luafilesystem_dll.dsp 4.8 KB

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  1. # Microsoft Developer Studio Project File - Name="luafilesystem_dll" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
  5. CFG=luafilesystem_dll - Win32 Debug
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "luafilesystem_dll.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "luafilesystem_dll.mak" CFG="luafilesystem_dll - Win32 Debug"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "luafilesystem_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
  19. !MESSAGE "luafilesystem_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
  20. !MESSAGE
  21. # Begin Project
  22. # PROP AllowPerConfigDependencies 0
  23. # PROP Scc_ProjName "luafilesystem_dll"
  24. # PROP Scc_LocalPath ".."
  25. CPP=cl.exe
  26. MTL=midl.exe
  27. RSC=rc.exe
  28. !IF "$(CFG)" == "luafilesystem_dll - Win32 Release"
  29. # PROP BASE Use_MFC 0
  30. # PROP BASE Use_Debug_Libraries 0
  31. # PROP BASE Output_Dir "Release"
  32. # PROP BASE Intermediate_Dir "Release"
  33. # PROP BASE Target_Dir ""
  34. # PROP Use_MFC 0
  35. # PROP Use_Debug_Libraries 0
  36. # PROP Output_Dir "../lib/vc6"
  37. # PROP Intermediate_Dir "luafilesystem_dll/Release"
  38. # PROP Ignore_Export_Lib 0
  39. # PROP Target_Dir ""
  40. # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LUAFILESYSTEM_EXPORTS" /YX /FD /c
  41. # ADD CPP /nologo /MD /W3 /GX /O2 /I "../../external-src/lua50/include" /I "../../compat/src" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LUAFILESYSTEM_EXPORTS" /YX /FD /c
  42. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  43. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  44. # ADD BASE RSC /l 0x416 /d "NDEBUG"
  45. # ADD RSC /l 0x416 /d "NDEBUG"
  46. BSC32=bscmake.exe
  47. # ADD BASE BSC32 /nologo
  48. # ADD BSC32 /nologo
  49. LINK32=link.exe
  50. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
  51. # ADD LINK32 lua50.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"../bin/vc6/lfs.dll" /libpath:"../../external-src/lua50/lib/dll"
  52. # Begin Special Build Tool
  53. SOURCE="$(InputPath)"
  54. PostBuild_Cmds=cd ../bin/vc6 zip.exe luafilesystem-1.2-win32.zip lfs.dll
  55. # End Special Build Tool
  56. !ELSEIF "$(CFG)" == "luafilesystem_dll - Win32 Debug"
  57. # PROP BASE Use_MFC 0
  58. # PROP BASE Use_Debug_Libraries 1
  59. # PROP BASE Output_Dir "Debug"
  60. # PROP BASE Intermediate_Dir "Debug"
  61. # PROP BASE Target_Dir ""
  62. # PROP Use_MFC 0
  63. # PROP Use_Debug_Libraries 1
  64. # PROP Output_Dir "../lib/vc6"
  65. # PROP Intermediate_Dir "luafilesystem_dll/Debug"
  66. # PROP Ignore_Export_Lib 0
  67. # PROP Target_Dir ""
  68. # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LUAFILESYSTEM_EXPORTS" /YX /FD /GZ /c
  69. # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../external-src/lua50/include" /I "../../compat/src" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LUAFILESYSTEM_EXPORTS" /YX /FD /GZ /c
  70. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  71. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  72. # ADD BASE RSC /l 0x416 /d "_DEBUG"
  73. # ADD RSC /l 0x416 /d "_DEBUG"
  74. BSC32=bscmake.exe
  75. # ADD BASE BSC32 /nologo
  76. # ADD BSC32 /nologo
  77. LINK32=link.exe
  78. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
  79. # ADD LINK32 lua50.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"../bin/vc6/lfsd.dll" /pdbtype:sept /libpath:"../../external-src/lua50/lib/dll"
  80. !ENDIF
  81. # Begin Target
  82. # Name "luafilesystem_dll - Win32 Release"
  83. # Name "luafilesystem_dll - Win32 Debug"
  84. # Begin Group "Source Files"
  85. # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
  86. # Begin Source File
  87. SOURCE="..\..\compat\src\compat-5.1.c"
  88. # End Source File
  89. # Begin Source File
  90. SOURCE=..\src\lfs.c
  91. # End Source File
  92. # Begin Source File
  93. SOURCE=.\lfs.def
  94. # End Source File
  95. # End Group
  96. # Begin Group "Header Files"
  97. # PROP Default_Filter "h;hpp;hxx;hm;inl"
  98. # Begin Source File
  99. SOURCE="..\..\compat\src\compat-5.1.h"
  100. # End Source File
  101. # Begin Source File
  102. SOURCE=..\src\lfs.h
  103. # End Source File
  104. # End Group
  105. # Begin Group "Resource Files"
  106. # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
  107. # End Group
  108. # End Target
  109. # End Project