BattleAiNameConfig.lua 12 KB

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  1. local root = {
  2. {
  3. id = 1,
  4. scoreArea = 0,
  5. storageNums = 10,
  6. probability = 80,
  7. baseProbability = 1
  8. },
  9. {
  10. id = 2,
  11. scoreArea = 201,
  12. storageNums = 10,
  13. probability = 80,
  14. baseProbability = 1
  15. },
  16. {
  17. id = 3,
  18. scoreArea = 301,
  19. storageNums = 10,
  20. probability = 80,
  21. baseProbability = 1
  22. },
  23. {
  24. id = 4,
  25. scoreArea = 401,
  26. storageNums = 10,
  27. probability = 70,
  28. baseProbability = 1
  29. },
  30. {
  31. id = 5,
  32. scoreArea = 501,
  33. storageNums = 10,
  34. probability = 70,
  35. baseProbability = 1
  36. },
  37. {
  38. id = 6,
  39. scoreArea = 601,
  40. storageNums = 10,
  41. probability = 70,
  42. baseProbability = 1
  43. },
  44. {
  45. id = 7,
  46. scoreArea = 701,
  47. storageNums = 10,
  48. probability = 70,
  49. baseProbability = 1
  50. },
  51. {
  52. id = 8,
  53. scoreArea = 801,
  54. storageNums = 15,
  55. probability = 70,
  56. baseProbability = 1
  57. },
  58. {
  59. id = 9,
  60. scoreArea = 901,
  61. storageNums = 15,
  62. probability = 70,
  63. baseProbability = 1
  64. },
  65. {
  66. id = 10,
  67. scoreArea = 1001,
  68. storageNums = 15,
  69. probability = 60,
  70. baseProbability = 1
  71. },
  72. {
  73. id = 11,
  74. scoreArea = 1101,
  75. storageNums = 15,
  76. probability = 60,
  77. baseProbability = 1
  78. },
  79. {
  80. id = 12,
  81. scoreArea = 1201,
  82. storageNums = 20,
  83. probability = 60,
  84. baseProbability = 1
  85. },
  86. {
  87. id = 13,
  88. scoreArea = 1301,
  89. storageNums = 20,
  90. probability = 60,
  91. baseProbability = 1
  92. },
  93. {
  94. id = 14,
  95. scoreArea = 1401,
  96. storageNums = 20,
  97. probability = 60,
  98. baseProbability = 1
  99. },
  100. {
  101. id = 15,
  102. scoreArea = 1501,
  103. storageNums = 20,
  104. probability = 60,
  105. baseProbability = 1
  106. },
  107. {
  108. id = 16,
  109. scoreArea = 1601,
  110. storageNums = 30,
  111. probability = 60,
  112. baseProbability = 1
  113. },
  114. {
  115. id = 17,
  116. scoreArea = 1701,
  117. storageNums = 30,
  118. probability = 60,
  119. baseProbability = 1
  120. },
  121. {
  122. id = 18,
  123. scoreArea = 1801,
  124. storageNums = 30,
  125. probability = 60,
  126. baseProbability = 1
  127. },
  128. {
  129. id = 19,
  130. scoreArea = 1901,
  131. storageNums = 30,
  132. probability = 60,
  133. baseProbability = 1
  134. },
  135. {
  136. id = 20,
  137. scoreArea = 2001,
  138. storageNums = 30,
  139. probability = 60,
  140. baseProbability = 1
  141. },
  142. {
  143. id = 21,
  144. scoreArea = 2101,
  145. storageNums = 30,
  146. probability = 75,
  147. baseProbability = 1
  148. },
  149. {
  150. id = 22,
  151. scoreArea = 2201,
  152. storageNums = 30,
  153. probability = 75,
  154. baseProbability = 1
  155. },
  156. {
  157. id = 23,
  158. scoreArea = 2301,
  159. storageNums = 20,
  160. probability = 40,
  161. baseProbability = 1
  162. },
  163. {
  164. id = 24,
  165. scoreArea = 2401,
  166. storageNums = 20,
  167. probability = 40,
  168. baseProbability = 1
  169. },
  170. {
  171. id = 25,
  172. scoreArea = 2501,
  173. storageNums = 20,
  174. probability = 40,
  175. baseProbability = 1
  176. },
  177. {
  178. id = 26,
  179. scoreArea = 2601,
  180. storageNums = 10,
  181. probability = 30,
  182. baseProbability = 1
  183. },
  184. {
  185. id = 27,
  186. scoreArea = 2701,
  187. storageNums = 10,
  188. probability = 30,
  189. baseProbability = 1
  190. },
  191. {
  192. id = 28,
  193. scoreArea = 2801,
  194. storageNums = 10,
  195. probability = 30,
  196. baseProbability = 1
  197. },
  198. {
  199. id = 29,
  200. scoreArea = 2901,
  201. storageNums = 10,
  202. probability = 30,
  203. baseProbability = 1
  204. },
  205. {
  206. id = 30,
  207. scoreArea = 3001,
  208. storageNums = 10,
  209. probability = 30,
  210. baseProbability = 1
  211. },
  212. {
  213. id = 31,
  214. scoreArea = 3101,
  215. storageNums = 10,
  216. probability = 30,
  217. baseProbability = 1
  218. },
  219. {
  220. id = 32,
  221. scoreArea = 3201,
  222. storageNums = 10,
  223. probability = 30,
  224. baseProbability = 1
  225. },
  226. {
  227. id = 33,
  228. scoreArea = 3301,
  229. storageNums = 10,
  230. probability = 20,
  231. baseProbability = 1
  232. },
  233. {
  234. id = 34,
  235. scoreArea = 3401,
  236. storageNums = 10,
  237. probability = 20,
  238. baseProbability = 1
  239. },
  240. {
  241. id = 35,
  242. scoreArea = 3501,
  243. storageNums = 10,
  244. probability = 20,
  245. baseProbability = 1
  246. },
  247. {
  248. id = 36,
  249. scoreArea = 3601,
  250. storageNums = 10,
  251. probability = 20,
  252. baseProbability = 1
  253. },
  254. {
  255. id = 37,
  256. scoreArea = 3701,
  257. storageNums = 10,
  258. probability = 20,
  259. baseProbability = 1
  260. },
  261. {
  262. id = 38,
  263. scoreArea = 3801,
  264. storageNums = 10,
  265. probability = 10,
  266. baseProbability = 1
  267. },
  268. {
  269. id = 39,
  270. scoreArea = 3901,
  271. storageNums = 10,
  272. probability = 10,
  273. baseProbability = 1
  274. },
  275. {
  276. id = 40,
  277. scoreArea = 4001,
  278. storageNums = 10,
  279. probability = 10,
  280. baseProbability = 1
  281. },
  282. {
  283. id = 41,
  284. scoreArea = 4101,
  285. storageNums = 10,
  286. probability = 10,
  287. baseProbability = 1
  288. },
  289. {
  290. id = 42,
  291. scoreArea = 4201,
  292. storageNums = 10,
  293. probability = 10,
  294. baseProbability = 1
  295. },
  296. {
  297. id = 43,
  298. scoreArea = 4301,
  299. storageNums = 10,
  300. probability = 10,
  301. baseProbability = 1
  302. },
  303. {
  304. id = 44,
  305. scoreArea = 4401,
  306. storageNums = 5,
  307. probability = 10,
  308. baseProbability = 1
  309. },
  310. {
  311. id = 45,
  312. scoreArea = 4501,
  313. storageNums = 5,
  314. probability = 10,
  315. baseProbability = 1
  316. },
  317. {
  318. id = 46,
  319. scoreArea = 4601,
  320. storageNums = 5,
  321. probability = 10,
  322. baseProbability = 1
  323. },
  324. {
  325. id = 47,
  326. scoreArea = 4701,
  327. storageNums = 5,
  328. probability = 10,
  329. baseProbability = 1
  330. },
  331. {
  332. id = 48,
  333. scoreArea = 4801,
  334. storageNums = 5,
  335. probability = 10,
  336. baseProbability = 1
  337. },
  338. {
  339. id = 49,
  340. scoreArea = 4901,
  341. storageNums = 5,
  342. probability = 10,
  343. baseProbability = 1
  344. },
  345. {
  346. id = 50,
  347. scoreArea = 5001,
  348. storageNums = 5,
  349. probability = 5,
  350. baseProbability = 1
  351. },
  352. {
  353. id = 51,
  354. scoreArea = 5101,
  355. storageNums = 5,
  356. probability = 5,
  357. baseProbability = 1
  358. },
  359. {
  360. id = 52,
  361. scoreArea = 5201,
  362. storageNums = 5,
  363. probability = 5,
  364. baseProbability = 1
  365. },
  366. {
  367. id = 53,
  368. scoreArea = 5301,
  369. storageNums = 5,
  370. probability = 5,
  371. baseProbability = 1
  372. },
  373. {
  374. id = 54,
  375. scoreArea = 5401,
  376. storageNums = 5,
  377. probability = 5,
  378. baseProbability = 1
  379. },
  380. {
  381. id = 55,
  382. scoreArea = 5501,
  383. storageNums = 5,
  384. probability = 5,
  385. baseProbability = 1
  386. },
  387. {
  388. id = 56,
  389. scoreArea = 5601,
  390. storageNums = 5,
  391. probability = 5,
  392. baseProbability = 1
  393. },
  394. {
  395. id = 57,
  396. scoreArea = 5701,
  397. storageNums = 5,
  398. probability = 5,
  399. baseProbability = 1
  400. },
  401. {
  402. id = 58,
  403. scoreArea = 5801,
  404. storageNums = 5,
  405. probability = 5,
  406. baseProbability = 1
  407. },
  408. {
  409. id = 59,
  410. scoreArea = 5901,
  411. storageNums = 5,
  412. probability = 5,
  413. baseProbability = 1
  414. },
  415. {
  416. id = 60,
  417. scoreArea = 6001,
  418. storageNums = 5,
  419. probability = 5,
  420. baseProbability = 1
  421. },
  422. {
  423. id = 61,
  424. scoreArea = 6101,
  425. storageNums = 5,
  426. probability = 5,
  427. baseProbability = 1
  428. },
  429. {
  430. id = 62,
  431. scoreArea = 6201,
  432. storageNums = 5,
  433. probability = 5,
  434. baseProbability = 1
  435. },
  436. {
  437. id = 63,
  438. scoreArea = 6301,
  439. storageNums = 5,
  440. probability = 5,
  441. baseProbability = 1
  442. },
  443. {
  444. id = 64,
  445. scoreArea = 6401,
  446. storageNums = 5,
  447. probability = 5,
  448. baseProbability = 1
  449. },
  450. {
  451. id = 65,
  452. scoreArea = 6501,
  453. storageNums = 5,
  454. probability = 5,
  455. baseProbability = 1
  456. },
  457. {
  458. id = 66,
  459. scoreArea = 6601,
  460. storageNums = 5,
  461. probability = 5,
  462. baseProbability = 1
  463. },
  464. {
  465. id = 67,
  466. scoreArea = 6701,
  467. storageNums = 5,
  468. probability = 5,
  469. baseProbability = 1
  470. },
  471. {
  472. id = 68,
  473. scoreArea = 6801,
  474. storageNums = 5,
  475. probability = 5,
  476. baseProbability = 1
  477. },
  478. {
  479. id = 69,
  480. scoreArea = 6901,
  481. storageNums = 5,
  482. probability = 5,
  483. baseProbability = 1
  484. },
  485. {
  486. id = 70,
  487. scoreArea = 7001,
  488. storageNums = 5,
  489. probability = 5,
  490. baseProbability = 1
  491. },
  492. {
  493. id = 71,
  494. scoreArea = 7101,
  495. storageNums = 5,
  496. probability = 5,
  497. baseProbability = 1
  498. },
  499. {
  500. id = 72,
  501. scoreArea = 7201,
  502. storageNums = 5,
  503. probability = 5,
  504. baseProbability = 1
  505. },
  506. {
  507. id = 73,
  508. scoreArea = 7301,
  509. storageNums = 5,
  510. probability = 5,
  511. baseProbability = 1
  512. },
  513. {
  514. id = 74,
  515. scoreArea = 7401,
  516. storageNums = 5,
  517. probability = 5,
  518. baseProbability = 1
  519. },
  520. {
  521. id = 75,
  522. scoreArea = 7501,
  523. storageNums = 5,
  524. probability = 5,
  525. baseProbability = 1
  526. },
  527. {
  528. id = 76,
  529. scoreArea = 7601,
  530. storageNums = 5,
  531. probability = 5,
  532. baseProbability = 1
  533. },
  534. {
  535. id = 77,
  536. scoreArea = 7701,
  537. storageNums = 5,
  538. probability = 5,
  539. baseProbability = 1
  540. },
  541. {
  542. id = 78,
  543. scoreArea = 7801,
  544. storageNums = 5,
  545. probability = 5,
  546. baseProbability = 1
  547. },
  548. {
  549. id = 79,
  550. scoreArea = 7901,
  551. storageNums = 5,
  552. probability = 5,
  553. baseProbability = 1
  554. },
  555. {
  556. id = 80,
  557. scoreArea = 8001,
  558. storageNums = 5,
  559. probability = 5,
  560. baseProbability = 1
  561. },
  562. {
  563. id = 81,
  564. scoreArea = 8101,
  565. storageNums = 5,
  566. probability = 5,
  567. baseProbability = 1
  568. },
  569. {
  570. id = 82,
  571. scoreArea = 8201,
  572. storageNums = 5,
  573. probability = 5,
  574. baseProbability = 1
  575. },
  576. {
  577. id = 83,
  578. scoreArea = 8301,
  579. storageNums = 5,
  580. probability = 5,
  581. baseProbability = 1
  582. },
  583. {
  584. id = 84,
  585. scoreArea = 8401,
  586. storageNums = 5,
  587. probability = 5,
  588. baseProbability = 1
  589. },
  590. {
  591. id = 85,
  592. scoreArea = 8501,
  593. storageNums = 5,
  594. probability = 5,
  595. baseProbability = 1
  596. },
  597. {
  598. id = 86,
  599. scoreArea = 8601,
  600. storageNums = 5,
  601. probability = 5,
  602. baseProbability = 1
  603. },
  604. {
  605. id = 87,
  606. scoreArea = 8701,
  607. storageNums = 5,
  608. probability = 5,
  609. baseProbability = 1
  610. },
  611. {
  612. id = 88,
  613. scoreArea = 8801,
  614. storageNums = 5,
  615. probability = 5,
  616. baseProbability = 1
  617. }
  618. }
  619. return root