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@@ -289,28 +289,92 @@ export class Cost {
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-export class SkillBuff {
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+export class Item {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.remark = _buf_.ReadString()
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this.type = _buf_.ReadInt()
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- this.parameters = _buf_.ReadString()
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- this.probability = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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+ }
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+
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+ /**
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+ * 道具ID
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+ */
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+ readonly idx: number
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+ /**
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+ * 类型
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+ */
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+ readonly type: number
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+ /**
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+ * 道具名
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+ */
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+ readonly name: string
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+ }
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+}
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+
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+
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+
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+
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+
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+export class System {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.mainKey = _buf_.ReadString()
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+ this.value = _buf_.ReadString()
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+ }
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+
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+ /**
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+ * IDX
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+ */
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+ readonly idx: number
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+ /**
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+ * 常量主键
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+ */
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+ readonly mainKey: string
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+ /**
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+ * 常量值
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+ */
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+ readonly value: string
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+ }
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+}
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+
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+
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+
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+
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+
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+export class Skill {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.remark = _buf_.ReadString()
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+ this.skillId = _buf_.ReadInt()
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+ this.level = _buf_.ReadInt()
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+ this.skillType = _buf_.ReadInt()
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+ this.cd = _buf_.ReadInt()
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+ this.gridRange = _buf_.ReadInt()
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+ this.range = _buf_.ReadInt()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.damage = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.damage.push(_e0);}}
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this.triggerCondition = _buf_.ReadString()
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- this.effectType = _buf_.ReadInt()
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- this.duration = _buf_.ReadInt()
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- this.overlapTimes = _buf_.ReadInt()
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- this.uniqueGain = _buf_.ReadBool()
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- this.halo = _buf_.ReadBool()
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- this.attributes = _buf_.ReadString()
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- this.mixBufficon = _buf_.ReadInt()
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- this.skillShowId = _buf_.ReadInt()
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- this.floatingTextId = _buf_.ReadInt()
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+ this.effects = _buf_.ReadString()
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+ this.buffId = _buf_.ReadString()
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+ this.skillName = _buf_.ReadString()
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+ this.desc = _buf_.ReadString()
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+ this.conflictSkillId = _buf_.ReadInt()
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}
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/**
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- * buffid
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+ * 主键id
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*/
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readonly idx: number
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/**
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@@ -318,57 +382,57 @@ export class SkillBuff {
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*/
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readonly remark: string
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/**
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- * buff类型
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+ * 技能ID
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*/
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- readonly type: number
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+ readonly skillId: number
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/**
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- * buff参数
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+ * 技能等级
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*/
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- readonly parameters: string
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+ readonly level: number
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/**
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- * 触发概率
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+ * 类型
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*/
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- readonly probability: number
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+ readonly skillType: number
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/**
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- * 触发条件
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+ * 冷却时间
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*/
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- readonly triggerCondition: string
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+ readonly cd: number
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/**
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- * 效果类型
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+ * 格子范围
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*/
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- readonly effectType: number
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+ readonly gridRange: number
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/**
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- * 持续时间
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+ * 攻击距离
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*/
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- readonly duration: number
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+ readonly range: number
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/**
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- * 叠加次数
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+ * 攻击距离
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*/
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- readonly overlapTimes: number
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+ readonly damage: number[]
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/**
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- * 唯一增益
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+ * 技能触发条件
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*/
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- readonly uniqueGain: boolean
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+ readonly triggerCondition: string
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/**
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- * 是否是光环
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+ * 效果列表
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*/
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- readonly halo: boolean
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+ readonly effects: string
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/**
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- * buff增加的属性
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+ * buff
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*/
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- readonly attributes: string
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+ readonly buffId: string
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/**
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- * 是否合并
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+ * 技能名字
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*/
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- readonly mixBufficon: number
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+ readonly skillName: string
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/**
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- * 效果id
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+ * 技能描述
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*/
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- readonly skillShowId: number
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+ readonly desc: string
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/**
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- * 飘字id
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+ * 冲突的技能id
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*/
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- readonly floatingTextId: number
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+ readonly conflictSkillId: number
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resolve(tables:Tables) {
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@@ -393,31 +457,55 @@ export class SkillBuff {
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-export class Item {
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+export class Hero {
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constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.type = _buf_.ReadInt()
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+ this.id = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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+ this.attacktype = _buf_.ReadInt()
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this.name = _buf_.ReadString()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.composeheros = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.composeheros.push(_e0);}}
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+ this.isShow = _buf_.ReadInt()
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}
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/**
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- * 道具ID
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+ * 英雄ID
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*/
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- readonly idx: number
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+ readonly id: number
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/**
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- * 类型
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+ * 品质
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*/
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- readonly type: number
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+ readonly quality: Quality
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/**
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- * 道具名
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+ * 攻击类型
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+ */
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+ readonly attacktype: AttackType
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+ /**
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+ * 名字
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*/
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readonly name: string
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+ /**
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+ * 技能列表
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+ */
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+ readonly skills: number[]
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+ /**
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+ * 合成英雄公式
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+ */
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+ readonly composeheros: number[]
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+ /**
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+ * 是否测试
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+ */
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+ readonly isShow: number
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resolve(tables:Tables) {
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+
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+
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+
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}
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}
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@@ -425,26 +513,26 @@ export class Item {
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-export class System {
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+export class BattleSummonWeight {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.mainKey = _buf_.ReadString()
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- this.value = _buf_.ReadString()
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+ this.quality = _buf_.ReadInt()
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+ this.weight = _buf_.ReadInt()
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}
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/**
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- * IDX
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+ * 唯一id
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*/
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readonly idx: number
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/**
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- * 常量主键
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+ * 品质
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*/
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- readonly mainKey: string
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+ readonly quality: Quality
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/**
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- * 常量值
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+ * 权重
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*/
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- readonly value: string
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+ readonly weight: number
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resolve(tables:Tables) {
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@@ -457,13 +545,13 @@ export class System {
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-export class BattleSpacialSummon {
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+export class HeroQualityWorth {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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this.quality = _buf_.ReadInt()
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- this.weight = _buf_.ReadInt()
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- this.costgem = _buf_.ReadInt()
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+ this.gold = _buf_.ReadInt()
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+ this.gem = _buf_.ReadInt()
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}
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/**
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@@ -475,13 +563,13 @@ export class BattleSpacialSummon {
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*/
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readonly quality: Quality
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/**
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- * 权重
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+ * 局内金币
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*/
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- readonly weight: number
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+ readonly gold: number
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/**
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- * 消耗宝石数量
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+ * 局内宝石
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*/
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- readonly costgem: number
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+ readonly gem: number
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resolve(tables:Tables) {
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@@ -495,12 +583,13 @@ export class BattleSpacialSummon {
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-export class BattleSummonWeight {
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+export class BattleSpacialSummon {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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this.quality = _buf_.ReadInt()
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this.weight = _buf_.ReadInt()
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+ this.costgem = _buf_.ReadInt()
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}
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/**
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@@ -515,11 +604,16 @@ export class BattleSummonWeight {
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* 权重
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*/
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readonly weight: number
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+ /**
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+ * 消耗宝石数量
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+ */
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+ readonly costgem: number
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resolve(tables:Tables) {
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+
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}
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}
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@@ -527,20 +621,14 @@ export class BattleSummonWeight {
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-export class Wave {
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+export class StrengthenLevel {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.waveIndex = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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this.level = _buf_.ReadInt()
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- this.model = _buf_.ReadInt()
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- this.counter = _buf_.ReadInt()
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- this.hp = _buf_.ReadInt()
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- this.speed = _buf_.ReadInt()
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- this.gap = _buf_.ReadInt()
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- this.isboss = _buf_.ReadInt()
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- this.perAddCoid = _buf_.ReadInt()
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- this.perAddGem = _buf_.ReadInt()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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+ this.attributes = _buf_.ReadString()
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}
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/**
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@@ -548,57 +636,27 @@ export class Wave {
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*/
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readonly idx: number
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/**
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- * 波数
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+ * 品质
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*/
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- readonly waveIndex: number
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+ readonly quality: Quality
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/**
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- * 难度
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+ * 等级
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*/
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readonly level: number
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|
/**
|
559
|
|
- * 怪物模型
|
560
|
|
- */
|
561
|
|
- readonly model: number
|
562
|
|
- /**
|
563
|
|
- * 数量
|
564
|
|
- */
|
565
|
|
- readonly counter: number
|
566
|
|
- /**
|
567
|
|
- * 血量
|
568
|
|
- */
|
569
|
|
- readonly hp: number
|
570
|
|
- /**
|
571
|
|
- * 速度
|
572
|
|
- */
|
573
|
|
- readonly speed: number
|
574
|
|
- /**
|
575
|
|
- * 间距
|
576
|
|
- */
|
577
|
|
- readonly gap: number
|
578
|
|
- /**
|
579
|
|
- * 是否是boss
|
580
|
|
- */
|
581
|
|
- readonly isboss: number
|
582
|
|
- /**
|
583
|
|
- * 每只怪增加局内金币
|
|
647
|
+ * 消耗
|
584
|
648
|
*/
|
585
|
|
- readonly perAddCoid: number
|
|
649
|
+ readonly rewards: Common.Reward[]
|
586
|
650
|
/**
|
587
|
|
- * 每只怪增加局内宝石
|
|
651
|
+ * buff增加的属性
|
588
|
652
|
*/
|
589
|
|
- readonly perAddGem: number
|
|
653
|
+ readonly attributes: string
|
590
|
654
|
|
591
|
655
|
resolve(tables:Tables) {
|
592
|
656
|
|
593
|
657
|
|
594
|
658
|
|
595
|
|
-
|
596
|
|
-
|
597
|
|
-
|
598
|
|
-
|
599
|
|
-
|
600
|
|
-
|
601
|
|
-
|
|
659
|
+ for (let _e of this.rewards) { _e?.resolve(tables); }
|
602
|
660
|
|
603
|
661
|
}
|
604
|
662
|
}
|
|
@@ -651,13 +709,20 @@ export class WaveRewards {
|
651
|
709
|
|
652
|
710
|
|
653
|
711
|
|
654
|
|
-export class HeroQualityWorth {
|
|
712
|
+export class Wave {
|
655
|
713
|
|
656
|
714
|
constructor(_buf_: ByteBuf) {
|
657
|
715
|
this.idx = _buf_.ReadInt()
|
658
|
|
- this.quality = _buf_.ReadInt()
|
659
|
|
- this.gold = _buf_.ReadInt()
|
660
|
|
- this.gem = _buf_.ReadInt()
|
|
716
|
+ this.waveIndex = _buf_.ReadInt()
|
|
717
|
+ this.level = _buf_.ReadInt()
|
|
718
|
+ this.model = _buf_.ReadInt()
|
|
719
|
+ this.counter = _buf_.ReadInt()
|
|
720
|
+ this.hp = _buf_.ReadInt()
|
|
721
|
+ this.speed = _buf_.ReadInt()
|
|
722
|
+ this.gap = _buf_.ReadInt()
|
|
723
|
+ this.isboss = _buf_.ReadInt()
|
|
724
|
+ this.perAddCoid = _buf_.ReadInt()
|
|
725
|
+ this.perAddGem = _buf_.ReadInt()
|
661
|
726
|
}
|
662
|
727
|
|
663
|
728
|
/**
|
|
@@ -665,66 +730,57 @@ export class HeroQualityWorth {
|
665
|
730
|
*/
|
666
|
731
|
readonly idx: number
|
667
|
732
|
/**
|
668
|
|
- * 品质
|
|
733
|
+ * 波数
|
669
|
734
|
*/
|
670
|
|
- readonly quality: Quality
|
|
735
|
+ readonly waveIndex: number
|
671
|
736
|
/**
|
672
|
|
- * 局内金币
|
|
737
|
+ * 难度
|
673
|
738
|
*/
|
674
|
|
- readonly gold: number
|
|
739
|
+ readonly level: number
|
675
|
740
|
/**
|
676
|
|
- * 局内宝石
|
|
741
|
+ * 怪物模型
|
677
|
742
|
*/
|
678
|
|
- readonly gem: number
|
679
|
|
-
|
680
|
|
- resolve(tables:Tables) {
|
681
|
|
-
|
682
|
|
-
|
683
|
|
-
|
684
|
|
-
|
685
|
|
- }
|
686
|
|
-}
|
687
|
|
-
|
688
|
|
-
|
689
|
|
-
|
690
|
|
-
|
691
|
|
-
|
692
|
|
-export class StrengthenLevel {
|
693
|
|
-
|
694
|
|
- constructor(_buf_: ByteBuf) {
|
695
|
|
- this.idx = _buf_.ReadInt()
|
696
|
|
- this.quality = _buf_.ReadInt()
|
697
|
|
- this.level = _buf_.ReadInt()
|
698
|
|
- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
|
699
|
|
- this.attributes = _buf_.ReadString()
|
700
|
|
- }
|
701
|
|
-
|
|
743
|
+ readonly model: number
|
702
|
744
|
/**
|
703
|
|
- * 唯一id
|
|
745
|
+ * 数量
|
704
|
746
|
*/
|
705
|
|
- readonly idx: number
|
|
747
|
+ readonly counter: number
|
706
|
748
|
/**
|
707
|
|
- * 品质
|
|
749
|
+ * 血量
|
708
|
750
|
*/
|
709
|
|
- readonly quality: Quality
|
|
751
|
+ readonly hp: number
|
710
|
752
|
/**
|
711
|
|
- * 等级
|
|
753
|
+ * 速度
|
712
|
754
|
*/
|
713
|
|
- readonly level: number
|
|
755
|
+ readonly speed: number
|
714
|
756
|
/**
|
715
|
|
- * 消耗
|
|
757
|
+ * 间距
|
716
|
758
|
*/
|
717
|
|
- readonly rewards: Common.Reward[]
|
|
759
|
+ readonly gap: number
|
718
|
760
|
/**
|
719
|
|
- * buff增加的属性
|
|
761
|
+ * 是否是boss
|
720
|
762
|
*/
|
721
|
|
- readonly attributes: string
|
|
763
|
+ readonly isboss: number
|
|
764
|
+ /**
|
|
765
|
+ * 每只怪增加局内金币
|
|
766
|
+ */
|
|
767
|
+ readonly perAddCoid: number
|
|
768
|
+ /**
|
|
769
|
+ * 每只怪增加局内宝石
|
|
770
|
+ */
|
|
771
|
+ readonly perAddGem: number
|
722
|
772
|
|
723
|
773
|
resolve(tables:Tables) {
|
724
|
774
|
|
725
|
775
|
|
726
|
776
|
|
727
|
|
- for (let _e of this.rewards) { _e?.resolve(tables); }
|
|
777
|
+
|
|
778
|
+
|
|
779
|
+
|
|
780
|
+
|
|
781
|
+
|
|
782
|
+
|
|
783
|
+
|
728
|
784
|
|
729
|
785
|
}
|
730
|
786
|
}
|
|
@@ -733,28 +789,28 @@ export class StrengthenLevel {
|
733
|
789
|
|
734
|
790
|
|
735
|
791
|
|
736
|
|
-export class Skill {
|
|
792
|
+export class SkillBuff {
|
737
|
793
|
|
738
|
794
|
constructor(_buf_: ByteBuf) {
|
739
|
795
|
this.idx = _buf_.ReadInt()
|
740
|
796
|
this.remark = _buf_.ReadString()
|
741
|
|
- this.skillId = _buf_.ReadInt()
|
742
|
|
- this.level = _buf_.ReadInt()
|
743
|
|
- this.skillType = _buf_.ReadInt()
|
744
|
|
- this.cd = _buf_.ReadInt()
|
745
|
|
- this.gridRange = _buf_.ReadInt()
|
746
|
|
- this.range = _buf_.ReadInt()
|
747
|
|
- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.damage = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.damage.push(_e0);}}
|
|
797
|
+ this.type = _buf_.ReadInt()
|
|
798
|
+ this.parameters = _buf_.ReadString()
|
|
799
|
+ this.probability = _buf_.ReadInt()
|
748
|
800
|
this.triggerCondition = _buf_.ReadString()
|
749
|
|
- this.effects = _buf_.ReadString()
|
750
|
|
- this.buffId = _buf_.ReadString()
|
751
|
|
- this.skillName = _buf_.ReadString()
|
752
|
|
- this.desc = _buf_.ReadString()
|
753
|
|
- this.conflictSkillId = _buf_.ReadInt()
|
|
801
|
+ this.effectType = _buf_.ReadInt()
|
|
802
|
+ this.duration = _buf_.ReadInt()
|
|
803
|
+ this.overlapTimes = _buf_.ReadInt()
|
|
804
|
+ this.uniqueGain = _buf_.ReadBool()
|
|
805
|
+ this.halo = _buf_.ReadBool()
|
|
806
|
+ this.attributes = _buf_.ReadString()
|
|
807
|
+ this.mixBufficon = _buf_.ReadInt()
|
|
808
|
+ this.skillShowId = _buf_.ReadInt()
|
|
809
|
+ this.floatingTextId = _buf_.ReadInt()
|
754
|
810
|
}
|
755
|
811
|
|
756
|
812
|
/**
|
757
|
|
- * 主键id
|
|
813
|
+ * buffid
|
758
|
814
|
*/
|
759
|
815
|
readonly idx: number
|
760
|
816
|
/**
|
|
@@ -762,57 +818,57 @@ export class Skill {
|
762
|
818
|
*/
|
763
|
819
|
readonly remark: string
|
764
|
820
|
/**
|
765
|
|
- * 技能ID
|
|
821
|
+ * buff类型
|
766
|
822
|
*/
|
767
|
|
- readonly skillId: number
|
|
823
|
+ readonly type: number
|
768
|
824
|
/**
|
769
|
|
- * 技能等级
|
|
825
|
+ * buff参数
|
770
|
826
|
*/
|
771
|
|
- readonly level: number
|
|
827
|
+ readonly parameters: string
|
772
|
828
|
/**
|
773
|
|
- * 类型
|
|
829
|
+ * 触发概率
|
774
|
830
|
*/
|
775
|
|
- readonly skillType: number
|
|
831
|
+ readonly probability: number
|
776
|
832
|
/**
|
777
|
|
- * 冷却时间
|
|
833
|
+ * 触发条件
|
778
|
834
|
*/
|
779
|
|
- readonly cd: number
|
|
835
|
+ readonly triggerCondition: string
|
780
|
836
|
/**
|
781
|
|
- * 格子范围
|
|
837
|
+ * 效果类型
|
782
|
838
|
*/
|
783
|
|
- readonly gridRange: number
|
|
839
|
+ readonly effectType: number
|
784
|
840
|
/**
|
785
|
|
- * 攻击距离
|
|
841
|
+ * 持续时间
|
786
|
842
|
*/
|
787
|
|
- readonly range: number
|
|
843
|
+ readonly duration: number
|
788
|
844
|
/**
|
789
|
|
- * 攻击距离
|
|
845
|
+ * 叠加次数
|
790
|
846
|
*/
|
791
|
|
- readonly damage: number[]
|
|
847
|
+ readonly overlapTimes: number
|
792
|
848
|
/**
|
793
|
|
- * 技能触发条件
|
|
849
|
+ * 唯一增益
|
794
|
850
|
*/
|
795
|
|
- readonly triggerCondition: string
|
|
851
|
+ readonly uniqueGain: boolean
|
796
|
852
|
/**
|
797
|
|
- * 效果列表
|
|
853
|
+ * 是否是光环
|
798
|
854
|
*/
|
799
|
|
- readonly effects: string
|
|
855
|
+ readonly halo: boolean
|
800
|
856
|
/**
|
801
|
|
- * buff
|
|
857
|
+ * buff增加的属性
|
802
|
858
|
*/
|
803
|
|
- readonly buffId: string
|
|
859
|
+ readonly attributes: string
|
804
|
860
|
/**
|
805
|
|
- * 技能名字
|
|
861
|
+ * 是否合并
|
806
|
862
|
*/
|
807
|
|
- readonly skillName: string
|
|
863
|
+ readonly mixBufficon: number
|
808
|
864
|
/**
|
809
|
|
- * 技能描述
|
|
865
|
+ * 效果id
|
810
|
866
|
*/
|
811
|
|
- readonly desc: string
|
|
867
|
+ readonly skillShowId: number
|
812
|
868
|
/**
|
813
|
|
- * 冲突的技能id
|
|
869
|
+ * 飘字id
|
814
|
870
|
*/
|
815
|
|
- readonly conflictSkillId: number
|
|
871
|
+ readonly floatingTextId: number
|
816
|
872
|
|
817
|
873
|
resolve(tables:Tables) {
|
818
|
874
|
|
|
@@ -837,62 +893,6 @@ export class Skill {
|
837
|
893
|
|
838
|
894
|
|
839
|
895
|
|
840
|
|
-export class Hero {
|
841
|
|
-
|
842
|
|
- constructor(_buf_: ByteBuf) {
|
843
|
|
- this.id = _buf_.ReadInt()
|
844
|
|
- this.quality = _buf_.ReadInt()
|
845
|
|
- this.attacktype = _buf_.ReadInt()
|
846
|
|
- this.name = _buf_.ReadString()
|
847
|
|
- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
|
848
|
|
- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.composeheros = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.composeheros.push(_e0);}}
|
849
|
|
- this.isShow = _buf_.ReadInt()
|
850
|
|
- }
|
851
|
|
-
|
852
|
|
- /**
|
853
|
|
- * 英雄ID
|
854
|
|
- */
|
855
|
|
- readonly id: number
|
856
|
|
- /**
|
857
|
|
- * 品质
|
858
|
|
- */
|
859
|
|
- readonly quality: Quality
|
860
|
|
- /**
|
861
|
|
- * 攻击类型
|
862
|
|
- */
|
863
|
|
- readonly attacktype: AttackType
|
864
|
|
- /**
|
865
|
|
- * 名字
|
866
|
|
- */
|
867
|
|
- readonly name: string
|
868
|
|
- /**
|
869
|
|
- * 技能列表
|
870
|
|
- */
|
871
|
|
- readonly skills: number[]
|
872
|
|
- /**
|
873
|
|
- * 合成英雄公式
|
874
|
|
- */
|
875
|
|
- readonly composeheros: number[]
|
876
|
|
- /**
|
877
|
|
- * 是否测试
|
878
|
|
- */
|
879
|
|
- readonly isShow: number
|
880
|
|
-
|
881
|
|
- resolve(tables:Tables) {
|
882
|
|
-
|
883
|
|
-
|
884
|
|
-
|
885
|
|
-
|
886
|
|
-
|
887
|
|
-
|
888
|
|
-
|
889
|
|
- }
|
890
|
|
-}
|
891
|
|
-
|
892
|
|
-
|
893
|
|
-
|
894
|
|
-
|
895
|
|
-
|
896
|
896
|
export class Attr {
|
897
|
897
|
|
898
|
898
|
constructor(_buf_: ByteBuf) {
|