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@@ -262,101 +262,33 @@ export class Reward {
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}
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-
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-export class WaveRewards {
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+export namespace Common {
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+export class Cost {
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constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.waveMin = _buf_.ReadInt()
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- this.waveMax = _buf_.ReadInt()
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- this.level = _buf_.ReadInt()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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+ this.itemid = _buf_.ReadInt()
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+ this.num = _buf_.ReadInt()
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}
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/**
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- * idx
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- */
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- readonly idx: number
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- /**
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- * 波数下限
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- */
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- readonly waveMin: number
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- /**
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- * 波数上限
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- */
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- readonly waveMax: number
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- /**
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- * 难度
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+ * 道具id
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*/
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- readonly level: number
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+ readonly itemid: number
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/**
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- * 奖励列表
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+ * 数量
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*/
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- readonly rewards: Common.Reward[]
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+ readonly num: number
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resolve(tables:Tables) {
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-
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-
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- for (let _e of this.rewards) { _e?.resolve(tables); }
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}
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}
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-
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-
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-
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-
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-export class HeroLevel {
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-
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- constructor(_buf_: ByteBuf) {
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- this.id = _buf_.ReadInt()
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- this.level = _buf_.ReadInt()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.unlockSkill = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.unlockSkill.push(_e0);}}
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- this.unlockSkillDesc = _buf_.ReadString()
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- this.atk = _buf_.ReadInt()
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- this.atkSpeed = _buf_.ReadInt()
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- }
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-
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- /**
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- * 英雄ID
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- */
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- readonly id: number
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- /**
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- * 等级
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- */
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- readonly level: number
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- /**
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- * 英雄解锁技能
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- */
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- readonly unlockSkill: number[]
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- /**
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- * 解锁技能描述
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- */
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- readonly unlockSkillDesc: string
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- /**
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- * 攻击力
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- */
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- readonly atk: number
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- /**
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- * 攻击速度
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- */
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- readonly atkSpeed: number
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-
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- resolve(tables:Tables) {
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-
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-
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- }
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}
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-
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-
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export class SkillBuff {
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constructor(_buf_: ByteBuf) {
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@@ -579,36 +511,66 @@ export class Skill {
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-export class Hero {
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+export class Wave {
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constructor(_buf_: ByteBuf) {
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- this.id = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.attacktype = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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+ this.idx = _buf_.ReadInt()
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+ this.waveIndex = _buf_.ReadInt()
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+ this.level = _buf_.ReadInt()
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+ this.model = _buf_.ReadInt()
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+ this.counter = _buf_.ReadInt()
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+ this.hp = _buf_.ReadInt()
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+ this.speed = _buf_.ReadInt()
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+ this.gap = _buf_.ReadInt()
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+ this.isboss = _buf_.ReadInt()
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+ this.perAddCoid = _buf_.ReadInt()
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+ this.perAddGem = _buf_.ReadInt()
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}
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/**
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- * 英雄ID
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+ * 唯一id
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*/
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- readonly id: number
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+ readonly idx: number
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/**
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- * 品质
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+ * 波数
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*/
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- readonly quality: Hero.Quality
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+ readonly waveIndex: number
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/**
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- * 攻击类型
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+ * 难度
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*/
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- readonly attacktype: Hero.AttackType
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+ readonly level: number
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/**
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- * 名字
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+ * 怪物模型
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*/
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- readonly name: string
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+ readonly model: number
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/**
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- * 技能列表
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+ * 数量
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*/
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- readonly skills: number[]
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+ readonly counter: number
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+ /**
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+ * 血量
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+ */
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+ readonly hp: number
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+ /**
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+ * 速度
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+ */
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+ readonly speed: number
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+ /**
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+ * 间距
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+ */
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+ readonly gap: number
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+ /**
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+ * 是否是boss
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+ */
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+ readonly isboss: number
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+ /**
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+ * 每只怪增加局内金币
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+ */
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+ readonly perAddCoid: number
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+ /**
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+ * 每只怪增加局内宝石
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+ */
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+ readonly perAddGem: number
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resolve(tables:Tables) {
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@@ -616,6 +578,12 @@ export class Hero {
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+
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+
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}
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}
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@@ -655,77 +623,141 @@ export class Item {
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623
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-export class Wave {
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+export class Hero {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.id = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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+ this.attacktype = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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+ }
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+
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+ /**
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+ * 英雄ID
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+ */
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+ readonly id: number
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+ /**
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+ * 品质
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+ */
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+ readonly quality: Hero.Quality
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+ /**
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+ * 攻击类型
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+ */
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+ readonly attacktype: Hero.AttackType
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+ /**
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+ * 名字
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+ */
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+ readonly name: string
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+ /**
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+ * 技能列表
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+ */
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+ readonly skills: number[]
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+
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+
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+ }
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+}
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+
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+
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+
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+
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+
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+export class WaveRewards {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.waveIndex = _buf_.ReadInt()
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+ this.waveMin = _buf_.ReadInt()
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+ this.waveMax = _buf_.ReadInt()
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this.level = _buf_.ReadInt()
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- this.model = _buf_.ReadInt()
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- this.counter = _buf_.ReadInt()
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- this.hp = _buf_.ReadInt()
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- this.speed = _buf_.ReadInt()
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- this.gap = _buf_.ReadInt()
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- this.isboss = _buf_.ReadInt()
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- this.perAddCoid = _buf_.ReadInt()
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- this.perAddGem = _buf_.ReadInt()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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}
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/**
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- * 唯一id
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+ * idx
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*/
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readonly idx: number
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/**
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- * 波数
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+ * 波数下限
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*/
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- readonly waveIndex: number
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+ readonly waveMin: number
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+ /**
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+ * 波数上限
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+ */
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+ readonly waveMax: number
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/**
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* 难度
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*/
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readonly level: number
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/**
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- * 怪物模型
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+ * 奖励列表
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*/
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- readonly model: number
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+ readonly rewards: Common.Reward[]
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+
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+ for (let _e of this.rewards) { _e?.resolve(tables); }
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+ }
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+}
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+
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+
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+
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+
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+
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+export class HeroLevel {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.id = _buf_.ReadInt()
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+ this.level = _buf_.ReadInt()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.unlockSkill = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.unlockSkill.push(_e0);}}
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+ this.unlockSkillDesc = _buf_.ReadString()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.upgradeconsume = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Cost(_buf_); this.upgradeconsume.push(_e0);}}
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+ this.atk = _buf_.ReadInt()
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+ this.atkSpeed = _buf_.ReadInt()
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+ }
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+
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/**
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- * 数量
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+ * 英雄ID
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728
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*/
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- readonly counter: number
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+ readonly id: number
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/**
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- * 血量
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731
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+ * 等级
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732
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*/
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- readonly hp: number
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+ readonly level: number
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/**
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- * 速度
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735
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+ * 英雄解锁技能
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700
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736
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*/
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701
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- readonly speed: number
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+ readonly unlockSkill: number[]
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/**
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- * 间距
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+ * 解锁技能描述
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704
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740
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*/
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- readonly gap: number
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+ readonly unlockSkillDesc: string
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/**
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- * 是否是boss
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+ * 升级消耗
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*/
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- readonly isboss: number
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+ readonly upgradeconsume: Common.Cost[]
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/**
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711
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- * 每只怪增加局内金币
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747
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+ * 攻击力
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712
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748
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*/
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713
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- readonly perAddCoid: number
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749
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+ readonly atk: number
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714
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750
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/**
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715
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- * 每只怪增加局内宝石
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751
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+ * 攻击速度
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716
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752
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*/
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- readonly perAddGem: number
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+ readonly atkSpeed: number
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718
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754
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719
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resolve(tables:Tables) {
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756
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721
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722
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723
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-
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-
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-
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-
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728
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-
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+ for (let _e of this.upgradeconsume) { _e?.resolve(tables); }
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729
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761
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730
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762
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731
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763
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}
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