local root = { { id = 1, name = '野兽骚动1', qa = 1, type = 1, available = false, weight = {10,10,0,0,0,0}, cdTime = 0, taskTime = 1, color = {1,2,3,4}, totalAttack = 10, minAttack = {1,1,1,1}, event = {1}, eventWeight = {100}, failWeight = 100, punishPercent = 10, displayTreasure = {id=30000}, reward = {{id=101,count=10},{id=102,count=9}}, helpReward = {{id=104,count=800}} }, { id = 2, name = '野兽骚动2', qa = 1, type = 2, available = true, weight = {10,10,0,0,0,0}, cdTime = 0, taskTime = 1, color = {1,1,4,3}, totalAttack = 10, minAttack = {2,1,1,1}, specificHero = {{heroId=1011,attack=2,pos=1}}, event = {1}, eventWeight = {100}, failWeight = 100, punishPercent = 10, reward = {{id=401,count=20}}, helpReward = {{id=104,count=9}} }, { id = 3, name = '野兽骚动3', qa = 1, type = 3, available = true, weight = {10,10,0,0,0,0}, cdTime = 0, taskTime = 1, color = {1,1,2,2}, totalAttack = 50, minAttack = {1,1,12,1}, specificHero = {{heroId=1011,attack=2,pos=1},{heroId=2011,attack=2,pos=3}}, event = {1}, eventWeight = {100}, failWeight = 100, punishPercent = 10, reward = {{id=402,count=30}}, helpReward = {{id=104,count=9}} }, { id = 4, name = '野兽骚动4', qa = 1, type = 4, available = true, weight = {10,10,0,0,0,0}, cdTime = 0, taskTime = 1, color = {1,2,3,4}, totalAttack = 50, minAttack = {1,1,12,1}, event = {1}, eventWeight = {100}, failWeight = 100, punishPercent = 10, reward = {{id=403,count=30}}, helpReward = {{id=104,count=9}} }, { id = 5, name = '野兽骚动5', qa = 1, type = 5, available = true, weight = {10,10,0,0,0,0}, cdTime = 0, taskTime = 1, color = {1,2,3,4}, totalAttack = 50, minAttack = {1,15,1,1}, event = {1}, eventWeight = {100}, failWeight = 100, punishPercent = 10, reward = {{id=404,count=40}}, helpReward = {{id=104,count=9}} }, { id = 6, name = '野兽骚动6', qa = 1, type = 6, available = true, weight = {10,10,0,0,0,0}, cdTime = 0, taskTime = 1, color = {1,2,3,4}, totalAttack = 50, minAttack = {1,1,22,1}, event = {1}, eventWeight = {100}, failWeight = 100, punishPercent = 10, reward = {{id=501,count=30}}, helpReward = {{id=104,count=9}} }, { id = 7, name = '野兽骚动7', qa = 1, type = 7, available = true, weight = {10,10,0,0,0,0}, cdTime = 0, taskTime = 1, color = {1,2,3,4}, totalAttack = 10, minAttack = {1,1,1,1}, event = {2,3}, eventWeight = {50,50}, failWeight = 100, punishPercent = 50, reward = {{id=502,count=4}}, helpReward = {{id=104,count=9}} }, { id = 8, name = '野兽骚动8', qa = 1, type = 8, available = true, weight = {10,10,0,0,0,0}, cdTime = 0, taskTime = 1, color = {1,2,3,4}, totalAttack = 100, minAttack = {27,27,27,1}, optionalHero = {1011}, event = {2,3}, eventWeight = {50,50}, failWeight = 100, punishPercent = 50, reward = {{id=503,count=131}}, optionalReward = {{id=101,count=131}}, helpReward = {{id=104,count=9}} }, { id = 9, name = '野兽骚动9', qa = 1, type = 9, available = true, weight = {10,10,0,0,0,0}, cdTime = 0, taskTime = 1, color = {1,2,3,4}, totalAttack = 101, minAttack = {27,27,27,1}, optionalHero = {1031}, event = {2,3}, eventWeight = {50,50}, failWeight = 100, punishPercent = 50, reward = {{id=632,count=1}}, optionalReward = {{id=101,count=31}}, helpReward = {{id=104,count=9}} }, { id = 10, name = '野兽骚动10', qa = 1, type = 1, available = true, weight = {10,10,0,0,0,0}, cdTime = 0, taskTime = 1, color = {1,2,3,4}, totalAttack = 102, minAttack = {27,27,27,1}, event = {2,3}, eventWeight = {50,50}, failWeight = 100, punishPercent = 50, reward = {{id=801,count=3}}, helpReward = {{id=104,count=9}} }, { id = 11, name = '调查山林1', qa = 1, type = 1, available = true, weight = {10,10,0,0,0,0}, cdTime = 0, taskTime = 1, color = {1,2,3,4}, totalAttack = 100, minAttack = {16,16,16,16}, event = {2,3}, eventWeight = {50,50}, failWeight = 100, punishPercent = 50, reward = {{id=802,count=10}}, helpReward = {{id=104,count=9}} }, { id = 12, name = '调查山林2', qa = 1, type = 1, available = true, weight = {10,10,0,0,0,0}, cdTime = 0, taskTime = 1, color = {3,4,4,3}, totalAttack = 100, minAttack = {16,16,16,16}, event = {2,3}, eventWeight = {50,50}, failWeight = 100, punishPercent = 50, reward = {{id=901,count=1}}, helpReward = {{id=104,count=9}} }, { id = 13, name = '调查山林3', qa = 1, type = 1, available = true, weight = {10,10,0,0,0,0}, cdTime = 0, taskTime = 1, color = {3,4,4,3}, totalAttack = 100, minAttack = {16,16,16,16}, event = {2,3}, eventWeight = {50,50}, failWeight = 100, punishPercent = 50, reward = {{id=22904,count=1}}, helpReward = {{id=104,count=9}} }, { id = 14, name = '调查山林4', qa = 1, type = 1, available = true, weight = {10,10,0,0,0,0}, cdTime = 0, taskTime = 1, color = {3,4,4,3}, totalAttack = 100, minAttack = {22,22,22,1}, event = {2,3}, eventWeight = {50,50}, failWeight = 100, punishPercent = 50, reward = {{id=30000,count=1}}, helpReward = {{id=104,count=9}} }, { id = 15, name = '调查山林5', qa = 1, type = 1, available = true, weight = {10,10,0,0,0,0}, cdTime = 0, taskTime = 1, color = {1,2,3,4}, totalAttack = 100, minAttack = {22,22,1,1}, event = {2,3}, eventWeight = {50,50}, failWeight = 100, punishPercent = 50, reward = {{id=501,count=1}}, helpReward = {{id=104,count=9}} }, { id = 16, name = '调查山林6', qa = 1, type = 1, available = true, weight = {10,10,0,0,0,0}, cdTime = 0, taskTime = 1, color = {1,2,3,4}, totalAttack = 100, minAttack = {22,22,1,1}, event = {2,3}, eventWeight = {50,50}, failWeight = 100, punishPercent = 50, reward = {{id=502,count=1}}, helpReward = {{id=104,count=9}} }, { id = 17, name = '调查山林7', qa = 1, type = 1, available = true, weight = {10,10,0,0,0,0}, cdTime = 0, taskTime = 1, color = {1,2,3,4}, totalAttack = 100, minAttack = {22,22,1,1}, event = {2,3}, eventWeight = {50,50}, failWeight = 100, punishPercent = 50, reward = {{id=503,count=1}}, helpReward = {{id=104,count=9}} }, { id = 18, name = '护送派遣', qa = 2, type = 2, available = true, weight = {1,5,10,0,0}, cdTime = 0, taskTime = 1, color = {1,2,3,4}, totalAttack = 10, minAttack = {8,1,1,1}, event = {2,3}, eventWeight = {50,50}, failWeight = 100, punishPercent = 50, reward = {{id=1011,count=131}}, helpReward = {{id=104,count=9}} }, { id = 19, name = '风云洞探秘1', qa = 2, type = 3, available = true, weight = {0,5,10,5,0,0}, cdTime = 0, taskTime = 1, color = {1,2,3,4}, totalAttack = 10, minAttack = {1,4,1,1}, event = {2,3}, eventWeight = {50,50}, failWeight = 100, punishPercent = 50, reward = {{id=1011,count=21}}, helpReward = {{id=104,count=9}} }, { id = 20, name = '风云洞探秘2', qa = 2, type = 3, available = true, weight = {0,5,10,5,0,0}, cdTime = 0, taskTime = 1, color = {1,2,3,4}, totalAttack = 10, minAttack = {1,1,4,1}, event = {2,3}, eventWeight = {50,50}, failWeight = 100, punishPercent = 50, reward = {{id=1011,count=3}}, helpReward = {{id=104,count=9}} }, { id = 21, name = '风云洞探秘3', qa = 2, type = 3, available = true, weight = {0,5,10,5,0,0}, cdTime = 0, taskTime = 1, color = {1,2,3,4}, totalAttack = 10, minAttack = {1,1,1,4}, event = {2,3}, eventWeight = {50,50}, failWeight = 100, punishPercent = 50, reward = {{id=1011,count=131}}, helpReward = {{id=104,count=9}} }, { id = 22, name = '风云洞探秘4', qa = 2, type = 3, available = true, weight = {0,5,10,5,0,0}, cdTime = 0, taskTime = 1, color = {1,4,4,3}, totalAttack = 10, minAttack = {2,1,1,1}, specificHero = {{heroId=1011,attack=2,pos=1}}, event = {2,3}, eventWeight = {50,50}, failWeight = 100, punishPercent = 50, reward = {{id=1011,count=21}}, helpReward = {{id=104,count=9}} }, { id = 23, name = '风云洞探秘5', qa = 2, type = 3, available = true, weight = {0,5,10,5,0,0}, cdTime = 0, taskTime = 2, color = {1,2,3,4}, totalAttack = 10, minAttack = {1,1,1,1}, event = {2}, eventWeight = {100}, failWeight = 100, punishPercent = 50, reward = {{id=1011,count=10}}, helpReward = {{id=104,count=9}} }, { id = 24, name = '风云洞探秘6', qa = 2, type = 3, available = true, weight = {0,5,10,5,0,0}, cdTime = 0, taskTime = 2, color = {1,2,3,4}, totalAttack = 10, minAttack = {1,1,1,1}, reward = {{id=1011,count=20}} }, { id = 25, name = '风云洞探秘7', qa = 2, type = 3, available = true, weight = {0,5,10,5,0,0}, cdTime = 0, taskTime = 2, color = {1,2,3,4}, totalAttack = 20, minAttack = {1,1,1,1}, reward = {{qa=1,count=30}} }, { id = 26, name = '东海试炼1', qa = 2, type = 3, available = true, weight = {0,5,10,5,0,0}, cdTime = 0, taskTime = 2, color = {1,2,3,4}, totalAttack = 20, minAttack = {1,1,1,1}, reward = {{qa=1,count=30}} }, { id = 27, name = '东海试炼2', qa = 2, type = 3, available = true, weight = {0,5,10,5,0,0}, cdTime = 0, taskTime = 2, color = {1,2,3,4}, totalAttack = 20, minAttack = {1,1,1,1}, reward = {{qa=1,count=40}} }, { id = 28, name = '东海试炼3', qa = 2, type = 3, available = true, weight = {0,5,10,5,0,0}, cdTime = 0, taskTime = 2, color = {1,2,3,4}, totalAttack = 20, minAttack = {1,1,1,1}, reward = {{qa=1,count=30}} }, { id = 29, name = '东海试炼4', qa = 2, type = 3, available = true, weight = {0,5,10,5,0,0}, cdTime = 0, taskTime = 2, color = {1,2,3,4}, totalAttack = 20, minAttack = {1,1,1,1}, reward = {{qa=1,count=4}} }, { id = 30, name = '东海试炼5', qa = 2, type = 3, available = true, weight = {0,5,10,5,0,0}, cdTime = 0, taskTime = 2, color = {1,2,3,4}, totalAttack = 20, minAttack = {1,1,1,1}, reward = {{qa=1,count=131}} }, { id = 31, name = '东海试炼6', qa = 2, type = 3, available = true, weight = {0,5,10,5,0,0}, cdTime = 0, taskTime = 2, color = {1,2,3,4}, totalAttack = 20, minAttack = {1,1,1,1}, reward = {{qa=1,count=21}} }, { id = 32, name = '东海试炼7', qa = 2, type = 3, available = true, weight = {0,5,10,5,0,0}, cdTime = 0, taskTime = 2, color = {1,2,3,4}, totalAttack = 20, minAttack = {1,1,1,1}, reward = {{qa=1,count=3}} }, { id = 33, name = '东海试炼8', qa = 2, type = 3, available = true, weight = {0,5,10,5,0,0}, cdTime = 0, taskTime = 2, color = {1,2,3,4}, totalAttack = 20, minAttack = {1,1,1,1}, reward = {{qa=1,count=10}} }, { id = 34, name = '东海试炼9', qa = 2, type = 3, available = true, weight = {0,5,10,5,0,0}, cdTime = 0, taskTime = 3, color = {1,2,3,4}, totalAttack = 20, minAttack = {1,1,1,1}, event = {3,4}, eventWeight = {50,50}, failWeight = 100, punishPercent = 50, reward = {{qa=1,count=20}}, helpReward = {{id=104,count=10}} }, { id = 35, name = '剿灭狼王1', qa = 3, type = 2, available = true, weight = {0,3,10,20,10,0}, cdTime = 0, taskTime = 3, color = {1,2,3,4}, totalAttack = 20, minAttack = {1,1,1,1}, optionalHero = {1011}, reward = {{qa=1,count=21}}, optionalReward = {{id=102,count=21}} }, { id = 36, name = '天降神兵1', qa = 2, type = 5, available = true, weight = {0,5,10,5,0,0}, cdTime = 0, taskTime = 3, color = {1,2,3,4}, totalAttack = 20, minAttack = {1,1,1,1}, reward = {{qa=1,count=3}} }, { id = 37, name = '天降神兵2', qa = 2, type = 5, available = true, weight = {0,5,10,5,0,0}, cdTime = 0, taskTime = 3, color = {1,2,3,4}, totalAttack = 20, minAttack = {1,1,1,1}, reward = {{qa=1,count=10}} }, { id = 38, name = '天降神兵3', qa = 2, type = 5, available = true, weight = {0,5,10,5,0,0}, cdTime = 0, taskTime = 3, color = {1,2,3,4}, totalAttack = 20, minAttack = {1,1,1,1}, reward = {{qa=1,count=20}} }, { id = 39, name = '天降神兵4', qa = 2, type = 5, available = true, weight = {0,5,10,5,0,0}, cdTime = 0, taskTime = 3, color = {1,2,3,4}, totalAttack = 20, minAttack = {1,1,1,1}, reward = {{qa=2,count=21}} }, { id = 40, name = '天降神兵5', qa = 3, type = 5, available = true, weight = {0,5,10,5,0,0}, cdTime = 0, taskTime = 3, color = {1,2,3,4}, totalAttack = 20, minAttack = {1,1,1,1}, reward = {{qa=2,count=3}} }, { id = 41, name = '天降神兵6', qa = 3, type = 5, available = true, weight = {0,5,10,5,0,0}, cdTime = 0, taskTime = 3, color = {1,2,3,4}, totalAttack = 20, minAttack = {1,1,1,1}, reward = {{qa=2,count=10}} }, { id = 42, name = '天降神兵7', qa = 3, type = 5, available = true, weight = {0,5,10,5,0,0}, cdTime = 0, taskTime = 3, color = {1,2,3,4}, totalAttack = 20, minAttack = {1,1,1,1}, reward = {{qa=2,count=20}} }, { id = 43, name = '天降神兵8', qa = 3, type = 5, available = true, weight = {0,5,10,5,0,0}, cdTime = 0, taskTime = 3, color = {1,2,3,4}, totalAttack = 20, minAttack = {1,1,1,1}, reward = {{qa=1,count=21},{qa=2,count=10}} }, { id = 44, name = '地府挑战1', qa = 3, type = 6, available = true, weight = {0,0,10,10,5,5}, cdTime = 0, taskTime = 3, color = {1,2,3,4}, totalAttack = 20, minAttack = {1,1,1,6}, specificHero = {{heroId=4051,attack=6,pos=4}}, event = {3}, eventWeight = {100}, failWeight = 100, punishPercent = 50, reward = {{qa=1,count=30},{qa=2,count=10}}, helpReward = {{id=104,count=10}} }, { id = 45, name = '地府挑战2', qa = 3, type = 6, available = true, weight = {0,0,10,10,5,5}, cdTime = 0, taskTime = 3, color = {1,2,3,4}, totalAttack = 20, minAttack = {1,1,1,1}, reward = {{qa=1,count=30},{qa=2,count=10}} }, { id = 46, name = '地府挑战3', qa = 3, type = 6, available = true, weight = {0,0,10,10,5,5}, cdTime = 0, taskTime = 3, color = {1,2,3,4}, totalAttack = 20, minAttack = {1,1,1,1}, reward = {{qa=1,count=40},{qa=2,count=10}} }, { id = 47, name = '地府挑战4', qa = 3, type = 6, available = true, weight = {0,0,10,10,5,5}, cdTime = 0, taskTime = 3, color = {1,2,3,4}, totalAttack = 20, minAttack = {1,1,1,1}, reward = {{qa=1,count=30},{qa=2,count=10}} }, { id = 48, name = '地府挑战5', qa = 3, type = 6, available = true, weight = {0,0,10,10,5,5}, cdTime = 0, taskTime = 3, color = {1,2,3,4}, totalAttack = 20, minAttack = {1,1,1,1}, reward = {{qa=1,count=4},{qa=2,count=10}} }, { id = 49, name = '地府挑战6', qa = 3, type = 6, available = true, weight = {0,0,10,10,5,5}, cdTime = 0, taskTime = 3, color = {1,2,3,4}, totalAttack = 20, minAttack = {1,1,1,1}, reward = {{qa=1,count=131},{qa=2,count=10},{qa=3,count=10}} }, { id = 50, name = '地府挑战7', qa = 3, type = 6, available = true, weight = {0,0,10,10,5,5}, cdTime = 0, taskTime = 3, color = {1,2,3,4}, totalAttack = 35, minAttack = {1,1,1,1}, reward = {{qa=1,count=21},{qa=2,count=10},{qa=3,count=10}} }, { id = 51, name = '地府挑战8', qa = 3, type = 6, available = true, weight = {0,0,10,10,5,5}, cdTime = 0, taskTime = 3, color = {1,2,3,4}, totalAttack = 35, minAttack = {1,1,1,1}, reward = {{qa=1,count=3},{qa=2,count=10},{qa=3,count=10}} }, { id = 52, name = '地府挑战9', qa = 3, type = 6, available = true, weight = {0,0,10,10,5,5}, cdTime = 0, taskTime = 3, color = {1,2,3,4}, totalAttack = 35, minAttack = {1,1,1,1}, reward = {{qa=1,count=10},{qa=2,count=10},{qa=3,count=10}} }, { id = 53, name = '地府挑战10', qa = 3, type = 6, available = true, weight = {0,0,10,10,5,5}, cdTime = 0, taskTime = 3, color = {1,2,3,4}, totalAttack = 35, minAttack = {1,1,1,1}, reward = {{qa=1,count=20},{qa=2,count=10},{qa=3,count=10}} }, { id = 54, name = '地府挑战11', qa = 3, type = 6, available = true, weight = {0,0,10,10,5,5}, cdTime = 0, taskTime = 3, color = {1,2,3,4}, totalAttack = 35, minAttack = {1,1,1,1}, reward = {{qa=1,count=30},{qa=2,count=10},{qa=3,count=10}} }, { id = 55, name = '地府挑战12', qa = 3, type = 6, available = true, weight = {0,0,10,10,5,5}, cdTime = 0, taskTime = 3, color = {1,2,3,4}, totalAttack = 35, minAttack = {1,1,1,1}, reward = {{qa=1,count=30},{qa=2,count=10},{qa=3,count=10}} }, { id = 56, name = '地府挑战13', qa = 3, type = 6, available = true, weight = {0,0,10,10,5,5}, cdTime = 0, taskTime = 3, color = {1,2,3,4}, totalAttack = 35, minAttack = {1,1,1,1}, failWeight = 100, punishPercent = 50, reward = {{id=1101,count=40},{qa=1,count=10}} }, { id = 57, name = '蓬莱仙境1', qa = 4, type = 7, available = true, weight = {0,0,10,10,5,5}, cdTime = 48, taskTime = 3, color = {1,2,3,4}, totalAttack = 35, minAttack = {1,1,1,1}, reward = {{id=1101,count=40},{qa=1,count=10}} }, { id = 58, name = '西游始行1', qa = 4, type = 8, available = true, weight = {0,0,0,10,10,5}, cdTime = 10, taskTime = 3, color = {1,2,3,4}, totalAttack = 35, minAttack = {1,1,1,6}, specificHero = {{heroId=4051,attack=6,pos=4}}, event = {3}, eventWeight = {100}, nextTaskId = 59, failWeight = 100, punishPercent = 50, reward = {{id=1101,count=30},{qa=1,count=10}}, helpReward = {{id=104,count=10}} }, { id = 59, name = '行者降魔2', qa = 4, type = 9, available = false, weight = {0,0,0,10,10,5}, cdTime = 10, taskTime = 4, color = {1,2,3,4}, totalAttack = 35, minAttack = {1,1,1,1}, nextTaskId = 60, reward = {{id=1101,count=4},{qa=1,count=10}} }, { id = 60, name = '群妖聚义3', qa = 4, type = 10, available = false, weight = {0,0,0,10,10,5}, cdTime = 10, taskTime = 4, color = {1,2,3,4}, totalAttack = 35, minAttack = {1,1,1,1}, nextTaskId = 61, reward = {{id=1101,count=131},{qa=1,count=10}} }, { id = 61, name = '三打白骨精4', qa = 4, type = 11, available = false, weight = {0,0,0,10,10,5}, cdTime = 10, taskTime = 4, color = {1,2,3,4}, totalAttack = 35, minAttack = {1,1,1,1}, nextTaskId = 62, reward = {{id=1101,count=21},{qa=1,count=10}} }, { id = 62, name = '会灵元5', qa = 4, type = 12, available = false, weight = {0,0,0,10,10,5}, cdTime = 10, taskTime = 4, color = {1,2,3,4}, totalAttack = 35, minAttack = {1,1,1,1}, nextTaskId = 63, reward = {{id=1101,count=3},{qa=1,count=10}} }, { id = 63, name = '成圣6', qa = 4, type = 13, available = false, weight = {0,0,0,10,10,5}, cdTime = 10, taskTime = 4, color = {1,2,3,4}, totalAttack = 80, minAttack = {1,20,1,1}, specificHero = {{heroId=2041,attack=20,pos=2}}, reward = {{id=1101,count=10},{qa=1,count=10}} }, { id = 64, name = '大闹天宫7', qa = 4, type = 14, available = true, weight = {0,0,0,0,10,5}, cdTime = 20, taskTime = 4, color = {1,2,3,4}, totalAttack = 40, minAttack = {16,1,1,1}, specificHero = {{heroId=1021,attack=16,pos=1}}, reward = {{id=1101,count=20},{qa=1,count=10}} }, { id = 65, name = '大闹天宫8', qa = 4, type = 15, available = true, weight = {0,0,0,0,10,5}, cdTime = 20, taskTime = 4, color = {1,2,3,4}, totalAttack = 40, minAttack = {1,1,1,1}, optionalHero = {1021}, reward = {{id=101,count=30},{id=102,count=10}}, optionalReward = {{id=101,count=20}} }, { id = 66, name = '大闹天宫9', qa = 4, type = 16, available = true, weight = {0,0,0,0,10,5}, cdTime = 20, taskTime = 4, color = {1,2,3,4}, totalAttack = 40, minAttack = {1,1,1,1}, optionalHero = {1021}, reward = {{id=101,count=30},{id=102,count=10}}, optionalReward = {{id=101,count=30}} }, { id = 67, name = '大闹天宫10', qa = 4, type = 17, available = true, weight = {0,0,0,0,10,5}, cdTime = 20, taskTime = 4, color = {1,2,3,4}, totalAttack = 40, minAttack = {1,1,1,1}, optionalHero = {1021}, displayTreasure = {id=30000}, reward = {{id=101,count=40},{id=102,count=10}}, optionalReward = {{id=101,count=30}} }, { id = 68, name = '大闹天宫11', qa = 4, type = 18, available = true, weight = {0,0,0,0,10,5}, cdTime = 20, taskTime = 4, color = {1,2,3,4}, totalAttack = 40, minAttack = {1,1,1,1}, optionalHero = {1021}, displayTreasure = {id=30000}, reward = {{id=101,count=30},{id=102,count=10}}, optionalReward = {{id=101,count=40}} }, { id = 69, name = '大闹天宫12', qa = 4, type = 19, available = true, weight = {0,0,0,0,10,5}, cdTime = 20, taskTime = 4, color = {1,2,3,4}, totalAttack = 40, minAttack = {1,1,1,1}, optionalHero = {1021}, displayTreasure = {id=30000}, reward = {{id=101,count=4},{id=102,count=10}}, optionalReward = {{id=101,count=30}} }, { id = 70, name = '大闹天宫13', qa = 4, type = 20, available = true, weight = {0,0,0,0,10,5}, cdTime = 20, taskTime = 4, color = {1,2,3,4}, totalAttack = 40, minAttack = {1,1,1,1}, optionalHero = {1031}, displayTreasure = {id=30000}, reward = {{id=101,count=131},{id=102,count=10}}, optionalReward = {{id=101,count=4}} }, { id = 71, name = '大闹天宫14', qa = 4, type = 21, available = true, weight = {0,0,0,0,10,5}, cdTime = 20, taskTime = 4, color = {1,2,3,4}, totalAttack = 40, minAttack = {1,1,1,1}, optionalHero = {4021}, event = {4}, eventWeight = {100}, failWeight = 100, punishPercent = 50, reward = {{id=101,count=21},{id=102,count=10}}, optionalReward = {{id=101,count=131}}, helpReward = {{id=104,count=10}} }, { id = 72, name = '沧海一粟1', qa = 5, type = 22, available = true, weight = {0,0,0,0,10,5}, cdTime = 48, taskTime = 4, color = {1,2,3,4}, totalAttack = 40, minAttack = {1,1,1,1}, reward = {{id=101,count=69},{id=102,count=10}} }, { id = 73, name = '化境之路1', qa = 5, type = 23, available = true, weight = {0,0,0,0,10,5}, cdTime = 30, taskTime = 5, color = {1,2,3,4}, totalAttack = 99, minAttack = {1,1,1,1}, optionalHero = {1012}, event = {5}, eventWeight = {100}, failWeight = 100, punishPercent = 50, reward = {{id=101,count=3},{id=102,count=10}}, optionalReward = {{id=101,count=3}}, helpReward = {{id=104,count=10}} }, { id = 74, name = '化境之路2', qa = 5, type = 24, available = true, weight = {0,0,0,0,10,5}, cdTime = 30, taskTime = 5, color = {1,2,3,4}, totalAttack = 99, minAttack = {1,1,1,1}, failWeight = 100, punishPercent = 50, reward = {{id=101,count=40},{id=102,count=10}} }, { id = 75, name = '化境之路3', qa = 5, type = 25, available = true, weight = {0,0,0,0,10,5}, cdTime = 30, taskTime = 5, color = {1,2,3,4}, totalAttack = 99, minAttack = {1,1,1,1}, reward = {{id=101,count=30},{id=102,count=10}} }, { id = 76, name = '化境之路4', qa = 5, type = 26, available = true, weight = {0,0,0,0,10,5}, cdTime = 30, taskTime = 5, color = {1,2,3,4}, totalAttack = 99, minAttack = {1,1,1,1}, reward = {{id=101,count=4},{id=102,count=10}} }, { id = 77, name = '化境之路5', qa = 5, type = 27, available = true, weight = {0,0,0,0,10,5}, cdTime = 30, taskTime = 5, color = {1,2,3,4}, totalAttack = 99, minAttack = {1,1,1,1}, event = {5}, eventWeight = {100}, failWeight = 100, punishPercent = 50, reward = {{id=101,count=131},{id=102,count=10}}, helpReward = {{id=104,count=10}} }, { id = 78, name = '化境之路6', qa = 5, type = 28, available = true, weight = {0,0,0,0,10,5}, cdTime = 30, taskTime = 5, color = {1,2,3,4}, totalAttack = 99, minAttack = {1,1,1,1}, reward = {{id=101,count=21},{id=102,count=10}} }, { id = 79, name = '化境之路7', qa = 5, type = 29, available = true, weight = {0,0,0,0,10,5}, cdTime = 30, taskTime = 5, color = {1,2,3,4}, totalAttack = 99, minAttack = {1,1,1,1}, reward = {{id=101,count=69},{id=102,count=10}} }, { id = 80, name = '化境之路8', qa = 5, type = 30, available = true, weight = {0,0,0,0,10,5}, cdTime = 30, taskTime = 5, color = {1,2,3,4}, totalAttack = 99, minAttack = {1,1,1,1}, reward = {{id=101,count=3},{id=102,count=10}} }, { id = 81, name = '化境之路9', qa = 5, type = 31, available = true, weight = {0,0,0,0,10,5}, cdTime = 30, taskTime = 5, color = {1,2,3,4}, totalAttack = 99, minAttack = {1,1,1,1}, event = {5}, eventWeight = {100}, failWeight = 100, punishPercent = 50, reward = {{id=101,count=40},{id=102,count=10}}, helpReward = {{id=104,count=10}} }, { id = 82, name = '成魔之法1', qa = 6, type = 32, available = true, weight = {0,0,0,0,10,5}, cdTime = 72, taskTime = 5, color = {1,2,3,4}, totalAttack = 99, minAttack = {1,1,1,1}, reward = {{id=101,count=30},{id=102,count=10}} }, { id = 86, name = '成魔之法2', qa = 6, type = 33, available = true, weight = {0,0,0,0,10,5}, cdTime = 72, taskTime = 5, color = {1,2,3,4}, totalAttack = 99, minAttack = {16,1,1,1}, reward = {{id=101,count=3},{id=102,count=10}} }, { id = 87, name = '渡劫1', qa = 6, type = 34, available = true, weight = {0,0,0,0,10,5}, cdTime = 30, taskTime = 5, color = {1,2,3,4}, totalAttack = 99, minAttack = {1,1,1,1}, reward = {{id=101,count=123},{id=102,count=10}} }, { id = 88, name = '渡劫2', qa = 6, type = 35, available = true, weight = {0,0,0,0,10,5}, cdTime = 30, taskTime = 5, color = {1,2,3,4}, totalAttack = 99, minAttack = {1,1,1,1}, reward = {{id=101,count=3},{id=102,count=10}} }, { id = 89, name = '渡劫3', qa = 6, type = 36, available = true, weight = {0,0,0,0,10,5}, cdTime = 30, taskTime = 5, color = {1,2,3,4}, totalAttack = 99, minAttack = {1,1,1,1}, event = {5}, eventWeight = {100}, failWeight = 100, punishPercent = 50, reward = {{id=101,count=40},{id=102,count=10}}, helpReward = {{id=104,count=10}} }, { id = 90, name = '渡劫4', qa = 6, type = 37, available = true, weight = {0,0,0,0,10,5}, cdTime = 30, taskTime = 5, color = {1,2,3,4}, totalAttack = 99, minAttack = {1,1,1,1}, reward = {{id=101,count=40},{id=102,count=10}} }, { id = 91, name = '渡劫5', qa = 6, type = 38, available = true, weight = {0,0,0,0,10,5}, cdTime = 30, taskTime = 5, color = {1,2,3,4}, totalAttack = 99, minAttack = {1,1,1,1}, event = {4}, eventWeight = {100}, failWeight = 100, punishPercent = 50, reward = {{id=101,count=40},{id=102,count=10}}, helpReward = {{id=104,count=10}} }, { id = 92, name = '渡劫6', qa = 6, type = 39, available = true, weight = {0,0,0,0,10,5}, cdTime = 30, taskTime = 5, color = {1,2,3,4}, totalAttack = 99, minAttack = {1,1,1,1}, reward = {{id=101,count=40},{id=102,count=10}} }, { id = 93, name = '渡劫7', qa = 6, type = 40, available = true, weight = {0,0,0,0,10,5}, cdTime = 30, taskTime = 5, color = {1,2,3,4}, totalAttack = 99, minAttack = {1,1,1,1}, event = {5}, eventWeight = {100}, failWeight = 100, punishPercent = 50, reward = {{id=101,count=40},{id=102,count=10}}, helpReward = {{id=104,count=10}} }, { id = 94, name = '渡劫8', qa = 6, type = 41, available = true, weight = {0,0,0,0,10,5}, cdTime = 30, taskTime = 5, color = {1,2,3,4}, totalAttack = 99, minAttack = {1,1,1,1}, reward = {{id=101,count=40},{id=102,count=10}} }, { id = 95, name = '渡劫9', qa = 6, type = 42, available = true, weight = {0,0,0,0,10,5}, cdTime = 30, taskTime = 5, color = {1,2,3,4}, totalAttack = 99, minAttack = {1,1,1,1}, reward = {{id=101,count=40},{id=102,count=10}} }, { id = 96, name = '无上之道1', qa = 6, type = 43, available = true, weight = {0,0,0,0,10,5}, cdTime = 30, taskTime = 5, color = {1,2,3,4}, totalAttack = 99, minAttack = {1,1,1,1}, reward = {{id=101,count=40},{id=102,count=10}} }, { id = 97, name = '弑神1', qa = 6, type = 44, available = true, weight = {0,0,0,0,10,5}, cdTime = 30, taskTime = 5, color = {1,2,3,4}, totalAttack = 99, minAttack = {1,1,1,1}, event = {5}, eventWeight = {100}, failWeight = 100, punishPercent = 50, reward = {{id=101,count=114},{id=102,count=10}}, helpReward = {{id=104,count=10}} } } return root