EffectConfig.lua 27 KB

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  1. local root = {
  2. {
  3. id = 1110101,
  4. type = 1,
  5. zone = 1,
  6. target = 101,
  7. num = 1,
  8. times = 1,
  9. effectDetails = {upType=2,upNums=3},
  10. effectDecription = '主角恢复3格战力血量'
  11. },
  12. {
  13. id = 1110102,
  14. type = 1,
  15. zone = 1,
  16. target = 101,
  17. num = 1,
  18. times = 1,
  19. effectDetails = {upType=2,upNums=6},
  20. effectDecription = '主角恢复6格战力血量'
  21. },
  22. {
  23. id = 1110103,
  24. type = 1,
  25. zone = 1,
  26. target = 101,
  27. num = 1,
  28. times = 1,
  29. effectDetails = {upType=2,upNums=3},
  30. effectDecription = '给我方基地恢复3倍卡牌战力值血量-治愈buff'
  31. },
  32. {
  33. id = 1120101,
  34. type = 1,
  35. zone = 1,
  36. target = 201,
  37. num = 1,
  38. times = 1,
  39. effectDetails = {upType=2,upNums=3,dieType=1},
  40. effectDecription = '英雄死亡后恢复3倍卡牌战力值血量'
  41. },
  42. {
  43. id = 1120102,
  44. type = 1,
  45. zone = 1,
  46. target = 201,
  47. num = 1,
  48. times = 1,
  49. effectDetails = {upType=2,upNums=1},
  50. effectDecription = '连线选取时强化英雄1倍卡牌战力值血量'
  51. },
  52. {
  53. id = 1120103,
  54. type = 1,
  55. zone = 1,
  56. target = 201,
  57. num = 1,
  58. times = 1,
  59. effectDetails = {upType=2,upNums=7,dieType=2},
  60. effectDecription = '英雄死亡后恢复7倍卡牌战力值血量'
  61. },
  62. {
  63. id = 1120104,
  64. type = 1,
  65. zone = 1,
  66. target = 201,
  67. num = 1,
  68. times = 1,
  69. effectDetails = {upType=3,times={2,2,2}},
  70. effectDecription = '汤米buff-后续增强'
  71. },
  72. {
  73. id = 1120105,
  74. type = 1,
  75. zone = 1,
  76. target = 201,
  77. num = 1,
  78. times = 1,
  79. effectDetails = {upType=3,times={2,2,2}},
  80. effectDecription = '汤米buff-立即增强'
  81. },
  82. {
  83. id = 1120106,
  84. type = 1,
  85. zone = 1,
  86. target = 201,
  87. num = 1,
  88. times = 1,
  89. effectDetails = {upType=4,hp=1},
  90. effectDecription = '普通状态下,受到致命伤害时,可保留1灵力'
  91. },
  92. {
  93. id = 1120201,
  94. type = 1,
  95. zone = 1,
  96. target = 202,
  97. num = -1,
  98. times = 1,
  99. effectDetails = {upType=2,upNums=2},
  100. effectDecription = '给我方所有英雄恢复2倍卡牌战力值血量'
  101. },
  102. {
  103. id = 1120202,
  104. type = 1,
  105. zone = 1,
  106. target = 202,
  107. num = -1,
  108. times = 1,
  109. effectDetails = {upType=2,upNums=1},
  110. effectDecription = '给我方所有英雄恢复1倍卡牌战力值血量'
  111. },
  112. {
  113. id = 2110101,
  114. type = 2,
  115. zone = 1,
  116. target = 101,
  117. num = 1,
  118. times = 1,
  119. effectDetails = {buffId=11021},
  120. effectDecription = '加基地护盾buff'
  121. },
  122. {
  123. id = 2110102,
  124. type = 2,
  125. zone = 1,
  126. target = 101,
  127. num = 1,
  128. times = 1,
  129. effectDetails = {buffId=10102},
  130. effectDecription = '加叛变buff'
  131. },
  132. {
  133. id = 2110103,
  134. type = 2,
  135. zone = 1,
  136. target = 101,
  137. num = 1,
  138. times = 1,
  139. effectDetails = {buffId=90151},
  140. effectDecription = '加迷雾buff'
  141. },
  142. {
  143. id = 2110104,
  144. type = 2,
  145. zone = 1,
  146. target = 101,
  147. num = 1,
  148. times = 1,
  149. effectDetails = {buffId=11201},
  150. effectDecription = '加治愈buff'
  151. },
  152. {
  153. id = 2120101,
  154. type = 2,
  155. zone = 1,
  156. target = 201,
  157. num = 1,
  158. times = 1,
  159. effectDetails = {buffId=20001},
  160. effectDecription = '加不死之身buff'
  161. },
  162. {
  163. id = 2120102,
  164. type = 2,
  165. zone = 1,
  166. target = 201,
  167. num = 1,
  168. times = 1,
  169. effectDetails = {buffId=30101},
  170. effectDecription = '加额外攻击buff'
  171. },
  172. {
  173. id = 2120103,
  174. type = 2,
  175. zone = 1,
  176. target = 201,
  177. num = 1,
  178. times = 1,
  179. effectDetails = {buffId=50021},
  180. effectDecription = '加反弹普攻buff'
  181. },
  182. {
  183. id = 2120104,
  184. type = 2,
  185. zone = 1,
  186. target = 201,
  187. num = 1,
  188. times = 1,
  189. effectDetails = {buffId=10001},
  190. effectDecription = '加终身护盾buff'
  191. },
  192. {
  193. id = 2120105,
  194. type = 2,
  195. zone = 1,
  196. target = 201,
  197. num = 1,
  198. times = 1,
  199. effectDetails = {buffId=30001},
  200. effectDecription = '加杀手buff'
  201. },
  202. {
  203. id = 2120106,
  204. type = 2,
  205. zone = 1,
  206. target = 201,
  207. num = 1,
  208. times = 1,
  209. effectDetails = {buffId=90001},
  210. effectDecription = '加数值护盾buff'
  211. },
  212. {
  213. id = 2120107,
  214. type = 2,
  215. zone = 1,
  216. target = 201,
  217. num = 1,
  218. times = 1,
  219. effectDetails = {buffId=30002},
  220. effectDecription = '加忍者buff'
  221. },
  222. {
  223. id = 2120108,
  224. type = 2,
  225. zone = 1,
  226. target = 201,
  227. num = 1,
  228. times = 1,
  229. effectDetails = {buffId=20002},
  230. effectDecription = '加判断buff'
  231. },
  232. {
  233. id = 2120109,
  234. type = 2,
  235. zone = 1,
  236. target = 201,
  237. num = 1,
  238. times = -1,
  239. effectDetails = {buffId=30003},
  240. effectDecription = '加吸血buff'
  241. },
  242. {
  243. id = 2120110,
  244. type = 2,
  245. zone = 1,
  246. target = 201,
  247. num = 1,
  248. times = 1,
  249. effectDetails = {buffId=21001},
  250. effectDecription = '加汤米buff'
  251. },
  252. {
  253. id = 2120111,
  254. type = 2,
  255. zone = 1,
  256. target = 201,
  257. num = 1,
  258. times = -1,
  259. effectDetails = {buffId=61001},
  260. effectDecription = '加召唤buff'
  261. },
  262. {
  263. id = 2120112,
  264. type = 2,
  265. zone = 1,
  266. target = 201,
  267. num = -1,
  268. times = 1,
  269. effectDetails = {buffId=40011},
  270. effectDecription = '加中毒buff(挂英雄)'
  271. },
  272. {
  273. id = 2120113,
  274. type = 2,
  275. zone = 1,
  276. target = 201,
  277. num = 1,
  278. times = 1,
  279. effectDetails = {buffId=80101},
  280. effectDecription = '死亡变为万能灵晶buff'
  281. },
  282. {
  283. id = 2120114,
  284. type = 2,
  285. zone = 1,
  286. target = 201,
  287. num = 1,
  288. times = 1,
  289. effectDetails = {buffId=10103},
  290. effectDecription = '致命剩1血buff'
  291. },
  292. {
  293. id = 2120115,
  294. type = 2,
  295. zone = 1,
  296. target = 201,
  297. num = 1,
  298. times = 1,
  299. effectDetails = {buffId=80102},
  300. effectDecription = '死亡变为技能灵晶buff'
  301. },
  302. {
  303. id = 2120116,
  304. type = 2,
  305. zone = 1,
  306. target = 201,
  307. num = 1,
  308. times = 1,
  309. effectDetails = {buffId=90102},
  310. effectDecription = '死亡反伤buff'
  311. },
  312. {
  313. id = 2120117,
  314. type = 2,
  315. zone = 1,
  316. target = 201,
  317. num = 1,
  318. times = 1,
  319. effectDetails = {buffId=90002},
  320. effectDecription = '破盾buff'
  321. },
  322. {
  323. id = 2120118,
  324. type = 2,
  325. zone = 1,
  326. target = 201,
  327. num = 1,
  328. times = 1,
  329. effectDetails = {buffId=90101},
  330. effectDecription = '转移伤害buff'
  331. },
  332. {
  333. id = 2120119,
  334. type = 2,
  335. zone = 1,
  336. target = 201,
  337. num = 1,
  338. times = 1,
  339. effectDetails = {buffId=90003},
  340. effectDecription = '嗜血狂暴buff'
  341. },
  342. {
  343. id = 2120201,
  344. type = 2,
  345. zone = 1,
  346. target = 202,
  347. num = -1,
  348. times = 1,
  349. effectDetails = {buffId=40101,inform=1},
  350. effectDecription = '加跳过攻击阶段buff'
  351. },
  352. {
  353. id = 2120202,
  354. type = 2,
  355. zone = 1,
  356. target = 202,
  357. num = -1,
  358. times = 1,
  359. effectDetails = {buffId=10021},
  360. effectDecription = '加全体护盾buff'
  361. },
  362. {
  363. id = 2120203,
  364. type = 2,
  365. zone = 1,
  366. target = 202,
  367. num = -1,
  368. times = 1,
  369. effectDetails = {buffId=20012},
  370. effectDecription = '加火舞者buff(+50%)'
  371. },
  372. {
  373. id = 2130201,
  374. type = 2,
  375. zone = 1,
  376. target = 302,
  377. num = 3,
  378. times = 1,
  379. filterColor = 203,
  380. area = {type=2,zone={3,3}},
  381. effectDetails = {buffId=81101},
  382. effectDecription = '加色块强化buff'
  383. },
  384. {
  385. id = 2210101,
  386. type = 2,
  387. zone = 2,
  388. target = 101,
  389. num = 1,
  390. times = 1,
  391. effectDetails = {buffId=61051},
  392. effectDecription = '加诅咒buff'
  393. },
  394. {
  395. id = 2210102,
  396. type = 2,
  397. zone = 2,
  398. target = 101,
  399. num = 1,
  400. times = 1,
  401. effectDetails = {buffId=91041},
  402. effectDecription = '加囚禁buff'
  403. },
  404. {
  405. id = 2210103,
  406. type = 2,
  407. zone = 2,
  408. target = 101,
  409. num = 1,
  410. times = 1,
  411. effectDetails = {buffId=10101},
  412. effectDecription = '加禁用buff'
  413. },
  414. {
  415. id = 2220201,
  416. type = 2,
  417. zone = 2,
  418. target = 202,
  419. num = -1,
  420. times = 1,
  421. filterColor = 901,
  422. effectDetails = {buffId=60001},
  423. effectDecription = '加灼烧buff'
  424. },
  425. {
  426. id = 2220202,
  427. type = 2,
  428. zone = 2,
  429. target = 101,
  430. num = 1,
  431. times = 1,
  432. effectDetails = {buffId=90021},
  433. effectDecription = '加中毒buff(挂基地)'
  434. },
  435. {
  436. id = 2220203,
  437. type = 2,
  438. zone = 2,
  439. target = 202,
  440. num = -1,
  441. times = 1,
  442. effectDetails = {buffId=90022},
  443. effectDecription = '加冰爆buff'
  444. },
  445. {
  446. id = 2220601,
  447. type = 2,
  448. zone = 2,
  449. target = 206,
  450. num = 1,
  451. times = 1,
  452. filterColor = 902,
  453. effectDetails = {buffId=90011},
  454. effectDecription = '加贿赂buff'
  455. },
  456. {
  457. id = 2230101,
  458. type = 2,
  459. zone = 2,
  460. target = 301,
  461. num = 3,
  462. times = 1,
  463. filterColor = 202,
  464. effectDetails = {buffId=60002,yWeight={{1,20},{2,20},{3,20},{4,20},{5,20}}},
  465. effectDecription = '加感染buff'
  466. },
  467. {
  468. id = 2230201,
  469. type = 2,
  470. zone = 2,
  471. target = 302,
  472. num = 4,
  473. times = 1,
  474. filterColor = 301,
  475. area = {type=3,zone={2,2}},
  476. effectDetails = {buffId=81021},
  477. effectDecription = '加封锁buff'
  478. },
  479. {
  480. id = 3110101,
  481. type = 3,
  482. zone = 1,
  483. target = 101,
  484. num = 1,
  485. times = 1,
  486. effectDetails = {damageType=2,damageNums=2},
  487. effectDecription = '立即对我方基地造成2倍卡牌战力值伤害'
  488. },
  489. {
  490. id = 3110102,
  491. type = 3,
  492. zone = 1,
  493. target = 101,
  494. num = 1,
  495. times = 1,
  496. effectDetails = {damageType=2,damageNums=2},
  497. effectDecription = '对我方基地造成2倍卡牌战力值伤害'
  498. },
  499. {
  500. id = 3120101,
  501. type = 3,
  502. zone = 1,
  503. target = 201,
  504. num = 1,
  505. times = 1,
  506. effectDetails = {damageType=2,damageNums=2},
  507. effectDecription = '立即给我方英雄造成2倍卡牌战力值伤害'
  508. },
  509. {
  510. id = 3120102,
  511. type = 3,
  512. zone = 1,
  513. target = 201,
  514. num = 1,
  515. times = 1,
  516. effectDetails = {damageType=2,damageNums=1},
  517. effectDecription = '给我方英雄造成1倍卡牌战力值伤害'
  518. },
  519. {
  520. id = 3120301,
  521. type = 3,
  522. zone = 1,
  523. target = 203,
  524. num = 1,
  525. times = 1,
  526. effectDetails = {damageType=1,isPierce=1,damagePercent=100,skipNextEffect=1},
  527. effectDecription = '牺牲我方最弱英雄'
  528. },
  529. {
  530. id = 3140101,
  531. type = 3,
  532. zone = 1,
  533. target = 401,
  534. num = -1,
  535. times = 1,
  536. area = {type=2,zone={3,3}},
  537. effectDetails = {damageType=2,damageNums=2},
  538. effectDecription = '受感染的色块立即发出辐射对周围区域造成2倍卡牌战力值伤害'
  539. },
  540. {
  541. id = 3140102,
  542. type = 3,
  543. zone = 1,
  544. target = 401,
  545. num = -1,
  546. times = 1,
  547. area = {type=2,zone={3,3}},
  548. effectDetails = {damageType=2,damageNums=2},
  549. effectDecription = '受感染的色块发出辐射对周围区域造成2倍卡牌战力值伤害'
  550. },
  551. {
  552. id = 3210101,
  553. type = 3,
  554. zone = 2,
  555. target = 101,
  556. num = 1,
  557. times = 1,
  558. effectDetails = {damageType=2,damageNums=3},
  559. effectDecription = '对手主角失去3格战力血量'
  560. },
  561. {
  562. id = 3210102,
  563. type = 3,
  564. zone = 2,
  565. target = 101,
  566. num = 1,
  567. times = 1,
  568. effectDetails = {damageType=1,damagePercent=25},
  569. effectDecription = '对敌方基地造成25%伤害'
  570. },
  571. {
  572. id = 3210103,
  573. type = 3,
  574. zone = 2,
  575. target = 101,
  576. num = 1,
  577. times = 1,
  578. effectDetails = {damageType=2,damageNums=2},
  579. effectDecription = '对手主角失去2格战力血量'
  580. },
  581. {
  582. id = 3220201,
  583. type = 3,
  584. zone = 2,
  585. target = 202,
  586. num = -1,
  587. times = 1,
  588. effectDetails = {damageType=2,damageNums=3,isInform=1},
  589. effectDecription = '对敌方所有英雄造成3倍卡牌战力值伤害'
  590. },
  591. {
  592. id = 3220301,
  593. type = 3,
  594. zone = 2,
  595. target = 203,
  596. num = 1,
  597. times = 1,
  598. effectDetails = {damageType=1,isPierce=1,damagePercent=100},
  599. effectDecription = '消灭敌方最弱英雄'
  600. },
  601. {
  602. id = 3220501,
  603. type = 3,
  604. zone = 2,
  605. target = 205,
  606. num = -1,
  607. times = 1,
  608. effectDetails = {damageType=1,isPierce=1,damagePercent=100},
  609. effectDecription = '杀死第一次叛变过去的所有英雄单位'
  610. },
  611. {
  612. id = 3230401,
  613. type = 3,
  614. zone = 2,
  615. target = 304,
  616. num = -1,
  617. times = 1,
  618. area = {type=2,zone={3,3}},
  619. effectDetails = {damageType=2,damageNums=2},
  620. effectDecription = '炸掉敌方所有技能块'
  621. },
  622. {
  623. id = 3250101,
  624. type = 3,
  625. zone = 2,
  626. target = 501,
  627. num = 1,
  628. times = 4,
  629. effectDetails = {damageType=2,damageNums=2},
  630. effectDecription = '随机攻击4次敌方目标'
  631. },
  632. {
  633. id = 3320401,
  634. type = 3,
  635. zone = 3,
  636. target = 204,
  637. num = 1,
  638. times = 1,
  639. effectDetails = {damageType=3,damagePercent=50},
  640. effectDecription = '反弹受到的普攻伤害的50%'
  641. },
  642. {
  643. id = 3320701,
  644. type = 3,
  645. zone = 3,
  646. target = 207,
  647. num = -1,
  648. times = 1,
  649. effectDetails = {damageType=1,isPierce=1,damagePercent=100,isInform=1},
  650. effectDecription = '让场上所有英雄死亡(除生成英雄外)'
  651. },
  652. {
  653. id = 4110101,
  654. type = 4,
  655. zone = 1,
  656. target = 101,
  657. num = 1,
  658. times = -1,
  659. effectDetails = {defendType=3,defendPercent=100,bePierced=1},
  660. effectDecription = '免疫基地受到的伤害'
  661. },
  662. {
  663. id = 4120101,
  664. type = 4,
  665. zone = 1,
  666. target = 201,
  667. num = 1,
  668. times = 1,
  669. effectDetails = {defendType=3,defendPercent=50,bePierced=1},
  670. effectDecription = '减少英雄所收到的普攻伤害的50%'
  671. },
  672. {
  673. id = 4120102,
  674. type = 4,
  675. zone = 1,
  676. target = 201,
  677. num = 1,
  678. times = 1,
  679. effectDetails = {defendType=3,defendPercent=50,bePierced=0},
  680. effectDecription = '减少英雄所收到的普攻伤害的50%(天赋技能用,不被破盾)'
  681. },
  682. {
  683. id = 5120101,
  684. type = 5,
  685. zone = 1,
  686. target = 305,
  687. num = 1,
  688. times = 1,
  689. effectDetails = {blockEffect=5,blockResult=2},
  690. effectDecription = '死亡变为万能灵晶'
  691. },
  692. {
  693. id = 5120102,
  694. type = 5,
  695. zone = 1,
  696. target = 305,
  697. num = 1,
  698. times = 1,
  699. effectDetails = {blockEffect=5,blockResult=7},
  700. effectDecription = '死亡变为技能灵晶'
  701. },
  702. {
  703. id = 5130101,
  704. type = 5,
  705. zone = 1,
  706. target = 301,
  707. num = 3,
  708. times = 1,
  709. filterColor = 103,
  710. effectDetails = {blockEffect=1,blockResult=1,heroType=2,heroLiveNums=1,yWeight={{1,5},{2,10},{3,25},{4,25},{5,25}}},
  711. effectDecription = '消除单色块召唤英雄*3'
  712. },
  713. {
  714. id = 5130102,
  715. type = 5,
  716. zone = 1,
  717. target = 301,
  718. num = -1,
  719. times = 1,
  720. filterColor = 102,
  721. effectDetails = {blockEffect=2,blockResult=1,heroType=1,eliminatingWeight={{50,10},{70,30},{100,60}}},
  722. effectDecription = '消除一组色块召唤英雄'
  723. },
  724. {
  725. id = 5130103,
  726. type = 5,
  727. zone = 1,
  728. target = 301,
  729. num = -1,
  730. times = 3,
  731. filterColor = 102,
  732. effectDetails = {blockEffect=3,eliminatingWeight={{100,10},{70,30},{50,60}},eliminatingWeight2={{70,30},{50,70}}},
  733. effectDecription = '随机消除三组色块'
  734. },
  735. {
  736. id = 5130104,
  737. type = 5,
  738. zone = 1,
  739. target = 301,
  740. num = 2,
  741. times = 1,
  742. filterColor = 104,
  743. effectDetails = {blockEffect=5,blockResult=2,yWeight={{1,5},{2,10},{3,25},{4,25},{5,25}}},
  744. effectDecription = '随机将2个色块转换为万能色块'
  745. },
  746. {
  747. id = 5130105,
  748. type = 5,
  749. zone = 1,
  750. target = 301,
  751. num = 1,
  752. times = 1,
  753. filterColor = 103,
  754. effectDetails = {blockEffect=1,blockResult=1,heroType=2,heroLiveNums=2,yWeight={{1,5},{2,10},{3,25},{4,25},{5,25}}},
  755. effectDecription = '召唤buff-召唤英雄'
  756. },
  757. {
  758. id = 5130106,
  759. type = 5,
  760. zone = 1,
  761. target = 301,
  762. num = 1,
  763. times = 1,
  764. filterColor = 103,
  765. effectDetails = {blockEffect=1,blockResult=1,heroType=2,heroLiveNums=2,yWeight={{1,5},{2,10},{3,25},{4,25},{5,25}}},
  766. effectDecription = '召唤buff-立即召唤英雄'
  767. },
  768. {
  769. id = 5130107,
  770. type = 5,
  771. zone = 1,
  772. target = 301,
  773. num = -1,
  774. times = 1,
  775. filterColor = 102,
  776. effectDetails = {blockEffect=7,eliminatingWeight={{3,40},{4,40},{5,20}}},
  777. effectDecription = '消除随机3-5色块组并对敌人造成伤害'
  778. },
  779. {
  780. id = 5130201,
  781. type = 5,
  782. zone = 1,
  783. target = 302,
  784. num = -1,
  785. times = 1,
  786. filterColor = 201,
  787. area = {type=4},
  788. effectDetails = {blockEffect=4},
  789. effectDecription = '全场撤退英雄'
  790. },
  791. {
  792. id = 5130202,
  793. type = 5,
  794. zone = 1,
  795. target = 302,
  796. num = 2,
  797. times = 1,
  798. filterColor = 103,
  799. area = {type=5},
  800. effectDetails = {blockEffect=5,blockResult=6},
  801. effectDecription = '随机1个我方技能灵晶,其相邻2个位置变为同色灵晶'
  802. },
  803. {
  804. id = 5230301,
  805. type = 5,
  806. zone = 2,
  807. target = 303,
  808. num = 1,
  809. times = 1,
  810. effectDetails = {blockEffect=6},
  811. effectDecription = '使用对方一个技能'
  812. },
  813. {
  814. id = 5230302,
  815. type = 5,
  816. zone = 2,
  817. target = 303,
  818. num = -1,
  819. times = 1,
  820. effectDetails = {blockEffect=8},
  821. effectDecription = '消除对方所有技能块并对周围的人造成伤害'
  822. },
  823. {
  824. id = 5230303,
  825. type = 5,
  826. zone = 2,
  827. target = 303,
  828. num = -1,
  829. times = 1,
  830. effectDetails = {blockEffect=9,yWeight={{1,15},{2,25},{3,40},{4,15},{5,5}}},
  831. effectDecription = '偷取对方所有技能块'
  832. },
  833. {
  834. id = 5230304,
  835. type = 5,
  836. zone = 2,
  837. target = 303,
  838. num = 1,
  839. times = 1,
  840. effectDetails = {blockEffect=10,yWeight={{1,15},{2,25},{3,40},{4,15},{5,5}}},
  841. effectDecription = '复制对方技能块'
  842. },
  843. {
  844. id = 5330201,
  845. type = 5,
  846. zone = 3,
  847. target = 302,
  848. num = 10,
  849. times = 1,
  850. filterColor = 201,
  851. area = {type=1,zone={10,1}},
  852. effectDetails = {blockEffect=4},
  853. effectDecription = '消除一列色块'
  854. },
  855. {
  856. id = 9110101,
  857. type = 9,
  858. zone = 1,
  859. target = 101,
  860. num = 1,
  861. times = 1,
  862. effectDetails = {specialType=401},
  863. effectDecription = '当玩家连线触发技能色块时禁用此次连线中所有的技能'
  864. },
  865. {
  866. id = 9120101,
  867. type = 9,
  868. zone = 1,
  869. target = 201,
  870. num = 1,
  871. times = 1,
  872. effectDetails = {specialType=101},
  873. effectDecription = '死亡后不会被清楚补充色块'
  874. },
  875. {
  876. id = 9120102,
  877. type = 9,
  878. zone = 1,
  879. target = 201,
  880. num = 1,
  881. times = 1,
  882. effectDetails = {specialType=102},
  883. effectDecription = '攻击额外附加伤害'
  884. },
  885. {
  886. id = 9120103,
  887. type = 9,
  888. zone = 1,
  889. target = 201,
  890. num = 1,
  891. times = 1,
  892. effectDetails = {specialType=103},
  893. effectDecription = '带buff英雄跳过攻击阶段'
  894. },
  895. {
  896. id = 9120104,
  897. type = 9,
  898. zone = 1,
  899. target = 201,
  900. num = 1,
  901. times = 1,
  902. effectDetails = {specialType=104},
  903. effectDecription = '杀手buff特殊攻击伤害'
  904. },
  905. {
  906. id = 9120105,
  907. type = 9,
  908. zone = 1,
  909. target = 201,
  910. num = 1,
  911. times = 1,
  912. effectDetails = {specialType=301},
  913. effectDecription = '生成数值护盾'
  914. },
  915. {
  916. id = 9120106,
  917. type = 9,
  918. zone = 1,
  919. target = 201,
  920. num = 1,
  921. times = 1,
  922. effectDetails = {specialType=302},
  923. effectDecription = '受到伤害通过护盾扣除'
  924. },
  925. {
  926. id = 9120107,
  927. type = 9,
  928. zone = 1,
  929. target = 201,
  930. num = 1,
  931. times = 1,
  932. effectDetails = {specialType=107},
  933. effectDecription = '寻找上个攻击对象最近的单位进行攻击'
  934. },
  935. {
  936. id = 9120108,
  937. type = 9,
  938. zone = 1,
  939. target = 201,
  940. num = 1,
  941. times = 1,
  942. effectDetails = {specialType=108,buffId=21101},
  943. effectDecription = '给英雄加加强buff'
  944. },
  945. {
  946. id = 9120109,
  947. type = 9,
  948. zone = 1,
  949. target = 201,
  950. num = 1,
  951. times = 1,
  952. effectDetails = {specialType=109,buffId=20101},
  953. effectDecription = '先判断再加复活buff'
  954. },
  955. {
  956. id = 9120110,
  957. type = 9,
  958. zone = 1,
  959. target = 201,
  960. num = 1,
  961. times = -1,
  962. effectDetails = {specialType=110},
  963. effectDecription = '攻击别人时将造成的伤害恢复自身血量'
  964. },
  965. {
  966. id = 9120111,
  967. type = 9,
  968. zone = 1,
  969. target = 201,
  970. num = 1,
  971. times = 1,
  972. effectDetails = {specialType=122},
  973. effectDecription = '交换英雄(我方最弱的英雄与对方最强的英雄)'
  974. },
  975. {
  976. id = 9120112,
  977. type = 9,
  978. zone = 1,
  979. target = 201,
  980. num = 1,
  981. times = 1,
  982. effectDetails = {specialType=112},
  983. effectDecription = '不成为普攻攻击选取的对象'
  984. },
  985. {
  986. id = 9120113,
  987. type = 9,
  988. zone = 1,
  989. target = 201,
  990. num = 1,
  991. times = 1,
  992. effectDetails = {specialType=116},
  993. effectDecription = '50%攻击力buff-让英雄普攻增加50%伤害'
  994. },
  995. {
  996. id = 9120114,
  997. type = 9,
  998. zone = 1,
  999. target = 201,
  1000. num = 1,
  1001. times = 1,
  1002. effectDetails = {specialType=120},
  1003. effectDecription = '中毒后减半攻击力效果'
  1004. },
  1005. {
  1006. id = 9120115,
  1007. type = 9,
  1008. zone = 1,
  1009. target = 201,
  1010. num = 1,
  1011. times = 1,
  1012. effectDetails = {specialType=121},
  1013. effectDecription = '中毒后回复攻击力效果'
  1014. },
  1015. {
  1016. id = 9120116,
  1017. type = 9,
  1018. zone = 1,
  1019. target = 202,
  1020. num = 1,
  1021. times = 1,
  1022. effectDetails = {specialType=126,ex={percent=50}},
  1023. effectDecription = '被攻击时,会转移一半的伤害到最近的伙伴上'
  1024. },
  1025. {
  1026. id = 9120117,
  1027. type = 9,
  1028. zone = 1,
  1029. target = 201,
  1030. num = 1,
  1031. times = 1,
  1032. effectDetails = {specialType=127,ex={nums=1.5}},
  1033. effectDecription = '非狂暴状态每回合吸取神龛1.5倍灵力的信仰提升自己,信仰不足则不吸取'
  1034. },
  1035. {
  1036. id = 9120118,
  1037. type = 9,
  1038. zone = 1,
  1039. target = 201,
  1040. num = 1,
  1041. times = 1,
  1042. effectDetails = {specialType=127,ex={nums=1.5}},
  1043. effectDecription = '(立即执行)非狂暴状态每回合吸取神龛1.5倍灵力的信仰提升自己,信仰不足则不吸取'
  1044. },
  1045. {
  1046. id = 9130101,
  1047. type = 9,
  1048. zone = 1,
  1049. target = 301,
  1050. num = 1,
  1051. times = 1,
  1052. filterColor = 102,
  1053. effectDetails = {specialType=106,yWeight={{1,15},{2,15},{3,25},{4,35},{5,10}}},
  1054. effectDecription = '解禁英雄'
  1055. },
  1056. {
  1057. id = 9130201,
  1058. type = 9,
  1059. zone = 1,
  1060. target = 302,
  1061. num = 1,
  1062. times = 1,
  1063. filterColor = 105,
  1064. area = {type=2,zone={3,3}},
  1065. effectDetails = {specialType=203},
  1066. effectDecription = '回合结束后将一个敌方最强英雄单位移至我方'
  1067. },
  1068. {
  1069. id = 9220101,
  1070. type = 9,
  1071. zone = 2,
  1072. target = 201,
  1073. num = 1,
  1074. times = 1,
  1075. effectDetails = {specialType=125},
  1076. effectDecription = '无视任何护盾,造成真实伤害'
  1077. },
  1078. {
  1079. id = 9220201,
  1080. type = 9,
  1081. zone = 2,
  1082. target = 202,
  1083. num = -1,
  1084. times = 1,
  1085. effectDetails = {specialType=201},
  1086. effectDecription = '让敌方英雄互相攻击'
  1087. },
  1088. {
  1089. id = 9220202,
  1090. type = 9,
  1091. zone = 2,
  1092. target = 202,
  1093. num = -1,
  1094. times = 1,
  1095. effectDetails = {specialType=113},
  1096. effectDecription = '从所有敌人那里偷取力量,并将其分配给盟军'
  1097. },
  1098. {
  1099. id = 9220203,
  1100. type = 9,
  1101. zone = 2,
  1102. target = 202,
  1103. num = -1,
  1104. times = 1,
  1105. effectDetails = {specialType=128,ex={percent=50}},
  1106. effectDecription = '被击杀时,对方所有单位将分担对等灵力的一半伤害'
  1107. },
  1108. {
  1109. id = 9220301,
  1110. type = 9,
  1111. zone = 2,
  1112. target = 203,
  1113. num = 1,
  1114. times = 1,
  1115. effectDetails = {specialType=105,buffId=91041},
  1116. effectDecription = '囚禁英雄'
  1117. },
  1118. {
  1119. id = 9220601,
  1120. type = 9,
  1121. zone = 2,
  1122. target = 206,
  1123. num = 1,
  1124. times = 1,
  1125. effectDetails = {specialType=202},
  1126. effectDecription = '回合结束后将一个敌方最强英雄单位移除'
  1127. },
  1128. {
  1129. id = 9310101,
  1130. type = 9,
  1131. zone = 3,
  1132. target = 101,
  1133. num = 2,
  1134. times = 1,
  1135. effectDetails = {specialType=501},
  1136. effectDecription = '使双方基地血量值相同'
  1137. }
  1138. }
  1139. return root