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@@ -289,86 +289,6 @@ export class Cost {
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-export class Wave {
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-
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- constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.waveIndex = _buf_.ReadInt()
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- this.level = _buf_.ReadInt()
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- this.model = _buf_.ReadInt()
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- this.counter = _buf_.ReadInt()
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- this.hp = _buf_.ReadInt()
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- this.speed = _buf_.ReadInt()
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- this.gap = _buf_.ReadInt()
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- this.isboss = _buf_.ReadInt()
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- this.perAddCoid = _buf_.ReadInt()
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- this.perAddGem = _buf_.ReadInt()
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- }
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-
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- /**
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- * 唯一id
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- */
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- readonly idx: number
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- /**
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- * 波数
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- */
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- readonly waveIndex: number
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- /**
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- * 难度
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- */
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- readonly level: number
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- /**
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- * 怪物模型
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- */
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- readonly model: number
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- /**
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- * 数量
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- */
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- readonly counter: number
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- /**
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- * 血量
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- */
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- readonly hp: number
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- /**
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- * 速度
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- */
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- readonly speed: number
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- /**
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- * 间距
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- */
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- readonly gap: number
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- /**
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- * 是否是boss
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- */
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- readonly isboss: number
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- /**
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- * 每只怪增加局内金币
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- */
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- readonly perAddCoid: number
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- /**
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- * 每只怪增加局内宝石
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- */
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- readonly perAddGem: number
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-
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- resolve(tables:Tables) {
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-
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-
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- }
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-}
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-
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-
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-
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-
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-
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export class WaveRewards {
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constructor(_buf_: ByteBuf) {
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@@ -413,26 +333,26 @@ export class WaveRewards {
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-export class System {
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+export class Item {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.mainKey = _buf_.ReadString()
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- this.value = _buf_.ReadString()
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+ this.type = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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}
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/**
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- * IDX
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+ * 道具ID
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*/
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readonly idx: number
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/**
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- * 常量主键
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+ * 类型
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*/
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- readonly mainKey: string
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+ readonly type: number
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/**
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- * 常量值
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+ * 道具名
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*/
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- readonly value: string
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+ readonly name: string
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resolve(tables:Tables) {
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@@ -445,31 +365,43 @@ export class System {
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-export class Item {
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+export class Hero {
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constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.type = _buf_.ReadInt()
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+ this.id = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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+ this.attacktype = _buf_.ReadInt()
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this.name = _buf_.ReadString()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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}
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/**
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- * 道具ID
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+ * 英雄ID
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*/
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- readonly idx: number
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+ readonly id: number
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/**
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- * 类型
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+ * 品质
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*/
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- readonly type: number
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+ readonly quality: Quality
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/**
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- * 道具名
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+ * 攻击类型
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+ */
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+ readonly attacktype: AttackType
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+ /**
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+ * 名字
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*/
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readonly name: string
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+ /**
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+ * 技能列表
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+ */
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+ readonly skills: number[]
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resolve(tables:Tables) {
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+
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+
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}
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}
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@@ -563,50 +495,6 @@ export class Skill {
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-export class Hero {
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-
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- constructor(_buf_: ByteBuf) {
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- this.id = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.attacktype = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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- }
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-
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- /**
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- * 英雄ID
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- */
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- readonly id: number
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- /**
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- * 品质
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- */
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- readonly quality: Quality
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- /**
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- * 攻击类型
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- */
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- readonly attacktype: AttackType
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- /**
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- * 名字
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- */
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- readonly name: string
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- /**
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- * 技能列表
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- */
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- readonly skills: number[]
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-
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- resolve(tables:Tables) {
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-
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-
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-
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-
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-
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- }
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-}
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-
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-
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export class SkillBuff {
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constructor(_buf_: ByteBuf) {
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@@ -711,6 +599,118 @@ export class SkillBuff {
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+export class System {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.mainKey = _buf_.ReadString()
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+ this.value = _buf_.ReadString()
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+ }
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+
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+ /**
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+ * IDX
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+ */
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+ readonly idx: number
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+ /**
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+ * 常量主键
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+ */
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+ readonly mainKey: string
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+ /**
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+ * 常量值
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+ */
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+ readonly value: string
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+ }
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+}
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+
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+
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+
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+
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+
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+export class Wave {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.waveIndex = _buf_.ReadInt()
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+ this.level = _buf_.ReadInt()
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+ this.model = _buf_.ReadInt()
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+ this.counter = _buf_.ReadInt()
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+ this.hp = _buf_.ReadInt()
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+ this.speed = _buf_.ReadInt()
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+ this.gap = _buf_.ReadInt()
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+ this.isboss = _buf_.ReadInt()
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+ this.perAddCoid = _buf_.ReadInt()
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+ this.perAddGem = _buf_.ReadInt()
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+ }
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+
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+ /**
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+ * 唯一id
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+ */
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+ readonly idx: number
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+ /**
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+ * 波数
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+ */
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+ readonly waveIndex: number
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+ /**
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+ * 难度
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+ */
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+ readonly level: number
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+ /**
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+ * 怪物模型
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+ */
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+ readonly model: number
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+ /**
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+ * 数量
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+ */
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+ readonly counter: number
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+ /**
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+ * 血量
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+ */
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+ readonly hp: number
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+ /**
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+ * 速度
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+ */
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+ readonly speed: number
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+ /**
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+ * 间距
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+ */
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+ readonly gap: number
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+ /**
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+ * 是否是boss
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+ */
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+ readonly isboss: number
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+ /**
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+ * 每只怪增加局内金币
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+ */
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+ readonly perAddCoid: number
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+ /**
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+ * 每只怪增加局内宝石
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+ */
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+ readonly perAddGem: number
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+
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+
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+
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+
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+
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+ }
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+}
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+
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+
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+
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+
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+
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export class HeroLevel {
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constructor(_buf_: ByteBuf) {
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