123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130 |
- package events
- import (
- "fmt"
- "os"
- "bufio"
- "io"
- "strings"
- "box-gm/utils"
- "time"
- // "log"
- "github.com/tealeg/xlsx"
- "github.com/astaxie/beego"
- )
- // 玩家等级分布
- func PlayerLevel_get_day_level_count(date string, serverId string) (map[int]int, int) {
- var plCount = make(map[int]int)
- var playerLevel = make(map[int]int)
-
- f, err := os.Open(fmt.Sprintf("%s/event-%s.log", utils.GetKeyConf("events", "path"), date))
- if err != nil {
- return plCount, 0
- }
- defer f.Close()
-
- buff := bufio.NewReader(f)
- maxLevel := 0
- for {
- line, err := buff.ReadString('\n')
- if err != nil || io.EOF == err {
- break
- }
- line = strings.TrimSpace(line)
- arr := strings.Split(line, ";")
- if arr[3] == "player-upgrade" {
- if serverId == "0" || arr[1] == serverId {
- uid := utils.StringToInt(arr[2])
- level := utils.StringToInt(arr[4])
- playerLevel[uid] = level
- if level > maxLevel {
- maxLevel = level
- }
- }
- }
- }
- // 关卡分布
- for _, v := range playerLevel {
- plCount[v] ++
- }
- return plCount, maxLevel
- }
- func PlayerLevel_get_range_day_level_count(days int, serverId string) ([]*tgSeries, []string) {
- var series []*tgSeries
- currTime := int(time.Now().Unix())
- dayCount := 0
- maxCategories := 0
- for {
- tiEvent := currTime - 86400*dayCount
- date := time.Unix(int64(tiEvent), 0).Format("2006-01-02")
- item := &tgSeries{}
- glCount, maxLevel := PlayerLevel_get_day_level_count(date, serverId)
- item.Name = date
- for i:=0; i <= maxLevel; i++ {
- item.Data = append(item.Data, glCount[i])
- }
- item.MapCount = glCount
- series = append(series, item)
- if maxLevel > maxCategories {
- maxCategories = maxLevel
- }
- // log.Printf("playerlevel date[%s] item[%v]", date, item)
- dayCount ++
- if dayCount > days {
- break
- }
- }
- var arrCate []string
- for i:=0; i < maxCategories + 5; i++ {
- arrCate = append(arrCate, fmt.Sprintf("%d", i))
- }
- // log.Printf("playerlevel series[%v] arrCate[%v]", series, arrCate)
- return series, arrCate
- }
- // 保存文件
- func Save_playerlevel_records(series []*tgSeries, user string) string {
- var file *xlsx.File
- var sheet *xlsx.Sheet
- var row *xlsx.Row
- var err error
- file = xlsx.NewFile()
- sheet, err = file.AddSheet("玩家等级")
- if err != nil {
- beego.Warn(err)
- return ""
- }
- row = sheet.AddRow()
- row.AddCell().Value = "日期"
- row.AddCell().Value = "等级"
- row.AddCell().Value = "人数"
- for i := 0; i < len(series); i++ {
- item := series[i]
- for k, v := range item.MapCount {
- row = sheet.AddRow()
- row.AddCell().SetString(item.Name)
- row.AddCell().SetInt(k)
- row.AddCell().SetInt(v)
- }
- }
- name := fmt.Sprintf("./static/统计-玩家等级-%s.xlsx", user)
- os.Remove(name)
- err = file.Save(name)
- if err != nil {
- beego.Warn(err)
- return ""
- }
- return name
- }
|