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@@ -393,26 +393,26 @@ export class SkillBuff {
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-export class System {
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+export class Item {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.mainKey = _buf_.ReadString()
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- this.value = _buf_.ReadString()
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+ this.type = _buf_.ReadInt()
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+ this.name = _buf_.ReadString()
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}
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/**
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- * IDX
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+ * 道具ID
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*/
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readonly idx: number
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/**
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- * 常量主键
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+ * 类型
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*/
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- readonly mainKey: string
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+ readonly type: number
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/**
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- * 常量值
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+ * 道具名
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*/
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- readonly value: string
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+ readonly name: string
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resolve(tables:Tables) {
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@@ -511,79 +511,43 @@ export class Skill {
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-export class Wave {
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+export class WaveRewards {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.waveIndex = _buf_.ReadInt()
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+ this.waveMin = _buf_.ReadInt()
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+ this.waveMax = _buf_.ReadInt()
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this.level = _buf_.ReadInt()
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- this.model = _buf_.ReadInt()
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- this.counter = _buf_.ReadInt()
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- this.hp = _buf_.ReadInt()
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- this.speed = _buf_.ReadInt()
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- this.gap = _buf_.ReadInt()
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- this.isboss = _buf_.ReadInt()
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- this.perAddCoid = _buf_.ReadInt()
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- this.perAddGem = _buf_.ReadInt()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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}
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/**
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- * 唯一id
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+ * idx
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*/
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readonly idx: number
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/**
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- * 波数
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- */
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- readonly waveIndex: number
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- /**
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- * 难度
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- */
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- readonly level: number
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- /**
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- * 怪物模型
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- */
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- readonly model: number
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- /**
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- * 数量
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- */
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- readonly counter: number
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- /**
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- * 血量
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- */
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- readonly hp: number
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- /**
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- * 速度
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- */
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- readonly speed: number
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- /**
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- * 间距
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+ * 波数下限
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*/
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- readonly gap: number
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+ readonly waveMin: number
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/**
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- * 是否是boss
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+ * 波数上限
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*/
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- readonly isboss: number
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+ readonly waveMax: number
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/**
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- * 每只怪增加局内金币
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+ * 难度
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*/
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- readonly perAddCoid: number
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+ readonly level: number
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/**
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- * 每只怪增加局内宝石
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+ * 奖励列表
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*/
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- readonly perAddGem: number
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+ readonly rewards: Common.Reward[]
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resolve(tables:Tables) {
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-
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+ for (let _e of this.rewards) { _e?.resolve(tables); }
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}
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}
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@@ -591,31 +555,43 @@ export class Wave {
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-export class Item {
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+export class Hero {
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constructor(_buf_: ByteBuf) {
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- this.idx = _buf_.ReadInt()
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- this.type = _buf_.ReadInt()
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+ this.id = _buf_.ReadInt()
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+ this.quality = _buf_.ReadInt()
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+ this.attacktype = _buf_.ReadInt()
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this.name = _buf_.ReadString()
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+ { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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}
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/**
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- * 道具ID
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+ * 英雄ID
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*/
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- readonly idx: number
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+ readonly id: number
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/**
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- * 类型
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+ * 品质
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*/
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- readonly type: number
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+ readonly quality: Hero.Quality
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/**
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- * 道具名
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+ * 攻击类型
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+ */
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+ readonly attacktype: Hero.AttackType
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+ /**
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+ * 名字
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*/
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readonly name: string
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+ /**
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+ * 技能列表
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+ */
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+ readonly skills: number[]
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resolve(tables:Tables) {
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+
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+
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}
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}
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@@ -623,43 +599,31 @@ export class Item {
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-export class Hero {
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+export class System {
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constructor(_buf_: ByteBuf) {
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- this.id = _buf_.ReadInt()
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- this.quality = _buf_.ReadInt()
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- this.attacktype = _buf_.ReadInt()
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- this.name = _buf_.ReadString()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.skills = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.skills.push(_e0);}}
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+ this.idx = _buf_.ReadInt()
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+ this.mainKey = _buf_.ReadString()
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+ this.value = _buf_.ReadString()
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}
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/**
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- * 英雄ID
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- */
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- readonly id: number
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- /**
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- * 品质
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- */
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- readonly quality: Hero.Quality
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- /**
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- * 攻击类型
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+ * IDX
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*/
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- readonly attacktype: Hero.AttackType
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+ readonly idx: number
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/**
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- * 名字
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+ * 常量主键
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*/
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- readonly name: string
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+ readonly mainKey: string
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/**
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- * 技能列表
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+ * 常量值
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*/
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- readonly skills: number[]
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+ readonly value: string
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resolve(tables:Tables) {
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}
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}
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629
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@@ -667,43 +631,79 @@ export class Hero {
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-export class WaveRewards {
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+export class Wave {
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constructor(_buf_: ByteBuf) {
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this.idx = _buf_.ReadInt()
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- this.waveMin = _buf_.ReadInt()
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- this.waveMax = _buf_.ReadInt()
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+ this.waveIndex = _buf_.ReadInt()
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this.level = _buf_.ReadInt()
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- { let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.rewards = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = new Common.Reward(_buf_); this.rewards.push(_e0);}}
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+ this.model = _buf_.ReadInt()
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+ this.counter = _buf_.ReadInt()
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+ this.hp = _buf_.ReadInt()
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+ this.speed = _buf_.ReadInt()
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+ this.gap = _buf_.ReadInt()
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+ this.isboss = _buf_.ReadInt()
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+ this.perAddCoid = _buf_.ReadInt()
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+ this.perAddGem = _buf_.ReadInt()
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}
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/**
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- * idx
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+ * 唯一id
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*/
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readonly idx: number
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/**
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- * 波数下限
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- */
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- readonly waveMin: number
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- /**
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- * 波数上限
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+ * 波数
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*/
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- readonly waveMax: number
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+ readonly waveIndex: number
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/**
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* 难度
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*/
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readonly level: number
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/**
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- * 奖励列表
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+ * 怪物模型
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*/
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- readonly rewards: Common.Reward[]
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+ readonly model: number
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+ /**
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+ * 数量
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+ */
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+ readonly counter: number
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+ /**
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+ * 血量
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+ */
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+ readonly hp: number
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+ /**
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+ * 速度
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+ */
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+ readonly speed: number
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+ /**
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+ * 间距
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+ */
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+ readonly gap: number
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+ /**
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+ * 是否是boss
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+ */
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+ readonly isboss: number
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+ /**
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+ * 每只怪增加局内金币
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+ */
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+ readonly perAddCoid: number
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+ /**
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+ * 每只怪增加局内宝石
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+ */
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+ readonly perAddGem: number
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resolve(tables:Tables) {
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- for (let _e of this.rewards) { _e?.resolve(tables); }
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+
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+
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+
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+
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+
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+
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+
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}
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}
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@@ -714,6 +714,7 @@ export class WaveRewards {
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714
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export class HeroLevel {
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715
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716
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constructor(_buf_: ByteBuf) {
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+ this.idx = _buf_.ReadInt()
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this.id = _buf_.ReadInt()
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718
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719
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this.level = _buf_.ReadInt()
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719
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720
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{ let n = Math.min(_buf_.ReadSize(), _buf_.Size); this.unlockSkill = []; for(let i = 0 ; i < n ; i++) { let _e0; _e0 = _buf_.ReadInt(); this.unlockSkill.push(_e0);}}
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@@ -724,6 +725,10 @@ export class HeroLevel {
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724
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}
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726
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726
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727
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/**
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728
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+ * 序號
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729
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+ */
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730
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+ readonly idx: number
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731
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+ /**
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727
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732
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* 英雄ID
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728
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733
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*/
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729
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734
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readonly id: number
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@@ -757,6 +762,7 @@ export class HeroLevel {
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757
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762
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764
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765
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+
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766
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for (let _e of this.upgradeconsume) { _e?.resolve(tables); }
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761
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767
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762
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768
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@@ -808,21 +814,26 @@ export class TbHero {
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808
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814
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* 英雄等级表.xlsx
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809
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815
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*/
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810
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816
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export class TbHeroLevel {
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817
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+ private _dataMap: Map<number, HeroLevel>
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811
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818
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private _dataList: HeroLevel[]
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812
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-
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813
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819
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constructor(_buf_: ByteBuf) {
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820
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+ this._dataMap = new Map<number, HeroLevel>()
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814
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821
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this._dataList = []
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815
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822
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for(let n = _buf_.ReadInt(); n > 0; n--) {
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816
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823
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let _v: HeroLevel
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817
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824
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_v = new HeroLevel(_buf_)
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818
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825
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this._dataList.push(_v)
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+ this._dataMap.set(_v.idx, _v)
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827
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}
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820
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828
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}
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821
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829
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822
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- getDataList(): HeroLevel[] { return this._dataList }
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830
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+ getDataMap(): Map<number, HeroLevel> { return this._dataMap; }
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831
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+ getDataList(): HeroLevel[] { return this._dataList; }
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832
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+
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833
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+ get(key: number): HeroLevel | undefined {
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834
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+ return this._dataMap.get(key);
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835
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+ }
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823
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836
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824
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- get(index: number): HeroLevel | undefined { return this._dataList[index] }
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825
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-
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826
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837
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resolve(tables:Tables) {
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827
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838
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for(let data of this._dataList)
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828
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839
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{
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