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@@ -289,31 +289,37 @@ export class Cost {
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-export class System {
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+export class HeroQualityWorth {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.mainKey = _buf_.ReadString()
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- this.value = _buf_.ReadString()
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+ this.quality = _buf_.ReadInt()
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+ this.gold = _buf_.ReadInt()
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+ this.gem = _buf_.ReadInt()
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}
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/**
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- * IDX
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+ * 唯一id
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*/
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readonly idx: number
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/**
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- * 常量主键
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+ * 品质
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*/
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- readonly mainKey: string
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+ readonly quality: Quality
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/**
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- * 常量值
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+ * 局内金币
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*/
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- readonly value: string
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+ readonly gold: number
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+ /**
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+ * 局内宝石
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+ */
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+ readonly gem: number
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resolve(tables:Tables) {
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+
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}
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}
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@@ -353,120 +359,28 @@ export class Item {
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-export class Hero {
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-
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- constructor(_buf_: ByteBuf) {
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- this.id = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.attacktype = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.composeheros = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.composeheros.push(_e0);}}
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- this.isShow = _buf_.ReadInt()
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- }
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-
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- /**
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- * 英雄ID
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- */
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- readonly id: number
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- /**
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- * 品质
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- */
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- readonly quality: Quality
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- /**
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- * 攻击类型
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- */
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- readonly attacktype: AttackType
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- /**
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- * 名字
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- */
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- readonly name: string
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- /**
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- * 技能列表
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- */
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- readonly skills: number[]
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- /**
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- * 合成英雄公式
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- */
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- readonly composeheros: number[]
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- /**
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- * 是否测试
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- */
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- readonly isShow: number
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-
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- resolve(tables:Tables) {
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-
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-
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- }
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-}
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-
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-
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-
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-
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-
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-export class HeroQualityWorth {
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-
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- constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.gold = _buf_.ReadInt()
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- this.gem = _buf_.ReadInt()
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- }
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-
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- /**
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- * 唯一id
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- */
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- readonly idx: number
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- /**
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- * 品质
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- */
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- readonly quality: Quality
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- /**
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- * 局内金币
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- */
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- readonly gold: number
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- /**
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- * 局内宝石
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- */
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- readonly gem: number
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-
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- resolve(tables:Tables) {
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-
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-
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-
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-
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- }
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-}
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-
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-
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-
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-
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-
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-export class Skill {
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+export class SkillBuff {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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this.remark = _buf_.ReadString()
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- this.skillId = _buf_.ReadInt()
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- this.skillType = _buf_.ReadInt()
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- this.cd = _buf_.ReadInt()
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- this.gridRange = _buf_.ReadInt()
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- this.range = _buf_.ReadInt()
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+ this.type = _buf_.ReadInt()
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+ this.parameters = _buf_.ReadString()
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+ this.probability = _buf_.ReadInt()
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this.triggerCondition = _buf_.ReadString()
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- this.effects = _buf_.ReadString()
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- this.buffId = _buf_.ReadString()
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- this.skillName = _buf_.ReadString()
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- this.desc = _buf_.ReadString()
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- this.conflictSkillId = _buf_.ReadInt()
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+ this.effectType = _buf_.ReadInt()
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+ this.duration = _buf_.ReadInt()
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+ this.overlapTimes = _buf_.ReadInt()
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+ this.uniqueGain = _buf_.ReadBool()
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+ this.halo = _buf_.ReadBool()
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+ this.attributes = _buf_.ReadString()
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+ this.mixBufficon = _buf_.ReadInt()
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+ this.skillShowId = _buf_.ReadInt()
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+ this.floatingTextId = _buf_.ReadInt()
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}
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/**
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- * 主键id
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+ * buffid
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*/
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readonly idx: number
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/**
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@@ -474,49 +388,57 @@ export class Skill {
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*/
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readonly remark: string
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/**
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- * 技能ID
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+ * buff类型
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*/
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- readonly skillId: number
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+ readonly type: number
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/**
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- * 类型
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+ * buff参数
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*/
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- readonly skillType: number
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+ readonly parameters: string
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/**
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- * 冷却时间
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+ * 触发概率
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*/
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- readonly cd: number
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+ readonly probability: number
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/**
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- * 格子范围
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+ * 触发条件
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*/
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- readonly gridRange: number
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+ readonly triggerCondition: string
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/**
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- * 攻击距离
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+ * 效果类型
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*/
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- readonly range: number
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+ readonly effectType: number
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/**
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- * 技能触发条件
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+ * 持续时间
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*/
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- readonly triggerCondition: string
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+ readonly duration: number
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/**
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- * 效果列表
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+ * 叠加次数
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*/
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- readonly effects: string
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+ readonly overlapTimes: number
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/**
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- * buff
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+ * 唯一增益
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*/
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- readonly buffId: string
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+ readonly uniqueGain: boolean
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/**
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- * 技能名字
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+ * 是否是光环
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*/
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- readonly skillName: string
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+ readonly halo: boolean
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/**
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- * 技能描述
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+ * buff增加的属性
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*/
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- readonly desc: string
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+ readonly attributes: string
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/**
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- * 冲突的技能id
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+ * 是否合并
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*/
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- readonly conflictSkillId: number
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+ readonly mixBufficon: number
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+ /**
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+ * 效果id
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+ */
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+ readonly skillShowId: number
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+ /**
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+ * 飘字id
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+ */
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+ readonly floatingTextId: number
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resolve(tables:Tables) {
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@@ -532,6 +454,8 @@ export class Skill {
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+
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+
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}
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}
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@@ -583,103 +507,101 @@ export class WaveRewards {
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-export class SkillBuff {
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+export class BattleSummonWeight {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.remark = _buf_.ReadString()
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- this.type = _buf_.ReadInt()
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- this.parameters = _buf_.ReadString()
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- this.probability = _buf_.ReadInt()
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- this.triggerCondition = _buf_.ReadString()
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- this.effectType = _buf_.ReadInt()
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- this.duration = _buf_.ReadInt()
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- this.overlapTimes = _buf_.ReadInt()
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- this.uniqueGain = _buf_.ReadBool()
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- this.halo = _buf_.ReadBool()
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- this.attributes = _buf_.ReadString()
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- this.mixBufficon = _buf_.ReadInt()
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- this.skillShowId = _buf_.ReadInt()
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- this.floatingTextId = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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+ this.weight = _buf_.ReadInt()
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}
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/**
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- * buffid
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+ * 唯一id
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*/
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readonly idx: number
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/**
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- * 备注
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- */
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- readonly remark: string
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- /**
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- * buff类型
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- */
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- readonly type: number
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- /**
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- * buff参数
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- */
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- readonly parameters: string
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- /**
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- * 触发概率
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- */
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- readonly probability: number
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- /**
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- * 触发条件
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- */
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- readonly triggerCondition: string
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- /**
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- * 效果类型
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+ * 品质
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*/
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- readonly effectType: number
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+ readonly quality: Quality
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/**
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- * 持续时间
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+ * 权重
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*/
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- readonly duration: number
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+ readonly weight: number
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+ }
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+}
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+
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+
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+
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+
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+
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542
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+export class BattleSpacialSummon {
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543
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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+ this.weight = _buf_.ReadInt()
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+ this.costgem = _buf_.ReadInt()
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+ }
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+
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638
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551
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/**
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639
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- * 叠加次数
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552
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+ * 唯一id
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640
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553
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*/
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641
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- readonly overlapTimes: number
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554
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+ readonly idx: number
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642
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555
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/**
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643
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- * 唯一增益
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556
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+ * 品质
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644
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557
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*/
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645
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- readonly uniqueGain: boolean
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558
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+ readonly quality: Quality
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559
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/**
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647
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- * 是否是光环
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560
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+ * 权重
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648
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561
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*/
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- readonly halo: boolean
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+ readonly weight: number
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563
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/**
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651
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- * buff增加的属性
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564
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+ * 消耗宝石数量
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652
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565
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*/
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- readonly attributes: string
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566
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+ readonly costgem: number
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+
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+ resolve(tables:Tables) {
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569
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+
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+
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+
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+
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+ }
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+}
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+
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+
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+
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578
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+
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579
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+
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580
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+export class System {
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581
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+
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582
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+ constructor(_buf_: ByteBuf) {
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583
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+ this.idx = _buf_.ReadInt()
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584
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+ this.mainKey = _buf_.ReadString()
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585
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+ this.value = _buf_.ReadString()
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586
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+ }
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587
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+
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654
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588
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/**
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655
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- * 是否合并
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589
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+ * IDX
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656
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590
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*/
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657
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- readonly mixBufficon: number
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591
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+ readonly idx: number
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658
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592
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/**
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659
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- * 效果id
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593
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+ * 常量主键
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660
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594
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*/
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661
|
|
- readonly skillShowId: number
|
|
595
|
+ readonly mainKey: string
|
662
|
596
|
/**
|
663
|
|
- * 飘字id
|
|
597
|
+ * 常量值
|
664
|
598
|
*/
|
665
|
|
- readonly floatingTextId: number
|
|
599
|
+ readonly value: string
|
666
|
600
|
|
667
|
601
|
resolve(tables:Tables) {
|
668
|
602
|
|
669
|
603
|
|
670
|
604
|
|
671
|
|
-
|
672
|
|
-
|
673
|
|
-
|
674
|
|
-
|
675
|
|
-
|
676
|
|
-
|
677
|
|
-
|
678
|
|
-
|
679
|
|
-
|
680
|
|
-
|
681
|
|
-
|
682
|
|
-
|
683
|
605
|
}
|
684
|
606
|
}
|
685
|
607
|
|
|
@@ -687,37 +609,55 @@ export class SkillBuff {
|
687
|
609
|
|
688
|
610
|
|
689
|
611
|
|
690
|
|
-export class BattleSpacialSummon {
|
|
612
|
+export class Hero {
|
691
|
613
|
|
692
|
614
|
constructor(_buf_: ByteBuf) {
|
693
|
|
- this.idx = _buf_.ReadInt()
|
|
615
|
+ this.id = _buf_.ReadInt()
|
694
|
616
|
this.quality = _buf_.ReadInt()
|
695
|
|
- this.weight = _buf_.ReadInt()
|
696
|
|
- this.costgem = _buf_.ReadInt()
|
|
617
|
+ this.attacktype = _buf_.ReadInt()
|
|
618
|
+ this.name = _buf_.ReadString()
|
|
619
|
+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
|
|
620
|
+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.composeheros = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.composeheros.push(_e0);}}
|
|
621
|
+ this.isShow = _buf_.ReadInt()
|
697
|
622
|
}
|
698
|
623
|
|
699
|
624
|
/**
|
700
|
|
- * 唯一id
|
|
625
|
+ * 英雄ID
|
701
|
626
|
*/
|
702
|
|
- readonly idx: number
|
|
627
|
+ readonly id: number
|
703
|
628
|
/**
|
704
|
629
|
* 品质
|
705
|
630
|
*/
|
706
|
631
|
readonly quality: Quality
|
707
|
632
|
/**
|
708
|
|
- * 权重
|
|
633
|
+ * 攻击类型
|
709
|
634
|
*/
|
710
|
|
- readonly weight: number
|
|
635
|
+ readonly attacktype: AttackType
|
711
|
636
|
/**
|
712
|
|
- * 消耗宝石数量
|
|
637
|
+ * 名字
|
713
|
638
|
*/
|
714
|
|
- readonly costgem: number
|
|
639
|
+ readonly name: string
|
|
640
|
+ /**
|
|
641
|
+ * 技能列表
|
|
642
|
+ */
|
|
643
|
+ readonly skills: number[]
|
|
644
|
+ /**
|
|
645
|
+ * 合成英雄公式
|
|
646
|
+ */
|
|
647
|
+ readonly composeheros: number[]
|
|
648
|
+ /**
|
|
649
|
+ * 是否测试
|
|
650
|
+ */
|
|
651
|
+ readonly isShow: number
|
715
|
652
|
|
716
|
653
|
resolve(tables:Tables) {
|
717
|
654
|
|
718
|
655
|
|
719
|
656
|
|
720
|
657
|
|
|
658
|
+
|
|
659
|
+
|
|
660
|
+
|
721
|
661
|
}
|
722
|
662
|
}
|
723
|
663
|
|
|
@@ -725,31 +665,91 @@ export class BattleSpacialSummon {
|
725
|
665
|
|
726
|
666
|
|
727
|
667
|
|
728
|
|
-export class BattleSummonWeight {
|
|
668
|
+export class Skill {
|
729
|
669
|
|
730
|
670
|
constructor(_buf_: ByteBuf) {
|
731
|
671
|
this.idx = _buf_.ReadInt()
|
732
|
|
- this.quality = _buf_.ReadInt()
|
733
|
|
- this.weight = _buf_.ReadInt()
|
|
672
|
+ this.remark = _buf_.ReadString()
|
|
673
|
+ this.skillId = _buf_.ReadInt()
|
|
674
|
+ this.skillType = _buf_.ReadInt()
|
|
675
|
+ this.cd = _buf_.ReadInt()
|
|
676
|
+ this.gridRange = _buf_.ReadInt()
|
|
677
|
+ this.range = _buf_.ReadInt()
|
|
678
|
+ this.triggerCondition = _buf_.ReadString()
|
|
679
|
+ this.effects = _buf_.ReadString()
|
|
680
|
+ this.buffId = _buf_.ReadString()
|
|
681
|
+ this.skillName = _buf_.ReadString()
|
|
682
|
+ this.desc = _buf_.ReadString()
|
|
683
|
+ this.conflictSkillId = _buf_.ReadInt()
|
734
|
684
|
}
|
735
|
685
|
|
736
|
686
|
/**
|
737
|
|
- * 唯一id
|
|
687
|
+ * 主键id
|
738
|
688
|
*/
|
739
|
689
|
readonly idx: number
|
740
|
690
|
/**
|
741
|
|
- * 品质
|
|
691
|
+ * 备注
|
742
|
692
|
*/
|
743
|
|
- readonly quality: Quality
|
|
693
|
+ readonly remark: string
|
744
|
694
|
/**
|
745
|
|
- * 权重
|
|
695
|
+ * 技能ID
|
746
|
696
|
*/
|
747
|
|
- readonly weight: number
|
|
697
|
+ readonly skillId: number
|
|
698
|
+ /**
|
|
699
|
+ * 类型
|
|
700
|
+ */
|
|
701
|
+ readonly skillType: number
|
|
702
|
+ /**
|
|
703
|
+ * 冷却时间
|
|
704
|
+ */
|
|
705
|
+ readonly cd: number
|
|
706
|
+ /**
|
|
707
|
+ * 格子范围
|
|
708
|
+ */
|
|
709
|
+ readonly gridRange: number
|
|
710
|
+ /**
|
|
711
|
+ * 攻击距离
|
|
712
|
+ */
|
|
713
|
+ readonly range: number
|
|
714
|
+ /**
|
|
715
|
+ * 技能触发条件
|
|
716
|
+ */
|
|
717
|
+ readonly triggerCondition: string
|
|
718
|
+ /**
|
|
719
|
+ * 效果列表
|
|
720
|
+ */
|
|
721
|
+ readonly effects: string
|
|
722
|
+ /**
|
|
723
|
+ * buff
|
|
724
|
+ */
|
|
725
|
+ readonly buffId: string
|
|
726
|
+ /**
|
|
727
|
+ * 技能名字
|
|
728
|
+ */
|
|
729
|
+ readonly skillName: string
|
|
730
|
+ /**
|
|
731
|
+ * 技能描述
|
|
732
|
+ */
|
|
733
|
+ readonly desc: string
|
|
734
|
+ /**
|
|
735
|
+ * 冲突的技能id
|
|
736
|
+ */
|
|
737
|
+ readonly conflictSkillId: number
|
748
|
738
|
|
749
|
739
|
resolve(tables:Tables) {
|
750
|
740
|
|
751
|
741
|
|
752
|
742
|
|
|
743
|
+
|
|
744
|
+
|
|
745
|
+
|
|
746
|
+
|
|
747
|
+
|
|
748
|
+
|
|
749
|
+
|
|
750
|
+
|
|
751
|
+
|
|
752
|
+
|
753
|
753
|
}
|
754
|
754
|
}
|
755
|
755
|
|