BuffConfig.lua 11 KB

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  1. local root = {
  2. {
  3. id = 10001,
  4. rounds = 4,
  5. type = 106,
  6. buffEffectGroup = {{effectId=4120101,condition=209}},
  7. buffName = '终身护盾buff',
  8. buffDescription = '减免英雄受到的普攻伤害的50%,持续终身'
  9. },
  10. {
  11. id = 10021,
  12. rounds = 2,
  13. type = 109,
  14. buffEffectGroup = {{effectId=4120101,condition=209}},
  15. buffName = '全体护盾buff',
  16. buffDescription = '我方所有英雄减免英雄受到的普攻伤害的50%'
  17. },
  18. {
  19. id = 10101,
  20. times = 1,
  21. type = 116,
  22. buffEffectGroup = {{effectId=9110101,condition=202}},
  23. buffName = '禁用buff',
  24. buffDescription = '禁用敌方下次连线中的技能'
  25. },
  26. {
  27. id = 10102,
  28. times = 1,
  29. type = 119,
  30. buffEffectGroup = {{effectId=3220501,condition=207}},
  31. buffName = '刺客buff',
  32. buffDescription = '杀死下一次叛变过去的所有英雄'
  33. },
  34. {
  35. id = 10103,
  36. times = 1,
  37. type = 131,
  38. isTalent = true,
  39. buffEffectGroup = {{effectId=9120101,condition=205},{effectId=1120106,condition=213}},
  40. buffName = '致命剩1血buff',
  41. buffDescription = '普通状态下,受到致命伤害时,可保留1灵力'
  42. },
  43. {
  44. id = 11021,
  45. rounds = 2,
  46. addEffect = 1,
  47. type = 101,
  48. buffEffectGroup = {{effectId=4110101,condition=206}},
  49. buffName = '基地护盾buff',
  50. buffDescription = '抵御基地所受到的所有伤害'
  51. },
  52. {
  53. id = 11201,
  54. times = 2,
  55. addEffect = 2,
  56. type = 131,
  57. buffEffectGroup = {{effectId=1110103,condition=215}},
  58. buffName = '治愈buff',
  59. buffDescription = '给基地恢复3倍卡牌战力血量*2'
  60. },
  61. {
  62. id = 20001,
  63. times = 2,
  64. type = 102,
  65. excludeBuffs = {10103},
  66. buffEffectGroup = {{effectId=9120101,condition=205},{effectId=1120101,condition=213}},
  67. buffName = '不死之身buff',
  68. buffDescription = '英雄处于不死状态(不死效果触发时,将isDie置1),可复活3次'
  69. },
  70. {
  71. id = 20002,
  72. rounds = -1,
  73. type = 121,
  74. buffEffectGroup = {},
  75. buffName = '判断buff',
  76. buffDescription = '用于复活buff添加前的判断标识'
  77. },
  78. {
  79. id = 20012,
  80. rounds = 1,
  81. type = 130,
  82. buffEffectGroup = {{effectId=9120113,condition=216}},
  83. buffName = '火舞者buff(+50%)',
  84. buffDescription = '给我方所有英雄这回合普攻增加伤害50%'
  85. },
  86. {
  87. id = 20101,
  88. times = 1,
  89. type = 118,
  90. excludeBuffs = {10103},
  91. buffEffectGroup = {{effectId=9120101,condition=205},{effectId=1120103,condition=213}},
  92. buffName = '复活buff',
  93. buffDescription = '英雄濒死时能复活并回复7倍卡牌战力的血量'
  94. },
  95. {
  96. id = 21001,
  97. times = 9999999,
  98. rounds = -1,
  99. type = 124,
  100. excludeBuffs = {90003},
  101. buffEffectGroup = {{effectId=1120105,condition=301},{effectId=1120104,condition=208}},
  102. buffName = '汤米buff',
  103. buffDescription = '每回合加强自己'
  104. },
  105. {
  106. id = 21101,
  107. times = 1,
  108. type = 120,
  109. buffEffectGroup = {{effectId=1120102,condition=208}},
  110. buffName = '英雄加强buff',
  111. buffDescription = '连接加强色块时,给生成英雄标记作用的buff'
  112. },
  113. {
  114. id = 30001,
  115. rounds = -1,
  116. type = 110,
  117. excludeBuffs = {90002},
  118. buffEffectGroup = {{effectId=9120104,condition=211}},
  119. buffName = '杀手buff',
  120. buffDescription = '能量值>对方 普通击杀计算,能量值<对方,击毙对方'
  121. },
  122. {
  123. id = 30002,
  124. rounds = -1,
  125. type = 114,
  126. buffEffectGroup = {{effectId=9120107,condition=214}},
  127. buffName = '忍者buff',
  128. buffDescription = '攻击时会对攻击目标最近的敌方单位进行弹射伤害,数值为75%普攻伤害'
  129. },
  130. {
  131. id = 30003,
  132. rounds = -1,
  133. type = 123,
  134. buffEffectGroup = {{effectId=9120110,condition=214}},
  135. buffName = '吸血buff',
  136. buffDescription = '将对敌方英雄造成的伤害强化自身'
  137. },
  138. {
  139. id = 30101,
  140. times = 1,
  141. type = 103,
  142. buffEffectGroup = {{effectId=9120102,condition=212}},
  143. buffName = '额外攻击buff',
  144. buffDescription = '给下一次攻击附带特效,伤害最大值为英雄攻击数值;需判断敌方血量的状态'
  145. },
  146. {
  147. id = 40011,
  148. rounds = 1,
  149. type = 129,
  150. buffEffectGroup = {{effectId=9120114,condition=301},{effectId=9120115,condition=217}},
  151. buffName = '中毒buff(挂英雄)',
  152. buffDescription = '英雄攻击时减少攻击力50%,攻击完后恢复'
  153. },
  154. {
  155. id = 40101,
  156. times = 1,
  157. type = 104,
  158. buffEffectGroup = {{effectId=9120103,condition=210}},
  159. buffName = '跳过攻击阶段buff',
  160. buffDescription = '跳过触发效果英雄的攻击阶段'
  161. },
  162. {
  163. id = 50021,
  164. rounds = 2,
  165. type = 105,
  166. buffEffectGroup = {{effectId=3320401,condition=214}},
  167. buffName = '反弹普攻buff',
  168. buffDescription = '反弹受到的普攻伤害的50%给到攻击者'
  169. },
  170. {
  171. id = 60001,
  172. times = 2,
  173. rounds = 3,
  174. addEffect = 3,
  175. type = 107,
  176. buffEffectGroup = {{effectId=3120101,condition=301},{effectId=3120102,condition=203}},
  177. buffName = '灼烧buff',
  178. buffDescription = '使敌方英雄每回合造成2倍卡牌战力值的伤害'
  179. },
  180. {
  181. id = 60002,
  182. rounds = -1,
  183. type = 108,
  184. buffEffectGroup = {{effectId=3140101,condition=301},{effectId=3140102,condition=203}},
  185. buffName = '感染buff',
  186. buffDescription = '每回合对周围区域辐射,造成2倍卡牌战力值伤害'
  187. },
  188. {
  189. id = 61001,
  190. rounds = -1,
  191. type = 127,
  192. buffEffectGroup = {{effectId=5130106,condition=301},{effectId=5130105,condition=208}},
  193. buffName = '召唤buff',
  194. buffDescription = '每回合会在我方随机色块上召唤1个2倍卡牌战力值的英雄'
  195. },
  196. {
  197. id = 61051,
  198. rounds = 5,
  199. addEffect = 2,
  200. type = 112,
  201. buffEffectGroup = {{effectId=3110101,condition=301},{effectId=3110102,condition=203}},
  202. buffName = '诅咒buff',
  203. buffDescription = '使敌方基地每回合扣除2倍卡牌战力值伤害,持续3回合'
  204. },
  205. {
  206. id = 80101,
  207. times = 1,
  208. type = 132,
  209. isTalent = true,
  210. buffEffectGroup = {{effectId=9120101,condition=205},{effectId=5120101,condition=213}},
  211. buffName = '死后变万能灵晶buff',
  212. buffDescription = '死亡变为万能灵晶'
  213. },
  214. {
  215. id = 80102,
  216. times = 1,
  217. type = 133,
  218. isTalent = true,
  219. buffEffectGroup = {{effectId=9120101,condition=205},{effectId=5120102,condition=213}},
  220. buffName = '死后变技能灵晶buff',
  221. buffDescription = '死亡变为技能灵晶'
  222. },
  223. {
  224. id = 81021,
  225. rounds = 2,
  226. type = 117,
  227. buffEffectGroup = {{effectId=9120103,condition=210}},
  228. buffName = '封锁buff',
  229. buffDescription = '封锁状态色块不能选取,但能进行正常的色块转换(如转变万能色块、技能色块)'
  230. },
  231. {
  232. id = 81101,
  233. times = 1,
  234. type = 115,
  235. buffEffectGroup = {{effectId=9120108,condition=201}},
  236. buffName = '色块强化buff',
  237. buffDescription = '给色块进行标识,用于连线时候增强生成英雄'
  238. },
  239. {
  240. id = 90001,
  241. rounds = -1,
  242. addEffect = 3,
  243. type = 111,
  244. buffEffectGroup = {{effectId=9120105,condition=301},{effectId=9120106,condition=204}},
  245. buffName = '数值护盾buff',
  246. buffDescription = '生成能抵御伤害的护盾,护盾值为0时,扣除血量,buff消失'
  247. },
  248. {
  249. id = 90002,
  250. rounds = -1,
  251. type = 135,
  252. isTalent = true,
  253. buffEffectGroup = {{effectId=9220101,condition=211}},
  254. buffName = '破盾buff',
  255. buffDescription = '无视任何护盾,造成真实伤害'
  256. },
  257. {
  258. id = 90003,
  259. rounds = -1,
  260. type = 137,
  261. isTalent = true,
  262. buffEffectGroup = {{effectId=9120118,condition=301},{effectId=9120117,condition=208}},
  263. buffName = '嗜血狂暴buff',
  264. buffDescription = '非狂暴状态每回合吸取神龛2倍灵力的信仰提升自己,信仰不足则不吸取'
  265. },
  266. {
  267. id = 90011,
  268. rounds = 2,
  269. type = 125,
  270. buffEffectGroup = {{effectId=9120112,condition=301},{effectId=9120103,condition=210}},
  271. buffName = '贿赂buff',
  272. buffDescription = '英雄无法攻击也无法成为普攻受攻击对象'
  273. },
  274. {
  275. id = 90021,
  276. rounds = 2,
  277. type = 122,
  278. buffEffectGroup = {{effectId=2120112,condition=216}},
  279. buffName = '中毒buff(挂基地)',
  280. buffDescription = '减少所有敌方单位50%输出伤害1回合,挂在基地标识'
  281. },
  282. {
  283. id = 90022,
  284. rounds = 2,
  285. type = 126,
  286. buffEffectGroup = {{effectId=9120103,condition=210}},
  287. buffName = '冰爆buff',
  288. buffDescription = '跳过触发效果英雄的攻击阶段,并且将其动作定格'
  289. },
  290. {
  291. id = 90151,
  292. rounds = 4,
  293. type = 128,
  294. buffEffectGroup = {},
  295. buffName = '迷雾buff',
  296. buffDescription = '给我方连线区域增加迷雾效果'
  297. },
  298. {
  299. id = 90101,
  300. times = 1,
  301. type = 136,
  302. isTalent = true,
  303. buffEffectGroup = {{effectId=4120102,condition=209},{effectId=9120116,condition=214}},
  304. buffName = '转移伤害buff',
  305. buffDescription = '被攻击时,会转移一半的伤害到最近的伙伴上'
  306. },
  307. {
  308. id = 90102,
  309. times = 1,
  310. type = 134,
  311. isTalent = true,
  312. buffEffectGroup = {{effectId=9220203,condition=218}},
  313. buffName = '死亡反伤buff',
  314. buffDescription = '被击杀时,对方所有单位将分担对等灵力的一半伤害'
  315. },
  316. {
  317. id = 91041,
  318. rounds = 4,
  319. addEffect = 2,
  320. type = 113,
  321. buffEffectGroup = {{effectId=9130101,condition=208}},
  322. buffName = '囚禁buff',
  323. buffDescription = '将一个地方英雄囚禁在对局之外,当rounds=1时才能触发效果2(解禁)'
  324. }
  325. }
  326. return root