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@@ -289,103 +289,145 @@ export class Cost {
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-export class SkillBuff {
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+export class System {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.remark = _buf_.ReadString()
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- this.type = _buf_.ReadInt()
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- this.parameters = _buf_.ReadString()
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- this.probability = _buf_.ReadInt()
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- this.triggerCondition = _buf_.ReadString()
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- this.effectType = _buf_.ReadInt()
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- this.duration = _buf_.ReadInt()
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- this.overlapTimes = _buf_.ReadInt()
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- this.uniqueGain = _buf_.ReadBool()
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- this.halo = _buf_.ReadBool()
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- this.attributes = _buf_.ReadString()
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- this.mixBufficon = _buf_.ReadInt()
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- this.skillShowId = _buf_.ReadInt()
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- this.floatingTextId = _buf_.ReadInt()
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+ this.mainKey = _buf_.ReadString()
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+ this.value = _buf_.ReadString()
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}
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/**
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- * buffid
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+ * IDX
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*/
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readonly idx: number
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/**
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- * 备注
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+ * 常量主键
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*/
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- readonly remark: string
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+ readonly mainKey: string
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/**
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- * buff类型
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+ * 常量值
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*/
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- readonly type: number
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+ readonly value: string
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+ }
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+}
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+
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+
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+
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+
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+
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+export class WaveRewards {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.waveMin = _buf_.ReadInt()
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+ this.waveMax = _buf_.ReadInt()
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+ this.level = _buf_.ReadInt()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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+ }
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+
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/**
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- * buff参数
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+ * idx
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*/
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- readonly parameters: string
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+ readonly idx: number
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/**
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- * 触发概率
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+ * 波数下限
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*/
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- readonly probability: number
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+ readonly waveMin: number
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/**
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- * 触发条件
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+ * 波数上限
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*/
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- readonly triggerCondition: string
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+ readonly waveMax: number
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/**
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- * 效果类型
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+ * 难度
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*/
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- readonly effectType: number
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+ readonly level: number
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/**
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- * 持续时间
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+ * 奖励列表
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*/
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- readonly duration: number
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+ readonly rewards: Common.Reward[]
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+
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+ for (let _e of this.rewards) { _e?.resolve(tables); }
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+ }
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+}
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+
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+
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+
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+
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+
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+export class HeroQualityWorth {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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+ this.gold = _buf_.ReadInt()
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+ this.gem = _buf_.ReadInt()
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+ }
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+
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/**
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- * 叠加次数
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+ * 唯一id
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*/
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- readonly overlapTimes: number
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+ readonly idx: number
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/**
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- * 唯一增益
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+ * 品质
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*/
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- readonly uniqueGain: boolean
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+ readonly quality: Quality
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/**
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- * 是否是光环
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+ * 局内金币
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*/
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- readonly halo: boolean
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+ readonly gold: number
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/**
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- * buff增加的属性
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+ * 局内宝石
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*/
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- readonly attributes: string
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+ readonly gem: number
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+
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+ resolve(tables:Tables) {
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+
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+
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+
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+
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+ }
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+}
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+
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+
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+
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+
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+
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+export class BattleSummonWeight {
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+
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+ constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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+ this.weight = _buf_.ReadInt()
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+ }
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+
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/**
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- * 是否合并
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+ * 唯一id
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*/
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- readonly mixBufficon: number
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+ readonly idx: number
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/**
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- * 效果id
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+ * 品质
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*/
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- readonly skillShowId: number
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+ readonly quality: Quality
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/**
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- * 飘字id
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+ * 权重
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*/
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- readonly floatingTextId: number
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+ readonly weight: number
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resolve(tables:Tables) {
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-
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}
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}
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@@ -393,26 +435,28 @@ export class SkillBuff {
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-export class Skill {
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+export class SkillBuff {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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this.remark = _buf_.ReadString()
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- this.skillId = _buf_.ReadInt()
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- this.skillType = _buf_.ReadInt()
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- this.cd = _buf_.ReadInt()
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- this.gridRange = _buf_.ReadInt()
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- this.range = _buf_.ReadInt()
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+ this.type = _buf_.ReadInt()
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+ this.parameters = _buf_.ReadString()
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+ this.probability = _buf_.ReadInt()
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this.triggerCondition = _buf_.ReadString()
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- this.effects = _buf_.ReadString()
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- this.buffId = _buf_.ReadString()
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- this.skillName = _buf_.ReadString()
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- this.desc = _buf_.ReadString()
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- this.conflictSkillId = _buf_.ReadInt()
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+ this.effectType = _buf_.ReadInt()
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+ this.duration = _buf_.ReadInt()
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+ this.overlapTimes = _buf_.ReadInt()
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+ this.uniqueGain = _buf_.ReadBool()
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+ this.halo = _buf_.ReadBool()
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+ this.attributes = _buf_.ReadString()
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+ this.mixBufficon = _buf_.ReadInt()
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+ this.skillShowId = _buf_.ReadInt()
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+ this.floatingTextId = _buf_.ReadInt()
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}
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/**
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- * 主键id
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+ * buffid
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*/
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readonly idx: number
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/**
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@@ -420,49 +464,57 @@ export class Skill {
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*/
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readonly remark: string
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/**
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- * 技能ID
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+ * buff类型
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*/
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- readonly skillId: number
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+ readonly type: number
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/**
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- * 类型
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+ * buff参数
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*/
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- readonly skillType: number
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+ readonly parameters: string
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/**
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- * 冷却时间
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+ * 触发概率
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*/
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- readonly cd: number
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+ readonly probability: number
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/**
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- * 格子范围
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+ * 触发条件
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*/
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- readonly gridRange: number
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+ readonly triggerCondition: string
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/**
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- * 攻击距离
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+ * 效果类型
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*/
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- readonly range: number
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+ readonly effectType: number
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/**
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- * 技能触发条件
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+ * 持续时间
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*/
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- readonly triggerCondition: string
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+ readonly duration: number
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/**
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- * 效果列表
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+ * 叠加次数
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*/
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- readonly effects: string
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+ readonly overlapTimes: number
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/**
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- * buff
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+ * 唯一增益
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*/
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- readonly buffId: string
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+ readonly uniqueGain: boolean
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/**
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- * 技能名字
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+ * 是否是光环
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*/
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- readonly skillName: string
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+ readonly halo: boolean
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/**
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- * 技能描述
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+ * buff增加的属性
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*/
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- readonly desc: string
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+ readonly attributes: string
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/**
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- * 冲突的技能id
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+ * 是否合并
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*/
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- readonly conflictSkillId: number
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+ readonly mixBufficon: number
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+ /**
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+ * 效果id
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+ */
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+ readonly skillShowId: number
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+ /**
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+ * 飘字id
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+ */
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+ readonly floatingTextId: number
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resolve(tables:Tables) {
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@@ -478,50 +530,8 @@ export class Skill {
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530
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531
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- }
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-}
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-
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-
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-
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-
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-
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-export class WaveRewards {
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-
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- constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.waveMin = _buf_.ReadInt()
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- this.waveMax = _buf_.ReadInt()
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- this.level = _buf_.ReadInt()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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- }
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-
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- /**
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- * idx
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- */
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- readonly idx: number
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- /**
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- * 波数下限
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- */
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- readonly waveMin: number
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- /**
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- * 波数上限
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- */
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- readonly waveMax: number
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- /**
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- * 难度
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- */
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- readonly level: number
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- /**
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- * 奖励列表
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- */
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- readonly rewards: Common.Reward[]
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-
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- resolve(tables:Tables) {
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-
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-
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- for (let _e of this.rewards) { _e?.resolve(tables); }
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}
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}
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@@ -567,45 +577,14 @@ export class BattleSpacialSummon {
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577
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568
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578
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569
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579
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-export class System {
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-
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- constructor(_buf_: ByteBuf) {
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573
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- this.idx = _buf_.ReadInt()
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574
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- this.mainKey = _buf_.ReadString()
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575
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- this.value = _buf_.ReadString()
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- }
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-
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- /**
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- * IDX
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580
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- */
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- readonly idx: number
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- /**
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- * 常量主键
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- */
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585
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- readonly mainKey: string
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586
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- /**
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587
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- * 常量值
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588
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- */
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589
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- readonly value: string
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-
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- resolve(tables:Tables) {
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-
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-
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-
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- }
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-}
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-
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-
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-
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-
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-
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-export class HeroQualityWorth {
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+export class StrengthenLevel {
|
603
|
581
|
|
604
|
582
|
constructor(_buf_: ByteBuf) {
|
605
|
583
|
this.idx = _buf_.ReadInt()
|
606
|
584
|
this.quality = _buf_.ReadInt()
|
607
|
|
- this.gold = _buf_.ReadInt()
|
608
|
|
- this.gem = _buf_.ReadInt()
|
|
585
|
+ this.level = _buf_.ReadInt()
|
|
586
|
+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
|
|
587
|
+ this.attributes = _buf_.ReadString()
|
609
|
588
|
}
|
610
|
589
|
|
611
|
590
|
/**
|
|
@@ -617,18 +596,23 @@ export class HeroQualityWorth {
|
617
|
596
|
*/
|
618
|
597
|
readonly quality: Quality
|
619
|
598
|
/**
|
620
|
|
- * 局内金币
|
|
599
|
+ * 等级
|
621
|
600
|
*/
|
622
|
|
- readonly gold: number
|
|
601
|
+ readonly level: number
|
623
|
602
|
/**
|
624
|
|
- * 局内宝石
|
|
603
|
+ * 消耗
|
625
|
604
|
*/
|
626
|
|
- readonly gem: number
|
|
605
|
+ readonly rewards: Common.Reward[]
|
|
606
|
+ /**
|
|
607
|
+ * buff增加的属性
|
|
608
|
+ */
|
|
609
|
+ readonly attributes: string
|
627
|
610
|
|
628
|
611
|
resolve(tables:Tables) {
|
629
|
612
|
|
630
|
613
|
|
631
|
614
|
|
|
615
|
+ for (let _e of this.rewards) { _e?.resolve(tables); }
|
632
|
616
|
|
633
|
617
|
}
|
634
|
618
|
}
|
|
@@ -637,31 +621,103 @@ export class HeroQualityWorth {
|
637
|
621
|
|
638
|
622
|
|
639
|
623
|
|
640
|
|
-export class BattleSummonWeight {
|
|
624
|
+export class Skill {
|
641
|
625
|
|
642
|
626
|
constructor(_buf_: ByteBuf) {
|
643
|
627
|
this.idx = _buf_.ReadInt()
|
644
|
|
- this.quality = _buf_.ReadInt()
|
645
|
|
- this.weight = _buf_.ReadInt()
|
|
628
|
+ this.remark = _buf_.ReadString()
|
|
629
|
+ this.skillId = _buf_.ReadInt()
|
|
630
|
+ this.level = _buf_.ReadInt()
|
|
631
|
+ this.skillType = _buf_.ReadInt()
|
|
632
|
+ this.cd = _buf_.ReadInt()
|
|
633
|
+ this.gridRange = _buf_.ReadInt()
|
|
634
|
+ this.range = _buf_.ReadInt()
|
|
635
|
+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.damage = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.damage.push(_e0);}}
|
|
636
|
+ this.triggerCondition = _buf_.ReadString()
|
|
637
|
+ this.effects = _buf_.ReadString()
|
|
638
|
+ this.buffId = _buf_.ReadString()
|
|
639
|
+ this.skillName = _buf_.ReadString()
|
|
640
|
+ this.desc = _buf_.ReadString()
|
|
641
|
+ this.conflictSkillId = _buf_.ReadInt()
|
646
|
642
|
}
|
647
|
643
|
|
648
|
644
|
/**
|
649
|
|
- * 唯一id
|
|
645
|
+ * 主键id
|
650
|
646
|
*/
|
651
|
647
|
readonly idx: number
|
652
|
648
|
/**
|
653
|
|
- * 品质
|
|
649
|
+ * 备注
|
654
|
650
|
*/
|
655
|
|
- readonly quality: Quality
|
|
651
|
+ readonly remark: string
|
656
|
652
|
/**
|
657
|
|
- * 权重
|
|
653
|
+ * 技能ID
|
658
|
654
|
*/
|
659
|
|
- readonly weight: number
|
|
655
|
+ readonly skillId: number
|
|
656
|
+ /**
|
|
657
|
+ * 技能等级
|
|
658
|
+ */
|
|
659
|
+ readonly level: number
|
|
660
|
+ /**
|
|
661
|
+ * 类型
|
|
662
|
+ */
|
|
663
|
+ readonly skillType: number
|
|
664
|
+ /**
|
|
665
|
+ * 冷却时间
|
|
666
|
+ */
|
|
667
|
+ readonly cd: number
|
|
668
|
+ /**
|
|
669
|
+ * 格子范围
|
|
670
|
+ */
|
|
671
|
+ readonly gridRange: number
|
|
672
|
+ /**
|
|
673
|
+ * 攻击距离
|
|
674
|
+ */
|
|
675
|
+ readonly range: number
|
|
676
|
+ /**
|
|
677
|
+ * 攻击距离
|
|
678
|
+ */
|
|
679
|
+ readonly damage: number[]
|
|
680
|
+ /**
|
|
681
|
+ * 技能触发条件
|
|
682
|
+ */
|
|
683
|
+ readonly triggerCondition: string
|
|
684
|
+ /**
|
|
685
|
+ * 效果列表
|
|
686
|
+ */
|
|
687
|
+ readonly effects: string
|
|
688
|
+ /**
|
|
689
|
+ * buff
|
|
690
|
+ */
|
|
691
|
+ readonly buffId: string
|
|
692
|
+ /**
|
|
693
|
+ * 技能名字
|
|
694
|
+ */
|
|
695
|
+ readonly skillName: string
|
|
696
|
+ /**
|
|
697
|
+ * 技能描述
|
|
698
|
+ */
|
|
699
|
+ readonly desc: string
|
|
700
|
+ /**
|
|
701
|
+ * 冲突的技能id
|
|
702
|
+ */
|
|
703
|
+ readonly conflictSkillId: number
|
660
|
704
|
|
661
|
705
|
resolve(tables:Tables) {
|
662
|
706
|
|
663
|
707
|
|
664
|
708
|
|
|
709
|
+
|
|
710
|
+
|
|
711
|
+
|
|
712
|
+
|
|
713
|
+
|
|
714
|
+
|
|
715
|
+
|
|
716
|
+
|
|
717
|
+
|
|
718
|
+
|
|
719
|
+
|
|
720
|
+
|
665
|
721
|
}
|
666
|
722
|
}
|
667
|
723
|
|
|
@@ -757,66 +813,56 @@ export class Hero {
|
757
|
813
|
|
758
|
814
|
|
759
|
815
|
|
760
|
|
-export class Wave {
|
|
816
|
+export class Attr {
|
761
|
817
|
|
762
|
818
|
constructor(_buf_: ByteBuf) {
|
763
|
819
|
this.idx = _buf_.ReadInt()
|
764
|
|
- this.waveIndex = _buf_.ReadInt()
|
765
|
|
- this.level = _buf_.ReadInt()
|
766
|
|
- this.model = _buf_.ReadInt()
|
767
|
|
- this.counter = _buf_.ReadInt()
|
768
|
|
- this.hp = _buf_.ReadInt()
|
769
|
|
- this.speed = _buf_.ReadInt()
|
770
|
|
- this.gap = _buf_.ReadInt()
|
771
|
|
- this.isboss = _buf_.ReadInt()
|
772
|
|
- this.perAddCoid = _buf_.ReadInt()
|
773
|
|
- this.perAddGem = _buf_.ReadInt()
|
|
820
|
+ this.type = _buf_.ReadString()
|
|
821
|
+ this.showLogic = _buf_.ReadInt()
|
|
822
|
+ this.sort = _buf_.ReadInt()
|
|
823
|
+ this.icon = _buf_.ReadString()
|
|
824
|
+ this.fightFactor = _buf_.ReadFloat()
|
|
825
|
+ this.scoreFactor = _buf_.ReadFloat()
|
|
826
|
+ this.showType = _buf_.ReadInt()
|
|
827
|
+ this.baseValue = _buf_.ReadLongAsNumber()
|
774
|
828
|
}
|
775
|
829
|
|
776
|
830
|
/**
|
777
|
|
- * 唯一id
|
|
831
|
+ * 序列
|
778
|
832
|
*/
|
779
|
833
|
readonly idx: number
|
780
|
834
|
/**
|
781
|
|
- * 波数
|
782
|
|
- */
|
783
|
|
- readonly waveIndex: number
|
784
|
|
- /**
|
785
|
|
- * 难度
|
786
|
|
- */
|
787
|
|
- readonly level: number
|
788
|
|
- /**
|
789
|
|
- * 怪物模型
|
|
835
|
+ * 属性ID
|
790
|
836
|
*/
|
791
|
|
- readonly model: number
|
|
837
|
+ readonly type: string
|
792
|
838
|
/**
|
793
|
|
- * 数量
|
|
839
|
+ * 显示逻辑
|
794
|
840
|
*/
|
795
|
|
- readonly counter: number
|
|
841
|
+ readonly showLogic: number
|
796
|
842
|
/**
|
797
|
|
- * 血量
|
|
843
|
+ * 排序
|
798
|
844
|
*/
|
799
|
|
- readonly hp: number
|
|
845
|
+ readonly sort: number
|
800
|
846
|
/**
|
801
|
|
- * 速度
|
|
847
|
+ * 图标
|
802
|
848
|
*/
|
803
|
|
- readonly speed: number
|
|
849
|
+ readonly icon: string
|
804
|
850
|
/**
|
805
|
|
- * 间距
|
|
851
|
+ * 战力系数
|
806
|
852
|
*/
|
807
|
|
- readonly gap: number
|
|
853
|
+ readonly fightFactor: number
|
808
|
854
|
/**
|
809
|
|
- * 是否是boss
|
|
855
|
+ * 评分系数
|
810
|
856
|
*/
|
811
|
|
- readonly isboss: number
|
|
857
|
+ readonly scoreFactor: number
|
812
|
858
|
/**
|
813
|
|
- * 每只怪增加局内金币
|
|
859
|
+ * 显示类型
|
814
|
860
|
*/
|
815
|
|
- readonly perAddCoid: number
|
|
861
|
+ readonly showType: number
|
816
|
862
|
/**
|
817
|
|
- * 每只怪增加局内宝石
|
|
863
|
+ * 基础值
|
818
|
864
|
*/
|
819
|
|
- readonly perAddGem: number
|
|
865
|
+ readonly baseValue: number
|
820
|
866
|
|
821
|
867
|
resolve(tables:Tables) {
|
822
|
868
|
|
|
@@ -828,8 +874,6 @@ export class Wave {
|
828
|
874
|
|
829
|
875
|
|
830
|
876
|
|
831
|
|
-
|
832
|
|
-
|
833
|
877
|
}
|
834
|
878
|
}
|
835
|
879
|
|
|
@@ -837,14 +881,20 @@ export class Wave {
|
837
|
881
|
|
838
|
882
|
|
839
|
883
|
|
840
|
|
-export class StrengthenLevel {
|
|
884
|
+export class Wave {
|
841
|
885
|
|
842
|
886
|
constructor(_buf_: ByteBuf) {
|
843
|
887
|
this.idx = _buf_.ReadInt()
|
844
|
|
- this.quality = _buf_.ReadInt()
|
|
888
|
+ this.waveIndex = _buf_.ReadInt()
|
845
|
889
|
this.level = _buf_.ReadInt()
|
846
|
|
- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
|
847
|
|
- this.attributes = _buf_.ReadString()
|
|
890
|
+ this.model = _buf_.ReadInt()
|
|
891
|
+ this.counter = _buf_.ReadInt()
|
|
892
|
+ this.hp = _buf_.ReadInt()
|
|
893
|
+ this.speed = _buf_.ReadInt()
|
|
894
|
+ this.gap = _buf_.ReadInt()
|
|
895
|
+ this.isboss = _buf_.ReadInt()
|
|
896
|
+ this.perAddCoid = _buf_.ReadInt()
|
|
897
|
+ this.perAddGem = _buf_.ReadInt()
|
848
|
898
|
}
|
849
|
899
|
|
850
|
900
|
/**
|
|
@@ -852,85 +902,45 @@ export class StrengthenLevel {
|
852
|
902
|
*/
|
853
|
903
|
readonly idx: number
|
854
|
904
|
/**
|
855
|
|
- * 品质
|
|
905
|
+ * 波数
|
856
|
906
|
*/
|
857
|
|
- readonly quality: Quality
|
|
907
|
+ readonly waveIndex: number
|
858
|
908
|
/**
|
859
|
|
- * 等级
|
|
909
|
+ * 难度
|
860
|
910
|
*/
|
861
|
911
|
readonly level: number
|
862
|
912
|
/**
|
863
|
|
- * 消耗
|
864
|
|
- */
|
865
|
|
- readonly rewards: Common.Reward[]
|
866
|
|
- /**
|
867
|
|
- * buff增加的属性
|
868
|
|
- */
|
869
|
|
- readonly attributes: string
|
870
|
|
-
|
871
|
|
- resolve(tables:Tables) {
|
872
|
|
-
|
873
|
|
-
|
874
|
|
-
|
875
|
|
- for (let _e of this.rewards) { _e?.resolve(tables); }
|
876
|
|
-
|
877
|
|
- }
|
878
|
|
-}
|
879
|
|
-
|
880
|
|
-
|
881
|
|
-
|
882
|
|
-
|
883
|
|
-
|
884
|
|
-export class Attr {
|
885
|
|
-
|
886
|
|
- constructor(_buf_: ByteBuf) {
|
887
|
|
- this.idx = _buf_.ReadInt()
|
888
|
|
- this.type = _buf_.ReadString()
|
889
|
|
- this.showLogic = _buf_.ReadInt()
|
890
|
|
- this.sort = _buf_.ReadInt()
|
891
|
|
- this.icon = _buf_.ReadString()
|
892
|
|
- this.fightFactor = _buf_.ReadFloat()
|
893
|
|
- this.scoreFactor = _buf_.ReadFloat()
|
894
|
|
- this.showType = _buf_.ReadInt()
|
895
|
|
- this.baseValue = _buf_.ReadLongAsNumber()
|
896
|
|
- }
|
897
|
|
-
|
898
|
|
- /**
|
899
|
|
- * 序列
|
900
|
|
- */
|
901
|
|
- readonly idx: number
|
902
|
|
- /**
|
903
|
|
- * 属性ID
|
|
913
|
+ * 怪物模型
|
904
|
914
|
*/
|
905
|
|
- readonly type: string
|
|
915
|
+ readonly model: number
|
906
|
916
|
/**
|
907
|
|
- * 显示逻辑
|
|
917
|
+ * 数量
|
908
|
918
|
*/
|
909
|
|
- readonly showLogic: number
|
|
919
|
+ readonly counter: number
|
910
|
920
|
/**
|
911
|
|
- * 排序
|
|
921
|
+ * 血量
|
912
|
922
|
*/
|
913
|
|
- readonly sort: number
|
|
923
|
+ readonly hp: number
|
914
|
924
|
/**
|
915
|
|
- * 图标
|
|
925
|
+ * 速度
|
916
|
926
|
*/
|
917
|
|
- readonly icon: string
|
|
927
|
+ readonly speed: number
|
918
|
928
|
/**
|
919
|
|
- * 战力系数
|
|
929
|
+ * 间距
|
920
|
930
|
*/
|
921
|
|
- readonly fightFactor: number
|
|
931
|
+ readonly gap: number
|
922
|
932
|
/**
|
923
|
|
- * 评分系数
|
|
933
|
+ * 是否是boss
|
924
|
934
|
*/
|
925
|
|
- readonly scoreFactor: number
|
|
935
|
+ readonly isboss: number
|
926
|
936
|
/**
|
927
|
|
- * 显示类型
|
|
937
|
+ * 每只怪增加局内金币
|
928
|
938
|
*/
|
929
|
|
- readonly showType: number
|
|
939
|
+ readonly perAddCoid: number
|
930
|
940
|
/**
|
931
|
|
- * 基础值
|
|
941
|
+ * 每只怪增加局内宝石
|
932
|
942
|
*/
|
933
|
|
- readonly baseValue: number
|
|
943
|
+ readonly perAddGem: number
|
934
|
944
|
|
935
|
945
|
resolve(tables:Tables) {
|
936
|
946
|
|
|
@@ -942,6 +952,8 @@ export class Attr {
|
942
|
952
|
|
943
|
953
|
|
944
|
954
|
|
|
955
|
+
|
|
956
|
+
|
945
|
957
|
}
|
946
|
958
|
}
|
947
|
959
|
|