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@@ -289,86 +289,41 @@ export class Cost {
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-export class SkillBuff {
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+export class Hero {
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constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.remark = _buf_.ReadString()
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- this.type = _buf_.ReadInt()
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- this.parameters = _buf_.ReadString()
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- this.probability = _buf_.ReadInt()
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- this.triggerCondition = _buf_.ReadString()
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- this.effectType = _buf_.ReadInt()
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- this.duration = _buf_.ReadInt()
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- this.overlapTimes = _buf_.ReadInt()
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- this.uniqueGain = _buf_.ReadBool()
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- this.halo = _buf_.ReadBool()
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- this.attributes = _buf_.ReadString()
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- this.mixBufficon = _buf_.ReadInt()
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- this.skillShowId = _buf_.ReadInt()
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- this.floatingTextId = _buf_.ReadInt()
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+ this.id = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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+ this.attacktype = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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+ this.isShow = _buf_.ReadInt()
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}
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/**
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- * buffid
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- */
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- readonly idx: number
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- /**
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- * 备注
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- */
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- readonly remark: string
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- /**
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- * buff类型
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- */
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- readonly type: number
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- /**
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- * buff参数
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- */
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- readonly parameters: string
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- /**
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- * 触发概率
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- */
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- readonly probability: number
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- /**
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- * 触发条件
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- */
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- readonly triggerCondition: string
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- /**
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- * 效果类型
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- */
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- readonly effectType: number
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- /**
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- * 持续时间
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- */
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- readonly duration: number
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- /**
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- * 叠加次数
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- */
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- readonly overlapTimes: number
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- /**
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- * 唯一增益
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+ * 英雄ID
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*/
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- readonly uniqueGain: boolean
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+ readonly id: number
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/**
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- * 是否是光环
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+ * 品质
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*/
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- readonly halo: boolean
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+ readonly quality: Quality
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/**
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- * buff增加的属性
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+ * 攻击类型
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*/
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- readonly attributes: string
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+ readonly attacktype: AttackType
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/**
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- * 是否合并
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+ * 名字
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*/
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- readonly mixBufficon: number
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+ readonly name: string
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/**
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- * 效果id
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+ * 技能列表
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*/
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- readonly skillShowId: number
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+ readonly skills: number[]
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/**
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- * 飘字id
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+ * 是否测试
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*/
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- readonly floatingTextId: number
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+ readonly isShow: number
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resolve(tables:Tables) {
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@@ -377,15 +332,6 @@ export class SkillBuff {
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}
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}
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@@ -393,85 +339,31 @@ export class SkillBuff {
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-export class Skill {
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+export class Item {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.remark = _buf_.ReadString()
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- this.skillId = _buf_.ReadInt()
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- this.skillType = _buf_.ReadInt()
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- this.cd = _buf_.ReadInt()
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- this.range = _buf_.ReadInt()
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- this.triggerCondition = _buf_.ReadString()
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- this.effects = _buf_.ReadString()
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- this.buffId = _buf_.ReadString()
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- this.skillName = _buf_.ReadString()
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- this.desc = _buf_.ReadString()
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- this.conflictSkillId = _buf_.ReadInt()
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+ this.type = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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}
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/**
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- * 主键id
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+ * 道具ID
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*/
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readonly idx: number
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/**
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- * 备注
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- */
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- readonly remark: string
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- /**
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- * 技能ID
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- */
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- readonly skillId: number
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- /**
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* 类型
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*/
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- readonly skillType: number
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- /**
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- * 冷却时间
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- */
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- readonly cd: number
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- /**
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- * 攻击距离
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- */
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- readonly range: number
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- /**
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- * 技能触发条件
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- */
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- readonly triggerCondition: string
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- /**
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- * 效果列表
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- */
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- readonly effects: string
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- /**
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- * buff
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- */
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- readonly buffId: string
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- /**
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- * 技能名字
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- */
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- readonly skillName: string
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- /**
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- * 技能描述
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- */
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- readonly desc: string
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+ readonly type: number
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/**
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- * 冲突的技能id
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+ * 道具名
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*/
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- readonly conflictSkillId: number
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+ readonly name: string
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resolve(tables:Tables) {
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}
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}
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@@ -523,31 +415,103 @@ export class WaveRewards {
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-export class Item {
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+export class SkillBuff {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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+ this.remark = _buf_.ReadString()
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this.type = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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+ this.parameters = _buf_.ReadString()
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+ this.probability = _buf_.ReadInt()
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+ this.triggerCondition = _buf_.ReadString()
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+ this.effectType = _buf_.ReadInt()
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+ this.duration = _buf_.ReadInt()
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+ this.overlapTimes = _buf_.ReadInt()
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+ this.uniqueGain = _buf_.ReadBool()
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+ this.halo = _buf_.ReadBool()
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+ this.attributes = _buf_.ReadString()
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+ this.mixBufficon = _buf_.ReadInt()
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+ this.skillShowId = _buf_.ReadInt()
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+ this.floatingTextId = _buf_.ReadInt()
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}
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/**
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- * 道具ID
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+ * buffid
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*/
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readonly idx: number
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/**
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- * 类型
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+ * 备注
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+ */
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+ readonly remark: string
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+ /**
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+ * buff类型
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*/
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readonly type: number
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/**
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- * 道具名
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+ * buff参数
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*/
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- readonly name: string
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+ readonly parameters: string
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+ /**
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+ * 触发概率
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+ */
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+ readonly probability: number
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+ /**
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+ * 触发条件
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+ */
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+ readonly triggerCondition: string
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+ /**
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+ * 效果类型
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+ */
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+ readonly effectType: number
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+ /**
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+ * 持续时间
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+ */
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+ readonly duration: number
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+ /**
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+ * 叠加次数
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+ */
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+ readonly overlapTimes: number
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+ /**
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+ * 唯一增益
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+ */
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+ readonly uniqueGain: boolean
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+ /**
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+ * 是否是光环
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+ */
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+ readonly halo: boolean
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+ /**
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+ * buff增加的属性
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+ */
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+ readonly attributes: string
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+ /**
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+ * 是否合并
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+ */
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+ readonly mixBufficon: number
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+ /**
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+ * 效果id
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+ */
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+ readonly skillShowId: number
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+ /**
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+ * 飘字id
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+ */
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+ readonly floatingTextId: number
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resolve(tables:Tables) {
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}
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}
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@@ -667,41 +631,76 @@ export class Wave {
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-export class Hero {
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+export class Skill {
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constructor(_buf_: ByteBuf) {
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- this.id = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.attacktype = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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- this.isShow = _buf_.ReadInt()
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+ this.idx = _buf_.ReadInt()
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+ this.remark = _buf_.ReadString()
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+ this.skillId = _buf_.ReadInt()
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+ this.skillType = _buf_.ReadInt()
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+ this.cd = _buf_.ReadInt()
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+ this.gridRange = _buf_.ReadInt()
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+ this.range = _buf_.ReadInt()
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+ this.triggerCondition = _buf_.ReadString()
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+ this.effects = _buf_.ReadString()
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+ this.buffId = _buf_.ReadString()
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+ this.skillName = _buf_.ReadString()
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+ this.desc = _buf_.ReadString()
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+ this.conflictSkillId = _buf_.ReadInt()
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}
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/**
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- * 英雄ID
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+ * 主键id
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*/
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- readonly id: number
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+ readonly idx: number
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/**
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- * 品质
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+ * 备注
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*/
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- readonly quality: Quality
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+ readonly remark: string
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/**
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- * 攻击类型
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+ * 技能ID
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*/
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- readonly attacktype: AttackType
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+ readonly skillId: number
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/**
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- * 名字
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+ * 类型
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*/
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- readonly name: string
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+ readonly skillType: number
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/**
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- * 技能列表
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+ * 冷却时间
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*/
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- readonly skills: number[]
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+ readonly cd: number
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/**
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- * 是否测试
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+ * 格子范围
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*/
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- readonly isShow: number
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+ readonly gridRange: number
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+ /**
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+ * 攻击距离
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+ */
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+ readonly range: number
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+ /**
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+ * 技能触发条件
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+ */
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+ readonly triggerCondition: string
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+ /**
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+ * 效果列表
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+ */
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+ readonly effects: string
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+ /**
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+ * buff
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+ */
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+ readonly buffId: string
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+ /**
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+ * 技能名字
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+ */
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+ readonly skillName: string
|
|
696
|
+ /**
|
|
697
|
+ * 技能描述
|
|
698
|
+ */
|
|
699
|
+ readonly desc: string
|
|
700
|
+ /**
|
|
701
|
+ * 冲突的技能id
|
|
702
|
+ */
|
|
703
|
+ readonly conflictSkillId: number
|
705
|
704
|
|
706
|
705
|
resolve(tables:Tables) {
|
707
|
706
|
|
|
@@ -710,6 +709,13 @@ export class Hero {
|
710
|
709
|
|
711
|
710
|
|
712
|
711
|
|
|
712
|
+
|
|
713
|
+
|
|
714
|
+
|
|
715
|
+
|
|
716
|
+
|
|
717
|
+
|
|
718
|
+
|
713
|
719
|
}
|
714
|
720
|
}
|
715
|
721
|
|