly gold: number
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+ /**
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+ * 局内宝石
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+ */
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+ readonly gem: number
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resolve(tables:Tables) {
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+
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}
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}
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@@ -425,26 +441,28 @@ export class Item {
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-export class Skill {
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+export class SkillBuff {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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this.remark = _buf_.ReadString()
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- this.skillId = _buf_.ReadInt()
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- this.skillType = _buf_.ReadInt()
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- this.cd = _buf_.ReadInt()
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- this.gridRange = _buf_.ReadInt()
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- this.range = _buf_.ReadInt()
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+ this.type = _buf_.ReadInt()
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+ this.parameters = _buf_.ReadString()
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+ this.probability = _buf_.ReadInt()
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this.triggerCondition = _buf_.ReadString()
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- this.effects = _buf_.ReadString()
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- this.buffId = _buf_.ReadString()
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- this.skillName = _buf_.ReadString()
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- this.desc = _buf_.ReadString()
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- this.conflictSkillId = _buf_.ReadInt()
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+ this.effectType = _buf_.ReadInt()
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+ this.duration = _buf_.ReadInt()
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+ this.overlapTimes = _buf_.ReadInt()
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+ this.uniqueGain = _buf_.ReadBool()
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+ this.halo = _buf_.ReadBool()
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+ this.attributes = _buf_.ReadString()
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+ this.mixBufficon = _buf_.ReadInt()
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+ this.skillShowId = _buf_.ReadInt()
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+ this.floatingTextId = _buf_.ReadInt()
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}
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/**
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- * 主键id
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+ * buffid
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*/
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readonly idx: number
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/**
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@@ -452,49 +470,57 @@ export class Skill {
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*/
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readonly remark: string
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/**
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- * 技能ID
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+ * buff类型
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*/
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- readonly skillId: number
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+ readonly type: number
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/**
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- * 类型
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+ * buff参数
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*/
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- readonly skillType: number
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+ readonly parameters: string
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/**
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- * 冷却时间
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+ * 触发概率
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*/
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- readonly cd: number
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+ readonly probability: number
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/**
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- * 格子范围
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+ * 触发条件
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*/
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- readonly gridRange: number
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+ readonly triggerCondition: string
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/**
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- * 攻击距离
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+ * 效果类型
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*/
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- readonly range: number
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+ readonly effectType: number
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/**
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- * 技能触发条件
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+ * 持续时间
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*/
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- readonly triggerCondition: string
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+ readonly duration: number
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/**
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- * 效果列表
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+ * 叠加次数
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*/
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- readonly effects: string
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+ readonly overlapTimes: number
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/**
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- * buff
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+ * 唯一增益
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*/
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- readonly buffId: string
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+ readonly uniqueGain: boolean
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/**
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- * 技能名字
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+ * 是否是光环
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*/
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- readonly skillName: string
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+ readonly halo: boolean
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/**
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- * 技能描述
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+ * buff增加的属性
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*/
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- readonly desc: string
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+ readonly attributes: string
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/**
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- * 冲突的技能id
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+ * 是否合并
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*/
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- readonly conflictSkillId: number
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+ readonly mixBufficon: number
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+ /**
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+ * 效果id
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+ */
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+ readonly skillShowId: number
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+ /**
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+ * 飘字id
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+ */
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+ readonly floatingTextId: number
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resolve(tables:Tables) {
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@@ -510,36 +536,6 @@ export class Skill {
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- }
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-}
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-
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-
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-
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-
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-
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-export class BattleSummonWeight {
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-
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- constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.weight = _buf_.ReadInt()
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- }
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-
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- /**
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- * 唯一id
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- */
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- readonly idx: number
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- /**
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- * 品质
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- */
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- readonly quality: Quality
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- /**
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- * 权重
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- */
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- readonly weight: number
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-
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- resolve(tables:Tables) {
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-
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}
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@@ -549,13 +545,14 @@ export class BattleSummonWeight {
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-export class HeroQualityWorth {
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+export class StrengthenLevel {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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this.quality = _buf_.ReadInt()
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- this.gold = _buf_.ReadInt()
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- this.gem = _buf_.ReadInt()
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+ this.level = _buf_.ReadInt()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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+ this.attributes = _buf_.ReadString()
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}
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/**
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@@ -567,18 +564,23 @@ export class HeroQualityWorth {
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*/
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568
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readonly quality: Quality
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/**
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570
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- * 局内金币
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567
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+ * 等级
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571
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568
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*/
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- readonly gold: number
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+ readonly level: number
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/**
|
574
|
|
- * 局内宝石
|
|
571
|
+ * 消耗
|
575
|
572
|
*/
|
576
|
|
- readonly gem: number
|
|
573
|
+ readonly rewards: Common.Reward[]
|
|
574
|
+ /**
|
|
575
|
+ * buff增加的属性
|
|
576
|
+ */
|
|
577
|
+ readonly attributes: string
|
577
|
578
|
|
578
|
579
|
resolve(tables:Tables) {
|
579
|
580
|
|
580
|
581
|
|
581
|
582
|
|
|
583
|
+ for (let _e of this.rewards) { _e?.resolve(tables); }
|
582
|
584
|
|
583
|
585
|
}
|
584
|
586
|
}
|
|
@@ -619,43 +621,31 @@ export class System {
|
619
|
621
|
|
620
|
622
|
|
621
|
623
|
|
622
|
|
-export class WaveRewards {
|
|
624
|
+export class BattleSummonWeight {
|
623
|
625
|
|
624
|
626
|
constructor(_buf_: ByteBuf) {
|
625
|
627
|
this.idx = _buf_.ReadInt()
|
626
|
|
- this.waveMin = _buf_.ReadInt()
|
627
|
|
- this.waveMax = _buf_.ReadInt()
|
628
|
|
- this.level = _buf_.ReadInt()
|
629
|
|
- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
|
|
628
|
+ this.quality = _buf_.ReadInt()
|
|
629
|
+ this.weight = _buf_.ReadInt()
|
630
|
630
|
}
|
631
|
631
|
|
632
|
632
|
/**
|
633
|
|
- * idx
|
|
633
|
+ * 唯一id
|
634
|
634
|
*/
|
635
|
635
|
readonly idx: number
|
636
|
636
|
/**
|
637
|
|
- * 波数下限
|
638
|
|
- */
|
639
|
|
- readonly waveMin: number
|
640
|
|
- /**
|
641
|
|
- * 波数上限
|
642
|
|
- */
|
643
|
|
- readonly waveMax: number
|
644
|
|
- /**
|
645
|
|
- * 难度
|
|
637
|
+ * 品质
|
646
|
638
|
*/
|
647
|
|
- readonly level: number
|
|
639
|
+ readonly quality: Quality
|
648
|
640
|
/**
|
649
|
|
- * 奖励列表
|
|
641
|
+ * 权重
|
650
|
642
|
*/
|
651
|
|
- readonly rewards: Common.Reward[]
|
|
643
|
+ readonly weight: number
|
652
|
644
|
|
653
|
645
|
resolve(tables:Tables) {
|
654
|
646
|
|
655
|
647
|
|
656
|
648
|
|
657
|
|
-
|
658
|
|
- for (let _e of this.rewards) { _e?.resolve(tables); }
|
659
|
649
|
}
|
660
|
650
|
}
|
661
|
651
|
|
|
@@ -663,37 +653,91 @@ export class WaveRewards {
|
663
|
653
|
|
664
|
654
|
|
665
|
655
|
|
666
|
|
-export class BattleSpacialSummon {
|
|
656
|
+export class Skill {
|
667
|
657
|
|
668
|
658
|
constructor(_buf_: ByteBuf) {
|
669
|
659
|
this.idx = _buf_.ReadInt()
|
670
|
|
- this.quality = _buf_.ReadInt()
|
671
|
|
- this.weight = _buf_.ReadInt()
|
672
|
|
- this.costgem = _buf_.ReadInt()
|
|
660
|
+ this.remark = _buf_.ReadString()
|
|
661
|
+ this.skillId = _buf_.ReadInt()
|
|
662
|
+ this.skillType = _buf_.ReadInt()
|
|
663
|
+ this.cd = _buf_.ReadInt()
|
|
664
|
+ this.gridRange = _buf_.ReadInt()
|
|
665
|
+ this.range = _buf_.ReadInt()
|
|
666
|
+ this.triggerCondition = _buf_.ReadString()
|
|
667
|
+ this.effects = _buf_.ReadString()
|
|
668
|
+ this.buffId = _buf_.ReadString()
|
|
669
|
+ this.skillName = _buf_.ReadString()
|
|
670
|
+ this.desc = _buf_.ReadString()
|
|
671
|
+ this.conflictSkillId = _buf_.ReadInt()
|
673
|
672
|
}
|
674
|
673
|
|
675
|
674
|
/**
|
676
|
|
- * 唯一id
|
|
675
|
+ * 主键id
|
677
|
676
|
*/
|
678
|
677
|
readonly idx: number
|
679
|
678
|
/**
|
680
|
|
- * 品质
|
|
679
|
+ * 备注
|
681
|
680
|
*/
|
682
|
|
- readonly quality: Quality
|
|
681
|
+ readonly remark: string
|
683
|
682
|
/**
|
684
|
|
- * 权重
|
|
683
|
+ * 技能ID
|
685
|
684
|
*/
|
686
|
|
- readonly weight: number
|
|
685
|
+ readonly skillId: number
|
687
|
686
|
/**
|
688
|
|
- * 消耗宝石数量
|
|
687
|
+ * 类型
|
689
|
688
|
*/
|
690
|
|
- readonly costgem: number
|
|
689
|
+ readonly skillType: number
|
|
690
|
+ /**
|
|
691
|
+ * 冷却时间
|
|
692
|
+ */
|
|
693
|
+ readonly cd: number
|
|
694
|
+ /**
|
|
695
|
+ * 格子范围
|
|
696
|
+ */
|
|
697
|
+ readonly gridRange: number
|
|
698
|
+ /**
|
|
699
|
+ * 攻击距离
|
|
700
|
+ */
|
|
701
|
+ readonly range: number
|
|
702
|
+ /**
|
|
703
|
+ * 技能触发条件
|
|
704
|
+ */
|
|
705
|
+ readonly triggerCondition: string
|
|
706
|
+ /**
|
|
707
|
+ * 效果列表
|
|
708
|
+ */
|
|
709
|
+ readonly effects: string
|
|
710
|
+ /**
|
|
711
|
+ * buff
|
|
712
|
+ */
|
|
713
|
+ readonly buffId: string
|
|
714
|
+ /**
|
|
715
|
+ * 技能名字
|
|
716
|
+ */
|
|
717
|
+ readonly skillName: string
|
|
718
|
+ /**
|
|
719
|
+ * 技能描述
|
|
720
|
+ */
|
|
721
|
+ readonly desc: string
|
|
722
|
+ /**
|
|
723
|
+ * 冲突的技能id
|
|
724
|
+ */
|
|
725
|
+ readonly conflictSkillId: number
|
691
|
726
|
|
692
|
727
|
resolve(tables:Tables) {
|
693
|
728
|
|
694
|
729
|
|
695
|
730
|
|
696
|
731
|
|
|
732
|
+
|
|
733
|
+
|
|
734
|
+
|
|
735
|
+
|
|
736
|
+
|
|
737
|
+
|
|
738
|
+
|
|
739
|
+
|
|
740
|
+
|
697
|
741
|
}
|
698
|
742
|
}
|
699
|
743
|
|
|
@@ -1406,6 +1450,42 @@ export class TbAttr {
|
1406
|
1450
|
|
1407
|
1451
|
|
1408
|
1452
|
|
|
1453
|
+/**
|
|
1454
|
+ * 赌博召唤表.xlsx
|
|
1455
|
+ */
|
|
1456
|
+export class TbStrengthenLevel {
|
|
1457
|
+ private _dataMap: Map<number, StrengthenLevel>
|
|
1458
|
+ private _dataList: StrengthenLevel[]
|
|
1459
|
+ constructor(_buf_: ByteBuf) {
|
|
1460
|
+ this._dataMap = new Map<number, StrengthenLevel>()
|
|
1461
|
+ this._dataList = []
|
|
1462
|
+ for(let n = _buf_.ReadInt(); n > 0; n--) {
|
|
1463
|
+ let _v: StrengthenLevel
|
|
1464
|
+ _v = new StrengthenLevel(_buf_)
|
|
1465
|
+ this._dataList.push(_v)
|
|
1466
|
+ this._dataMap.set(_v.idx, _v)
|
|
1467
|
+ }
|
|
1468
|
+ }
|
|
1469
|
+
|
|
1470
|
+ getDataMap(): Map<number, StrengthenLevel> { return this._dataMap; }
|
|
1471
|
+ getDataList(): StrengthenLevel[] { return this._dataList; }
|
|
1472
|
+
|
|
1473
|
+ get(key: number): StrengthenLevel | undefined {
|
|
1474
|
+ return this._dataMap.get(key);
|
|
1475
|
+ }
|
|
1476
|
+
|
|
1477
|
+ resolve(tables:Tables) {
|
|
1478
|
+ for(let data of this._dataList)
|
|
1479
|
+ {
|
|
1480
|
+ data.resolve(tables)
|
|
1481
|
+ }
|
|
1482
|
+ }
|
|
1483
|
+
|
|
1484
|
+}
|
|
1485
|
+
|
|
1486
|
+
|
|
1487
|
+
|
|
1488
|
+
|
1409
|
1489
|
type ByteBufLoader = (file: string) => ByteBuf
|
1410
|
1490
|
|
1411
|
1491
|
export class Tables {
|
|
@@ -1469,6 +1549,11 @@ export class Tables {
|
1469
|
1549
|
* 赌博召唤表.xlsx
|
1470
|
1550
|
*/
|
1471
|
1551
|
get TbAttr(): TbAttr { return this._TbAttr;}
|
|
1552
|
+ private _TbStrengthenLevel: TbStrengthenLevel
|
|
1553
|
+ /**
|
|
1554
|
+ * 赌博召唤表.xlsx
|
|
1555
|
+ */
|
|
1556
|
+ get TbStrengthenLevel(): TbStrengthenLevel { return this._TbStrengthenLevel;}
|
1472
|
1557
|
|
1473
|
1558
|
static getTableNames(): string[] {
|
1474
|
1559
|
let names: string[] = [];
|
|
@@ -1484,6 +1569,7 @@ export class Tables {
|
1484
|
1569
|
names.push('tbbattlesummonweight');
|
1485
|
1570
|
names.push('tbbattlespacialsummon');
|
1486
|
1571
|
names.push('tbattr');
|
|
1572
|
+ names.push('tbstrengthenlevel');
|
1487
|
1573
|
return names;
|
1488
|
1574
|
}
|
1489
|
1575
|
|
|
@@ -1500,6 +1586,7 @@ export class Tables {
|
1500
|
1586
|
this._TbBattleSummonWeight = new TbBattleSummonWeight(loader('tbbattlesummonweight'))
|
1501
|
1587
|
this._TbBattleSpacialSummon = new TbBattleSpacialSummon(loader('tbbattlespacialsummon'))
|
1502
|
1588
|
this._TbAttr = new TbAttr(loader('tbattr'))
|
|
1589
|
+ this._TbStrengthenLevel = new TbStrengthenLevel(loader('tbstrengthenlevel'))
|
1503
|
1590
|
|
1504
|
1591
|
this._TbHero.resolve(this)
|
1505
|
1592
|
this._TbHeroLevel.resolve(this)
|
|
@@ -1513,6 +1600,7 @@ export class Tables {
|
1513
|
1600
|
this._TbBattleSummonWeight.resolve(this)
|
1514
|
1601
|
this._TbBattleSpacialSummon.resolve(this)
|
1515
|
1602
|
this._TbAttr.resolve(this)
|
|
1603
|
+ this._TbStrengthenLevel.resolve(this)
|
1516
|
1604
|
}
|
1517
|
1605
|
}
|
1518
|
1606
|
|