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+local proto_struct =
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+ [[
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+ # 房间玩家信息
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+ .DataRoomPlayer {
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+ playerInfo 0: DataUserBaseInfo # 玩家信息
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+ seatId 1: integer # 位置ID
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+ status 2: integer # 状态 1:准备
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+ }
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+
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+ # 房间信息
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+ .DataRoom {
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+ roomId 0: integer # 房间号
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+ battleBoxList 1: *integer # 战斗箱子ID列表
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+ playerList 2: *DataRoomPlayer # 房间玩家列表
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+ status 3: integer # 房间状态 0:等待中 1:进行中 2:结束
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+ createTime 4: integer # 创建时间
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+ }
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+
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+ # 射击结果
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+ .DataBattleShot {
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+ itemId 0: integer # 中奖饰品ID
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+ price 1: integer # 射击价格
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+ }
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+ # 战斗玩家
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+ .DataBattlePlayer {
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+ uid 0: integer # 玩家ID
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+ shotList 1: *DataBattleShot # 射击结果列表
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+ }
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+ # 战斗记录
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+ .DataBattleRecord {
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+ roomInfo 0: DataRoom
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+ battleId 1: string
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+ winUid 2: integer
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+ battlePlayerList 3: *DataBattlePlayer # 战斗玩家列表
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+ }
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+]]
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+
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+local proto_c2s =
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+ [[
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+ # 获取房间列表
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+ room_get_info 2600 {
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+ request {
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+ }
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+ response {
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+ code 0: integer
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+ roomList 1: *DataRoom # 房间信息列表
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+ myRoom 2: DataRoom # 已进入房间
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+ }
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+ }
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+
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+ # 创建房间
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+ room_create_room 2601 {
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+ request {
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+ battleBoxList 1: *integer # 战斗箱子ID列表
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+ }
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+ response {
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+ code 0: integer # 返回结果吗
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+ room 1: DataRoom # 房间信息
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+ }
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+ }
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+
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+ # 进入房间
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+ room_player_enter 2602 {
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+ request {
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+ roomId 0: integer # 房间号码
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+ }
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+ response {
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+ code 0: integer
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+ room 1: DataRoom # 房间信息
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+ }
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+ }
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+
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+ # 离开房间
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+ room_player_leave 2603 {
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+ request {
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+ }
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+ response {
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+ code 0: integer
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+ }
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+ }
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+
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+ # 解散房间
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+ room_dismiss_room 2604 {
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+ request {
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+ }
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+ response {
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+ code 0: integer # 返回结果码
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+ }
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+ }
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+
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+ # 获取自身房间信息
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+ room_get_in_room_info 2605 {
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+ request {
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+ }
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+ response {
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+ code 0: integer # 返回结果码
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+ room 1: DataRoom # 房间信息
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+ }
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+ }
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+
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+ # 所在好友房内玩家操作
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+ room_player_opt 2606 {
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+ request {
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+ optType 0: integer # 1.坐下,2.站起 ,3.踢参与者(房主强制让坐下的站起)
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+ targetUid 1: integer # 被踢的参与者uid(类型3使用)
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+ }
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+ response {
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+ code 0: integer
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+ }
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+ }
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+
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+ # 开始比赛
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+ room_battle_start 2607 {
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+ request {
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+ }
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+ response {
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+ code 0: integer
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+ }
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+ }
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+
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+ # 获取房间对战记录列表
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+ room_get_record_list 2620 {
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+ request {
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+ }
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+ response {
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+ code 0: integer # 返回结果码
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+ list 1: *DataBattleRecord # 房间对战记录列表
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+ }
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+ }
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+
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+ # 获取房间对战记录列表
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+ room_get_brilliant_record_list 2621 {
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+ request {
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+ }
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+ response {
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+ code 0: integer # 返回结果码
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+ list 1: *DataBattleRecord # 房间对战记录列表
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+ }
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+ }
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+]]
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+
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+local proto_s2c =
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+ [[
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+ # 新创建房间推送
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+ on_room_new 2600 {
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+ request {
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+ room 0: DataRoom # 房间信息
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+ }
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+ }
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+
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+ # 所在好友房成员改变推送
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+ on_room_player_change 2601 {
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+ request {
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+ type 0: integer # 消息的类型 [房间成员变化 100进入, 101离开, 102坐下 103站起,104强制站起, 105被踢出]
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+ changeRoomPlayer 1: *DataRoomPlayer # 变化的房间成员
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+ }
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+ }
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+]]
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+
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+local proto = {
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+ c2s = proto_struct .. proto_c2s,
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+ s2c = proto_struct .. proto_s2c
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+}
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+
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+return proto
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