local root = { { id = 11041, isAdd = 2, effectGroup = {2120113}, color = 1, skillDescription = '死亡后,自身位置变为万能灵晶', talentGradePer = 1, oldHeroName = '医师', newHeroName = '除灵十里', heroId = 1041 }, { id = 11091, isAdd = 2, effectGroup = {2120114}, color = 1, exBuffIds = {20001,20101}, exSkillIds = {1021,1091}, skillDescription = '普通状态下,受到致命伤害时,可保留1灵力', talentGradePer = 1, oldHeroName = '海德博士', newHeroName = '重生盈缺', heroId = 1091 }, { id = 13021, isAdd = 2, effectGroup = {5130202}, color = 3, skillDescription = '召唤后,随机1个我方技能灵晶,其相邻2个位置变为同色灵晶', talentGradePer = 1, oldHeroName = '罗杰', newHeroName = '通灵一叶', heroId = 3021 }, { id = 13041, isAdd = 2, effectGroup = {2120116}, color = 3, skillDescription = '被击杀时,对方所有单位将分担对等灵力的一半伤害', talentGradePer = 1, oldHeroName = '极限特工', newHeroName = '玉碎小青', heroId = 3041 }, { id = 14031, isAdd = 2, effectGroup = {2120115}, color = 4, skillDescription = '死亡后,自身位置生成一个技能灵晶', talentGradePer = 1, oldHeroName = '化学老师', newHeroName = '刺客无情', heroId = 2121 }, { id = 14071, isAdd = 2, effectGroup = {2120118}, color = 2, skillDescription = '被攻击时,会转移一半的伤害到血量最高的伙伴上', talentGradePer = 1, oldHeroName = '忍者', newHeroName = '弹射千两', heroId = 4071 }, { id = 13101, isAdd = 2, effectGroup = {2120119}, color = 2, exBuffIds = {21001}, exSkillIds = {3101}, skillDescription = '非狂暴状态每回合吸取神龛1.5倍灵力的信仰提升自己,信仰不足则不吸取', talentGradePer = 1, oldHeroName = '汤米', newHeroName = '狂暴乔乔', heroId = 4031 }, { id = 12111, isAdd = 2, effectGroup = {5230304}, color = 2, skillDescription = '召唤后,复制对方1个技能到自己场上', talentGradePer = 1, oldHeroName = '金羽', newHeroName = '侠盗金羽', heroId = 2111 } } return root