--[[ Author: zkj Date: 2021-05-31 14:14:53 LastEditTime: 2021-06-01 11:00:59 LastEditors: Please set LastEditors Description: battle agent 管理服务 --]] local const = require "const.const" local skynet = require "skynet" local agentPool = require "agentPool" local baseService = require("baseService") local pool local CMD = {} function CMD.getBattleAgent() return pool:alloc_agent_srv() end -- from agent function CMD.battleEnter(id, battleAgent) pool:bind_agent(id, battleAgent) end -- from agent function CMD.battleLeave(id, battleAgent) pool:unbind_agent(id, battleAgent) end -- 玩家是否在战斗中 function CMD.is_user_in_battle(uid, battleId, battleAgent) if battleAgent == nil or not pool:get_agent_info_by_addr(battleAgent) then return false end local ok = skynet.call(battleAgent, "lua", "is_user_in_battle", uid, battleId) return ok end function CMD.onStart() pool = agentPool.new("srvBattle", const.INIT_AGENT_COUNT) end baseService.start(CMD, ".BattleMgr", true)