proto_room.lua 4.5 KB

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  1. local proto_struct =
  2. [[
  3. # 房间玩家信息
  4. .DataRoomPlayer {
  5. playerInfo 0: DataUserBaseInfo # 玩家信息
  6. seatId 1: integer # 位置ID
  7. status 2: integer # 状态 0:进入 1:准备
  8. }
  9. # 房间信息
  10. .DataRoom {
  11. roomId 0: integer # 房间号
  12. playCount 1:integer # 战斗人数
  13. battleBoxList 2: *integer # 战斗箱子ID列表
  14. playerList 3: *DataRoomPlayer # 房间玩家列表
  15. status 4: integer # 房间状态 0:等待中 1:进行中 2:结束
  16. createTime 5: integer # 创建时间
  17. }
  18. # 射击结果
  19. .DataBattleShot {
  20. itemId 0: integer # 中奖饰品ID
  21. price 1: integer # 射击价格
  22. }
  23. # 战斗玩家
  24. .DataBattlePlayer {
  25. uid 0: integer # 玩家ID
  26. shotList 1: *DataBattleShot # 射击结果列表
  27. }
  28. # 战斗记录
  29. .DataBattleRecord {
  30. roomInfo 0: DataRoom
  31. battleId 1: string
  32. winUid 2: integer
  33. battlePlayerList 3: *DataBattlePlayer # 战斗玩家列表
  34. }
  35. ]]
  36. local proto_c2s =
  37. [[
  38. # 获取房间列表
  39. room_get_info 2600 {
  40. request {
  41. }
  42. response {
  43. code 0: integer
  44. roomList 1: *DataRoom # 房间信息列表
  45. myRoom 2: DataRoom # 已进入房间
  46. }
  47. }
  48. # 创建房间
  49. room_create_room 2601 {
  50. request {
  51. playCount 0: integer # 战斗人数
  52. battleBoxList 1: *integer # 战斗箱子ID列表
  53. }
  54. response {
  55. code 0: integer # 返回结果吗
  56. room 1: DataRoom # 房间信息
  57. }
  58. }
  59. # 进入房间
  60. room_player_enter 2602 {
  61. request {
  62. roomId 0: integer # 房间号码
  63. }
  64. response {
  65. code 0: integer
  66. room 1: DataRoom # 房间信息
  67. }
  68. }
  69. # 坐下 - 点座位的时候可以不用 room_player_enter
  70. # 异步通知结果 on_room_seat_down
  71. room_player_seat 2603 {
  72. request {
  73. roomId 0: integer # 房间号码
  74. seatId 1: integer # 座位ID
  75. }
  76. response {
  77. code 0: integer
  78. }
  79. }
  80. # 站起
  81. room_stand_up 2604 {
  82. request {
  83. }
  84. response {
  85. code 0: integer
  86. }
  87. }
  88. # 离开房间
  89. room_player_leave 2605 {
  90. request {
  91. }
  92. response {
  93. code 0: integer
  94. }
  95. }
  96. # 获取房间对战记录列表
  97. room_get_record_list 2620 {
  98. request {
  99. }
  100. response {
  101. code 0: integer # 返回结果码
  102. list 1: *DataBattleRecord # 房间对战记录列表
  103. }
  104. }
  105. # 获取房间对战记录列表
  106. room_get_brilliant_record_list 2621 {
  107. request {
  108. }
  109. response {
  110. code 0: integer # 返回结果码
  111. list 1: *DataBattleRecord # 房间对战记录列表
  112. }
  113. }
  114. ]]
  115. local proto_s2c =
  116. [[
  117. # 新创建房间推送
  118. on_room_new 2600 {
  119. request {
  120. room 0: DataRoom # 房间信息
  121. }
  122. }
  123. # 销毁房间
  124. on_room_destroy 2601 {
  125. request {
  126. roomId 0: integer # 房间ID
  127. }
  128. }
  129. # 所在好友房成员改变推送
  130. on_room_player_change 2602 {
  131. request {
  132. type 0: integer # 消息的类型 [房间成员变化 100进入, 101离开, 102坐下 103站起,104强制站起, 105被踢出]
  133. roomId 1: integer # 房间ID
  134. changeRoomPlayer 2: *DataRoomPlayer # 变化的房间成员
  135. }
  136. }
  137. # 进入房间结果
  138. on_room_seat_down 2603 {
  139. request {
  140. code 0: integer # 错误码
  141. }
  142. }
  143. ]]
  144. local proto = {
  145. c2s = proto_struct .. proto_c2s,
  146. s2c = proto_struct .. proto_s2c
  147. }
  148. return proto