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@@ -289,142 +289,52 @@ export class Cost {
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-export class BattleSummonWeight {
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+export class Hero {
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constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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+ this.id = _buf_.ReadInt()
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this.quality = _buf_.ReadInt()
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- this.weight = _buf_.ReadInt()
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+ this.attacktype = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.composeheros = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.composeheros.push(_e0);}}
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+ this.isShow = _buf_.ReadInt()
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}
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/**
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- * 唯一id
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+ * 英雄ID
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*/
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- readonly idx: number
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+ readonly id: number
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/**
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* 品质
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*/
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readonly quality: Quality
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/**
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- * 权重
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- */
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- readonly weight: number
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-
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- resolve(tables:Tables) {
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- }
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-}
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-
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-export class WaveRewards {
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-
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- constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.waveMin = _buf_.ReadInt()
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- this.waveMax = _buf_.ReadInt()
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- this.level = _buf_.ReadInt()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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- }
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-
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- /**
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- * idx
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- */
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- readonly idx: number
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- /**
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- * 波数下限
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- */
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- readonly waveMin: number
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- /**
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- * 波数上限
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- */
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- readonly waveMax: number
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- /**
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- * 难度
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- */
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- readonly level: number
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- /**
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- * 奖励列表
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+ * 攻击类型
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*/
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- readonly rewards: Common.Reward[]
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-
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- resolve(tables:Tables) {
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-
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-
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-
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-
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- for (let _e of this.rewards) { _e?.resolve(tables); }
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- }
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-}
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-
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-export class HeroQualityWorth {
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-
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- constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.gold = _buf_.ReadInt()
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- this.gem = _buf_.ReadInt()
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- }
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-
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+ readonly attacktype: AttackType
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/**
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- * 唯一id
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+ * 名字
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*/
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- readonly idx: number
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+ readonly name: string
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/**
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- * 品质
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+ * 技能列表
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*/
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- readonly quality: Quality
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+ readonly skills: number[]
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/**
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- * 局内金币
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+ * 合成英雄公式
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*/
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- readonly gold: number
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+ readonly composeheros: number[]
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/**
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- * 局内宝石
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+ * 是否测试
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*/
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- readonly gem: number
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+ readonly isShow: number
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resolve(tables:Tables) {
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- }
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-}
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-
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-
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-
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-
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-
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-export class System {
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-
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- constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.mainKey = _buf_.ReadString()
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- this.value = _buf_.ReadString()
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- }
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-
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- /**
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- * IDX
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- */
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- readonly idx: number
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- /**
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- * 常量主键
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- */
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- readonly mainKey: string
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- /**
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- * 常量值
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- */
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- readonly value: string
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-
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- resolve(tables:Tables) {
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@@ -539,46 +449,76 @@ export class SkillBuff {
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-export class Hero {
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+export class Skill {
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constructor(_buf_: ByteBuf) {
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- this.id = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.attacktype = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.composeheros = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.composeheros.push(_e0);}}
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- this.isShow = _buf_.ReadInt()
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+ this.idx = _buf_.ReadInt()
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+ this.remark = _buf_.ReadString()
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+ this.skillId = _buf_.ReadInt()
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+ this.skillType = _buf_.ReadInt()
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+ this.cd = _buf_.ReadInt()
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+ this.gridRange = _buf_.ReadInt()
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+ this.range = _buf_.ReadInt()
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+ this.triggerCondition = _buf_.ReadString()
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+ this.effects = _buf_.ReadString()
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+ this.buffId = _buf_.ReadString()
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+ this.skillName = _buf_.ReadString()
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+ this.desc = _buf_.ReadString()
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+ this.conflictSkillId = _buf_.ReadInt()
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}
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/**
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- * 英雄ID
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+ * 主键id
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*/
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- readonly id: number
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+ readonly idx: number
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/**
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- * 品质
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+ * 备注
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*/
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- readonly quality: Quality
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+ readonly remark: string
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/**
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- * 攻击类型
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+ * 技能ID
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*/
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- readonly attacktype: AttackType
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+ readonly skillId: number
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/**
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- * 名字
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+ * 类型
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*/
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- readonly name: string
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+ readonly skillType: number
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/**
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- * 技能列表
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+ * 冷却时间
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*/
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- readonly skills: number[]
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+ readonly cd: number
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/**
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- * 合成英雄公式
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+ * 格子范围
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*/
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- readonly composeheros: number[]
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+ readonly gridRange: number
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/**
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- * 是否测试
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+ * 攻击距离
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*/
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- readonly isShow: number
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+ readonly range: number
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+ /**
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+ * 技能触发条件
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+ */
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+ readonly triggerCondition: string
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+ /**
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+ * 效果列表
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+ */
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+ readonly effects: string
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+ /**
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+ * buff
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+ */
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+ readonly buffId: string
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+ /**
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+ * 技能名字
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+ */
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+ readonly skillName: string
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+ /**
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+ * 技能描述
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+ */
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+ readonly desc: string
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+ /**
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+ * 冲突的技能id
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+ */
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+ readonly conflictSkillId: number
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resolve(tables:Tables) {
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@@ -588,6 +528,12 @@ export class Hero {
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+
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}
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}
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@@ -627,37 +573,31 @@ export class Item {
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-export class BattleSpacialSummon {
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+export class System {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.weight = _buf_.ReadInt()
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- this.costgem = _buf_.ReadInt()
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+ this.mainKey = _buf_.ReadString()
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+ this.value = _buf_.ReadString()
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}
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/**
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- * 唯一id
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+ * IDX
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*/
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readonly idx: number
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/**
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- * 品质
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- */
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- readonly quality: Quality
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- /**
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- * 权重
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+ * 常量主键
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*/
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- readonly weight: number
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+ readonly mainKey: string
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/**
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- * 消耗宝石数量
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+ * 常量值
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*/
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- readonly costgem: number
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+ readonly value: string
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resolve(tables:Tables) {
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-
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}
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}
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@@ -665,91 +605,43 @@ export class BattleSpacialSummon {
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-export class Skill {
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+export class WaveRewards {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.remark = _buf_.ReadString()
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673
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- this.skillId = _buf_.ReadInt()
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- this.skillType = _buf_.ReadInt()
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- this.cd = _buf_.ReadInt()
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- this.gridRange = _buf_.ReadInt()
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- this.range = _buf_.ReadInt()
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- this.triggerCondition = _buf_.ReadString()
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- this.effects = _buf_.ReadString()
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- this.buffId = _buf_.ReadString()
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- this.skillName = _buf_.ReadString()
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- this.desc = _buf_.ReadString()
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- this.conflictSkillId = _buf_.ReadInt()
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+ this.waveMin = _buf_.ReadInt()
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+ this.waveMax = _buf_.ReadInt()
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+ this.level = _buf_.ReadInt()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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}
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685
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686
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/**
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- * 主键id
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+ * idx
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*/
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readonly idx: number
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/**
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- * 备注
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- */
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- readonly remark: string
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- /**
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- * 技能ID
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- */
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- readonly skillId: number
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- /**
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- * 类型
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- */
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- readonly skillType: number
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- /**
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- * 冷却时间
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- */
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- readonly cd: number
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- /**
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- * 格子范围
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- */
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- readonly gridRange: number
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- /**
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- * 攻击距离
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- */
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- readonly range: number
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- /**
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- * 技能触发条件
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- */
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- readonly triggerCondition: string
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- /**
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- * 效果列表
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- */
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- readonly effects: string
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- /**
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723
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- * buff
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623
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+ * 波数下限
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724
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624
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*/
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725
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- readonly buffId: string
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625
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+ readonly waveMin: number
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726
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626
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/**
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727
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- * 技能名字
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627
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+ * 波数上限
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728
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628
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*/
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729
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- readonly skillName: string
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+ readonly waveMax: number
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730
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/**
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731
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- * 技能描述
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631
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+ * 难度
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732
|
632
|
*/
|
733
|
|
- readonly desc: string
|
|
633
|
+ readonly level: number
|
734
|
634
|
/**
|
735
|
|
- * 冲突的技能id
|
|
635
|
+ * 奖励列表
|
736
|
636
|
*/
|
737
|
|
- readonly conflictSkillId: number
|
|
637
|
+ readonly rewards: Common.Reward[]
|
738
|
638
|
|
739
|
639
|
resolve(tables:Tables) {
|
740
|
640
|
|
741
|
641
|
|
742
|
642
|
|
743
|
643
|
|
744
|
|
-
|
745
|
|
-
|
746
|
|
-
|
747
|
|
-
|
748
|
|
-
|
749
|
|
-
|
750
|
|
-
|
751
|
|
-
|
752
|
|
-
|
|
644
|
+ for (let _e of this.rewards) { _e?.resolve(tables); }
|
753
|
645
|
}
|
754
|
646
|
}
|
755
|
647
|
|
|
@@ -837,6 +729,114 @@ export class Wave {
|
837
|
729
|
|
838
|
730
|
|
839
|
731
|
|
|
732
|
+export class BattleSummonWeight {
|
|
733
|
+
|
|
734
|
+ constructor(_buf_: ByteBuf) {
|
|
735
|
+ this.idx = _buf_.ReadInt()
|
|
736
|
+ this.quality = _buf_.ReadInt()
|
|
737
|
+ this.weight = _buf_.ReadInt()
|
|
738
|
+ }
|
|
739
|
+
|
|
740
|
+ /**
|
|
741
|
+ * 唯一id
|
|
742
|
+ */
|
|
743
|
+ readonly idx: number
|
|
744
|
+ /**
|
|
745
|
+ * 品质
|
|
746
|
+ */
|
|
747
|
+ readonly quality: Quality
|
|
748
|
+ /**
|
|
749
|
+ * 权重
|
|
750
|
+ */
|
|
751
|
+ readonly weight: number
|
|
752
|
+
|
|
753
|
+ resolve(tables:Tables) {
|
|
754
|
+
|
|
755
|
+
|
|
756
|
+
|
|
757
|
+ }
|
|
758
|
+}
|
|
759
|
+
|
|
760
|
+
|
|
761
|
+
|
|
762
|
+
|
|
763
|
+
|
|
764
|
+export class HeroQualityWorth {
|
|
765
|
+
|
|
766
|
+ constructor(_buf_: ByteBuf) {
|
|
767
|
+ this.idx = _buf_.ReadInt()
|
|
768
|
+ this.quality = _buf_.ReadInt()
|
|
769
|
+ this.gold = _buf_.ReadInt()
|
|
770
|
+ this.gem = _buf_.ReadInt()
|
|
771
|
+ }
|
|
772
|
+
|
|
773
|
+ /**
|
|
774
|
+ * 唯一id
|
|
775
|
+ */
|
|
776
|
+ readonly idx: number
|
|
777
|
+ /**
|
|
778
|
+ * 品质
|
|
779
|
+ */
|
|
780
|
+ readonly quality: Quality
|
|
781
|
+ /**
|
|
782
|
+ * 局内金币
|
|
783
|
+ */
|
|
784
|
+ readonly gold: number
|
|
785
|
+ /**
|
|
786
|
+ * 局内宝石
|
|
787
|
+ */
|
|
788
|
+ readonly gem: number
|
|
789
|
+
|
|
790
|
+ resolve(tables:Tables) {
|
|
791
|
+
|
|
792
|
+
|
|
793
|
+
|
|
794
|
+
|
|
795
|
+ }
|
|
796
|
+}
|
|
797
|
+
|
|
798
|
+
|
|
799
|
+
|
|
800
|
+
|
|
801
|
+
|
|
802
|
+export class BattleSpacialSummon {
|
|
803
|
+
|
|
804
|
+ constructor(_buf_: ByteBuf) {
|
|
805
|
+ this.idx = _buf_.ReadInt()
|
|
806
|
+ this.quality = _buf_.ReadInt()
|
|
807
|
+ this.weight = _buf_.ReadInt()
|
|
808
|
+ this.costgem = _buf_.ReadInt()
|
|
809
|
+ }
|
|
810
|
+
|
|
811
|
+ /**
|
|
812
|
+ * 唯一id
|
|
813
|
+ */
|
|
814
|
+ readonly idx: number
|
|
815
|
+ /**
|
|
816
|
+ * 品质
|
|
817
|
+ */
|
|
818
|
+ readonly quality: Quality
|
|
819
|
+ /**
|
|
820
|
+ * 权重
|
|
821
|
+ */
|
|
822
|
+ readonly weight: number
|
|
823
|
+ /**
|
|
824
|
+ * 消耗宝石数量
|
|
825
|
+ */
|
|
826
|
+ readonly costgem: number
|
|
827
|
+
|
|
828
|
+ resolve(tables:Tables) {
|
|
829
|
+
|
|
830
|
+
|
|
831
|
+
|
|
832
|
+
|
|
833
|
+ }
|
|
834
|
+}
|
|
835
|
+
|
|
836
|
+
|
|
837
|
+
|
|
838
|
+
|
|
839
|
+
|
840
|
840
|
export class HeroLevel {
|
841
|
841
|
|
842
|
842
|
constructor(_buf_: ByteBuf) {
|