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auto config export

Hua 11 maanden geleden
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commit
4964b4f1d9
1 gewijzigde bestanden met toevoegingen van 126 en 126 verwijderingen
  1. 126 126
      schema/schema.ts

+ 126 - 126
schema/schema.ts

@@ -289,38 +289,6 @@ export class Cost {
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-export class Item {
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-
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-    constructor(_buf_: ByteBuf) {
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-        this.idx = _buf_.ReadInt()
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-        this.type = _buf_.ReadInt()
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-        this.name = _buf_.ReadString()
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-    }
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-
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-    /**
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-     * 道具ID
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-     */
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-    readonly idx: number
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-    /**
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-     * 类型
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-     */
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-    readonly type: number
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-    /**
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-     * 道具名
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-     */
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-    readonly name: string
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-
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-    resolve(tables:Tables) {
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-        
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-        
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-        
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-    }
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-}
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-
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-
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-
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-
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-
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 export class BattleSummonWeight {
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     constructor(_buf_: ByteBuf) {
@@ -353,44 +321,6 @@ export class BattleSummonWeight {
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-export class HeroQualityWorth {
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-
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-    constructor(_buf_: ByteBuf) {
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-        this.idx = _buf_.ReadInt()
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-        this.quality = _buf_.ReadInt()
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-        this.gold = _buf_.ReadInt()
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-        this.gem = _buf_.ReadInt()
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-    }
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-
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-    /**
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-     * 唯一id
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-     */
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-    readonly idx: number
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-    /**
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-     * 品质
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-     */
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-    readonly quality: Quality
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-    /**
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-     * 局内金币
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-     */
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-    readonly gold: number
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-    /**
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-     * 局内宝石
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-     */
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-    readonly gem: number
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-
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-    resolve(tables:Tables) {
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-        
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-        
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-        
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-        
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-    }
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-}
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-
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-
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-
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-
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-
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 export class WaveRewards {
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     constructor(_buf_: ByteBuf) {
@@ -435,62 +365,6 @@ export class WaveRewards {
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-export class Hero {
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-
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-    constructor(_buf_: ByteBuf) {
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-        this.id = _buf_.ReadInt()
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-        this.quality = _buf_.ReadInt()
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-        this.attacktype = _buf_.ReadInt()
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-        this.name = _buf_.ReadString()
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-        { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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-        { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.composeheros = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.composeheros.push(_e0);}}
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-        this.isShow = _buf_.ReadInt()
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-    }
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-
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-    /**
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-     * 英雄ID
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-     */
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-    readonly id: number
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-    /**
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-     * 品质
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-     */
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-    readonly quality: Quality
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-    /**
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-     * 攻击类型
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-     */
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-    readonly attacktype: AttackType
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-    /**
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-     * 名字
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-     */
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-    readonly name: string
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-    /**
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-     * 技能列表
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-     */
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-    readonly skills: number[]
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-    /**
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-     * 合成英雄公式
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-     */
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-    readonly composeheros: number[]
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-    /**
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-     * 是否测试
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-     */
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-    readonly isShow: number
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-
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-    resolve(tables:Tables) {
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-        
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-        
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-        
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-        
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-        
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-        
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-        
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-    }
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-}
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-
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-
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-
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-
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-
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 export class SkillBuff {
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     constructor(_buf_: ByteBuf) {
@@ -633,6 +507,76 @@ export class BattleSpacialSummon {
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+export class HeroQualityWorth {
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+
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+    constructor(_buf_: ByteBuf) {
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+        this.idx = _buf_.ReadInt()
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+        this.quality = _buf_.ReadInt()
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+        this.gold = _buf_.ReadInt()
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+        this.gem = _buf_.ReadInt()
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+    }
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+
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+    /**
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+     * 唯一id
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+     */
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+    readonly idx: number
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+    /**
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+     * 品质
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+     */
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+    readonly quality: Quality
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+    /**
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+     * 局内金币
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+     */
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+    readonly gold: number
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+    /**
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+     * 局内宝石
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+     */
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+    readonly gem: number
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+
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+    resolve(tables:Tables) {
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+        
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+        
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+        
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+        
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+    }
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+}
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+
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+
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+
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+
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+
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+export class Item {
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+
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+    constructor(_buf_: ByteBuf) {
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+        this.idx = _buf_.ReadInt()
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+        this.type = _buf_.ReadInt()
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+        this.name = _buf_.ReadString()
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+    }
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+
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+    /**
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+     * 道具ID
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+     */
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+    readonly idx: number
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+    /**
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+     * 类型
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+     */
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+    readonly type: number
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+    /**
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+     * 道具名
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+     */
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+    readonly name: string
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+
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+    resolve(tables:Tables) {
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+        
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+        
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+        
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+    }
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+}
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+
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+
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+
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+
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+
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 export class Wave {
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     constructor(_buf_: ByteBuf) {
@@ -805,6 +749,62 @@ export class Skill {
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+export class Hero {
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+
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+    constructor(_buf_: ByteBuf) {
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+        this.id = _buf_.ReadInt()
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+        this.quality = _buf_.ReadInt()
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+        this.attacktype = _buf_.ReadInt()
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+        this.name = _buf_.ReadString()
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+        { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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+        { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.composeheros = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.composeheros.push(_e0);}}
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+        this.isShow = _buf_.ReadInt()
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+    }
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+
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+    /**
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+     * 英雄ID
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+     */
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+    readonly id: number
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+    /**
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+     * 品质
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+     */
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+    readonly quality: Quality
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+    /**
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+     * 攻击类型
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+     */
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+    readonly attacktype: AttackType
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+    /**
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+     * 名字
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+     */
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+    readonly name: string
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+    /**
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+     * 技能列表
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+     */
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+    readonly skills: number[]
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+    /**
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+     * 合成英雄公式
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+     */
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+    readonly composeheros: number[]
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+    /**
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+     * 是否测试
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+     */
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+    readonly isShow: number
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+
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+    resolve(tables:Tables) {
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+        
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+        
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+        
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+        
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+        
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+        
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+        
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+    }
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+}
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+
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+
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+
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+
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+
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 export class System {
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     constructor(_buf_: ByteBuf) {