AppointTaskConfig.lua 37 KB

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  1. local root = {
  2. {
  3. id = 1,
  4. name = '野兽骚动1',
  5. qa = 1,
  6. type = 1,
  7. available = false,
  8. weight = {10,10,0,0,0,0},
  9. cdTime = 0,
  10. taskTime = 1,
  11. color = {1,2,3,4},
  12. totalAttack = 10,
  13. minAttack = {1,1,1,1},
  14. event = {1},
  15. eventWeight = {100},
  16. failWeight = 100,
  17. punishPercent = 10,
  18. displayTreasure = {id=30000},
  19. reward = {{id=101,count=10},{id=102,count=9}},
  20. helpReward = {{id=104,count=800}}
  21. },
  22. {
  23. id = 2,
  24. name = '野兽骚动2',
  25. qa = 1,
  26. type = 2,
  27. available = true,
  28. weight = {10,10,0,0,0,0},
  29. cdTime = 0,
  30. taskTime = 1,
  31. color = {1,1,4,3},
  32. totalAttack = 10,
  33. minAttack = {2,1,1,1},
  34. specificHero = {{heroId=1011,attack=2,pos=1}},
  35. event = {1},
  36. eventWeight = {100},
  37. failWeight = 100,
  38. punishPercent = 10,
  39. reward = {{id=401,count=20}},
  40. helpReward = {{id=104,count=9}}
  41. },
  42. {
  43. id = 3,
  44. name = '野兽骚动3',
  45. qa = 1,
  46. type = 3,
  47. available = true,
  48. weight = {10,10,0,0,0,0},
  49. cdTime = 0,
  50. taskTime = 1,
  51. color = {1,1,2,2},
  52. totalAttack = 50,
  53. minAttack = {1,1,12,1},
  54. specificHero = {{heroId=1011,attack=2,pos=1},{heroId=2011,attack=2,pos=3}},
  55. event = {1},
  56. eventWeight = {100},
  57. failWeight = 100,
  58. punishPercent = 10,
  59. reward = {{id=402,count=30}},
  60. helpReward = {{id=104,count=9}}
  61. },
  62. {
  63. id = 4,
  64. name = '野兽骚动4',
  65. qa = 1,
  66. type = 4,
  67. available = true,
  68. weight = {10,10,0,0,0,0},
  69. cdTime = 0,
  70. taskTime = 1,
  71. color = {1,2,3,4},
  72. totalAttack = 50,
  73. minAttack = {1,1,12,1},
  74. event = {1},
  75. eventWeight = {100},
  76. failWeight = 100,
  77. punishPercent = 10,
  78. reward = {{id=403,count=30}},
  79. helpReward = {{id=104,count=9}}
  80. },
  81. {
  82. id = 5,
  83. name = '野兽骚动5',
  84. qa = 1,
  85. type = 5,
  86. available = true,
  87. weight = {10,10,0,0,0,0},
  88. cdTime = 0,
  89. taskTime = 1,
  90. color = {1,2,3,4},
  91. totalAttack = 50,
  92. minAttack = {1,15,1,1},
  93. event = {1},
  94. eventWeight = {100},
  95. failWeight = 100,
  96. punishPercent = 10,
  97. reward = {{id=404,count=40}},
  98. helpReward = {{id=104,count=9}}
  99. },
  100. {
  101. id = 6,
  102. name = '野兽骚动6',
  103. qa = 1,
  104. type = 6,
  105. available = true,
  106. weight = {10,10,0,0,0,0},
  107. cdTime = 0,
  108. taskTime = 1,
  109. color = {1,2,3,4},
  110. totalAttack = 50,
  111. minAttack = {1,1,22,1},
  112. event = {1},
  113. eventWeight = {100},
  114. failWeight = 100,
  115. punishPercent = 10,
  116. reward = {{id=501,count=30}},
  117. helpReward = {{id=104,count=9}}
  118. },
  119. {
  120. id = 7,
  121. name = '野兽骚动7',
  122. qa = 1,
  123. type = 7,
  124. available = true,
  125. weight = {10,10,0,0,0,0},
  126. cdTime = 0,
  127. taskTime = 1,
  128. color = {1,2,3,4},
  129. totalAttack = 10,
  130. minAttack = {1,1,1,1},
  131. event = {2,3},
  132. eventWeight = {50,50},
  133. failWeight = 100,
  134. punishPercent = 50,
  135. reward = {{id=502,count=4}},
  136. helpReward = {{id=104,count=9}}
  137. },
  138. {
  139. id = 8,
  140. name = '野兽骚动8',
  141. qa = 1,
  142. type = 8,
  143. available = true,
  144. weight = {10,10,0,0,0,0},
  145. cdTime = 0,
  146. taskTime = 1,
  147. color = {1,2,3,4},
  148. totalAttack = 100,
  149. minAttack = {27,27,27,1},
  150. optionalHero = {1011},
  151. event = {2,3},
  152. eventWeight = {50,50},
  153. failWeight = 100,
  154. punishPercent = 50,
  155. reward = {{id=503,count=131}},
  156. optionalReward = {{id=101,count=131}},
  157. helpReward = {{id=104,count=9}}
  158. },
  159. {
  160. id = 9,
  161. name = '野兽骚动9',
  162. qa = 1,
  163. type = 9,
  164. available = true,
  165. weight = {10,10,0,0,0,0},
  166. cdTime = 0,
  167. taskTime = 1,
  168. color = {1,2,3,4},
  169. totalAttack = 101,
  170. minAttack = {27,27,27,1},
  171. optionalHero = {1031},
  172. event = {2,3},
  173. eventWeight = {50,50},
  174. failWeight = 100,
  175. punishPercent = 50,
  176. reward = {{id=632,count=1}},
  177. optionalReward = {{id=101,count=31}},
  178. helpReward = {{id=104,count=9}}
  179. },
  180. {
  181. id = 10,
  182. name = '野兽骚动10',
  183. qa = 1,
  184. type = 1,
  185. available = true,
  186. weight = {10,10,0,0,0,0},
  187. cdTime = 0,
  188. taskTime = 1,
  189. color = {1,2,3,4},
  190. totalAttack = 102,
  191. minAttack = {27,27,27,1},
  192. event = {2,3},
  193. eventWeight = {50,50},
  194. failWeight = 100,
  195. punishPercent = 50,
  196. reward = {{id=801,count=3}},
  197. helpReward = {{id=104,count=9}}
  198. },
  199. {
  200. id = 11,
  201. name = '调查山林1',
  202. qa = 1,
  203. type = 1,
  204. available = true,
  205. weight = {10,10,0,0,0,0},
  206. cdTime = 0,
  207. taskTime = 1,
  208. color = {1,2,3,4},
  209. totalAttack = 100,
  210. minAttack = {16,16,16,16},
  211. event = {2,3},
  212. eventWeight = {50,50},
  213. failWeight = 100,
  214. punishPercent = 50,
  215. reward = {{id=802,count=10}},
  216. helpReward = {{id=104,count=9}}
  217. },
  218. {
  219. id = 12,
  220. name = '调查山林2',
  221. qa = 1,
  222. type = 1,
  223. available = true,
  224. weight = {10,10,0,0,0,0},
  225. cdTime = 0,
  226. taskTime = 1,
  227. color = {3,4,4,3},
  228. totalAttack = 100,
  229. minAttack = {16,16,16,16},
  230. event = {2,3},
  231. eventWeight = {50,50},
  232. failWeight = 100,
  233. punishPercent = 50,
  234. reward = {{id=901,count=1}},
  235. helpReward = {{id=104,count=9}}
  236. },
  237. {
  238. id = 13,
  239. name = '调查山林3',
  240. qa = 1,
  241. type = 1,
  242. available = true,
  243. weight = {10,10,0,0,0,0},
  244. cdTime = 0,
  245. taskTime = 1,
  246. color = {3,4,4,3},
  247. totalAttack = 100,
  248. minAttack = {16,16,16,16},
  249. event = {2,3},
  250. eventWeight = {50,50},
  251. failWeight = 100,
  252. punishPercent = 50,
  253. reward = {{id=22904,count=1}},
  254. helpReward = {{id=104,count=9}}
  255. },
  256. {
  257. id = 14,
  258. name = '调查山林4',
  259. qa = 1,
  260. type = 1,
  261. available = true,
  262. weight = {10,10,0,0,0,0},
  263. cdTime = 0,
  264. taskTime = 1,
  265. color = {3,4,4,3},
  266. totalAttack = 100,
  267. minAttack = {22,22,22,1},
  268. event = {2,3},
  269. eventWeight = {50,50},
  270. failWeight = 100,
  271. punishPercent = 50,
  272. reward = {{id=30000,count=1}},
  273. helpReward = {{id=104,count=9}}
  274. },
  275. {
  276. id = 15,
  277. name = '调查山林5',
  278. qa = 1,
  279. type = 1,
  280. available = true,
  281. weight = {10,10,0,0,0,0},
  282. cdTime = 0,
  283. taskTime = 1,
  284. color = {1,2,3,4},
  285. totalAttack = 100,
  286. minAttack = {22,22,1,1},
  287. event = {2,3},
  288. eventWeight = {50,50},
  289. failWeight = 100,
  290. punishPercent = 50,
  291. reward = {{id=501,count=1}},
  292. helpReward = {{id=104,count=9}}
  293. },
  294. {
  295. id = 16,
  296. name = '调查山林6',
  297. qa = 1,
  298. type = 1,
  299. available = true,
  300. weight = {10,10,0,0,0,0},
  301. cdTime = 0,
  302. taskTime = 1,
  303. color = {1,2,3,4},
  304. totalAttack = 100,
  305. minAttack = {22,22,1,1},
  306. event = {2,3},
  307. eventWeight = {50,50},
  308. failWeight = 100,
  309. punishPercent = 50,
  310. reward = {{id=502,count=1}},
  311. helpReward = {{id=104,count=9}}
  312. },
  313. {
  314. id = 17,
  315. name = '调查山林7',
  316. qa = 1,
  317. type = 1,
  318. available = true,
  319. weight = {10,10,0,0,0,0},
  320. cdTime = 0,
  321. taskTime = 1,
  322. color = {1,2,3,4},
  323. totalAttack = 100,
  324. minAttack = {22,22,1,1},
  325. event = {2,3},
  326. eventWeight = {50,50},
  327. failWeight = 100,
  328. punishPercent = 50,
  329. reward = {{id=503,count=1}},
  330. helpReward = {{id=104,count=9}}
  331. },
  332. {
  333. id = 18,
  334. name = '护送派遣',
  335. qa = 2,
  336. type = 2,
  337. available = true,
  338. weight = {1,5,10,0,0},
  339. cdTime = 0,
  340. taskTime = 1,
  341. color = {1,2,3,4},
  342. totalAttack = 10,
  343. minAttack = {8,1,1,1},
  344. event = {2,3},
  345. eventWeight = {50,50},
  346. failWeight = 100,
  347. punishPercent = 50,
  348. reward = {{id=1011,count=131}},
  349. helpReward = {{id=104,count=9}}
  350. },
  351. {
  352. id = 19,
  353. name = '风云洞探秘1',
  354. qa = 2,
  355. type = 3,
  356. available = true,
  357. weight = {0,5,10,5,0,0},
  358. cdTime = 0,
  359. taskTime = 1,
  360. color = {1,2,3,4},
  361. totalAttack = 10,
  362. minAttack = {1,4,1,1},
  363. event = {2,3},
  364. eventWeight = {50,50},
  365. failWeight = 100,
  366. punishPercent = 50,
  367. reward = {{id=1011,count=21}},
  368. helpReward = {{id=104,count=9}}
  369. },
  370. {
  371. id = 20,
  372. name = '风云洞探秘2',
  373. qa = 2,
  374. type = 3,
  375. available = true,
  376. weight = {0,5,10,5,0,0},
  377. cdTime = 0,
  378. taskTime = 1,
  379. color = {1,2,3,4},
  380. totalAttack = 10,
  381. minAttack = {1,1,4,1},
  382. event = {2,3},
  383. eventWeight = {50,50},
  384. failWeight = 100,
  385. punishPercent = 50,
  386. reward = {{id=1011,count=3}},
  387. helpReward = {{id=104,count=9}}
  388. },
  389. {
  390. id = 21,
  391. name = '风云洞探秘3',
  392. qa = 2,
  393. type = 3,
  394. available = true,
  395. weight = {0,5,10,5,0,0},
  396. cdTime = 0,
  397. taskTime = 1,
  398. color = {1,2,3,4},
  399. totalAttack = 10,
  400. minAttack = {1,1,1,4},
  401. event = {2,3},
  402. eventWeight = {50,50},
  403. failWeight = 100,
  404. punishPercent = 50,
  405. reward = {{id=1011,count=131}},
  406. helpReward = {{id=104,count=9}}
  407. },
  408. {
  409. id = 22,
  410. name = '风云洞探秘4',
  411. qa = 2,
  412. type = 3,
  413. available = true,
  414. weight = {0,5,10,5,0,0},
  415. cdTime = 0,
  416. taskTime = 1,
  417. color = {1,4,4,3},
  418. totalAttack = 10,
  419. minAttack = {2,1,1,1},
  420. specificHero = {{heroId=1011,attack=2,pos=1}},
  421. event = {2,3},
  422. eventWeight = {50,50},
  423. failWeight = 100,
  424. punishPercent = 50,
  425. reward = {{id=1011,count=21}},
  426. helpReward = {{id=104,count=9}}
  427. },
  428. {
  429. id = 23,
  430. name = '风云洞探秘5',
  431. qa = 2,
  432. type = 3,
  433. available = true,
  434. weight = {0,5,10,5,0,0},
  435. cdTime = 0,
  436. taskTime = 2,
  437. color = {1,2,3,4},
  438. totalAttack = 10,
  439. minAttack = {1,1,1,1},
  440. event = {2},
  441. eventWeight = {100},
  442. failWeight = 100,
  443. punishPercent = 50,
  444. reward = {{id=1011,count=10}},
  445. helpReward = {{id=104,count=9}}
  446. },
  447. {
  448. id = 24,
  449. name = '风云洞探秘6',
  450. qa = 2,
  451. type = 3,
  452. available = true,
  453. weight = {0,5,10,5,0,0},
  454. cdTime = 0,
  455. taskTime = 2,
  456. color = {1,2,3,4},
  457. totalAttack = 10,
  458. minAttack = {1,1,1,1},
  459. reward = {{id=1011,count=20}}
  460. },
  461. {
  462. id = 25,
  463. name = '风云洞探秘7',
  464. qa = 2,
  465. type = 3,
  466. available = true,
  467. weight = {0,5,10,5,0,0},
  468. cdTime = 0,
  469. taskTime = 2,
  470. color = {1,2,3,4},
  471. totalAttack = 20,
  472. minAttack = {1,1,1,1},
  473. reward = {{qa=1,count=30}}
  474. },
  475. {
  476. id = 26,
  477. name = '东海试炼1',
  478. qa = 2,
  479. type = 3,
  480. available = true,
  481. weight = {0,5,10,5,0,0},
  482. cdTime = 0,
  483. taskTime = 2,
  484. color = {1,2,3,4},
  485. totalAttack = 20,
  486. minAttack = {1,1,1,1},
  487. reward = {{qa=1,count=30}}
  488. },
  489. {
  490. id = 27,
  491. name = '东海试炼2',
  492. qa = 2,
  493. type = 3,
  494. available = true,
  495. weight = {0,5,10,5,0,0},
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  1127. optionalHero = {1021},
  1128. displayTreasure = {id=30000},
  1129. reward = {{id=101,count=4},{id=102,count=10}},
  1130. optionalReward = {{id=101,count=30}}
  1131. },
  1132. {
  1133. id = 70,
  1134. name = '大闹天宫13',
  1135. qa = 4,
  1136. type = 20,
  1137. available = true,
  1138. weight = {0,0,0,0,10,5},
  1139. cdTime = 20,
  1140. taskTime = 4,
  1141. color = {1,2,3,4},
  1142. totalAttack = 40,
  1143. minAttack = {1,1,1,1},
  1144. optionalHero = {1031},
  1145. displayTreasure = {id=30000},
  1146. reward = {{id=101,count=131},{id=102,count=10}},
  1147. optionalReward = {{id=101,count=4}}
  1148. },
  1149. {
  1150. id = 71,
  1151. name = '大闹天宫14',
  1152. qa = 4,
  1153. type = 21,
  1154. available = true,
  1155. weight = {0,0,0,0,10,5},
  1156. cdTime = 20,
  1157. taskTime = 4,
  1158. color = {1,2,3,4},
  1159. totalAttack = 40,
  1160. minAttack = {1,1,1,1},
  1161. optionalHero = {4021},
  1162. event = {4},
  1163. eventWeight = {100},
  1164. failWeight = 100,
  1165. punishPercent = 50,
  1166. reward = {{id=101,count=21},{id=102,count=10}},
  1167. optionalReward = {{id=101,count=131}},
  1168. helpReward = {{id=104,count=10}}
  1169. },
  1170. {
  1171. id = 72,
  1172. name = '沧海一粟1',
  1173. qa = 5,
  1174. type = 22,
  1175. available = true,
  1176. weight = {0,0,0,0,10,5},
  1177. cdTime = 48,
  1178. taskTime = 4,
  1179. color = {1,2,3,4},
  1180. totalAttack = 40,
  1181. minAttack = {1,1,1,1},
  1182. reward = {{id=101,count=69},{id=102,count=10}}
  1183. },
  1184. {
  1185. id = 73,
  1186. name = '化境之路1',
  1187. qa = 5,
  1188. type = 23,
  1189. available = true,
  1190. weight = {0,0,0,0,10,5},
  1191. cdTime = 30,
  1192. taskTime = 5,
  1193. color = {1,2,3,4},
  1194. totalAttack = 99,
  1195. minAttack = {1,1,1,1},
  1196. optionalHero = {1012},
  1197. event = {5},
  1198. eventWeight = {100},
  1199. failWeight = 100,
  1200. punishPercent = 50,
  1201. reward = {{id=101,count=3},{id=102,count=10}},
  1202. optionalReward = {{id=101,count=3}},
  1203. helpReward = {{id=104,count=10}}
  1204. },
  1205. {
  1206. id = 74,
  1207. name = '化境之路2',
  1208. qa = 5,
  1209. type = 24,
  1210. available = true,
  1211. weight = {0,0,0,0,10,5},
  1212. cdTime = 30,
  1213. taskTime = 5,
  1214. color = {1,2,3,4},
  1215. totalAttack = 99,
  1216. minAttack = {1,1,1,1},
  1217. failWeight = 100,
  1218. punishPercent = 50,
  1219. reward = {{id=101,count=40},{id=102,count=10}}
  1220. },
  1221. {
  1222. id = 75,
  1223. name = '化境之路3',
  1224. qa = 5,
  1225. type = 25,
  1226. available = true,
  1227. weight = {0,0,0,0,10,5},
  1228. cdTime = 30,
  1229. taskTime = 5,
  1230. color = {1,2,3,4},
  1231. totalAttack = 99,
  1232. minAttack = {1,1,1,1},
  1233. reward = {{id=101,count=30},{id=102,count=10}}
  1234. },
  1235. {
  1236. id = 76,
  1237. name = '化境之路4',
  1238. qa = 5,
  1239. type = 26,
  1240. available = true,
  1241. weight = {0,0,0,0,10,5},
  1242. cdTime = 30,
  1243. taskTime = 5,
  1244. color = {1,2,3,4},
  1245. totalAttack = 99,
  1246. minAttack = {1,1,1,1},
  1247. reward = {{id=101,count=4},{id=102,count=10}}
  1248. },
  1249. {
  1250. id = 77,
  1251. name = '化境之路5',
  1252. qa = 5,
  1253. type = 27,
  1254. available = true,
  1255. weight = {0,0,0,0,10,5},
  1256. cdTime = 30,
  1257. taskTime = 5,
  1258. color = {1,2,3,4},
  1259. totalAttack = 99,
  1260. minAttack = {1,1,1,1},
  1261. event = {5},
  1262. eventWeight = {100},
  1263. failWeight = 100,
  1264. punishPercent = 50,
  1265. reward = {{id=101,count=131},{id=102,count=10}},
  1266. helpReward = {{id=104,count=10}}
  1267. },
  1268. {
  1269. id = 78,
  1270. name = '化境之路6',
  1271. qa = 5,
  1272. type = 28,
  1273. available = true,
  1274. weight = {0,0,0,0,10,5},
  1275. cdTime = 30,
  1276. taskTime = 5,
  1277. color = {1,2,3,4},
  1278. totalAttack = 99,
  1279. minAttack = {1,1,1,1},
  1280. reward = {{id=101,count=21},{id=102,count=10}}
  1281. },
  1282. {
  1283. id = 79,
  1284. name = '化境之路7',
  1285. qa = 5,
  1286. type = 29,
  1287. available = true,
  1288. weight = {0,0,0,0,10,5},
  1289. cdTime = 30,
  1290. taskTime = 5,
  1291. color = {1,2,3,4},
  1292. totalAttack = 99,
  1293. minAttack = {1,1,1,1},
  1294. reward = {{id=101,count=69},{id=102,count=10}}
  1295. },
  1296. {
  1297. id = 80,
  1298. name = '化境之路8',
  1299. qa = 5,
  1300. type = 30,
  1301. available = true,
  1302. weight = {0,0,0,0,10,5},
  1303. cdTime = 30,
  1304. taskTime = 5,
  1305. color = {1,2,3,4},
  1306. totalAttack = 99,
  1307. minAttack = {1,1,1,1},
  1308. reward = {{id=101,count=3},{id=102,count=10}}
  1309. },
  1310. {
  1311. id = 81,
  1312. name = '化境之路9',
  1313. qa = 5,
  1314. type = 31,
  1315. available = true,
  1316. weight = {0,0,0,0,10,5},
  1317. cdTime = 30,
  1318. taskTime = 5,
  1319. color = {1,2,3,4},
  1320. totalAttack = 99,
  1321. minAttack = {1,1,1,1},
  1322. event = {5},
  1323. eventWeight = {100},
  1324. failWeight = 100,
  1325. punishPercent = 50,
  1326. reward = {{id=101,count=40},{id=102,count=10}},
  1327. helpReward = {{id=104,count=10}}
  1328. },
  1329. {
  1330. id = 82,
  1331. name = '成魔之法1',
  1332. qa = 6,
  1333. type = 32,
  1334. available = true,
  1335. weight = {0,0,0,0,10,5},
  1336. cdTime = 72,
  1337. taskTime = 5,
  1338. color = {1,2,3,4},
  1339. totalAttack = 99,
  1340. minAttack = {1,1,1,1},
  1341. reward = {{id=101,count=30},{id=102,count=10}}
  1342. },
  1343. {
  1344. id = 86,
  1345. name = '成魔之法2',
  1346. qa = 6,
  1347. type = 33,
  1348. available = true,
  1349. weight = {0,0,0,0,10,5},
  1350. cdTime = 72,
  1351. taskTime = 5,
  1352. color = {1,2,3,4},
  1353. totalAttack = 99,
  1354. minAttack = {16,1,1,1},
  1355. reward = {{id=101,count=3},{id=102,count=10}}
  1356. },
  1357. {
  1358. id = 87,
  1359. name = '渡劫1',
  1360. qa = 6,
  1361. type = 34,
  1362. available = true,
  1363. weight = {0,0,0,0,10,5},
  1364. cdTime = 30,
  1365. taskTime = 5,
  1366. color = {1,2,3,4},
  1367. totalAttack = 99,
  1368. minAttack = {1,1,1,1},
  1369. reward = {{id=101,count=123},{id=102,count=10}}
  1370. },
  1371. {
  1372. id = 88,
  1373. name = '渡劫2',
  1374. qa = 6,
  1375. type = 35,
  1376. available = true,
  1377. weight = {0,0,0,0,10,5},
  1378. cdTime = 30,
  1379. taskTime = 5,
  1380. color = {1,2,3,4},
  1381. totalAttack = 99,
  1382. minAttack = {1,1,1,1},
  1383. reward = {{id=101,count=3},{id=102,count=10}}
  1384. },
  1385. {
  1386. id = 89,
  1387. name = '渡劫3',
  1388. qa = 6,
  1389. type = 36,
  1390. available = true,
  1391. weight = {0,0,0,0,10,5},
  1392. cdTime = 30,
  1393. taskTime = 5,
  1394. color = {1,2,3,4},
  1395. totalAttack = 99,
  1396. minAttack = {1,1,1,1},
  1397. event = {5},
  1398. eventWeight = {100},
  1399. failWeight = 100,
  1400. punishPercent = 50,
  1401. reward = {{id=101,count=40},{id=102,count=10}},
  1402. helpReward = {{id=104,count=10}}
  1403. },
  1404. {
  1405. id = 90,
  1406. name = '渡劫4',
  1407. qa = 6,
  1408. type = 37,
  1409. available = true,
  1410. weight = {0,0,0,0,10,5},
  1411. cdTime = 30,
  1412. taskTime = 5,
  1413. color = {1,2,3,4},
  1414. totalAttack = 99,
  1415. minAttack = {1,1,1,1},
  1416. reward = {{id=101,count=40},{id=102,count=10}}
  1417. },
  1418. {
  1419. id = 91,
  1420. name = '渡劫5',
  1421. qa = 6,
  1422. type = 38,
  1423. available = true,
  1424. weight = {0,0,0,0,10,5},
  1425. cdTime = 30,
  1426. taskTime = 5,
  1427. color = {1,2,3,4},
  1428. totalAttack = 99,
  1429. minAttack = {1,1,1,1},
  1430. event = {4},
  1431. eventWeight = {100},
  1432. failWeight = 100,
  1433. punishPercent = 50,
  1434. reward = {{id=101,count=40},{id=102,count=10}},
  1435. helpReward = {{id=104,count=10}}
  1436. },
  1437. {
  1438. id = 92,
  1439. name = '渡劫6',
  1440. qa = 6,
  1441. type = 39,
  1442. available = true,
  1443. weight = {0,0,0,0,10,5},
  1444. cdTime = 30,
  1445. taskTime = 5,
  1446. color = {1,2,3,4},
  1447. totalAttack = 99,
  1448. minAttack = {1,1,1,1},
  1449. reward = {{id=101,count=40},{id=102,count=10}}
  1450. },
  1451. {
  1452. id = 93,
  1453. name = '渡劫7',
  1454. qa = 6,
  1455. type = 40,
  1456. available = true,
  1457. weight = {0,0,0,0,10,5},
  1458. cdTime = 30,
  1459. taskTime = 5,
  1460. color = {1,2,3,4},
  1461. totalAttack = 99,
  1462. minAttack = {1,1,1,1},
  1463. event = {5},
  1464. eventWeight = {100},
  1465. failWeight = 100,
  1466. punishPercent = 50,
  1467. reward = {{id=101,count=40},{id=102,count=10}},
  1468. helpReward = {{id=104,count=10}}
  1469. },
  1470. {
  1471. id = 94,
  1472. name = '渡劫8',
  1473. qa = 6,
  1474. type = 41,
  1475. available = true,
  1476. weight = {0,0,0,0,10,5},
  1477. cdTime = 30,
  1478. taskTime = 5,
  1479. color = {1,2,3,4},
  1480. totalAttack = 99,
  1481. minAttack = {1,1,1,1},
  1482. reward = {{id=101,count=40},{id=102,count=10}}
  1483. },
  1484. {
  1485. id = 95,
  1486. name = '渡劫9',
  1487. qa = 6,
  1488. type = 42,
  1489. available = true,
  1490. weight = {0,0,0,0,10,5},
  1491. cdTime = 30,
  1492. taskTime = 5,
  1493. color = {1,2,3,4},
  1494. totalAttack = 99,
  1495. minAttack = {1,1,1,1},
  1496. reward = {{id=101,count=40},{id=102,count=10}}
  1497. },
  1498. {
  1499. id = 96,
  1500. name = '无上之道1',
  1501. qa = 6,
  1502. type = 43,
  1503. available = true,
  1504. weight = {0,0,0,0,10,5},
  1505. cdTime = 30,
  1506. taskTime = 5,
  1507. color = {1,2,3,4},
  1508. totalAttack = 99,
  1509. minAttack = {1,1,1,1},
  1510. reward = {{id=101,count=40},{id=102,count=10}}
  1511. },
  1512. {
  1513. id = 97,
  1514. name = '弑神1',
  1515. qa = 6,
  1516. type = 44,
  1517. available = true,
  1518. weight = {0,0,0,0,10,5},
  1519. cdTime = 30,
  1520. taskTime = 5,
  1521. color = {1,2,3,4},
  1522. totalAttack = 99,
  1523. minAttack = {1,1,1,1},
  1524. event = {5},
  1525. eventWeight = {100},
  1526. failWeight = 100,
  1527. punishPercent = 50,
  1528. reward = {{id=101,count=114},{id=102,count=10}},
  1529. helpReward = {{id=104,count=10}}
  1530. }
  1531. }
  1532. return root