rollSrv.lua 5.0 KB

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  1. --[[
  2. Descripttion:roll房
  3. version:
  4. Author: Neo,Huang
  5. Date: 2023-11-16 21:45:09
  6. LastEditors: Neo,Huang
  7. LastEditTime: 2023-11-16 23:20:12
  8. --]]
  9. local timer = require("timer")
  10. local baseService = require("baseService")
  11. local lib_game_redis = require("lib_game_redis")
  12. local redisUtil = require("utils.redisUtil")
  13. local util_mail = require("utils.util_mail")
  14. local timeUtil = require "utils.timeUtil"
  15. local resAdapt = require("adapt.resAdapt")
  16. local bagData = require("data.bag")
  17. local timerAward = nil
  18. local root = {rollList = {}}
  19. -- 载入活跃roll房
  20. local MAIN_KEY = "roll:room"
  21. local function _get_room_key(rid)
  22. return string.format("%s:%s", MAIN_KEY, tostring(rid))
  23. end
  24. local function _get_room_award_key()
  25. return string.format("%s:award", MAIN_KEY)
  26. end
  27. local function _load_active_roll_info()
  28. local ridList = lib_game_redis:smembers(MAIN_KEY)
  29. log.info("_load_active_roll_info ridList[%s]", tostring(ridList))
  30. if is_empty(ridList) then
  31. return
  32. end
  33. for _, v in ipairs(ridList) do
  34. local rid = tonumber(v)
  35. local key = _get_room_key(rid)
  36. local awardTime = redisUtil.hget_int(key, "awardTime")
  37. if not is_empty(awardTime) then
  38. table.insert(root.rollList, {id = rid, awardTime = awardTime})
  39. end
  40. end
  41. log.info("_load_active_roll_info rollList[%s]", tostring(root.rollList))
  42. end
  43. -- 发奖
  44. local function _roll_award(rid)
  45. log.info("_roll_award 房间ID[%s]", tostring(rid))
  46. if is_empty(rid) then
  47. return
  48. end
  49. local key = _get_room_key(rid)
  50. -- 删除roll信息
  51. lib_game_redis:del(key)
  52. lib_game_redis:srem(MAIN_KEY, rid)
  53. lib_game_redis:sismember(_get_room_award_key(), rid)
  54. local signupUidList = redisUtil.hget_json(key, "signupUidList")
  55. if is_empty(signupUidList) then
  56. -- 没有玩家参与
  57. return
  58. end
  59. local itemIdList = redisUtil.hget_json(key, "itemIdList")
  60. if is_empty(itemIdList) then
  61. -- 无奖励物品
  62. return
  63. end
  64. local mapUidItems = {}
  65. for _, id in ipairs(itemIdList) do
  66. -- 随机中奖玩家
  67. local index = math.random(1, #signupUidList)
  68. local uid = signupUidList[index]
  69. if mapUidItems[uid] == nil then
  70. mapUidItems[uid] = {}
  71. end
  72. table.insert(mapUidItems[uid], {id = id, count = 1})
  73. end
  74. log.info("_roll_award mapUidItems[%s]", tostring(mapUidItems))
  75. local name = redisUtil.hget(key, "name")
  76. local title = "roll房结算"
  77. -- 中奖玩家发奖
  78. for uid, items in pairs(mapUidItems) do
  79. local keyEvent = string.format("roll-%s", tostring(rid))
  80. bagData:add_items(uid, items, keyEvent)
  81. -- 邮件
  82. local cnt = string.format("恭喜您,参与%sroll房活动中获得以下奖励,奖励已发送至背包,请查收。", tostring(name))
  83. for _, v in ipairs(items) do
  84. cnt = cnt + string.format("\n%s", resAdapt:get_item_name(v.id))
  85. end
  86. util_mail:add_mail(uid, 0, title, cnt, {}, 0, nil, nil, "system")
  87. end
  88. -- 未中奖玩家邮件
  89. for _, uid in ipairs(signupUidList) do
  90. if mapUidItems[uid] == nil then
  91. local cnt = string.format("很遗憾,您参与的%sroll房活动中未获得奖励。", tostring(name))
  92. end
  93. util_mail:add_mail(uid, 0, title, cnt, {}, 0, nil, nil, "system")
  94. end
  95. end
  96. -- 定时器结束
  97. local function _timeout_award()
  98. log.info("_timeout_award rollList[%s]", tostring(root.rollList))
  99. if is_empty(root.rollList) then
  100. return
  101. end
  102. local rollList = {}
  103. local currTime = skynet_time()
  104. for _, v in ipairs(root.rollList) do
  105. log.info("_timeout_award 房间ID[%s] 发奖时间[%s]", tostring(v.id), timeUtil.toString(v.awardTime))
  106. if currTime >= v.awardTime then
  107. -- 发奖
  108. _roll_award(v.id)
  109. else
  110. table.insert(rollList, table.copy(v))
  111. end
  112. end
  113. root.rollList = rollList
  114. end
  115. function root.onStart()
  116. math.randomseed(os.time())
  117. _load_active_roll_info()
  118. timerAward = timer.timeOut(60, _timeout_award)
  119. end
  120. function root.onStop()
  121. -- 取消定时器
  122. timerAward.func = nil
  123. end
  124. -- 新增roll房
  125. function root.add_roll(rid)
  126. local key = _get_room_key(rid)
  127. local awardTime = redisUtil.hget_int(key, "awardTime")
  128. local isAwarded = lib_game_redis:sismember(_get_room_award_key(), rid)
  129. if not is_empty(awardTime) and not isAwarded then
  130. local isMatch = false
  131. for _, v in ipairs(root.rollList) do
  132. if v.id == rid then
  133. isMatch = true
  134. v.awardTime = awardTime
  135. break
  136. end
  137. end
  138. if not isMatch then
  139. table.insert(root.rollList, {id = rid, awardTime = awardTime})
  140. end
  141. end
  142. end
  143. -- 更新roll房
  144. function root.update_roll(rid)
  145. local key = _get_room_key(rid)
  146. local awardTime = redisUtil.hget_int(key, "awardTime")
  147. local isAwarded = lib_game_redis:sismember(_get_room_award_key(), rid)
  148. if not is_empty(awardTime) and not isAwarded then
  149. local isMatch = false
  150. for _, v in ipairs(root.rollList) do
  151. if v.id == rid then
  152. isMatch = true
  153. v.awardTime = awardTime
  154. break
  155. end
  156. end
  157. if not isMatch then
  158. table.insert(root.rollList, {id = rid, awardTime = awardTime})
  159. end
  160. end
  161. end
  162. -- 删除roll房
  163. function root.del_roll(rid)
  164. local key = _get_room_key(rid)
  165. -- 删除roll信息
  166. lib_game_redis:del(key)
  167. lib_game_redis:srem(MAIN_KEY, rid)
  168. for k, v in ipairs(root.rollList) do
  169. if v.id == rid then
  170. table.remove(root.rollList, k)
  171. break
  172. end
  173. end
  174. end
  175. baseService.start(root, ".rollSrv", true)