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@@ -289,37 +289,31 @@ export class Cost {
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-export class BattleSpacialSummon {
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+export class Item {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.weight = _buf_.ReadInt()
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- this.costgem = _buf_.ReadInt()
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+ this.type = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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}
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/**
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- * 唯一id
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+ * 道具ID
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*/
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readonly idx: number
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/**
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- * 品质
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- */
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- readonly quality: Quality
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- /**
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- * 权重
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+ * 类型
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*/
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- readonly weight: number
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+ readonly type: number
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/**
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- * 消耗宝石数量
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+ * 道具名
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*/
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- readonly costgem: number
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+ readonly name: string
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resolve(tables:Tables) {
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-
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}
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}
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@@ -475,26 +469,26 @@ export class SkillBuff {
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-export class System {
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+export class BattleSummonWeight {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.mainKey = _buf_.ReadString()
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- this.value = _buf_.ReadString()
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+ this.quality = _buf_.ReadInt()
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+ this.weight = _buf_.ReadInt()
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}
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/**
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- * IDX
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+ * 唯一id
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*/
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readonly idx: number
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/**
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- * 常量主键
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+ * 品质
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*/
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- readonly mainKey: string
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+ readonly quality: Quality
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/**
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- * 常量值
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+ * 权重
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*/
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- readonly value: string
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+ readonly weight: number
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resolve(tables:Tables) {
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@@ -507,13 +501,57 @@ export class System {
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-export class HeroQualityWorth {
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+export class WaveRewards {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.waveMin = _buf_.ReadInt()
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+ this.waveMax = _buf_.ReadInt()
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+ this.level = _buf_.ReadInt()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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+ }
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+
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+ /**
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+ * idx
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+ */
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+ readonly idx: number
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+ /**
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+ * 波数下限
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+ */
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+ readonly waveMin: number
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+ /**
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+ * 波数上限
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+ */
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+ readonly waveMax: number
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+ /**
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+ * 难度
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+ */
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+ readonly level: number
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+ /**
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+ * 奖励列表
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+ */
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+ readonly rewards: Common.Reward[]
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+
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+ for (let _e of this.rewards) { _e?.resolve(tables); }
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+ }
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+}
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+
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+
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+
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+
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+
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+export class BattleSpacialSummon {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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this.quality = _buf_.ReadInt()
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- this.gold = _buf_.ReadInt()
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- this.gem = _buf_.ReadInt()
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+ this.weight = _buf_.ReadInt()
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+ this.costgem = _buf_.ReadInt()
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}
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/**
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@@ -525,13 +563,13 @@ export class HeroQualityWorth {
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*/
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readonly quality: Quality
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/**
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- * 局内金币
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+ * 权重
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*/
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- readonly gold: number
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+ readonly weight: number
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/**
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- * 局内宝石
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+ * 消耗宝石数量
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*/
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- readonly gem: number
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+ readonly costgem: number
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resolve(tables:Tables) {
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@@ -545,12 +583,45 @@ export class HeroQualityWorth {
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583
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584
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-export class BattleSummonWeight {
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+export class System {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.mainKey = _buf_.ReadString()
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+ this.value = _buf_.ReadString()
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+ }
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+
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+ /**
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+ * IDX
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+ */
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+ readonly idx: number
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+ /**
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+ * 常量主键
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+ */
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+ readonly mainKey: string
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+ /**
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+ * 常量值
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+ */
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+ readonly value: string
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+ }
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+}
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+
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+
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+
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+
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+
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+export class HeroQualityWorth {
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619
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constructor(_buf_: ByteBuf) {
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621
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this.idx = _buf_.ReadInt()
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this.quality = _buf_.ReadInt()
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- this.weight = _buf_.ReadInt()
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+ this.gold = _buf_.ReadInt()
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+ this.gem = _buf_.ReadInt()
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}
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/**
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@@ -562,14 +633,19 @@ export class BattleSummonWeight {
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*/
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readonly quality: Quality
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/**
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- * 权重
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+ * 局内金币
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*/
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- readonly weight: number
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+ readonly gold: number
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+ /**
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+ * 局内宝石
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+ */
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+ readonly gem: number
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resolve(tables:Tables) {
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+
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}
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}
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@@ -669,86 +745,6 @@ export class Skill {
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670
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747
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-export class Wave {
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-
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- constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.waveIndex = _buf_.ReadInt()
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- this.level = _buf_.ReadInt()
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- this.model = _buf_.ReadInt()
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- this.counter = _buf_.ReadInt()
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- this.hp = _buf_.ReadInt()
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- this.speed = _buf_.ReadInt()
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- this.gap = _buf_.ReadInt()
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- this.isboss = _buf_.ReadInt()
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- this.perAddCoid = _buf_.ReadInt()
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- this.perAddGem = _buf_.ReadInt()
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- }
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-
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- /**
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- * 唯一id
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- */
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- readonly idx: number
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- /**
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- * 波数
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- */
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- readonly waveIndex: number
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- /**
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- * 难度
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- */
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- readonly level: number
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- /**
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- * 怪物模型
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- */
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- readonly model: number
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- /**
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- * 数量
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- */
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- readonly counter: number
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- /**
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- * 血量
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- */
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- readonly hp: number
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- /**
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- * 速度
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- */
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- readonly speed: number
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- /**
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- * 间距
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- */
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- readonly gap: number
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- /**
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- * 是否是boss
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- */
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- readonly isboss: number
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- /**
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- * 每只怪增加局内金币
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- */
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- readonly perAddCoid: number
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- /**
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729
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- * 每只怪增加局内宝石
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730
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- */
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- readonly perAddGem: number
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-
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733
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- resolve(tables:Tables) {
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-
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-
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-
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-
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-
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- }
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-}
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-
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-
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-
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-
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-
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748
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export class Hero {
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753
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749
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754
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750
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constructor(_buf_: ByteBuf) {
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@@ -805,75 +801,79 @@ export class Hero {
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805
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801
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806
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802
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807
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803
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808
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-export class Item {
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804
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+export class Wave {
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809
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805
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810
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806
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constructor(_buf_: ByteBuf) {
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811
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807
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this.idx = _buf_.ReadInt()
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812
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- this.type = _buf_.ReadInt()
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813
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- this.name = _buf_.ReadString()
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808
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+ this.waveIndex = _buf_.ReadInt()
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809
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+ this.level = _buf_.ReadInt()
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810
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+ this.model = _buf_.ReadInt()
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+ this.counter = _buf_.ReadInt()
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812
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+ this.hp = _buf_.ReadInt()
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+ this.speed = _buf_.ReadInt()
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814
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+ this.gap = _buf_.ReadInt()
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+ this.isboss = _buf_.ReadInt()
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+ this.perAddCoid = _buf_.ReadInt()
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817
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+ this.perAddGem = _buf_.ReadInt()
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814
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}
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815
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819
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816
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820
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/**
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817
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- * 道具ID
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821
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+ * 唯一id
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818
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822
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*/
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819
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823
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readonly idx: number
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820
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824
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/**
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821
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- * 类型
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825
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+ * 波数
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822
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826
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*/
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823
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- readonly type: number
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827
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+ readonly waveIndex: number
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824
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828
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/**
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825
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- * 道具名
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|
829
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+ * 难度
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826
|
830
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*/
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827
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- readonly name: string
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828
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-
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829
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- resolve(tables:Tables) {
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830
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-
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831
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-
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832
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-
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833
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- }
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834
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-}
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835
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-
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836
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-
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837
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-
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838
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-
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839
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-
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840
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-export class WaveRewards {
|
841
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-
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842
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- constructor(_buf_: ByteBuf) {
|
843
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- this.idx = _buf_.ReadInt()
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844
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- this.waveMin = _buf_.ReadInt()
|
845
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- this.waveMax = _buf_.ReadInt()
|
846
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- this.level = _buf_.ReadInt()
|
847
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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848
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- }
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849
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-
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|
831
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+ readonly level: number
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850
|
832
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/**
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851
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- * idx
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|
833
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+ * 怪物模型
|
852
|
834
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*/
|
853
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- readonly idx: number
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|
835
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+ readonly model: number
|
854
|
836
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/**
|
855
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- * 波数下限
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|
837
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+ * 数量
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856
|
838
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*/
|
857
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- readonly waveMin: number
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|
839
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+ readonly counter: number
|
858
|
840
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/**
|
859
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- * 波数上限
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|
841
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+ * 血量
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860
|
842
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*/
|
861
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- readonly waveMax: number
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|
843
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+ readonly hp: number
|
862
|
844
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/**
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863
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|
- * 难度
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|
845
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+ * 速度
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864
|
846
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*/
|
865
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- readonly level: number
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847
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+ readonly speed: number
|
866
|
848
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/**
|
867
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|
- * 奖励列表
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|
849
|
+ * 间距
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868
|
850
|
*/
|
869
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|
- readonly rewards: Common.Reward[]
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|
851
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+ readonly gap: number
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|
852
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+ /**
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|
853
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+ * 是否是boss
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|
854
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+ */
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|
855
|
+ readonly isboss: number
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|
856
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+ /**
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|
857
|
+ * 每只怪增加局内金币
|
|
858
|
+ */
|
|
859
|
+ readonly perAddCoid: number
|
|
860
|
+ /**
|
|
861
|
+ * 每只怪增加局内宝石
|
|
862
|
+ */
|
|
863
|
+ readonly perAddGem: number
|
870
|
864
|
|
871
|
865
|
resolve(tables:Tables) {
|
872
|
866
|
|
873
|
867
|
|
874
|
868
|
|
875
|
869
|
|
876
|
|
- for (let _e of this.rewards) { _e?.resolve(tables); }
|
|
870
|
+
|
|
871
|
+
|
|
872
|
+
|
|
873
|
+
|
|
874
|
+
|
|
875
|
+
|
|
876
|
+
|
877
|
877
|
}
|
878
|
878
|
}
|
879
|
879
|
|