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@@ -289,36 +289,66 @@ export class Cost {
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-export class Hero {
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+export class Wave {
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constructor(_buf_: ByteBuf) {
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- this.id = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.attacktype = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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+ this.idx = _buf_.ReadInt()
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+ this.waveIndex = _buf_.ReadInt()
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+ this.level = _buf_.ReadInt()
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+ this.model = _buf_.ReadInt()
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+ this.counter = _buf_.ReadInt()
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+ this.hp = _buf_.ReadInt()
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+ this.speed = _buf_.ReadInt()
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+ this.gap = _buf_.ReadInt()
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+ this.isboss = _buf_.ReadInt()
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+ this.perAddCoid = _buf_.ReadInt()
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+ this.perAddGem = _buf_.ReadInt()
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}
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/**
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- * 英雄ID
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+ * 唯一id
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*/
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- readonly id: number
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+ readonly idx: number
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/**
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- * 品质
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+ * 波数
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*/
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- readonly quality: Quality
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+ readonly waveIndex: number
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/**
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- * 攻击类型
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+ * 难度
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*/
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- readonly attacktype: AttackType
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+ readonly level: number
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/**
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- * 名字
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+ * 怪物模型
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*/
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- readonly name: string
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+ readonly model: number
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/**
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- * 技能列表
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+ * 数量
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*/
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- readonly skills: number[]
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+ readonly counter: number
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+ /**
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+ * 血量
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+ */
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+ readonly hp: number
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+ /**
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+ * 速度
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+ */
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+ readonly speed: number
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+ /**
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+ * 间距
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+ */
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+ readonly gap: number
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+ /**
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+ * 是否是boss
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+ */
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+ readonly isboss: number
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+ /**
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+ * 每只怪增加局内金币
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+ */
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+ readonly perAddCoid: number
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+ /**
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+ * 每只怪增加局内宝石
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+ */
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+ readonly perAddGem: number
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resolve(tables:Tables) {
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@@ -326,6 +356,12 @@ export class Hero {
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+
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}
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}
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@@ -333,60 +369,106 @@ export class Hero {
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-export class HeroLevel {
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+export class WaveRewards {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.id = _buf_.ReadInt()
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+ this.waveMin = _buf_.ReadInt()
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+ this.waveMax = _buf_.ReadInt()
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this.level = _buf_.ReadInt()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.unlockSkill = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.unlockSkill.push(_e0);}}
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- this.unlockSkillDesc = _buf_.ReadString()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.upgradeconsume = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Cost(_buf_); this.upgradeconsume.push(_e0);}}
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- this.atk = _buf_.ReadInt()
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- this.atkSpeed = _buf_.ReadInt()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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}
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/**
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- * 序號
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+ * idx
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*/
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readonly idx: number
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/**
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- * 英雄ID
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+ * 波数下限
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*/
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- readonly id: number
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+ readonly waveMin: number
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/**
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- * 等级
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+ * 波数上限
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*/
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- readonly level: number
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+ readonly waveMax: number
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/**
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- * 英雄解锁技能
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+ * 难度
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*/
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- readonly unlockSkill: number[]
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+ readonly level: number
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/**
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- * 解锁技能描述
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+ * 奖励列表
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*/
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- readonly unlockSkillDesc: string
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+ readonly rewards: Common.Reward[]
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+ for (let _e of this.rewards) { _e?.resolve(tables); }
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+ }
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+}
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+
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+
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+
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+
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+
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+export class System {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.mainKey = _buf_.ReadString()
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+ this.value = _buf_.ReadString()
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+ }
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+
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/**
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- * 升级消耗
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+ * IDX
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*/
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- readonly upgradeconsume: Common.Cost[]
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+ readonly idx: number
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/**
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- * 攻击力
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+ * 常量主键
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*/
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- readonly atk: number
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+ readonly mainKey: string
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/**
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- * 攻击速度
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+ * 常量值
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*/
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- readonly atkSpeed: number
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+ readonly value: string
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resolve(tables:Tables) {
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+ }
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+}
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+
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+
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+
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+
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+
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+export class Item {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.type = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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+ }
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+
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+ /**
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+ * 道具ID
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+ */
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+ readonly idx: number
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+ /**
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+ * 类型
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+ */
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+ readonly type: number
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+ /**
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+ * 道具名
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+ */
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+ readonly name: string
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+
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+ resolve(tables:Tables) {
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- for (let _e of this.upgradeconsume) { _e?.resolve(tables); }
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-
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}
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}
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@@ -481,66 +563,36 @@ export class Skill {
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-export class Wave {
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+export class Hero {
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constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.waveIndex = _buf_.ReadInt()
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- this.level = _buf_.ReadInt()
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- this.model = _buf_.ReadInt()
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- this.counter = _buf_.ReadInt()
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- this.hp = _buf_.ReadInt()
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- this.speed = _buf_.ReadInt()
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- this.gap = _buf_.ReadInt()
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- this.isboss = _buf_.ReadInt()
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- this.perAddCoid = _buf_.ReadInt()
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- this.perAddGem = _buf_.ReadInt()
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+ this.id = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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+ this.attacktype = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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}
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/**
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- * 唯一id
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- */
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- readonly idx: number
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- /**
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- * 波数
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- */
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- readonly waveIndex: number
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- /**
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- * 难度
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- */
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- readonly level: number
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- /**
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- * 怪物模型
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- */
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- readonly model: number
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- /**
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- * 数量
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- */
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- readonly counter: number
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- /**
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- * 血量
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- */
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- readonly hp: number
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- /**
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- * 速度
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+ * 英雄ID
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*/
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- readonly speed: number
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+ readonly id: number
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/**
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- * 间距
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+ * 品质
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*/
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- readonly gap: number
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+ readonly quality: Quality
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/**
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- * 是否是boss
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585
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+ * 攻击类型
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534
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586
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*/
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- readonly isboss: number
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+ readonly attacktype: AttackType
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/**
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- * 每只怪增加局内金币
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+ * 名字
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*/
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- readonly perAddCoid: number
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+ readonly name: string
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/**
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- * 每只怪增加局内宝石
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+ * 技能列表
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*/
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- readonly perAddGem: number
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+ readonly skills: number[]
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resolve(tables:Tables) {
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@@ -548,56 +600,6 @@ export class Wave {
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- }
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-}
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-
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-
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-
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-
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-
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-export class WaveRewards {
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-
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- constructor(_buf_: ByteBuf) {
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567
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- this.idx = _buf_.ReadInt()
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568
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- this.waveMin = _buf_.ReadInt()
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569
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- this.waveMax = _buf_.ReadInt()
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570
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- this.level = _buf_.ReadInt()
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571
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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- }
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-
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- /**
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- * idx
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- */
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- readonly idx: number
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578
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- /**
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579
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- * 波数下限
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580
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- */
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581
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- readonly waveMin: number
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582
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- /**
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583
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- * 波数上限
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584
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- */
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585
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- readonly waveMax: number
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586
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- /**
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587
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- * 难度
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588
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- */
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589
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- readonly level: number
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590
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- /**
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591
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- * 奖励列表
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592
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- */
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593
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- readonly rewards: Common.Reward[]
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594
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-
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595
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- resolve(tables:Tables) {
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-
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-
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-
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-
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- for (let _e of this.rewards) { _e?.resolve(tables); }
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}
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}
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@@ -709,63 +711,61 @@ export class SkillBuff {
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709
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711
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710
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711
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712
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-export class System {
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+export class HeroLevel {
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715
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714
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716
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constructor(_buf_: ByteBuf) {
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715
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717
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this.idx = _buf_.ReadInt()
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716
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- this.mainKey = _buf_.ReadString()
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717
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- this.value = _buf_.ReadString()
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718
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+ this.id = _buf_.ReadInt()
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719
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+ this.level = _buf_.ReadInt()
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720
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.unlockSkill = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.unlockSkill.push(_e0);}}
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|
721
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+ this.unlockSkillDesc = _buf_.ReadString()
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722
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.upgradeconsume = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Cost(_buf_); this.upgradeconsume.push(_e0);}}
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|
723
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+ this.atk = _buf_.ReadInt()
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|
724
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+ this.atkSpeed = _buf_.ReadInt()
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718
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725
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}
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719
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726
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720
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727
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/**
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721
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- * IDX
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728
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+ * 序號
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722
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729
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*/
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723
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730
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readonly idx: number
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724
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731
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/**
|
725
|
|
- * 常量主键
|
|
732
|
+ * 英雄ID
|
726
|
733
|
*/
|
727
|
|
- readonly mainKey: string
|
|
734
|
+ readonly id: number
|
728
|
735
|
/**
|
729
|
|
- * 常量值
|
|
736
|
+ * 等级
|
730
|
737
|
*/
|
731
|
|
- readonly value: string
|
732
|
|
-
|
733
|
|
- resolve(tables:Tables) {
|
734
|
|
-
|
735
|
|
-
|
736
|
|
-
|
737
|
|
- }
|
738
|
|
-}
|
739
|
|
-
|
740
|
|
-
|
741
|
|
-
|
742
|
|
-
|
743
|
|
-
|
744
|
|
-export class Item {
|
745
|
|
-
|
746
|
|
- constructor(_buf_: ByteBuf) {
|
747
|
|
- this.idx = _buf_.ReadInt()
|
748
|
|
- this.type = _buf_.ReadInt()
|
749
|
|
- this.name = _buf_.ReadString()
|
750
|
|
- }
|
751
|
|
-
|
|
738
|
+ readonly level: number
|
752
|
739
|
/**
|
753
|
|
- * 道具ID
|
|
740
|
+ * 英雄解锁技能
|
754
|
741
|
*/
|
755
|
|
- readonly idx: number
|
|
742
|
+ readonly unlockSkill: number[]
|
756
|
743
|
/**
|
757
|
|
- * 类型
|
|
744
|
+ * 解锁技能描述
|
758
|
745
|
*/
|
759
|
|
- readonly type: number
|
|
746
|
+ readonly unlockSkillDesc: string
|
760
|
747
|
/**
|
761
|
|
- * 道具名
|
|
748
|
+ * 升级消耗
|
762
|
749
|
*/
|
763
|
|
- readonly name: string
|
|
750
|
+ readonly upgradeconsume: Common.Cost[]
|
|
751
|
+ /**
|
|
752
|
+ * 攻击力
|
|
753
|
+ */
|
|
754
|
+ readonly atk: number
|
|
755
|
+ /**
|
|
756
|
+ * 攻击速度
|
|
757
|
+ */
|
|
758
|
+ readonly atkSpeed: number
|
764
|
759
|
|
765
|
760
|
resolve(tables:Tables) {
|
766
|
761
|
|
767
|
762
|
|
768
|
763
|
|
|
764
|
+
|
|
765
|
+
|
|
766
|
+ for (let _e of this.upgradeconsume) { _e?.resolve(tables); }
|
|
767
|
+
|
|
768
|
+
|
769
|
769
|
}
|
770
|
770
|
}
|
771
|
771
|
|