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@@ -289,28 +289,75 @@ export class Cost {
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-export class SkillBuff {
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+export class Hero {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.id = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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+ this.attacktype = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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+ this.isShow = _buf_.ReadInt()
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+ }
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+
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+ /**
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+ * 英雄ID
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+ */
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+ readonly id: number
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+ /**
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+ * 品质
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+ */
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+ readonly quality: Quality
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+ /**
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+ * 攻击类型
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+ */
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+ readonly attacktype: AttackType
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+ /**
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+ * 名字
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+ */
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+ readonly name: string
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+ /**
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+ * 技能列表
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+ */
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+ readonly skills: number[]
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+ /**
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+ * 是否测试
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+ */
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+ readonly isShow: number
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+
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+
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+
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+ }
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+}
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+
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+
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+
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+
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+
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+export class Skill {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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this.remark = _buf_.ReadString()
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- this.type = _buf_.ReadInt()
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- this.parameters = _buf_.ReadString()
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- this.probability = _buf_.ReadInt()
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+ this.skillId = _buf_.ReadInt()
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+ this.skillType = _buf_.ReadInt()
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+ this.cd = _buf_.ReadInt()
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+ this.range = _buf_.ReadInt()
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this.triggerCondition = _buf_.ReadString()
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- this.effectType = _buf_.ReadInt()
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- this.duration = _buf_.ReadInt()
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- this.overlapTimes = _buf_.ReadInt()
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- this.uniqueGain = _buf_.ReadBool()
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- this.halo = _buf_.ReadBool()
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- this.attributes = _buf_.ReadString()
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- this.mixBufficon = _buf_.ReadInt()
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- this.skillShowId = _buf_.ReadInt()
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- this.floatingTextId = _buf_.ReadInt()
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+ this.effects = _buf_.ReadString()
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+ this.buffId = _buf_.ReadString()
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+ this.skillName = _buf_.ReadString()
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+ this.desc = _buf_.ReadString()
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+ this.conflictSkillId = _buf_.ReadInt()
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}
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/**
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- * buffid
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+ * 主键id
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*/
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readonly idx: number
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/**
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@@ -318,57 +365,126 @@ export class SkillBuff {
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*/
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readonly remark: string
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/**
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- * buff类型
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+ * 技能ID
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*/
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- readonly type: number
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+ readonly skillId: number
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/**
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- * buff参数
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+ * 类型
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*/
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- readonly parameters: string
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+ readonly skillType: number
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/**
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- * 触发概率
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+ * 冷却时间
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*/
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- readonly probability: number
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+ readonly cd: number
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/**
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- * 触发条件
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+ * 攻击距离
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+ */
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+ readonly range: number
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+ /**
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+ * 技能触发条件
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*/
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readonly triggerCondition: string
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/**
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- * 效果类型
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+ * 效果列表
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*/
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- readonly effectType: number
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+ readonly effects: string
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/**
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- * 持续时间
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+ * buff
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*/
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- readonly duration: number
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+ readonly buffId: string
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/**
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- * 叠加次数
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+ * 技能名字
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*/
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- readonly overlapTimes: number
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+ readonly skillName: string
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/**
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- * 唯一增益
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+ * 技能描述
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*/
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- readonly uniqueGain: boolean
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+ readonly desc: string
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/**
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- * 是否是光环
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+ * 冲突的技能id
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*/
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- readonly halo: boolean
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+ readonly conflictSkillId: number
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+ }
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+}
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+
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+
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+
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+
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+
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+export class Wave {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.waveIndex = _buf_.ReadInt()
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+ this.level = _buf_.ReadInt()
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+ this.model = _buf_.ReadInt()
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+ this.counter = _buf_.ReadInt()
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+ this.hp = _buf_.ReadInt()
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+ this.speed = _buf_.ReadInt()
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+ this.gap = _buf_.ReadInt()
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+ this.isboss = _buf_.ReadInt()
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+ this.perAddCoid = _buf_.ReadInt()
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+ this.perAddGem = _buf_.ReadInt()
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+ }
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+
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/**
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- * buff增加的属性
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+ * 唯一id
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*/
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- readonly attributes: string
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+ readonly idx: number
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/**
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- * 是否合并
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+ * 波数
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*/
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- readonly mixBufficon: number
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+ readonly waveIndex: number
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/**
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- * 效果id
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+ * 难度
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*/
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- readonly skillShowId: number
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+ readonly level: number
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/**
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- * 飘字id
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+ * 怪物模型
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*/
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- readonly floatingTextId: number
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+ readonly model: number
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+ /**
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+ * 数量
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+ */
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+ readonly counter: number
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+ /**
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+ * 血量
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+ */
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+ readonly hp: number
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+ /**
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+ * 速度
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+ */
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+ readonly speed: number
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+ /**
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+ * 间距
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+ */
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+ readonly gap: number
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+ /**
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+ * 是否是boss
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+ */
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+ readonly isboss: number
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+ /**
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+ * 每只怪增加局内金币
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+ */
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+ readonly perAddCoid: number
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+ /**
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+ * 每只怪增加局内宝石
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+ */
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+ readonly perAddGem: number
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resolve(tables:Tables) {
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490
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@@ -382,10 +498,6 @@ export class SkillBuff {
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-
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-
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-
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-
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}
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}
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@@ -437,6 +549,38 @@ export class WaveRewards {
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+export class Item {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.type = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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+ }
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+
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+ /**
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+ * 道具ID
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+ */
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+ readonly idx: number
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+ /**
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+ * 类型
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+ */
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+ readonly type: number
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+ /**
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+ * 道具名
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+ */
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+ readonly name: string
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+ }
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+}
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+
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+
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+
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+
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+
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export class System {
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constructor(_buf_: ByteBuf) {
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@@ -511,7 +655,7 @@ export class HeroLevel {
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*/
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readonly atk: number
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/**
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- * 攻击速度
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+ * 攻击间隔
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*/
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readonly atkSpeed: number
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@@ -531,188 +675,86 @@ export class HeroLevel {
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531
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675
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532
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533
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-export class Item {
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+export class SkillBuff {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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+ this.remark = _buf_.ReadString()
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this.type = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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- }
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-
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- /**
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- * 道具ID
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- */
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- readonly idx: number
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- /**
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- * 类型
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- */
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- readonly type: number
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- /**
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- * 道具名
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- */
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- readonly name: string
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-
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- resolve(tables:Tables) {
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-
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-
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-
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- }
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-}
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-
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-
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-
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-
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-
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566
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-export class Wave {
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567
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-
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568
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- constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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570
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- this.waveIndex = _buf_.ReadInt()
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571
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- this.level = _buf_.ReadInt()
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572
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- this.model = _buf_.ReadInt()
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573
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- this.counter = _buf_.ReadInt()
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574
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- this.hp = _buf_.ReadInt()
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575
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- this.speed = _buf_.ReadInt()
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576
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- this.gap = _buf_.ReadInt()
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577
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- this.isboss = _buf_.ReadInt()
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578
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- this.perAddCoid = _buf_.ReadInt()
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579
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- this.perAddGem = _buf_.ReadInt()
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+ this.parameters = _buf_.ReadString()
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+ this.probability = _buf_.ReadInt()
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+ this.triggerCondition = _buf_.ReadString()
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+ this.effectType = _buf_.ReadInt()
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+ this.duration = _buf_.ReadInt()
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+ this.overlapTimes = _buf_.ReadInt()
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+ this.uniqueGain = _buf_.ReadBool()
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+ this.halo = _buf_.ReadBool()
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+ this.attributes = _buf_.ReadString()
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+ this.mixBufficon = _buf_.ReadInt()
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+ this.skillShowId = _buf_.ReadInt()
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+ this.floatingTextId = _buf_.ReadInt()
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580
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}
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581
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697
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582
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/**
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- * 唯一id
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+ * buffid
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*/
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585
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readonly idx: number
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/**
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- * 波数
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- */
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- readonly waveIndex: number
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- /**
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- * 难度
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- */
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- readonly level: number
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- /**
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- * 怪物模型
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- */
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- readonly model: number
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- /**
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- * 数量
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- */
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- readonly counter: number
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- /**
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- * 血量
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- */
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- readonly hp: number
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- /**
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- * 速度
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- */
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- readonly speed: number
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- /**
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- * 间距
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- */
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- readonly gap: number
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- /**
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615
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- * 是否是boss
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616
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- */
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617
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- readonly isboss: number
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- /**
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619
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- * 每只怪增加局内金币
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620
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- */
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621
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- readonly perAddCoid: number
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622
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- /**
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623
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- * 每只怪增加局内宝石
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703
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+ * 备注
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624
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704
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*/
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625
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- readonly perAddGem: number
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626
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|
-
|
627
|
|
- resolve(tables:Tables) {
|
628
|
|
-
|
629
|
|
-
|
630
|
|
-
|
631
|
|
-
|
632
|
|
-
|
633
|
|
-
|
634
|
|
-
|
635
|
|
-
|
636
|
|
-
|
637
|
|
-
|
638
|
|
-
|
639
|
|
- }
|
640
|
|
-}
|
641
|
|
-
|
642
|
|
-
|
643
|
|
-
|
644
|
|
-
|
645
|
|
-
|
646
|
|
-export class Skill {
|
647
|
|
-
|
648
|
|
- constructor(_buf_: ByteBuf) {
|
649
|
|
- this.idx = _buf_.ReadInt()
|
650
|
|
- this.remark = _buf_.ReadString()
|
651
|
|
- this.skillId = _buf_.ReadInt()
|
652
|
|
- this.level = _buf_.ReadInt()
|
653
|
|
- this.skillType = _buf_.ReadInt()
|
654
|
|
- this.cd = _buf_.ReadInt()
|
655
|
|
- this.range = _buf_.ReadInt()
|
656
|
|
- this.triggerCondition = _buf_.ReadString()
|
657
|
|
- this.effects = _buf_.ReadString()
|
658
|
|
- this.buffId = _buf_.ReadString()
|
659
|
|
- this.skillName = _buf_.ReadString()
|
660
|
|
- this.desc = _buf_.ReadString()
|
661
|
|
- this.conflictSkillId = _buf_.ReadInt()
|
662
|
|
- }
|
663
|
|
-
|
|
705
|
+ readonly remark: string
|
664
|
706
|
/**
|
665
|
|
- * 主键id
|
|
707
|
+ * buff类型
|
666
|
708
|
*/
|
667
|
|
- readonly idx: number
|
|
709
|
+ readonly type: number
|
668
|
710
|
/**
|
669
|
|
- * 备注
|
|
711
|
+ * buff参数
|
670
|
712
|
*/
|
671
|
|
- readonly remark: string
|
|
713
|
+ readonly parameters: string
|
672
|
714
|
/**
|
673
|
|
- * 技能ID
|
|
715
|
+ * 触发概率
|
674
|
716
|
*/
|
675
|
|
- readonly skillId: number
|
|
717
|
+ readonly probability: number
|
676
|
718
|
/**
|
677
|
|
- * 等级
|
|
719
|
+ * 触发条件
|
678
|
720
|
*/
|
679
|
|
- readonly level: number
|
|
721
|
+ readonly triggerCondition: string
|
680
|
722
|
/**
|
681
|
|
- * 类型
|
|
723
|
+ * 效果类型
|
682
|
724
|
*/
|
683
|
|
- readonly skillType: number
|
|
725
|
+ readonly effectType: number
|
684
|
726
|
/**
|
685
|
|
- * 冷却时间
|
|
727
|
+ * 持续时间
|
686
|
728
|
*/
|
687
|
|
- readonly cd: number
|
|
729
|
+ readonly duration: number
|
688
|
730
|
/**
|
689
|
|
- * 攻击距离
|
|
731
|
+ * 叠加次数
|
690
|
732
|
*/
|
691
|
|
- readonly range: number
|
|
733
|
+ readonly overlapTimes: number
|
692
|
734
|
/**
|
693
|
|
- * 技能触发条件
|
|
735
|
+ * 唯一增益
|
694
|
736
|
*/
|
695
|
|
- readonly triggerCondition: string
|
|
737
|
+ readonly uniqueGain: boolean
|
696
|
738
|
/**
|
697
|
|
- * 效果列表
|
|
739
|
+ * 是否是光环
|
698
|
740
|
*/
|
699
|
|
- readonly effects: string
|
|
741
|
+ readonly halo: boolean
|
700
|
742
|
/**
|
701
|
|
- * buff
|
|
743
|
+ * buff增加的属性
|
702
|
744
|
*/
|
703
|
|
- readonly buffId: string
|
|
745
|
+ readonly attributes: string
|
704
|
746
|
/**
|
705
|
|
- * 技能名字
|
|
747
|
+ * 是否合并
|
706
|
748
|
*/
|
707
|
|
- readonly skillName: string
|
|
749
|
+ readonly mixBufficon: number
|
708
|
750
|
/**
|
709
|
|
- * 技能描述
|
|
751
|
+ * 效果id
|
710
|
752
|
*/
|
711
|
|
- readonly desc: string
|
|
753
|
+ readonly skillShowId: number
|
712
|
754
|
/**
|
713
|
|
- * 冲突的技能id
|
|
755
|
+ * 飘字id
|
714
|
756
|
*/
|
715
|
|
- readonly conflictSkillId: number
|
|
757
|
+ readonly floatingTextId: number
|
716
|
758
|
|
717
|
759
|
resolve(tables:Tables) {
|
718
|
760
|
|
|
@@ -728,48 +770,6 @@ export class Skill {
|
728
|
770
|
|
729
|
771
|
|
730
|
772
|
|
731
|
|
- }
|
732
|
|
-}
|
733
|
|
-
|
734
|
|
-
|
735
|
|
-
|
736
|
|
-
|
737
|
|
-
|
738
|
|
-export class Hero {
|
739
|
|
-
|
740
|
|
- constructor(_buf_: ByteBuf) {
|
741
|
|
- this.id = _buf_.ReadInt()
|
742
|
|
- this.quality = _buf_.ReadInt()
|
743
|
|
- this.attacktype = _buf_.ReadInt()
|
744
|
|
- this.name = _buf_.ReadString()
|
745
|
|
- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
|
746
|
|
- }
|
747
|
|
-
|
748
|
|
- /**
|
749
|
|
- * 英雄ID
|
750
|
|
- */
|
751
|
|
- readonly id: number
|
752
|
|
- /**
|
753
|
|
- * 品质
|
754
|
|
- */
|
755
|
|
- readonly quality: Quality
|
756
|
|
- /**
|
757
|
|
- * 攻击类型
|
758
|
|
- */
|
759
|
|
- readonly attacktype: AttackType
|
760
|
|
- /**
|
761
|
|
- * 名字
|
762
|
|
- */
|
763
|
|
- readonly name: string
|
764
|
|
- /**
|
765
|
|
- * 技能列表
|
766
|
|
- */
|
767
|
|
- readonly skills: number[]
|
768
|
|
-
|
769
|
|
- resolve(tables:Tables) {
|
770
|
|
-
|
771
|
|
-
|
772
|
|
-
|
773
|
773
|
|
774
|
774
|
|
775
|
775
|
}
|
|
@@ -892,21 +892,26 @@ export class TbSkillBuff {
|
892
|
892
|
* ZD技能表.xlsx
|
893
|
893
|
*/
|
894
|
894
|
export class TbSkill {
|
|
895
|
+ private _dataMap: Map<number, Skill>
|
895
|
896
|
private _dataList: Skill[]
|
896
|
|
-
|
897
|
897
|
constructor(_buf_: ByteBuf) {
|
|
898
|
+ this._dataMap = new Map<number, Skill>()
|
898
|
899
|
this._dataList = []
|
899
|
900
|
for(let n = _buf_.ReadInt(); n > 0; n--) {
|
900
|
901
|
let _v: Skill
|
901
|
902
|
_v = new Skill(_buf_)
|
902
|
903
|
this._dataList.push(_v)
|
|
904
|
+ this._dataMap.set(_v.skillId, _v)
|
903
|
905
|
}
|
904
|
906
|
}
|
905
|
907
|
|
906
|
|
- getDataList(): Skill[] { return this._dataList }
|
|
908
|
+ getDataMap(): Map<number, Skill> { return this._dataMap; }
|
|
909
|
+ getDataList(): Skill[] { return this._dataList; }
|
|
910
|
+
|
|
911
|
+ get(key: number): Skill | undefined {
|
|
912
|
+ return this._dataMap.get(key);
|
|
913
|
+ }
|
907
|
914
|
|
908
|
|
- get(index: number): Skill | undefined { return this._dataList[index] }
|
909
|
|
-
|
910
|
915
|
resolve(tables:Tables) {
|
911
|
916
|
for(let data of this._dataList)
|
912
|
917
|
{
|