proto_room.lua 4.8 KB

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  1. local proto_struct =
  2. [[
  3. # 房间玩家信息
  4. .DataRoomPlayer {
  5. playerInfo 0: DataUserBaseInfo # 玩家信息
  6. seatId 1: integer # 位置ID
  7. status 2: integer # 状态 1:准备
  8. }
  9. # 房间信息
  10. .DataRoom {
  11. roomId 0: integer # 房间号
  12. playCount 1:integer # 战斗人数
  13. battleBoxList 2: *integer # 战斗箱子ID列表
  14. playerList 3: *DataRoomPlayer # 房间玩家列表
  15. status 4: integer # 房间状态 0:等待中 1:进行中 2:结束
  16. createTime 5: integer # 创建时间
  17. }
  18. # 射击结果
  19. .DataBattleShot {
  20. itemId 0: integer # 中奖饰品ID
  21. price 1: integer # 射击价格
  22. }
  23. # 战斗玩家
  24. .DataBattlePlayer {
  25. uid 0: integer # 玩家ID
  26. shotList 1: *DataBattleShot # 射击结果列表
  27. }
  28. # 战斗记录
  29. .DataBattleRecord {
  30. roomInfo 0: DataRoom
  31. battleId 1: string
  32. winUid 2: integer
  33. battlePlayerList 3: *DataBattlePlayer # 战斗玩家列表
  34. }
  35. ]]
  36. local proto_c2s =
  37. [[
  38. # 获取房间列表
  39. room_get_info 2600 {
  40. request {
  41. }
  42. response {
  43. code 0: integer
  44. roomList 1: *DataRoom # 房间信息列表
  45. myRoom 2: DataRoom # 已进入房间
  46. }
  47. }
  48. # 创建房间
  49. room_create_room 2601 {
  50. request {
  51. playCount 0: integer # 战斗人数
  52. battleBoxList 1: *integer # 战斗箱子ID列表
  53. }
  54. response {
  55. code 0: integer # 返回结果吗
  56. room 1: DataRoom # 房间信息
  57. }
  58. }
  59. # 进入房间
  60. room_player_enter 2602 {
  61. request {
  62. roomId 0: integer # 房间号码
  63. }
  64. response {
  65. code 0: integer
  66. room 1: DataRoom # 房间信息
  67. }
  68. }
  69. # 离开房间
  70. room_player_leave 2603 {
  71. request {
  72. }
  73. response {
  74. code 0: integer
  75. }
  76. }
  77. # 解散房间
  78. room_dismiss_room 2604 {
  79. request {
  80. }
  81. response {
  82. code 0: integer # 返回结果码
  83. }
  84. }
  85. # 获取自身房间信息
  86. room_get_in_room_info 2605 {
  87. request {
  88. }
  89. response {
  90. code 0: integer # 返回结果码
  91. room 1: DataRoom # 房间信息
  92. }
  93. }
  94. # 所在好友房内玩家操作
  95. room_player_opt 2606 {
  96. request {
  97. optType 0: integer # 1.坐下,2.站起 ,3.踢参与者(房主强制让坐下的站起)
  98. targetUid 1: integer # 被踢的参与者uid(类型3使用)
  99. }
  100. response {
  101. code 0: integer
  102. }
  103. }
  104. # 开始比赛
  105. room_battle_start 2607 {
  106. request {
  107. }
  108. response {
  109. code 0: integer
  110. }
  111. }
  112. # 获取房间对战记录列表
  113. room_get_record_list 2620 {
  114. request {
  115. }
  116. response {
  117. code 0: integer # 返回结果码
  118. list 1: *DataBattleRecord # 房间对战记录列表
  119. }
  120. }
  121. # 获取房间对战记录列表
  122. room_get_brilliant_record_list 2621 {
  123. request {
  124. }
  125. response {
  126. code 0: integer # 返回结果码
  127. list 1: *DataBattleRecord # 房间对战记录列表
  128. }
  129. }
  130. ]]
  131. local proto_s2c =
  132. [[
  133. # 新创建房间推送
  134. on_room_new 2600 {
  135. request {
  136. room 0: DataRoom # 房间信息
  137. }
  138. }
  139. # 销毁房间
  140. on_room_destroy 2601 {
  141. request {
  142. roomId 0: integer # 房间ID
  143. }
  144. }
  145. # 所在好友房成员改变推送
  146. on_room_player_change 2601 {
  147. request {
  148. type 0: integer # 消息的类型 [房间成员变化 100进入, 101离开, 102坐下 103站起,104强制站起, 105被踢出]
  149. changeRoomPlayer 1: *DataRoomPlayer # 变化的房间成员
  150. }
  151. }
  152. ]]
  153. local proto = {
  154. c2s = proto_struct .. proto_c2s,
  155. s2c = proto_struct .. proto_s2c
  156. }
  157. return proto